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| author | marios <marios8543@gmail.com> | 2022-04-03 23:50:26 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-03 23:50:26 +0300 |
| commit | 5e9c12bac838730d4e216b3779227a9a94447e40 (patch) | |
| tree | 61f50207f0d45f6fdab09c31d2b35778df8aff63 /plugin_loader/injector.py | |
| parent | fb6f55a44deef64a0efff9cc645368b946ea897d (diff) | |
| download | decky-loader-5e9c12bac838730d4e216b3779227a9a94447e40.tar.gz decky-loader-5e9c12bac838730d4e216b3779227a9a94447e40.zip | |
Python rewrite (#6)
* Initial commit. Untested
* various fixes
Core functionality confirmed working:
- Iframe injection into steam client
- Plugin fetching from the iframe
- Plugin opening
* Added function to fetch resources from steam
* Improved injector module, added server-js communication
- Injector module now has methods for better lower-level manipulation of the tab debug websocket.
- Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code.
- Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above.
- Added js implementations of the communication system described above, which can be imported by plugins.
* Added steam_resource endpoint
* Added basic installer script
* retry logic bug fix
* fixed library injection, event propagation, websocket handling
- library is injected directly into the plugins as well as the plugin list
- resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event
- websocket method calls are processed in their own tasks now, so as not to block on long-running calls.
Co-authored-by: tza <tza@hidden>
Co-authored-by: WerWolv <werwolv98@gmail.com>
Diffstat (limited to 'plugin_loader/injector.py')
| -rw-r--r-- | plugin_loader/injector.py | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/plugin_loader/injector.py b/plugin_loader/injector.py new file mode 100644 index 00000000..771d5c51 --- /dev/null +++ b/plugin_loader/injector.py @@ -0,0 +1,85 @@ +#Injector code from https://github.com/SteamDeckHomebrew/steamdeck-ui-inject. More info on how it works there. + +from aiohttp import ClientSession +from logging import info +from asyncio import sleep + +BASE_ADDRESS = "http://localhost:8080" + +class Tab: + def __init__(self, res) -> None: + self.title = res["title"] + self.id = res["id"] + self.ws_url = res["webSocketDebuggerUrl"] + + self.websocket = None + self.client = None + + async def open_websocket(self): + self.client = ClientSession() + self.websocket = await self.client.ws_connect(self.ws_url) + + async def listen_for_message(self): + async for message in self.websocket: + yield message + + async def _send_devtools_cmd(self, dc, receive=True): + if self.websocket: + await self.websocket.send_json(dc) + return (await self.websocket.receive_json()) if receive else None + raise RuntimeError("Websocket not opened") + + async def evaluate_js(self, js): + await self.open_websocket() + res = await self._send_devtools_cmd({ + "id": 1, + "method": "Runtime.evaluate", + "params": { + "expression": js, + "userGesture": True + } + }) + await self.client.close() + return res + + async def get_steam_resource(self, url): + await self.open_websocket() + res = await self._send_devtools_cmd({ + "id": 1, + "method": "Runtime.evaluate", + "params": { + "expression": f'(async function test() {{ return await (await fetch("{url}")).text() }})()', + "userGesture": True, + "awaitPromise": True + } + }) + await self.client.close() + return res["result"]["result"]["value"] + + def __repr__(self): + return self.title + +async def get_tabs(): + async with ClientSession() as web: + res = {} + + while True: + try: + res = await web.get("{}/json".format(BASE_ADDRESS)) + break + except: + print("Steam isn't available yet. Wait for a moment...") + await sleep(5) + + if res.status == 200: + res = await res.json() + return [Tab(i) for i in res] + else: + raise Exception("/json did not return 200. {}".format(await res.text())) + +async def inject_to_tab(tab_name, js): + tabs = await get_tabs() + tab = next((i for i in tabs if i.title == tab_name), None) + if not tab: + raise ValueError("Tab {} not found in running tabs".format(tab_name)) + info(await tab.evaluate_js(js)) |
