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// src/config/generatedConfigSchema.ts
// Configuration field type enum - matches Python
export enum ConfigFieldType {
BOOLEAN = "boolean",
INTEGER = "integer",
FLOAT = "float",
STRING = "string"
}
// Field name constants for type-safe access
export const DLL = "dll" as const;
export const NO_FP16 = "no_fp16" as const;
export const MULTIPLIER = "multiplier" as const;
export const FLOW_SCALE = "flow_scale" as const;
export const PERFORMANCE_MODE = "performance_mode" as const;
export const HDR_MODE = "hdr_mode" as const;
export const EXPERIMENTAL_PRESENT_MODE = "experimental_present_mode" as const;
export const DXVK_FRAME_RATE = "dxvk_frame_rate" as const;
export const ENABLE_WOW64 = "enable_wow64" as const;
export const DISABLE_STEAMDECK_MODE = "disable_steamdeck_mode" as const;
export const MANGOHUD_WORKAROUND = "mangohud_workaround" as const;
export const DISABLE_VKBASALT = "disable_vkbasalt" as const;
export const FORCE_ENABLE_VKBASALT = "force_enable_vkbasalt" as const;
export const ENABLE_WSI = "enable_wsi" as const;
// Configuration field definition
export interface ConfigField {
name: string;
fieldType: ConfigFieldType;
default: boolean | number | string;
description: string;
}
// Configuration schema - auto-generated from Python
export const CONFIG_SCHEMA: Record<string, ConfigField> = {
dll: {
name: "dll",
fieldType: ConfigFieldType.STRING,
default: "/games/Lossless Scaling/Lossless.dll",
description: "specify where Lossless.dll is stored"
},
no_fp16: {
name: "no_fp16",
fieldType: ConfigFieldType.BOOLEAN,
default: false,
description: "force-disable fp16 (use on older nvidia cards)"
},
multiplier: {
name: "multiplier",
fieldType: ConfigFieldType.INTEGER,
default: 1,
description: "change the fps multiplier"
},
flow_scale: {
name: "flow_scale",
fieldType: ConfigFieldType.FLOAT,
default: 0.8,
description: "change the flow scale"
},
performance_mode: {
name: "performance_mode",
fieldType: ConfigFieldType.BOOLEAN,
default: false,
description: "use a lighter model for FG (recommended for most games)"
},
hdr_mode: {
name: "hdr_mode",
fieldType: ConfigFieldType.BOOLEAN,
default: false,
description: "enable HDR mode (only for games that support HDR)"
},
experimental_present_mode: {
name: "experimental_present_mode",
fieldType: ConfigFieldType.STRING,
default: "fifo",
description: "override Vulkan present mode (may cause crashes)"
},
dxvk_frame_rate: {
name: "dxvk_frame_rate",
fieldType: ConfigFieldType.INTEGER,
default: 0,
description: "base framerate cap for DirectX games before frame multiplier"
},
enable_wow64: {
name: "enable_wow64",
fieldType: ConfigFieldType.BOOLEAN,
default: false,
description: "enable PROTON_USE_WOW64=1 for 32-bit games (use with ProtonGE to fix crashing)"
},
disable_steamdeck_mode: {
name: "disable_steamdeck_mode",
fieldType: ConfigFieldType.BOOLEAN,
default: false,
description: "disable Steam Deck mode (unlocks hidden settings in some games)"
},
mangohud_workaround: {
name: "mangohud_workaround",
fieldType: ConfigFieldType.BOOLEAN,
default: false,
description: "Enables a transparent mangohud overlay, sometimes fixes issues with 2X multiplier in game mode"
},
disable_vkbasalt: {
name: "disable_vkbasalt",
fieldType: ConfigFieldType.BOOLEAN,
default: false,
description: "Disables vkBasalt layer which can conflict with LSFG (Reshade, some Decky plugins)"
},
force_enable_vkbasalt: {
name: "force_enable_vkbasalt",
fieldType: ConfigFieldType.BOOLEAN,
default: false,
description: "Force vkBasalt to engage to fix framepacing issues in gamemode"
},
enable_wsi: {
name: "enable_wsi",
fieldType: ConfigFieldType.BOOLEAN,
default: false,
description: "Enable Gamescope WSI Layer, disable if frame generation isn't applying or isn't feeling smooth (use with HDR off)"
},
};
// Type-safe configuration data structure
export interface ConfigurationData {
dll: string;
no_fp16: boolean;
multiplier: number;
flow_scale: number;
performance_mode: boolean;
hdr_mode: boolean;
experimental_present_mode: string;
dxvk_frame_rate: number;
enable_wow64: boolean;
disable_steamdeck_mode: boolean;
mangohud_workaround: boolean;
disable_vkbasalt: boolean;
force_enable_vkbasalt: boolean;
enable_wsi: boolean;
}
// Helper functions
export function getFieldNames(): string[] {
return Object.keys(CONFIG_SCHEMA);
}
export function getDefaults(): ConfigurationData {
return {
dll: "/games/Lossless Scaling/Lossless.dll",
no_fp16: false,
multiplier: 1,
flow_scale: 0.8,
performance_mode: false,
hdr_mode: false,
experimental_present_mode: "fifo",
dxvk_frame_rate: 0,
enable_wow64: false,
disable_steamdeck_mode: false,
mangohud_workaround: false,
disable_vkbasalt: false,
force_enable_vkbasalt: false,
enable_wsi: false,
};
}
export function getFieldTypes(): Record<string, ConfigFieldType> {
return {
dll: ConfigFieldType.STRING,
no_fp16: ConfigFieldType.BOOLEAN,
multiplier: ConfigFieldType.INTEGER,
flow_scale: ConfigFieldType.FLOAT,
performance_mode: ConfigFieldType.BOOLEAN,
hdr_mode: ConfigFieldType.BOOLEAN,
experimental_present_mode: ConfigFieldType.STRING,
dxvk_frame_rate: ConfigFieldType.INTEGER,
enable_wow64: ConfigFieldType.BOOLEAN,
disable_steamdeck_mode: ConfigFieldType.BOOLEAN,
mangohud_workaround: ConfigFieldType.BOOLEAN,
disable_vkbasalt: ConfigFieldType.BOOLEAN,
force_enable_vkbasalt: ConfigFieldType.BOOLEAN,
enable_wsi: ConfigFieldType.BOOLEAN,
};
}
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