1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
|
import { PanelSectionRow, ToggleField, SliderField, ButtonItem } from "@decky/ui";
import { useState, useEffect } from "react";
import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri";
import { ConfigurationData } from "../config/configSchema";
import { FpsMultiplierControl } from "./FpsMultiplierControl";
import {
NO_FP16, FLOW_SCALE, PERFORMANCE_MODE, HDR_MODE,
EXPERIMENTAL_PRESENT_MODE, DXVK_FRAME_RATE, DISABLE_STEAMDECK_MODE,
MANGOHUD_WORKAROUND, DISABLE_VKBASALT, FORCE_ENABLE_VKBASALT, ENABLE_WSI
} from "../config/generatedConfigSchema";
interface ConfigurationSectionProps {
config: ConfigurationData;
onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string) => Promise<void>;
}
const WORKAROUNDS_COLLAPSED_KEY = 'lsfg-workarounds-collapsed';
export function ConfigurationSection({
config,
onConfigChange
}: ConfigurationSectionProps) {
// Initialize with localStorage value, fallback to true if not found
const [workaroundsCollapsed, setWorkaroundsCollapsed] = useState(() => {
try {
const saved = localStorage.getItem(WORKAROUNDS_COLLAPSED_KEY);
return saved !== null ? JSON.parse(saved) : true;
} catch {
return true;
}
});
// Persist workarounds collapse state to localStorage
useEffect(() => {
try {
localStorage.setItem(WORKAROUNDS_COLLAPSED_KEY, JSON.stringify(workaroundsCollapsed));
} catch (error) {
console.warn('Failed to save workarounds collapse state:', error);
}
}, [workaroundsCollapsed]);
return (
<>
<style>
{`
.LSFG_WorkaroundsCollapseButton_Container > div > div > div > button {
height: 10px !important;
}
.LSFG_WorkaroundsCollapseButton_Container > div > div > div > div > button {
height: 10px !important;
}
`}
</style>
{/* FPS Multiplier */}
<FpsMultiplierControl config={config} onConfigChange={onConfigChange} />
<PanelSectionRow>
<SliderField
label={`Flow Scale (${Math.round(config.flow_scale * 100)}%)`}
description="Lowers internal motion estimation resolution, improving performance slightly"
value={config.flow_scale}
min={0.25}
max={1.0}
step={0.01}
onChange={(value) => onConfigChange(FLOW_SCALE, value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<SliderField
label={`Base FPS Cap${config.dxvk_frame_rate > 0 ? ` (${config.dxvk_frame_rate} FPS)` : ' (Off)'}`}
description="Base framerate cap for DirectX games, before frame multiplier. (Requires game restart to apply)"
value={config.dxvk_frame_rate}
min={0}
max={60}
step={1}
onChange={(value) => onConfigChange(DXVK_FRAME_RATE, value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
label={`Present Mode (${(config.experimental_present_mode || "fifo") === "fifo" ? "FIFO - VSync" : "Mailbox"})`}
description="Toggle between FIFO - VSync (default) and Mailbox presentation modes for better performance or compatibility"
checked={(config.experimental_present_mode || "fifo") === "fifo"}
onChange={(value) => onConfigChange(EXPERIMENTAL_PRESENT_MODE, value ? "fifo" : "mailbox")}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
label="Performance Mode"
description="Uses a lighter model for FG (Recommended for most games)"
checked={config.performance_mode}
onChange={(value) => onConfigChange(PERFORMANCE_MODE, value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
label="Force Disable FP16"
description="Force-disable FP16 acceleration"
checked={config.no_fp16}
onChange={(value) => onConfigChange(NO_FP16, value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
label="HDR Mode"
description={config.enable_wsi ? "Enables HDR mode (only for games that support HDR)" : "Enable WSI in the workarounds menu to unlock HDR toggle"}
checked={config.hdr_mode}
disabled={!config.enable_wsi}
onChange={(value) => onConfigChange(HDR_MODE, value)}
/>
</PanelSectionRow>
{/* Workarounds Section */}
<PanelSectionRow>
<div
style={{
fontSize: "14px",
fontWeight: "bold",
marginTop: "16px",
marginBottom: "8px",
borderBottom: "1px solid rgba(255, 255, 255, 0.2)",
paddingBottom: "4px",
color: "white"
}}
>
Workarounds
</div>
</PanelSectionRow>
<PanelSectionRow>
<div className="LSFG_WorkaroundsCollapseButton_Container">
<ButtonItem
layout="below"
bottomSeparator={workaroundsCollapsed ? "standard" : "none"}
onClick={() => setWorkaroundsCollapsed(!workaroundsCollapsed)}
>
{workaroundsCollapsed ? (
<RiArrowDownSFill
style={{ transform: "translate(0, -13px)", fontSize: "1.5em" }}
/>
) : (
<RiArrowUpSFill
style={{ transform: "translate(0, -12px)", fontSize: "1.5em" }}
/>
)}
</ButtonItem>
</div>
</PanelSectionRow>
{!workaroundsCollapsed && (
<>
<PanelSectionRow>
<ToggleField
label="Enable WSI"
description="Re-Enable Gamescope WSI Layer. Requires game restart to apply."
checked={config.enable_wsi}
disabled={config.hdr_mode}
onChange={(value) => {
if (!value && config.hdr_mode) {
// Turn off HDR when disabling WSI
onConfigChange(HDR_MODE, false);
}
onConfigChange(ENABLE_WSI, value);
}}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
label="Enable WOW64 for 32-bit games"
description="Enables PROTON_USE_WOW64=1 for 32-bit games (Use with ProtonGE to fix crashing)"
checked={config.enable_wow64}
onChange={(value) => onConfigChange('enable_wow64', value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
label="Disable Steam Deck Mode"
description="Disables Steam Deck mode (Unlocks hidden settings in some games)"
checked={config.disable_steamdeck_mode}
onChange={(value) => onConfigChange(DISABLE_STEAMDECK_MODE, value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
label="MangoHud Workaround"
description="Enables a transparent mangohud overlay, sometimes fixes issues with 2X multiplier in game mode"
checked={config.mangohud_workaround}
onChange={(value) => onConfigChange(MANGOHUD_WORKAROUND, value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
label="Disable vkBasalt"
description="Disables vkBasalt layer which can conflict with LSFG (Reshade, some Decky plugins)"
checked={config.disable_vkbasalt}
disabled={config.force_enable_vkbasalt}
onChange={(value) => {
if (value && config.force_enable_vkbasalt) {
// Turn off force enable when enabling disable
onConfigChange(FORCE_ENABLE_VKBASALT, false);
}
onConfigChange(DISABLE_VKBASALT, value);
}}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
label="Force Enable vkBasalt"
description="Force vkBasalt to engage to fix framepacing issues in gamemode"
checked={config.force_enable_vkbasalt}
disabled={config.disable_vkbasalt}
onChange={(value) => {
if (value && config.disable_vkbasalt) {
// Turn off disable when enabling force enable
onConfigChange(DISABLE_VKBASALT, false);
}
onConfigChange(FORCE_ENABLE_VKBASALT, value);
}}
/>
</PanelSectionRow>
</>
)}
</>
);
}
|