diff options
| author | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2025-12-19 22:39:05 -0500 |
|---|---|---|
| committer | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2025-12-19 22:39:05 -0500 |
| commit | 62b5571cc11097b75a146f696c59fe1e6c85e6f0 (patch) | |
| tree | c48d94b864eca298f24c126fd68296e54b453bce | |
| parent | 70027bd3d662807e19c587d13c8061e48760a4b5 (diff) | |
| download | Decky-Framegen-simplify-install.tar.gz Decky-Framegen-simplify-install.zip | |
initial rework of fgmod to make install more cannonical to upstream optisimplify-install
| -rwxr-xr-x | defaults/assets/fgmod.sh | 125 | ||||
| -rwxr-xr-x | defaults/assets/fgmod.sh.backup | 211 | ||||
| -rw-r--r-- | main.py | 175 |
3 files changed, 319 insertions, 192 deletions
diff --git a/defaults/assets/fgmod.sh b/defaults/assets/fgmod.sh index d48856d..ba8846a 100755 --- a/defaults/assets/fgmod.sh +++ b/defaults/assets/fgmod.sh @@ -16,8 +16,8 @@ error_exit() { # === CONFIG === fgmod_path="$HOME/fgmod" -dll_name="${DLL:-dxgi.dll}" -preserve_ini="${PRESERVE_INI:-true}" +opti_path="$fgmod_path/opti" +int8_path="$fgmod_path/int8" # === Resolve Game Path === if [[ "$#" -lt 1 ]]; then @@ -93,83 +93,64 @@ fi [[ ! -w "$exe_folder_path" ]] && error_exit "๐ No write permission to the game folder!" logger -t fgmod "๐ข Target directory: $exe_folder_path" -logger -t fgmod "๐งฉ Using DLL name: $dll_name" -logger -t fgmod "๐ Preserve INI: $preserve_ini" -# === Cleanup Old Injectors === -rm -f "$exe_folder_path"/{dxgi.dll,winmm.dll,nvngx.dll,_nvngx.dll,nvngx-wrapper.dll,dlss-enabler.dll,OptiScaler.dll} - -# === Optional: Backup Original DLLs === -original_dlls=("d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_framegeneration_dx12.dll" "amd_fidelityfx_upscaler_dx12.dll" "amd_fidelityfx_vk.dll") -for dll in "${original_dlls[@]}"; do - [[ -f "$exe_folder_path/$dll" && ! -f "$exe_folder_path/$dll.b" ]] && mv -f "$exe_folder_path/$dll" "$exe_folder_path/$dll.b" -done +# === Copy all OptiScaler files from ~/fgmod/opti to game directory === +echo "๐ฆ Copying OptiScaler files from $opti_path to $exe_folder_path" +if [[ ! -d "$opti_path" ]]; then + error_exit "โ OptiScaler directory not found at $opti_path. Please run Setup OptiScaler first." +fi -# === Remove nvapi64.dll and its backup (conflicts from previous fakenvapi versions) === -rm -f "$exe_folder_path/nvapi64.dll" "$exe_folder_path/nvapi64.dll.b" -echo "๐งน Cleaned up nvapi64.dll and backup (legacy fakenvapi conflicts)" +# Copy all files from opti directory to game directory +cp -rf "$opti_path"/* "$exe_folder_path/" || error_exit "โ Failed to copy OptiScaler files" +echo "โ
Copied all OptiScaler files to game directory" -# === Core Install === -if [[ -f "$fgmod_path/renames/$dll_name" ]]; then - echo "โ
Using pre-renamed $dll_name" - cp "$fgmod_path/renames/$dll_name" "$exe_folder_path/$dll_name" || error_exit "โ Failed to copy $dll_name" -else - echo "โ ๏ธ Pre-renamed $dll_name not found, falling back to OptiScaler.dll" - cp "$fgmod_path/OptiScaler.dll" "$exe_folder_path/$dll_name" || error_exit "โ Failed to copy OptiScaler.dll as $dll_name" +# === Copy int8 upscaler DLL if it exists === +if [[ -f "$int8_path/amd_fidelityfx_upscaler_dx12.dll" ]]; then + echo "๐ฆ Copying int8 upscaler DLL to $exe_folder_path" + cp -f "$int8_path/amd_fidelityfx_upscaler_dx12.dll" "$exe_folder_path/" || true + echo "โ
Copied int8 upscaler DLL" fi -# === OptiScaler.ini Handling === -if [[ "$preserve_ini" == "true" && -f "$exe_folder_path/OptiScaler.ini" ]]; then - echo "๐ Preserving existing OptiScaler.ini (user settings retained)" - logger -t fgmod "๐ Existing OptiScaler.ini preserved in $exe_folder_path" -else - echo "๐ Installing OptiScaler.ini from plugin defaults" - cp "$fgmod_path/OptiScaler.ini" "$exe_folder_path/OptiScaler.ini" || error_exit "โ Failed to copy OptiScaler.ini" - logger -t fgmod "๐ OptiScaler.ini installed to $exe_folder_path" -fi +# === Apply OptiScaler setup (what setup_linux.sh does) === +# We do this directly instead of running setup_linux.sh to avoid interaction issues +echo "๐ง Setting up OptiScaler files" -# === ASI Plugins Directory === -if [[ -d "$fgmod_path/plugins" ]]; then - echo "๐ Installing ASI plugins directory" - cp -r "$fgmod_path/plugins" "$exe_folder_path/" || true - logger -t fgmod "๐ ASI plugins directory installed to $exe_folder_path" +# Rename OptiScaler.dll to dxgi.dll (equivalent to selecting option 1) +if [[ -f "$exe_folder_path/OptiScaler.dll" ]]; then + if [[ -f "$exe_folder_path/dxgi.dll" ]]; then + echo "โ ๏ธ Removing existing dxgi.dll" + rm -f "$exe_folder_path/dxgi.dll" + fi + mv "$exe_folder_path/OptiScaler.dll" "$exe_folder_path/dxgi.dll" + echo "โ
Renamed OptiScaler.dll to dxgi.dll" else - echo "โ ๏ธ No plugins directory found in fgmod" + echo "โ ๏ธ OptiScaler.dll not found, may already be renamed" fi -# === Supporting Libraries === -cp -f "$fgmod_path/libxess.dll" "$exe_folder_path/" || true -cp -f "$fgmod_path/libxess_dx11.dll" "$exe_folder_path/" || true -cp -f "$fgmod_path/libxess_fg.dll" "$exe_folder_path/" || true -cp -f "$fgmod_path/libxell.dll" "$exe_folder_path/" || true -cp -f "$fgmod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path/" || true -cp -f "$fgmod_path/amd_fidelityfx_framegeneration_dx12.dll" "$exe_folder_path/" || true -cp -f "$fgmod_path/amd_fidelityfx_upscaler_dx12.dll" "$exe_folder_path/" || true -cp -f "$fgmod_path/amd_fidelityfx_vk.dll" "$exe_folder_path/" || true -cp -f "$fgmod_path/nvngx.dll" "$exe_folder_path/" || true - -# === Nukem FG Mod Files (now in fgmod directory) === -cp -f "$fgmod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path/" || true -# Note: dlssg_to_fsr3.ini is not included in v0.9.0-pre4 archive - -# === FakeNVAPI Files === -# Remove legacy nvapi64.dll to avoid conflicts -# rm -f "$exe_folder_path/nvapi64.dll" -# echo "๐งน Removed legacy nvapi64.dll" +# Disable spoofing for non-Nvidia (equivalent to answering 'n' then 'y') +# The script asks: "Are you using Nvidia?" - we answer 'n' +# Then asks: "Will you try to use DLSS inputs?" - we answer 'y' (enable spoofing) +# Spoofing stays enabled (Dxgi=auto), so we don't need to change OptiScaler.ini -# Copy fakenvapi.dll with original name (v1.3.8.1) -cp -f "$fgmod_path/fakenvapi.dll" "$exe_folder_path/" || true -cp -f "$fgmod_path/fakenvapi.ini" "$exe_folder_path/" || true -echo "๐ฆ Installed fakenvapi.dll and fakenvapi.ini" +# Clean up setup script and windows batch file +rm -f "$exe_folder_path/setup_linux.sh" "$exe_folder_path/setup_windows.bat" +rm -f "$exe_folder_path/!! EXTRACT ALL FILES TO GAME FOLDER !!" -# === Additional Support Files === -# cp -f "$fgmod_path/d3dcompiler_47.dll" "$exe_folder_path/" || true +# Create uninstaller script (simplified version) +cat > "$exe_folder_path/remove_optiscaler.sh" << 'UNINSTALL_EOF' +#!/usr/bin/env bash +echo "Removing OptiScaler files..." +rm -f OptiScaler.log OptiScaler.ini dxgi.dll fakenvapi.dll fakenvapi.ini fakenvapi.log +rm -f dlssg_to_fsr3_amd_is_better.dll dlssg_to_fsr3.log +rm -rf D3D12_Optiscaler DlssOverrides Licenses +echo "OptiScaler removed!" +rm -f "$0" +UNINSTALL_EOF +chmod +x "$exe_folder_path/remove_optiscaler.sh" -# Note: d3dcompiler_47.dll is not included in v0.9.0-pre4 archive +echo "โ
OptiScaler setup completed" echo "โ
Installation completed successfully!" -echo "๐ For Steam, add this to the launch options: \"$fgmod_path/fgmod\" %COMMAND%" -echo "๐ For Heroic, add this as a new wrapper: \"$fgmod_path/fgmod\"" logger -t fgmod "๐ข Installation completed successfully for $exe_folder_path" # === Execute original command === @@ -184,9 +165,9 @@ if [[ $# -gt 1 ]]; then logger -t fgmod "Final executable path: $exe_folder_path" logger -t fgmod "==================" - # Execute the original command + # Execute the original command with proper environment variables export SteamDeck=0 - export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b" + export WINEDLLOVERRIDES="dxgi=n,b${WINEDLLOVERRIDES:+,$WINEDLLOVERRIDES}" exec "$@" else echo "Done!" @@ -198,14 +179,4 @@ else done echo "Final executable path: $exe_folder_path" echo "----------------------------------------" - - # Also log standalone mode to journal - logger -t fgmod "==================" - logger -t fgmod "Debug Info (Standalone Mode):" - logger -t fgmod "Number of arguments: $#" - for i in $(seq 1 $#); do - logger -t fgmod "Arg $i: ${!i}" - done - logger -t fgmod "Final executable path: $exe_folder_path" - logger -t fgmod "==================" fi diff --git a/defaults/assets/fgmod.sh.backup b/defaults/assets/fgmod.sh.backup new file mode 100755 index 0000000..d48856d --- /dev/null +++ b/defaults/assets/fgmod.sh.backup @@ -0,0 +1,211 @@ +#!/usr/bin/env bash + +set -x +exec > >(tee -i /tmp/fgmod-install.log) 2>&1 + +error_exit() { + echo "โ $1" + if [[ -n $STEAM_ZENITY ]]; then + $STEAM_ZENITY --error --text "$1" + else + zenity --error --text "$1" || echo "Zenity failed to display error" + fi + logger -t fgmod "โ ERROR: $1" + exit 1 +} + +# === CONFIG === +fgmod_path="$HOME/fgmod" +dll_name="${DLL:-dxgi.dll}" +preserve_ini="${PRESERVE_INI:-true}" + +# === Resolve Game Path === +if [[ "$#" -lt 1 ]]; then + error_exit "Usage: $0 program [program_arguments...]" +fi + +exe_folder_path="" +if [[ $# -eq 1 ]]; then + [[ "$1" == *.exe ]] && exe_folder_path=$(dirname "$1") || exe_folder_path="$1" +else + for arg in "$@"; do + if [[ "$arg" == *.exe ]]; then + [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe} + [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe} + [[ "$arg" == *"Baldurs Gate 3"* ]] && arg=${arg//Launcher\/LariLauncher.exe/bin/bg3_dx11.exe} + [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} + [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} + [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} + [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} + [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe} + [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe} + [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe} + [[ "$arg" == *"FINAL FANTASY XIV Online"* ]] && arg=${arg//boot\/ffxivboot.exe/game/ffxiv_dx11.exe} + exe_folder_path=$(dirname "$arg") + break + fi + done +fi + +for arg in "$@"; do + if [[ "$arg" == lutris:rungameid/* ]]; then + lutris_id="${arg#lutris:rungameid/}" + + # Get slug from Lutris JSON + slug=$(lutris --list-games --json 2>/dev/null | jq -r ".[] | select(.id == $lutris_id) | .slug") + + if [[ -z "$slug" || "$slug" == "null" ]]; then + echo "Could not find slug for Lutris ID $lutris_id" + break + fi + + # Find matching YAML file using slug + config_file=$(find ~/.config/lutris/games/ -iname "${slug}-*.yml" | head -1) + + if [[ -z "$config_file" ]]; then + echo "No config file found for slug '$slug'" + break + fi + + # Extract executable path from YAML + exe_path=$(grep -E '^\s*exe:' "$config_file" | sed 's/.*exe:[[:space:]]*//') + + if [[ -n "$exe_path" ]]; then + exe_folder_path=$(dirname "$exe_path") + echo "Resolved executable path: $exe_path" + echo "Executable folder: $exe_folder_path" + else + echo "Executable path not found in $config_file" + fi + + break + fi +done + +[[ -z "$exe_folder_path" && -n "$STEAM_COMPAT_INSTALL_PATH" ]] && exe_folder_path="$STEAM_COMPAT_INSTALL_PATH" + +if [[ -d "$exe_folder_path/Engine" ]]; then + ue_exe=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) + exe_folder_path=$(dirname "$ue_exe") +fi + +[[ ! -d "$exe_folder_path" ]] && error_exit "โ Could not resolve game directory!" +[[ ! -w "$exe_folder_path" ]] && error_exit "๐ No write permission to the game folder!" + +logger -t fgmod "๐ข Target directory: $exe_folder_path" +logger -t fgmod "๐งฉ Using DLL name: $dll_name" +logger -t fgmod "๐ Preserve INI: $preserve_ini" + +# === Cleanup Old Injectors === +rm -f "$exe_folder_path"/{dxgi.dll,winmm.dll,nvngx.dll,_nvngx.dll,nvngx-wrapper.dll,dlss-enabler.dll,OptiScaler.dll} + +# === Optional: Backup Original DLLs === +original_dlls=("d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_framegeneration_dx12.dll" "amd_fidelityfx_upscaler_dx12.dll" "amd_fidelityfx_vk.dll") +for dll in "${original_dlls[@]}"; do + [[ -f "$exe_folder_path/$dll" && ! -f "$exe_folder_path/$dll.b" ]] && mv -f "$exe_folder_path/$dll" "$exe_folder_path/$dll.b" +done + +# === Remove nvapi64.dll and its backup (conflicts from previous fakenvapi versions) === +rm -f "$exe_folder_path/nvapi64.dll" "$exe_folder_path/nvapi64.dll.b" +echo "๐งน Cleaned up nvapi64.dll and backup (legacy fakenvapi conflicts)" + +# === Core Install === +if [[ -f "$fgmod_path/renames/$dll_name" ]]; then + echo "โ
Using pre-renamed $dll_name" + cp "$fgmod_path/renames/$dll_name" "$exe_folder_path/$dll_name" || error_exit "โ Failed to copy $dll_name" +else + echo "โ ๏ธ Pre-renamed $dll_name not found, falling back to OptiScaler.dll" + cp "$fgmod_path/OptiScaler.dll" "$exe_folder_path/$dll_name" || error_exit "โ Failed to copy OptiScaler.dll as $dll_name" +fi + +# === OptiScaler.ini Handling === +if [[ "$preserve_ini" == "true" && -f "$exe_folder_path/OptiScaler.ini" ]]; then + echo "๐ Preserving existing OptiScaler.ini (user settings retained)" + logger -t fgmod "๐ Existing OptiScaler.ini preserved in $exe_folder_path" +else + echo "๐ Installing OptiScaler.ini from plugin defaults" + cp "$fgmod_path/OptiScaler.ini" "$exe_folder_path/OptiScaler.ini" || error_exit "โ Failed to copy OptiScaler.ini" + logger -t fgmod "๐ OptiScaler.ini installed to $exe_folder_path" +fi + +# === ASI Plugins Directory === +if [[ -d "$fgmod_path/plugins" ]]; then + echo "๐ Installing ASI plugins directory" + cp -r "$fgmod_path/plugins" "$exe_folder_path/" || true + logger -t fgmod "๐ ASI plugins directory installed to $exe_folder_path" +else + echo "โ ๏ธ No plugins directory found in fgmod" +fi + +# === Supporting Libraries === +cp -f "$fgmod_path/libxess.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/libxess_dx11.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/libxess_fg.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/libxell.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/amd_fidelityfx_framegeneration_dx12.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/amd_fidelityfx_upscaler_dx12.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/amd_fidelityfx_vk.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/nvngx.dll" "$exe_folder_path/" || true + +# === Nukem FG Mod Files (now in fgmod directory) === +cp -f "$fgmod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path/" || true +# Note: dlssg_to_fsr3.ini is not included in v0.9.0-pre4 archive + +# === FakeNVAPI Files === +# Remove legacy nvapi64.dll to avoid conflicts +# rm -f "$exe_folder_path/nvapi64.dll" +# echo "๐งน Removed legacy nvapi64.dll" + +# Copy fakenvapi.dll with original name (v1.3.8.1) +cp -f "$fgmod_path/fakenvapi.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/fakenvapi.ini" "$exe_folder_path/" || true +echo "๐ฆ Installed fakenvapi.dll and fakenvapi.ini" + +# === Additional Support Files === +# cp -f "$fgmod_path/d3dcompiler_47.dll" "$exe_folder_path/" || true + +# Note: d3dcompiler_47.dll is not included in v0.9.0-pre4 archive + +echo "โ
Installation completed successfully!" +echo "๐ For Steam, add this to the launch options: \"$fgmod_path/fgmod\" %COMMAND%" +echo "๐ For Heroic, add this as a new wrapper: \"$fgmod_path/fgmod\"" +logger -t fgmod "๐ข Installation completed successfully for $exe_folder_path" + +# === Execute original command === +if [[ $# -gt 1 ]]; then + # Log to both file and system journal + logger -t fgmod "==================" + logger -t fgmod "Debug Info (Launch Mode):" + logger -t fgmod "Number of arguments: $#" + for i in $(seq 1 $#); do + logger -t fgmod "Arg $i: ${!i}" + done + logger -t fgmod "Final executable path: $exe_folder_path" + logger -t fgmod "==================" + + # Execute the original command + export SteamDeck=0 + export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b" + exec "$@" +else + echo "Done!" + echo "----------------------------------------" + echo "Debug Info (Standalone Mode):" + echo "Number of arguments: $#" + for i in $(seq 1 $#); do + echo "Arg $i: ${!i}" + done + echo "Final executable path: $exe_folder_path" + echo "----------------------------------------" + + # Also log standalone mode to journal + logger -t fgmod "==================" + logger -t fgmod "Debug Info (Standalone Mode):" + logger -t fgmod "Number of arguments: $#" + for i in $(seq 1 $#); do + logger -t fgmod "Arg $i: ${!i}" + done + logger -t fgmod "Final executable path: $exe_folder_path" + logger -t fgmod "==================" +fi @@ -152,16 +152,19 @@ class Plugin: return False async def extract_static_optiscaler(self) -> dict: - """Extract OptiScaler from the plugin's bin directory and copy additional files.""" + """Extract OptiScaler to ~/fgmod/opti and int8 DLL to ~/fgmod/int8.""" try: - decky.logger.info("Starting extract_static_optiscaler method") + decky.logger.info("Starting simplified extract_static_optiscaler method") # Set up paths bin_path = Path(decky.DECKY_PLUGIN_DIR) / "bin" - extract_path = Path(decky.HOME) / "fgmod" + fgmod_base = Path(decky.HOME) / "fgmod" + opti_path = fgmod_base / "opti" + int8_path = fgmod_base / "int8" decky.logger.info(f"Bin path: {bin_path}") - decky.logger.info(f"Extract path: {extract_path}") + decky.logger.info(f"OptiScaler extraction path: {opti_path}") + decky.logger.info(f"Int8 DLL path: {int8_path}") # Check if bin directory exists if not bin_path.exists(): @@ -188,22 +191,24 @@ class Plugin: decky.logger.info(f"Using archive: {optiscaler_archive}") - # Clean up existing directory - if extract_path.exists(): - decky.logger.info(f"Removing existing directory: {extract_path}") - shutil.rmtree(extract_path) + # Clean up existing directories + if fgmod_base.exists(): + decky.logger.info(f"Removing existing directory: {fgmod_base}") + shutil.rmtree(fgmod_base) - extract_path.mkdir(exist_ok=True) - decky.logger.info(f"Created extract directory: {extract_path}") + # Create directory structure + opti_path.mkdir(parents=True, exist_ok=True) + int8_path.mkdir(parents=True, exist_ok=True) + decky.logger.info(f"Created directory structure") - decky.logger.info(f"Extracting {optiscaler_archive.name} to {extract_path}") + decky.logger.info(f"Extracting {optiscaler_archive.name} to {opti_path}") - # Extract the 7z file + # Extract the 7z file to ~/fgmod/opti extract_cmd = [ "7z", "x", "-y", - "-o" + str(extract_path), + "-o" + str(opti_path), str(optiscaler_archive) ] @@ -234,79 +239,27 @@ class Plugin: "message": f"Failed to extract OptiScaler archive: {extract_result.stderr}" } - # Copy additional individual files from bin directory - # Note: v0.9.0-pre3+ includes dlssg_to_fsr3_amd_is_better.dll, fakenvapi.dll, and fakenvapi.ini in the 7z - # Only copy files that aren't already in the archive (separate remote binaries) - additional_files = [ - "nvngx.dll", # nvidia dll from streamline sdk, not bundled in opti - "OptiPatcher_v0.30.asi" # ASI plugin for OptiScaler spoofing - ] + # Copy int8 upscaler DLL to ~/fgmod/int8 + decky.logger.info("Copying int8 upscaler DLL") + int8_src = bin_path / "amd_fidelityfx_upscaler_dx12.dll" + int8_dst = int8_path / "amd_fidelityfx_upscaler_dx12.dll" - decky.logger.info("Starting additional files copy") - for file_name in additional_files: - src_file = bin_path / file_name - dest_file = extract_path / file_name - - decky.logger.info(f"Checking for additional file: {file_name} at {src_file}") - if src_file.exists(): - shutil.copy2(src_file, dest_file) - decky.logger.info(f"Copied additional file: {file_name}") - else: - decky.logger.warning(f"Additional file not found: {file_name}") - return { - "status": "error", - "message": f"Required file {file_name} not found in plugin bin directory" - } - - decky.logger.info("Creating renamed copies of OptiScaler.dll") - # Create renamed copies of OptiScaler.dll - source_file = extract_path / "OptiScaler.dll" - renames_dir = extract_path / "renames" - self._create_renamed_copies(source_file, renames_dir) + if int8_src.exists(): + shutil.copy2(int8_src, int8_dst) + decky.logger.info(f"Copied int8 DLL from {int8_src} to {int8_dst}") + else: + decky.logger.warning(f"Int8 DLL not found at {int8_src}") + return { + "status": "error", + "message": f"Required int8 DLL not found in plugin bin directory" + } decky.logger.info("Copying launcher scripts") - # Copy launcher scripts from assets + # Copy launcher scripts from assets to fgmod base assets_dir = Path(decky.DECKY_PLUGIN_DIR) / "assets" - self._copy_launcher_scripts(assets_dir, extract_path) - - decky.logger.info("Setting up ASI plugins directory") - # Create plugins directory and copy OptiPatcher ASI file - try: - plugins_dir = extract_path / "plugins" - plugins_dir.mkdir(exist_ok=True) - decky.logger.info(f"Created plugins directory: {plugins_dir}") - - # Copy OptiPatcher ASI file to plugins directory - asi_src = bin_path / "OptiPatcher_v0.30.asi" - asi_dst = plugins_dir / "OptiPatcher.asi" # Rename to generic name - - if asi_src.exists(): - shutil.copy2(asi_src, asi_dst) - decky.logger.info(f"Copied OptiPatcher ASI to plugins directory: {asi_dst}") - else: - decky.logger.warning("OptiPatcher ASI file not found in bin directory") - except Exception as e: - decky.logger.error(f"Failed to setup ASI plugins directory: {e}") - - decky.logger.info("Starting upscaler DLL overwrite check") - # Optionally overwrite amd_fidelityfx_upscaler_dx12.dll with a newer static binary - # Toggle via env DECKY_SKIP_UPSCALER_OVERWRITE=true to skip. - try: - skip_overwrite = os.environ.get("DECKY_SKIP_UPSCALER_OVERWRITE", "false").lower() in ("1", "true", "yes") - if UPSCALER_OVERWRITE_ENABLED and not skip_overwrite: - upscaler_src = bin_path / "amd_fidelityfx_upscaler_dx12.dll" - upscaler_dst = extract_path / "amd_fidelityfx_upscaler_dx12.dll" - if upscaler_src.exists(): - shutil.copy2(upscaler_src, upscaler_dst) - decky.logger.info("Overwrote amd_fidelityfx_upscaler_dx12.dll with static remote binary") - else: - decky.logger.warning("amd_fidelityfx_upscaler_dx12.dll not found in bin; skipping overwrite") - else: - decky.logger.info("Skipping upscaler DLL overwrite due to DECKY_SKIP_UPSCALER_OVERWRITE") - except Exception as e: - decky.logger.error(f"Failed upscaler overwrite step: {e}") + self._copy_launcher_scripts(assets_dir, fgmod_base) - # Extract version from filename (e.g., OptiScaler_0.7.9.7z -> v0.7.9) + # Extract version from filename (e.g., Optiscaler_0.9.0-pre6.20251205.7z -> v0.9.0-pre6.20251205) version_match = optiscaler_archive.name.replace('.7z', '') if 'OptiScaler_' in version_match: version = 'v' + version_match.split('OptiScaler_')[1] @@ -315,8 +268,8 @@ class Plugin: else: version = version_match - # Create version file - version_file = extract_path / "version.txt" + # Create version file in fgmod base + version_file = fgmod_base / "version.txt" try: with open(version_file, 'w') as f: f.write(version) @@ -324,15 +277,10 @@ class Plugin: except Exception as e: decky.logger.error(f"Failed to create version file: {e}") - # Modify OptiScaler.ini to set FGType=nukems and Fsr4Update=true - decky.logger.info("Modifying OptiScaler.ini") - ini_file = extract_path / "OptiScaler.ini" - self._modify_optiscaler_ini(ini_file) - - decky.logger.info(f"Successfully completed extraction to ~/fgmod with version {version}") + decky.logger.info(f"Successfully completed extraction to ~/fgmod/opti with version {version}") return { "status": "success", - "message": f"Successfully extracted OptiScaler {version} to ~/fgmod", + "message": f"Successfully extracted OptiScaler {version} to ~/fgmod/opti and int8 DLL to ~/fgmod/int8", "version": version } @@ -396,34 +344,31 @@ class Plugin: async def check_fgmod_path(self) -> dict: path = Path(decky.HOME) / "fgmod" - required_files = [ - "OptiScaler.dll", - "OptiScaler.ini", - "dlssg_to_fsr3_amd_is_better.dll", - "fakenvapi.dll", # v0.9.0-pre3+ includes fakenvapi.dll in archive - "fakenvapi.ini", - "nvngx.dll", - "amd_fidelityfx_dx12.dll", - "amd_fidelityfx_framegeneration_dx12.dll", - "amd_fidelityfx_upscaler_dx12.dll", - "amd_fidelityfx_vk.dll", - "libxess.dll", - "libxess_dx11.dll", - "libxess_fg.dll", # New in v0.9.0-pre4 - "libxell.dll", # New in v0.9.0-pre4 - "fgmod", - "fgmod-uninstaller.sh" - ] - + if path.exists(): - # Check required files + # Check for opti subdirectory with OptiScaler files + opti_path = path / "opti" + if not opti_path.exists(): + return {"exists": False} + + # Check for essential files in opti directory + required_files = [ + "OptiScaler.dll", + "OptiScaler.ini", + "setup_linux.sh" + ] + for file_name in required_files: - if not path.joinpath(file_name).exists(): + if not opti_path.joinpath(file_name).exists(): return {"exists": False} - - # Check plugins directory and OptiPatcher ASI - plugins_dir = path / "plugins" - if not plugins_dir.exists() or not (plugins_dir / "OptiPatcher.asi").exists(): + + # Check for int8 directory with upscaler DLL + int8_path = path / "int8" + if not int8_path.exists() or not (int8_path / "amd_fidelityfx_upscaler_dx12.dll").exists(): + return {"exists": False} + + # Check for fgmod launcher script + if not (path / "fgmod").exists(): return {"exists": False} return {"exists": True} |
