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authorxXJSONDeruloXx <danielhimebauch@gmail.com>2025-12-19 22:39:05 -0500
committerxXJSONDeruloXx <danielhimebauch@gmail.com>2025-12-19 22:39:05 -0500
commit62b5571cc11097b75a146f696c59fe1e6c85e6f0 (patch)
treec48d94b864eca298f24c126fd68296e54b453bce /defaults/assets/fgmod.sh
parent70027bd3d662807e19c587d13c8061e48760a4b5 (diff)
downloadDecky-Framegen-simplify-install.tar.gz
Decky-Framegen-simplify-install.zip
initial rework of fgmod to make install more cannonical to upstream optisimplify-install
Diffstat (limited to 'defaults/assets/fgmod.sh')
-rwxr-xr-xdefaults/assets/fgmod.sh125
1 files changed, 48 insertions, 77 deletions
diff --git a/defaults/assets/fgmod.sh b/defaults/assets/fgmod.sh
index d48856d..ba8846a 100755
--- a/defaults/assets/fgmod.sh
+++ b/defaults/assets/fgmod.sh
@@ -16,8 +16,8 @@ error_exit() {
# === CONFIG ===
fgmod_path="$HOME/fgmod"
-dll_name="${DLL:-dxgi.dll}"
-preserve_ini="${PRESERVE_INI:-true}"
+opti_path="$fgmod_path/opti"
+int8_path="$fgmod_path/int8"
# === Resolve Game Path ===
if [[ "$#" -lt 1 ]]; then
@@ -93,83 +93,64 @@ fi
[[ ! -w "$exe_folder_path" ]] && error_exit "๐Ÿ›‘ No write permission to the game folder!"
logger -t fgmod "๐ŸŸข Target directory: $exe_folder_path"
-logger -t fgmod "๐Ÿงฉ Using DLL name: $dll_name"
-logger -t fgmod "๐Ÿ“„ Preserve INI: $preserve_ini"
-# === Cleanup Old Injectors ===
-rm -f "$exe_folder_path"/{dxgi.dll,winmm.dll,nvngx.dll,_nvngx.dll,nvngx-wrapper.dll,dlss-enabler.dll,OptiScaler.dll}
-
-# === Optional: Backup Original DLLs ===
-original_dlls=("d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_framegeneration_dx12.dll" "amd_fidelityfx_upscaler_dx12.dll" "amd_fidelityfx_vk.dll")
-for dll in "${original_dlls[@]}"; do
- [[ -f "$exe_folder_path/$dll" && ! -f "$exe_folder_path/$dll.b" ]] && mv -f "$exe_folder_path/$dll" "$exe_folder_path/$dll.b"
-done
+# === Copy all OptiScaler files from ~/fgmod/opti to game directory ===
+echo "๐Ÿ“ฆ Copying OptiScaler files from $opti_path to $exe_folder_path"
+if [[ ! -d "$opti_path" ]]; then
+ error_exit "โŒ OptiScaler directory not found at $opti_path. Please run Setup OptiScaler first."
+fi
-# === Remove nvapi64.dll and its backup (conflicts from previous fakenvapi versions) ===
-rm -f "$exe_folder_path/nvapi64.dll" "$exe_folder_path/nvapi64.dll.b"
-echo "๐Ÿงน Cleaned up nvapi64.dll and backup (legacy fakenvapi conflicts)"
+# Copy all files from opti directory to game directory
+cp -rf "$opti_path"/* "$exe_folder_path/" || error_exit "โŒ Failed to copy OptiScaler files"
+echo "โœ… Copied all OptiScaler files to game directory"
-# === Core Install ===
-if [[ -f "$fgmod_path/renames/$dll_name" ]]; then
- echo "โœ… Using pre-renamed $dll_name"
- cp "$fgmod_path/renames/$dll_name" "$exe_folder_path/$dll_name" || error_exit "โŒ Failed to copy $dll_name"
-else
- echo "โš ๏ธ Pre-renamed $dll_name not found, falling back to OptiScaler.dll"
- cp "$fgmod_path/OptiScaler.dll" "$exe_folder_path/$dll_name" || error_exit "โŒ Failed to copy OptiScaler.dll as $dll_name"
+# === Copy int8 upscaler DLL if it exists ===
+if [[ -f "$int8_path/amd_fidelityfx_upscaler_dx12.dll" ]]; then
+ echo "๐Ÿ“ฆ Copying int8 upscaler DLL to $exe_folder_path"
+ cp -f "$int8_path/amd_fidelityfx_upscaler_dx12.dll" "$exe_folder_path/" || true
+ echo "โœ… Copied int8 upscaler DLL"
fi
-# === OptiScaler.ini Handling ===
-if [[ "$preserve_ini" == "true" && -f "$exe_folder_path/OptiScaler.ini" ]]; then
- echo "๐Ÿ“„ Preserving existing OptiScaler.ini (user settings retained)"
- logger -t fgmod "๐Ÿ“„ Existing OptiScaler.ini preserved in $exe_folder_path"
-else
- echo "๐Ÿ“„ Installing OptiScaler.ini from plugin defaults"
- cp "$fgmod_path/OptiScaler.ini" "$exe_folder_path/OptiScaler.ini" || error_exit "โŒ Failed to copy OptiScaler.ini"
- logger -t fgmod "๐Ÿ“„ OptiScaler.ini installed to $exe_folder_path"
-fi
+# === Apply OptiScaler setup (what setup_linux.sh does) ===
+# We do this directly instead of running setup_linux.sh to avoid interaction issues
+echo "๐Ÿ”ง Setting up OptiScaler files"
-# === ASI Plugins Directory ===
-if [[ -d "$fgmod_path/plugins" ]]; then
- echo "๐Ÿ”Œ Installing ASI plugins directory"
- cp -r "$fgmod_path/plugins" "$exe_folder_path/" || true
- logger -t fgmod "๐Ÿ”Œ ASI plugins directory installed to $exe_folder_path"
+# Rename OptiScaler.dll to dxgi.dll (equivalent to selecting option 1)
+if [[ -f "$exe_folder_path/OptiScaler.dll" ]]; then
+ if [[ -f "$exe_folder_path/dxgi.dll" ]]; then
+ echo "โš ๏ธ Removing existing dxgi.dll"
+ rm -f "$exe_folder_path/dxgi.dll"
+ fi
+ mv "$exe_folder_path/OptiScaler.dll" "$exe_folder_path/dxgi.dll"
+ echo "โœ… Renamed OptiScaler.dll to dxgi.dll"
else
- echo "โš ๏ธ No plugins directory found in fgmod"
+ echo "โš ๏ธ OptiScaler.dll not found, may already be renamed"
fi
-# === Supporting Libraries ===
-cp -f "$fgmod_path/libxess.dll" "$exe_folder_path/" || true
-cp -f "$fgmod_path/libxess_dx11.dll" "$exe_folder_path/" || true
-cp -f "$fgmod_path/libxess_fg.dll" "$exe_folder_path/" || true
-cp -f "$fgmod_path/libxell.dll" "$exe_folder_path/" || true
-cp -f "$fgmod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path/" || true
-cp -f "$fgmod_path/amd_fidelityfx_framegeneration_dx12.dll" "$exe_folder_path/" || true
-cp -f "$fgmod_path/amd_fidelityfx_upscaler_dx12.dll" "$exe_folder_path/" || true
-cp -f "$fgmod_path/amd_fidelityfx_vk.dll" "$exe_folder_path/" || true
-cp -f "$fgmod_path/nvngx.dll" "$exe_folder_path/" || true
-
-# === Nukem FG Mod Files (now in fgmod directory) ===
-cp -f "$fgmod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path/" || true
-# Note: dlssg_to_fsr3.ini is not included in v0.9.0-pre4 archive
-
-# === FakeNVAPI Files ===
-# Remove legacy nvapi64.dll to avoid conflicts
-# rm -f "$exe_folder_path/nvapi64.dll"
-# echo "๐Ÿงน Removed legacy nvapi64.dll"
+# Disable spoofing for non-Nvidia (equivalent to answering 'n' then 'y')
+# The script asks: "Are you using Nvidia?" - we answer 'n'
+# Then asks: "Will you try to use DLSS inputs?" - we answer 'y' (enable spoofing)
+# Spoofing stays enabled (Dxgi=auto), so we don't need to change OptiScaler.ini
-# Copy fakenvapi.dll with original name (v1.3.8.1)
-cp -f "$fgmod_path/fakenvapi.dll" "$exe_folder_path/" || true
-cp -f "$fgmod_path/fakenvapi.ini" "$exe_folder_path/" || true
-echo "๐Ÿ“ฆ Installed fakenvapi.dll and fakenvapi.ini"
+# Clean up setup script and windows batch file
+rm -f "$exe_folder_path/setup_linux.sh" "$exe_folder_path/setup_windows.bat"
+rm -f "$exe_folder_path/!! EXTRACT ALL FILES TO GAME FOLDER !!"
-# === Additional Support Files ===
-# cp -f "$fgmod_path/d3dcompiler_47.dll" "$exe_folder_path/" || true
+# Create uninstaller script (simplified version)
+cat > "$exe_folder_path/remove_optiscaler.sh" << 'UNINSTALL_EOF'
+#!/usr/bin/env bash
+echo "Removing OptiScaler files..."
+rm -f OptiScaler.log OptiScaler.ini dxgi.dll fakenvapi.dll fakenvapi.ini fakenvapi.log
+rm -f dlssg_to_fsr3_amd_is_better.dll dlssg_to_fsr3.log
+rm -rf D3D12_Optiscaler DlssOverrides Licenses
+echo "OptiScaler removed!"
+rm -f "$0"
+UNINSTALL_EOF
+chmod +x "$exe_folder_path/remove_optiscaler.sh"
-# Note: d3dcompiler_47.dll is not included in v0.9.0-pre4 archive
+echo "โœ… OptiScaler setup completed"
echo "โœ… Installation completed successfully!"
-echo "๐Ÿ“„ For Steam, add this to the launch options: \"$fgmod_path/fgmod\" %COMMAND%"
-echo "๐Ÿ“„ For Heroic, add this as a new wrapper: \"$fgmod_path/fgmod\""
logger -t fgmod "๐ŸŸข Installation completed successfully for $exe_folder_path"
# === Execute original command ===
@@ -184,9 +165,9 @@ if [[ $# -gt 1 ]]; then
logger -t fgmod "Final executable path: $exe_folder_path"
logger -t fgmod "=================="
- # Execute the original command
+ # Execute the original command with proper environment variables
export SteamDeck=0
- export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b"
+ export WINEDLLOVERRIDES="dxgi=n,b${WINEDLLOVERRIDES:+,$WINEDLLOVERRIDES}"
exec "$@"
else
echo "Done!"
@@ -198,14 +179,4 @@ else
done
echo "Final executable path: $exe_folder_path"
echo "----------------------------------------"
-
- # Also log standalone mode to journal
- logger -t fgmod "=================="
- logger -t fgmod "Debug Info (Standalone Mode):"
- logger -t fgmod "Number of arguments: $#"
- for i in $(seq 1 $#); do
- logger -t fgmod "Arg $i: ${!i}"
- done
- logger -t fgmod "Final executable path: $exe_folder_path"
- logger -t fgmod "=================="
fi