summaryrefslogtreecommitdiff
path: root/py_modules/lsfg_vk/plugin.py
blob: 9caf2ea51d4a4231b17c9fb58ad6e1887e4ce934 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
"""
Main plugin class for the lsfg-vk Decky Loader plugin.

This plugin provides services for installing and managing the lsfg-vk 
Vulkan layer for Lossless Scaling frame generation on Steam Deck.
"""

import os
import json
import subprocess
import urllib.request
import ssl
from typing import Dict, Any
from pathlib import Path

from .installation import InstallationService
from .dll_detection import DllDetectionService
from .configuration import ConfigurationService
from .config_schema import ConfigurationManager


class Plugin:
    """
    Main plugin class for lsfg-vk management.
    
    This class provides a unified interface for installation, configuration,
    and DLL detection services. It implements the Decky Loader plugin lifecycle
    methods (_main, _unload, _uninstall, _migration).
    """
    
    def __init__(self):
        """Initialize the plugin with all necessary services"""
        # Initialize services - they will use decky.logger by default
        self.installation_service = InstallationService()
        self.dll_detection_service = DllDetectionService()
        self.configuration_service = ConfigurationService()

    # Installation methods
    async def install_lsfg_vk(self) -> Dict[str, Any]:
        """Install lsfg-vk by extracting the zip file to ~/.local
        
        Returns:
            InstallationResponse dict with success status and message/error
        """
        return self.installation_service.install()

    async def check_lsfg_vk_installed(self) -> Dict[str, Any]:
        """Check if lsfg-vk is already installed
        
        Returns:
            InstallationCheckResponse dict with installation status and paths
        """
        return self.installation_service.check_installation()

    async def uninstall_lsfg_vk(self) -> Dict[str, Any]:
        """Uninstall lsfg-vk by removing the installed files
        
        Returns:
            UninstallationResponse dict with success status and removed files
        """
        return self.installation_service.uninstall()

    # DLL detection methods
    async def check_lossless_scaling_dll(self) -> Dict[str, Any]:
        """Check if Lossless Scaling DLL is available at the expected paths
        
        Returns:
            DllDetectionResponse dict with detection status and path info
        """
        return self.dll_detection_service.check_lossless_scaling_dll()

    async def check_lossless_scaling_dll_and_update_config(self) -> Dict[str, Any]:
        """Check for DLL and automatically update configuration if found
        
        This method should only be used during installation or when explicitly
        requested by the user, not for routine DLL detection checks.
        
        Returns:
            DllDetectionResponse dict with detection status and path info
        """
        result = self.dll_detection_service.check_lossless_scaling_dll()
        
        # Convert to dict to allow modification
        result_dict = dict(result)
        
        # If DLL was detected, automatically update the configuration
        if result.get("detected") and result.get("path"):
            try:
                dll_path = result["path"]
                if dll_path:  # Type guard
                    update_result = self.configuration_service.update_dll_path(dll_path)
                    if update_result.get("success"):
                        result_dict["config_updated"] = True
                        result_dict["message"] = f"DLL detected and configuration updated: {dll_path}"
                    else:
                        result_dict["config_updated"] = False
                        result_dict["message"] = f"DLL detected but config update failed: {update_result.get('error', 'Unknown error')}"
            except Exception as e:
                result_dict["config_updated"] = False
                result_dict["message"] = f"DLL detected but config update failed: {str(e)}"
        
        return result_dict

    # Configuration methods
    async def get_lsfg_config(self) -> Dict[str, Any]:
        """Read current lsfg script configuration
        
        Returns:
            ConfigurationResponse dict with current configuration or error
        """
        return self.configuration_service.get_config()

    async def get_config_schema(self) -> Dict[str, Any]:
        """Get configuration schema information for frontend
        
        Returns:
            Dict with field names, types, and defaults
        """
        return {
            "field_names": ConfigurationManager.get_field_names(),
            "field_types": {name: field_type.value for name, field_type in ConfigurationManager.get_field_types().items()},
            "defaults": ConfigurationManager.get_defaults()
        }

    async def update_lsfg_config(self, enable: bool, dll: str, multiplier: int, flow_scale: float, 
                          performance_mode: bool, hdr_mode: bool, 
                          experimental_present_mode: str = "", 
                          experimental_fps_limit: int = 0) -> Dict[str, Any]:
        """Update lsfg TOML configuration
        
        Args:
            enable: Whether to enable LSFG
            dll: Path to Lossless.dll
            multiplier: LSFG multiplier value
            flow_scale: LSFG flow scale value
            performance_mode: Whether to enable performance mode
            hdr_mode: Whether to enable HDR mode
            experimental_present_mode: Experimental Vulkan present mode override
            experimental_fps_limit: Experimental FPS limit for DXVK games
            
        Returns:
            ConfigurationResponse dict with success status
        """
        return self.configuration_service.update_config(
            enable, dll, multiplier, flow_scale, performance_mode, hdr_mode,
            experimental_present_mode, experimental_fps_limit
        )

    async def update_dll_path(self, dll_path: str) -> Dict[str, Any]:
        """Update the DLL path in the configuration when detected
        
        Args:
            dll_path: Path to the detected Lossless.dll file
            
        Returns:
            ConfigurationResponse dict with success status
        """
        return self.configuration_service.update_dll_path(dll_path)

    # Self-updater methods
    async def check_for_plugin_update(self) -> Dict[str, Any]:
        """Check for plugin updates by comparing current version with latest GitHub release
        
        Returns:
            Dict containing update information:
            {
                "update_available": bool,
                "current_version": str,
                "latest_version": str,
                "release_notes": str,
                "release_date": str,
                "download_url": str,
                "error": str (if error occurred)
            }
        """
        try:
            import decky
            
            # Read current version from package.json
            package_json_path = Path(decky.DECKY_PLUGIN_DIR) / "package.json"
            current_version = "0.0.0"
            
            if package_json_path.exists():
                try:
                    with open(package_json_path, 'r', encoding='utf-8') as f:
                        package_data = json.load(f)
                        current_version = package_data.get('version', '0.0.0')
                except Exception as e:
                    decky.logger.warning(f"Failed to read package.json: {e}")
            
            # Fetch latest release from GitHub
            api_url = "https://api.github.com/repos/xXJSONDeruloXx/decky-lossless-scaling-vk/releases/latest"
            
            try:
                # Create SSL context that doesn't verify certificates
                # This is needed on Steam Deck where certificate verification often fails
                ssl_context = ssl.create_default_context()
                ssl_context.check_hostname = False
                ssl_context.verify_mode = ssl.CERT_NONE
                
                # Use urllib to fetch the latest release info
                with urllib.request.urlopen(api_url, context=ssl_context) as response:
                    release_data = json.loads(response.read().decode('utf-8'))
                
                latest_version = release_data.get('tag_name', '').lstrip('v')
                release_notes = release_data.get('body', '')
                release_date = release_data.get('published_at', '')
                
                # Find the plugin zip download URL
                download_url = ""
                for asset in release_data.get('assets', []):
                    if asset.get('name', '').endswith('.zip'):
                        download_url = asset.get('browser_download_url', '')
                        break
                
                # Compare versions
                update_available = self._compare_versions(current_version, latest_version)
                
                return {
                    "success": True,
                    "update_available": update_available,
                    "current_version": current_version,
                    "latest_version": latest_version,
                    "release_notes": release_notes,
                    "release_date": release_date,
                    "download_url": download_url
                }
                
            except Exception as e:
                decky.logger.error(f"Failed to fetch release info: {e}")
                return {
                    "success": False,
                    "error": f"Failed to check for updates: {str(e)}"
                }
                
        except Exception as e:
            return {
                "success": False,
                "error": f"Update check failed: {str(e)}"
            }

    async def download_plugin_update(self, download_url: str) -> Dict[str, Any]:
        """Download the plugin update zip file to ~/Downloads
        
        Args:
            download_url: URL to download the plugin zip from
            
        Returns:
            Dict containing download result:
            {
                "success": bool,
                "download_path": str,
                "error": str (if error occurred)
            }
        """
        try:
            import decky
            
            # Create download path
            downloads_dir = Path.home() / "Downloads"
            downloads_dir.mkdir(exist_ok=True)
            download_path = downloads_dir / "decky-lossless-scaling-vk.zip"
            
            # Remove existing file if it exists
            if download_path.exists():
                download_path.unlink()
            
            # Download the file
            decky.logger.info(f"Downloading plugin update from {download_url}")
            
            try:
                # Create SSL context that doesn't verify certificates
                # This is needed on Steam Deck where certificate verification often fails
                ssl_context = ssl.create_default_context()
                ssl_context.check_hostname = False
                ssl_context.verify_mode = ssl.CERT_NONE
                
                # Use urllib to download the file with SSL context
                with urllib.request.urlopen(download_url, context=ssl_context) as response:
                    with open(download_path, 'wb') as f:
                        f.write(response.read())
                
                # Verify the file was downloaded successfully
                if download_path.exists() and download_path.stat().st_size > 0:
                    decky.logger.info(f"Plugin update downloaded successfully to {download_path}")
                    return {
                        "success": True,
                        "download_path": str(download_path)
                    }
                else:
                    return {
                        "success": False,
                        "error": "Download completed but file is empty or missing"
                    }
                    
            except Exception as e:
                decky.logger.error(f"Download failed: {e}")
                return {
                    "success": False,
                    "error": f"Download failed: {str(e)}"
                }
                
        except Exception as e:
            return {
                "success": False,
                "error": f"Download preparation failed: {str(e)}"
            }

    def _compare_versions(self, current: str, latest: str) -> bool:
        """Compare two version strings to determine if an update is available
        
        Args:
            current: Current version string (e.g., "1.2.3")
            latest: Latest version string (e.g., "1.2.4")
            
        Returns:
            True if latest version is newer than current version
        """
        try:
            # Remove 'v' prefix if present and split by dots
            current_parts = current.lstrip('v').split('.')
            latest_parts = latest.lstrip('v').split('.')
            
            # Pad with zeros if needed to ensure equal length
            max_len = max(len(current_parts), len(latest_parts))
            current_parts.extend(['0'] * (max_len - len(current_parts)))
            latest_parts.extend(['0'] * (max_len - len(latest_parts)))
            
            # Compare each part numerically
            for i in range(max_len):
                try:
                    current_num = int(current_parts[i])
                    latest_num = int(latest_parts[i])
                    
                    if latest_num > current_num:
                        return True
                    elif latest_num < current_num:
                        return False
                    # If equal, continue to next part
                except ValueError:
                    # If conversion fails, do string comparison
                    if latest_parts[i] > current_parts[i]:
                        return True
                    elif latest_parts[i] < current_parts[i]:
                        return False
            
            # All parts are equal
            return False
            
        except Exception:
            # If comparison fails, assume no update available
            return False

    # Plugin lifecycle methods
    # Launch option methods
    async def get_launch_option(self) -> Dict[str, Any]:
        """Get the launch option that users need to set for their games
        
        Returns:
            Dict containing the launch option string and instructions
        """
        return {
            "launch_option": "LSFG_PROCESS=decky-lsfg-vk %command%",
            "instructions": "Add this to your game's launch options in Steam Properties",
            "explanation": "This tells lsfg-vk to use the plugin-managed configuration for this game"
        }

    # Lifecycle methods
    async def _main(self):
        """
        Main entry point for the plugin.
        
        This method is called by Decky Loader when the plugin is loaded.
        Any initialization code should go here.
        """
        import decky
        decky.logger.info("Lossless Scaling VK plugin loaded")

    async def _unload(self):
        """
        Cleanup tasks when the plugin is unloaded.
        
        This method is called by Decky Loader when the plugin is being unloaded.
        Any cleanup code should go here.
        """
        import decky
        decky.logger.info("Lossless Scaling VK plugin unloaded")

    async def _uninstall(self):
        """
        Cleanup tasks when the plugin is uninstalled.
        
        This method is called by Decky Loader when the plugin is being uninstalled.
        It automatically cleans up any lsfg-vk files that were installed.
        """
        import decky
        decky.logger.info("Lossless Scaling VK plugin uninstalled - starting cleanup")
        
        # Clean up lsfg-vk files when the plugin is uninstalled
        self.installation_service.cleanup_on_uninstall()
        
        decky.logger.info("Lossless Scaling VK plugin uninstall cleanup completed")

    async def _migration(self):
        """
        Migrations that should be performed before entering `_main()`.
        
        This method is called by Decky Loader for plugin migrations.
        Currently migrates logs, settings, and runtime data from old locations.
        """
        import decky
        decky.logger.info("Running Lossless Scaling VK plugin migrations")
        
        # Migrate logs from old location
        # ~/.config/decky-lossless-scaling-vk/lossless-scaling-vk.log -> decky.DECKY_LOG_DIR/lossless-scaling-vk.log
        decky.migrate_logs(os.path.join(decky.DECKY_USER_HOME,
                                       ".config", "decky-lossless-scaling-vk", "lossless-scaling-vk.log"))
        
        # Migrate settings from old locations
        # ~/homebrew/settings/lossless-scaling-vk.json -> decky.DECKY_SETTINGS_DIR/lossless-scaling-vk.json
        # ~/.config/decky-lossless-scaling-vk/ -> decky.DECKY_SETTINGS_DIR/
        decky.migrate_settings(
            os.path.join(decky.DECKY_HOME, "settings", "lossless-scaling-vk.json"),
            os.path.join(decky.DECKY_USER_HOME, ".config", "decky-lossless-scaling-vk"))
        
        # Migrate runtime data from old locations
        # ~/homebrew/lossless-scaling-vk/ -> decky.DECKY_RUNTIME_DIR/
        # ~/.local/share/decky-lossless-scaling-vk/ -> decky.DECKY_RUNTIME_DIR/
        decky.migrate_runtime(
            os.path.join(decky.DECKY_HOME, "lossless-scaling-vk"),
            os.path.join(decky.DECKY_USER_HOME, ".local", "share", "decky-lossless-scaling-vk"))
        
        decky.logger.info("Lossless Scaling VK plugin migrations completed")