diff options
| author | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2025-12-19 22:39:05 -0500 |
|---|---|---|
| committer | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2025-12-19 22:39:05 -0500 |
| commit | 62b5571cc11097b75a146f696c59fe1e6c85e6f0 (patch) | |
| tree | c48d94b864eca298f24c126fd68296e54b453bce /defaults/assets/fgmod.sh.backup | |
| parent | 70027bd3d662807e19c587d13c8061e48760a4b5 (diff) | |
| download | Decky-Framegen-simplify-install.tar.gz Decky-Framegen-simplify-install.zip | |
initial rework of fgmod to make install more cannonical to upstream optisimplify-install
Diffstat (limited to 'defaults/assets/fgmod.sh.backup')
| -rwxr-xr-x | defaults/assets/fgmod.sh.backup | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/defaults/assets/fgmod.sh.backup b/defaults/assets/fgmod.sh.backup new file mode 100755 index 0000000..d48856d --- /dev/null +++ b/defaults/assets/fgmod.sh.backup @@ -0,0 +1,211 @@ +#!/usr/bin/env bash + +set -x +exec > >(tee -i /tmp/fgmod-install.log) 2>&1 + +error_exit() { + echo "โ $1" + if [[ -n $STEAM_ZENITY ]]; then + $STEAM_ZENITY --error --text "$1" + else + zenity --error --text "$1" || echo "Zenity failed to display error" + fi + logger -t fgmod "โ ERROR: $1" + exit 1 +} + +# === CONFIG === +fgmod_path="$HOME/fgmod" +dll_name="${DLL:-dxgi.dll}" +preserve_ini="${PRESERVE_INI:-true}" + +# === Resolve Game Path === +if [[ "$#" -lt 1 ]]; then + error_exit "Usage: $0 program [program_arguments...]" +fi + +exe_folder_path="" +if [[ $# -eq 1 ]]; then + [[ "$1" == *.exe ]] && exe_folder_path=$(dirname "$1") || exe_folder_path="$1" +else + for arg in "$@"; do + if [[ "$arg" == *.exe ]]; then + [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe} + [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe} + [[ "$arg" == *"Baldurs Gate 3"* ]] && arg=${arg//Launcher\/LariLauncher.exe/bin/bg3_dx11.exe} + [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} + [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} + [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} + [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} + [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe} + [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe} + [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe} + [[ "$arg" == *"FINAL FANTASY XIV Online"* ]] && arg=${arg//boot\/ffxivboot.exe/game/ffxiv_dx11.exe} + exe_folder_path=$(dirname "$arg") + break + fi + done +fi + +for arg in "$@"; do + if [[ "$arg" == lutris:rungameid/* ]]; then + lutris_id="${arg#lutris:rungameid/}" + + # Get slug from Lutris JSON + slug=$(lutris --list-games --json 2>/dev/null | jq -r ".[] | select(.id == $lutris_id) | .slug") + + if [[ -z "$slug" || "$slug" == "null" ]]; then + echo "Could not find slug for Lutris ID $lutris_id" + break + fi + + # Find matching YAML file using slug + config_file=$(find ~/.config/lutris/games/ -iname "${slug}-*.yml" | head -1) + + if [[ -z "$config_file" ]]; then + echo "No config file found for slug '$slug'" + break + fi + + # Extract executable path from YAML + exe_path=$(grep -E '^\s*exe:' "$config_file" | sed 's/.*exe:[[:space:]]*//') + + if [[ -n "$exe_path" ]]; then + exe_folder_path=$(dirname "$exe_path") + echo "Resolved executable path: $exe_path" + echo "Executable folder: $exe_folder_path" + else + echo "Executable path not found in $config_file" + fi + + break + fi +done + +[[ -z "$exe_folder_path" && -n "$STEAM_COMPAT_INSTALL_PATH" ]] && exe_folder_path="$STEAM_COMPAT_INSTALL_PATH" + +if [[ -d "$exe_folder_path/Engine" ]]; then + ue_exe=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) + exe_folder_path=$(dirname "$ue_exe") +fi + +[[ ! -d "$exe_folder_path" ]] && error_exit "โ Could not resolve game directory!" +[[ ! -w "$exe_folder_path" ]] && error_exit "๐ No write permission to the game folder!" + +logger -t fgmod "๐ข Target directory: $exe_folder_path" +logger -t fgmod "๐งฉ Using DLL name: $dll_name" +logger -t fgmod "๐ Preserve INI: $preserve_ini" + +# === Cleanup Old Injectors === +rm -f "$exe_folder_path"/{dxgi.dll,winmm.dll,nvngx.dll,_nvngx.dll,nvngx-wrapper.dll,dlss-enabler.dll,OptiScaler.dll} + +# === Optional: Backup Original DLLs === +original_dlls=("d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_framegeneration_dx12.dll" "amd_fidelityfx_upscaler_dx12.dll" "amd_fidelityfx_vk.dll") +for dll in "${original_dlls[@]}"; do + [[ -f "$exe_folder_path/$dll" && ! -f "$exe_folder_path/$dll.b" ]] && mv -f "$exe_folder_path/$dll" "$exe_folder_path/$dll.b" +done + +# === Remove nvapi64.dll and its backup (conflicts from previous fakenvapi versions) === +rm -f "$exe_folder_path/nvapi64.dll" "$exe_folder_path/nvapi64.dll.b" +echo "๐งน Cleaned up nvapi64.dll and backup (legacy fakenvapi conflicts)" + +# === Core Install === +if [[ -f "$fgmod_path/renames/$dll_name" ]]; then + echo "โ
Using pre-renamed $dll_name" + cp "$fgmod_path/renames/$dll_name" "$exe_folder_path/$dll_name" || error_exit "โ Failed to copy $dll_name" +else + echo "โ ๏ธ Pre-renamed $dll_name not found, falling back to OptiScaler.dll" + cp "$fgmod_path/OptiScaler.dll" "$exe_folder_path/$dll_name" || error_exit "โ Failed to copy OptiScaler.dll as $dll_name" +fi + +# === OptiScaler.ini Handling === +if [[ "$preserve_ini" == "true" && -f "$exe_folder_path/OptiScaler.ini" ]]; then + echo "๐ Preserving existing OptiScaler.ini (user settings retained)" + logger -t fgmod "๐ Existing OptiScaler.ini preserved in $exe_folder_path" +else + echo "๐ Installing OptiScaler.ini from plugin defaults" + cp "$fgmod_path/OptiScaler.ini" "$exe_folder_path/OptiScaler.ini" || error_exit "โ Failed to copy OptiScaler.ini" + logger -t fgmod "๐ OptiScaler.ini installed to $exe_folder_path" +fi + +# === ASI Plugins Directory === +if [[ -d "$fgmod_path/plugins" ]]; then + echo "๐ Installing ASI plugins directory" + cp -r "$fgmod_path/plugins" "$exe_folder_path/" || true + logger -t fgmod "๐ ASI plugins directory installed to $exe_folder_path" +else + echo "โ ๏ธ No plugins directory found in fgmod" +fi + +# === Supporting Libraries === +cp -f "$fgmod_path/libxess.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/libxess_dx11.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/libxess_fg.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/libxell.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/amd_fidelityfx_framegeneration_dx12.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/amd_fidelityfx_upscaler_dx12.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/amd_fidelityfx_vk.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/nvngx.dll" "$exe_folder_path/" || true + +# === Nukem FG Mod Files (now in fgmod directory) === +cp -f "$fgmod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path/" || true +# Note: dlssg_to_fsr3.ini is not included in v0.9.0-pre4 archive + +# === FakeNVAPI Files === +# Remove legacy nvapi64.dll to avoid conflicts +# rm -f "$exe_folder_path/nvapi64.dll" +# echo "๐งน Removed legacy nvapi64.dll" + +# Copy fakenvapi.dll with original name (v1.3.8.1) +cp -f "$fgmod_path/fakenvapi.dll" "$exe_folder_path/" || true +cp -f "$fgmod_path/fakenvapi.ini" "$exe_folder_path/" || true +echo "๐ฆ Installed fakenvapi.dll and fakenvapi.ini" + +# === Additional Support Files === +# cp -f "$fgmod_path/d3dcompiler_47.dll" "$exe_folder_path/" || true + +# Note: d3dcompiler_47.dll is not included in v0.9.0-pre4 archive + +echo "โ
Installation completed successfully!" +echo "๐ For Steam, add this to the launch options: \"$fgmod_path/fgmod\" %COMMAND%" +echo "๐ For Heroic, add this as a new wrapper: \"$fgmod_path/fgmod\"" +logger -t fgmod "๐ข Installation completed successfully for $exe_folder_path" + +# === Execute original command === +if [[ $# -gt 1 ]]; then + # Log to both file and system journal + logger -t fgmod "==================" + logger -t fgmod "Debug Info (Launch Mode):" + logger -t fgmod "Number of arguments: $#" + for i in $(seq 1 $#); do + logger -t fgmod "Arg $i: ${!i}" + done + logger -t fgmod "Final executable path: $exe_folder_path" + logger -t fgmod "==================" + + # Execute the original command + export SteamDeck=0 + export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b" + exec "$@" +else + echo "Done!" + echo "----------------------------------------" + echo "Debug Info (Standalone Mode):" + echo "Number of arguments: $#" + for i in $(seq 1 $#); do + echo "Arg $i: ${!i}" + done + echo "Final executable path: $exe_folder_path" + echo "----------------------------------------" + + # Also log standalone mode to journal + logger -t fgmod "==================" + logger -t fgmod "Debug Info (Standalone Mode):" + logger -t fgmod "Number of arguments: $#" + for i in $(seq 1 $#); do + logger -t fgmod "Arg $i: ${!i}" + done + logger -t fgmod "Final executable path: $exe_folder_path" + logger -t fgmod "==================" +fi |
