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authorxXJSONDeruloXx <danielhimebauch@gmail.com>2025-12-19 22:39:05 -0500
committerxXJSONDeruloXx <danielhimebauch@gmail.com>2025-12-19 22:39:05 -0500
commit62b5571cc11097b75a146f696c59fe1e6c85e6f0 (patch)
treec48d94b864eca298f24c126fd68296e54b453bce /defaults/assets/fgmod.sh.backup
parent70027bd3d662807e19c587d13c8061e48760a4b5 (diff)
downloadDecky-Framegen-simplify-install.tar.gz
Decky-Framegen-simplify-install.zip
initial rework of fgmod to make install more cannonical to upstream optisimplify-install
Diffstat (limited to 'defaults/assets/fgmod.sh.backup')
-rwxr-xr-xdefaults/assets/fgmod.sh.backup211
1 files changed, 211 insertions, 0 deletions
diff --git a/defaults/assets/fgmod.sh.backup b/defaults/assets/fgmod.sh.backup
new file mode 100755
index 0000000..d48856d
--- /dev/null
+++ b/defaults/assets/fgmod.sh.backup
@@ -0,0 +1,211 @@
+#!/usr/bin/env bash
+
+set -x
+exec > >(tee -i /tmp/fgmod-install.log) 2>&1
+
+error_exit() {
+ echo "โŒ $1"
+ if [[ -n $STEAM_ZENITY ]]; then
+ $STEAM_ZENITY --error --text "$1"
+ else
+ zenity --error --text "$1" || echo "Zenity failed to display error"
+ fi
+ logger -t fgmod "โŒ ERROR: $1"
+ exit 1
+}
+
+# === CONFIG ===
+fgmod_path="$HOME/fgmod"
+dll_name="${DLL:-dxgi.dll}"
+preserve_ini="${PRESERVE_INI:-true}"
+
+# === Resolve Game Path ===
+if [[ "$#" -lt 1 ]]; then
+ error_exit "Usage: $0 program [program_arguments...]"
+fi
+
+exe_folder_path=""
+if [[ $# -eq 1 ]]; then
+ [[ "$1" == *.exe ]] && exe_folder_path=$(dirname "$1") || exe_folder_path="$1"
+else
+ for arg in "$@"; do
+ if [[ "$arg" == *.exe ]]; then
+ [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe}
+ [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe}
+ [[ "$arg" == *"Baldurs Gate 3"* ]] && arg=${arg//Launcher\/LariLauncher.exe/bin/bg3_dx11.exe}
+ [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
+ [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
+ [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe}
+ [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe}
+ [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe}
+ [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe}
+ [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe}
+ [[ "$arg" == *"FINAL FANTASY XIV Online"* ]] && arg=${arg//boot\/ffxivboot.exe/game/ffxiv_dx11.exe}
+ exe_folder_path=$(dirname "$arg")
+ break
+ fi
+ done
+fi
+
+for arg in "$@"; do
+ if [[ "$arg" == lutris:rungameid/* ]]; then
+ lutris_id="${arg#lutris:rungameid/}"
+
+ # Get slug from Lutris JSON
+ slug=$(lutris --list-games --json 2>/dev/null | jq -r ".[] | select(.id == $lutris_id) | .slug")
+
+ if [[ -z "$slug" || "$slug" == "null" ]]; then
+ echo "Could not find slug for Lutris ID $lutris_id"
+ break
+ fi
+
+ # Find matching YAML file using slug
+ config_file=$(find ~/.config/lutris/games/ -iname "${slug}-*.yml" | head -1)
+
+ if [[ -z "$config_file" ]]; then
+ echo "No config file found for slug '$slug'"
+ break
+ fi
+
+ # Extract executable path from YAML
+ exe_path=$(grep -E '^\s*exe:' "$config_file" | sed 's/.*exe:[[:space:]]*//')
+
+ if [[ -n "$exe_path" ]]; then
+ exe_folder_path=$(dirname "$exe_path")
+ echo "Resolved executable path: $exe_path"
+ echo "Executable folder: $exe_folder_path"
+ else
+ echo "Executable path not found in $config_file"
+ fi
+
+ break
+ fi
+done
+
+[[ -z "$exe_folder_path" && -n "$STEAM_COMPAT_INSTALL_PATH" ]] && exe_folder_path="$STEAM_COMPAT_INSTALL_PATH"
+
+if [[ -d "$exe_folder_path/Engine" ]]; then
+ ue_exe=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1)
+ exe_folder_path=$(dirname "$ue_exe")
+fi
+
+[[ ! -d "$exe_folder_path" ]] && error_exit "โŒ Could not resolve game directory!"
+[[ ! -w "$exe_folder_path" ]] && error_exit "๐Ÿ›‘ No write permission to the game folder!"
+
+logger -t fgmod "๐ŸŸข Target directory: $exe_folder_path"
+logger -t fgmod "๐Ÿงฉ Using DLL name: $dll_name"
+logger -t fgmod "๐Ÿ“„ Preserve INI: $preserve_ini"
+
+# === Cleanup Old Injectors ===
+rm -f "$exe_folder_path"/{dxgi.dll,winmm.dll,nvngx.dll,_nvngx.dll,nvngx-wrapper.dll,dlss-enabler.dll,OptiScaler.dll}
+
+# === Optional: Backup Original DLLs ===
+original_dlls=("d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_framegeneration_dx12.dll" "amd_fidelityfx_upscaler_dx12.dll" "amd_fidelityfx_vk.dll")
+for dll in "${original_dlls[@]}"; do
+ [[ -f "$exe_folder_path/$dll" && ! -f "$exe_folder_path/$dll.b" ]] && mv -f "$exe_folder_path/$dll" "$exe_folder_path/$dll.b"
+done
+
+# === Remove nvapi64.dll and its backup (conflicts from previous fakenvapi versions) ===
+rm -f "$exe_folder_path/nvapi64.dll" "$exe_folder_path/nvapi64.dll.b"
+echo "๐Ÿงน Cleaned up nvapi64.dll and backup (legacy fakenvapi conflicts)"
+
+# === Core Install ===
+if [[ -f "$fgmod_path/renames/$dll_name" ]]; then
+ echo "โœ… Using pre-renamed $dll_name"
+ cp "$fgmod_path/renames/$dll_name" "$exe_folder_path/$dll_name" || error_exit "โŒ Failed to copy $dll_name"
+else
+ echo "โš ๏ธ Pre-renamed $dll_name not found, falling back to OptiScaler.dll"
+ cp "$fgmod_path/OptiScaler.dll" "$exe_folder_path/$dll_name" || error_exit "โŒ Failed to copy OptiScaler.dll as $dll_name"
+fi
+
+# === OptiScaler.ini Handling ===
+if [[ "$preserve_ini" == "true" && -f "$exe_folder_path/OptiScaler.ini" ]]; then
+ echo "๐Ÿ“„ Preserving existing OptiScaler.ini (user settings retained)"
+ logger -t fgmod "๐Ÿ“„ Existing OptiScaler.ini preserved in $exe_folder_path"
+else
+ echo "๐Ÿ“„ Installing OptiScaler.ini from plugin defaults"
+ cp "$fgmod_path/OptiScaler.ini" "$exe_folder_path/OptiScaler.ini" || error_exit "โŒ Failed to copy OptiScaler.ini"
+ logger -t fgmod "๐Ÿ“„ OptiScaler.ini installed to $exe_folder_path"
+fi
+
+# === ASI Plugins Directory ===
+if [[ -d "$fgmod_path/plugins" ]]; then
+ echo "๐Ÿ”Œ Installing ASI plugins directory"
+ cp -r "$fgmod_path/plugins" "$exe_folder_path/" || true
+ logger -t fgmod "๐Ÿ”Œ ASI plugins directory installed to $exe_folder_path"
+else
+ echo "โš ๏ธ No plugins directory found in fgmod"
+fi
+
+# === Supporting Libraries ===
+cp -f "$fgmod_path/libxess.dll" "$exe_folder_path/" || true
+cp -f "$fgmod_path/libxess_dx11.dll" "$exe_folder_path/" || true
+cp -f "$fgmod_path/libxess_fg.dll" "$exe_folder_path/" || true
+cp -f "$fgmod_path/libxell.dll" "$exe_folder_path/" || true
+cp -f "$fgmod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path/" || true
+cp -f "$fgmod_path/amd_fidelityfx_framegeneration_dx12.dll" "$exe_folder_path/" || true
+cp -f "$fgmod_path/amd_fidelityfx_upscaler_dx12.dll" "$exe_folder_path/" || true
+cp -f "$fgmod_path/amd_fidelityfx_vk.dll" "$exe_folder_path/" || true
+cp -f "$fgmod_path/nvngx.dll" "$exe_folder_path/" || true
+
+# === Nukem FG Mod Files (now in fgmod directory) ===
+cp -f "$fgmod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path/" || true
+# Note: dlssg_to_fsr3.ini is not included in v0.9.0-pre4 archive
+
+# === FakeNVAPI Files ===
+# Remove legacy nvapi64.dll to avoid conflicts
+# rm -f "$exe_folder_path/nvapi64.dll"
+# echo "๐Ÿงน Removed legacy nvapi64.dll"
+
+# Copy fakenvapi.dll with original name (v1.3.8.1)
+cp -f "$fgmod_path/fakenvapi.dll" "$exe_folder_path/" || true
+cp -f "$fgmod_path/fakenvapi.ini" "$exe_folder_path/" || true
+echo "๐Ÿ“ฆ Installed fakenvapi.dll and fakenvapi.ini"
+
+# === Additional Support Files ===
+# cp -f "$fgmod_path/d3dcompiler_47.dll" "$exe_folder_path/" || true
+
+# Note: d3dcompiler_47.dll is not included in v0.9.0-pre4 archive
+
+echo "โœ… Installation completed successfully!"
+echo "๐Ÿ“„ For Steam, add this to the launch options: \"$fgmod_path/fgmod\" %COMMAND%"
+echo "๐Ÿ“„ For Heroic, add this as a new wrapper: \"$fgmod_path/fgmod\""
+logger -t fgmod "๐ŸŸข Installation completed successfully for $exe_folder_path"
+
+# === Execute original command ===
+if [[ $# -gt 1 ]]; then
+ # Log to both file and system journal
+ logger -t fgmod "=================="
+ logger -t fgmod "Debug Info (Launch Mode):"
+ logger -t fgmod "Number of arguments: $#"
+ for i in $(seq 1 $#); do
+ logger -t fgmod "Arg $i: ${!i}"
+ done
+ logger -t fgmod "Final executable path: $exe_folder_path"
+ logger -t fgmod "=================="
+
+ # Execute the original command
+ export SteamDeck=0
+ export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b"
+ exec "$@"
+else
+ echo "Done!"
+ echo "----------------------------------------"
+ echo "Debug Info (Standalone Mode):"
+ echo "Number of arguments: $#"
+ for i in $(seq 1 $#); do
+ echo "Arg $i: ${!i}"
+ done
+ echo "Final executable path: $exe_folder_path"
+ echo "----------------------------------------"
+
+ # Also log standalone mode to journal
+ logger -t fgmod "=================="
+ logger -t fgmod "Debug Info (Standalone Mode):"
+ logger -t fgmod "Number of arguments: $#"
+ for i in $(seq 1 $#); do
+ logger -t fgmod "Arg $i: ${!i}"
+ done
+ logger -t fgmod "Final executable path: $exe_folder_path"
+ logger -t fgmod "=================="
+fi