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"""
Centralized configuration schema for lsfg-vk.
This module defines the complete configuration structure for lsfg-vk, managing TOML-based config files, including:
- Field definitions with types, defaults, and metadata
- TOML generation logic
- Validation rules
- Type definitions
"""
import re
import sys
from typing import TypedDict, Dict, Any, Union, cast
from dataclasses import dataclass
from enum import Enum
from pathlib import Path
# Import shared configuration constants
sys.path.insert(0, str(Path(__file__).parent.parent.parent))
from shared_config import CONFIG_SCHEMA_DEF, ConfigFieldType, get_field_names, get_defaults, get_field_types
@dataclass
class ConfigField:
"""Configuration field definition"""
name: str
field_type: ConfigFieldType
default: Union[bool, int, float, str]
description: str
def get_toml_value(self, value: Union[bool, int, float, str]) -> Union[bool, int, float, str]:
"""Get the value for TOML output"""
return value
# Use shared configuration schema as source of truth
CONFIG_SCHEMA: Dict[str, ConfigField] = {
field_name: ConfigField(
name=field_def["name"],
field_type=ConfigFieldType(field_def["fieldType"]),
default=field_def["default"],
description=field_def["description"]
)
for field_name, field_def in CONFIG_SCHEMA_DEF.items()
}
# Override DLL default to empty (will be populated dynamically)
CONFIG_SCHEMA["dll"] = ConfigField(
name="dll",
field_type=ConfigFieldType.STRING,
default="", # Will be populated dynamically based on detection
description="specify where Lossless.dll is stored"
)
# Get script-only fields dynamically from shared config
SCRIPT_ONLY_FIELDS = {
field_name: ConfigField(
name=field_def["name"],
field_type=ConfigFieldType(field_def["fieldType"]),
default=field_def["default"],
description=field_def["description"]
)
for field_name, field_def in CONFIG_SCHEMA_DEF.items()
if field_def.get("location") == "script"
}
# Complete configuration schema (TOML + script-only fields)
COMPLETE_CONFIG_SCHEMA = {**CONFIG_SCHEMA, **SCRIPT_ONLY_FIELDS}
class ConfigurationData(TypedDict):
"""Type-safe configuration data structure"""
dll: str
multiplier: int
flow_scale: float
performance_mode: bool
hdr_mode: bool
experimental_present_mode: str
dxvk_frame_rate: int
enable_wow64: bool
disable_steamdeck_mode: bool
mangohud_workaround: bool
disable_vkbasalt: bool
class ConfigurationManager:
"""Centralized configuration management"""
@staticmethod
def get_defaults() -> ConfigurationData:
"""Get default configuration values"""
# Use shared defaults and add script-only fields
shared_defaults = get_defaults()
# Add script-only fields that aren't in the shared schema
script_defaults = {
field.name: field.default
for field in SCRIPT_ONLY_FIELDS.values()
}
return cast(ConfigurationData, {**shared_defaults, **script_defaults})
@staticmethod
def get_defaults_with_dll_detection(dll_detection_service=None) -> ConfigurationData:
"""Get default configuration values with DLL path detection
Args:
dll_detection_service: Optional DLL detection service instance
Returns:
ConfigurationData with detected DLL path if available
"""
defaults = ConfigurationManager.get_defaults()
# Try to detect DLL path if service provided
if dll_detection_service:
try:
dll_result = dll_detection_service.check_lossless_scaling_dll()
if dll_result.get("detected") and dll_result.get("path"):
defaults["dll"] = dll_result["path"]
except Exception:
# If detection fails, keep empty default
pass
# If DLL path is still empty, use a reasonable fallback
if not defaults["dll"]:
defaults["dll"] = "/home/deck/.local/share/Steam/steamapps/common/Lossless Scaling/Lossless.dll"
return defaults
@staticmethod
def get_field_names() -> list[str]:
"""Get ordered list of configuration field names"""
# Use shared field names and add script-only fields
shared_names = get_field_names()
script_names = list(SCRIPT_ONLY_FIELDS.keys())
return shared_names + script_names
@staticmethod
def get_field_types() -> Dict[str, ConfigFieldType]:
"""Get field type mapping"""
# Use shared field types and add script-only field types
shared_types = {name: ConfigFieldType(type_str) for name, type_str in get_field_types().items()}
script_types = {field.name: field.field_type for field in SCRIPT_ONLY_FIELDS.values()}
return {**shared_types, **script_types}
@staticmethod
def validate_config(config: Dict[str, Any]) -> ConfigurationData:
"""Validate and convert configuration data"""
validated = {}
for field_name, field_def in COMPLETE_CONFIG_SCHEMA.items():
value = config.get(field_name, field_def.default)
# Type validation and conversion
if field_def.field_type == ConfigFieldType.BOOLEAN:
validated[field_name] = bool(value)
elif field_def.field_type == ConfigFieldType.INTEGER:
validated[field_name] = int(value)
elif field_def.field_type == ConfigFieldType.FLOAT:
validated[field_name] = float(value)
elif field_def.field_type == ConfigFieldType.STRING:
validated[field_name] = str(value)
else:
validated[field_name] = value
return cast(ConfigurationData, validated)
@staticmethod
def generate_toml_content(config: ConfigurationData) -> str:
"""Generate TOML configuration file content using the new game-specific format"""
lines = ["version = 1"]
lines.append("")
# Add global section with DLL path only (if specified)
if config.get("dll"):
lines.append("[global]")
lines.append(f"# specify where Lossless.dll is stored")
lines.append(f'dll = "{config["dll"]}"')
lines.append("")
# Add game section with process name for LSFG_PROCESS approach
lines.append("[[game]]")
lines.append("# Plugin-managed game entry (uses LSFG_PROCESS=decky-lsfg-vk)")
lines.append('exe = "decky-lsfg-vk"')
lines.append("")
# Add all configuration fields to the game section
for field_name, field_def in CONFIG_SCHEMA.items():
# Skip dll field - dll goes in global section
if field_name == "dll":
continue
value = config[field_name]
# Add field description comment
lines.append(f"# {field_def.description}")
# Format value based on type
if isinstance(value, bool):
lines.append(f"{field_name} = {str(value).lower()}")
elif isinstance(value, str) and value: # Only add non-empty strings
lines.append(f'{field_name} = "{value}"')
elif isinstance(value, (int, float)): # Always include numbers, even if 0 or 1
lines.append(f"{field_name} = {value}")
lines.append("") # Empty line for readability
return "\n".join(lines)
@staticmethod
def parse_toml_content(content: str) -> ConfigurationData:
"""Parse TOML content into configuration data using simple regex parsing"""
config = ConfigurationManager.get_defaults()
try:
# Look for both [global] and [[game]] sections
lines = content.split('\n')
in_global_section = False
in_game_section = False
current_game_exe = None
for line in lines:
line = line.strip()
# Skip comments and empty lines
if not line or line.startswith('#'):
continue
# Check for section headers
if line.startswith('[') and line.endswith(']'):
if line == '[global]':
in_global_section = True
in_game_section = False
elif line == '[[game]]':
in_global_section = False
in_game_section = True
current_game_exe = None
else:
in_global_section = False
in_game_section = False
continue
# Parse key = value lines
if '=' in line:
key, value = line.split('=', 1)
key = key.strip()
value = value.strip()
# Remove quotes from string values
if value.startswith('"') and value.endswith('"'):
value = value[1:-1]
elif value.startswith("'") and value.endswith("'"):
value = value[1:-1]
# Handle global section (dll only)
if in_global_section and key == "dll":
config["dll"] = value
# Handle game section
elif in_game_section:
# Track the exe for this game section
if key == "exe":
current_game_exe = value
# Only parse config for our plugin-managed game entry
elif current_game_exe == "decky-lsfg-vk" and key in CONFIG_SCHEMA:
field_def = CONFIG_SCHEMA[key]
try:
if field_def.field_type == ConfigFieldType.BOOLEAN:
config[key] = value.lower() in ('true', '1', 'yes', 'on')
elif field_def.field_type == ConfigFieldType.INTEGER:
parsed_value = int(value)
config[key] = parsed_value
elif field_def.field_type == ConfigFieldType.FLOAT:
config[key] = float(value)
elif field_def.field_type == ConfigFieldType.STRING:
config[key] = value
except (ValueError, TypeError):
# If conversion fails, keep default value
pass
return config
except Exception:
# If parsing fails completely, return defaults
return ConfigurationManager.get_defaults()
@staticmethod
def parse_script_content(script_content: str) -> Dict[str, Union[bool, int, str]]:
"""Parse launch script content to extract environment variable values
Args:
script_content: Content of the launch script file
Returns:
Dict containing parsed script-only field values
"""
script_values = {}
try:
lines = script_content.split('\n')
for line in lines:
line = line.strip()
# Skip comments, empty lines, and non-export lines
if not line or line.startswith('#') or not line.startswith('export '):
continue
# Parse export statements: export VAR=value
if '=' in line:
# Remove 'export ' prefix
export_line = line[len('export '):]
key, value = export_line.split('=', 1)
key = key.strip()
value = value.strip()
# Map environment variables to config field names
if key == "DXVK_FRAME_RATE":
try:
script_values["dxvk_frame_rate"] = int(value)
except ValueError:
pass
elif key == "PROTON_USE_WOW64":
script_values["enable_wow64"] = value == "1"
elif key == "SteamDeck":
script_values["disable_steamdeck_mode"] = value == "0"
elif key == "MANGOHUD":
script_values["mangohud_workaround"] = value == "1"
elif key == "DISABLE_VKBASALT":
script_values["disable_vkbasalt"] = value == "1"
except (ValueError, KeyError, IndexError) as e:
# If parsing fails, log the error and return empty dict (will use defaults)
print(f"Error parsing script content: {e}")
return script_values
@staticmethod
def merge_config_with_script(toml_config: ConfigurationData, script_values: Dict[str, Union[bool, int, str]]) -> ConfigurationData:
"""Merge TOML configuration with script environment variable values
Args:
toml_config: Configuration loaded from TOML file
script_values: Environment variable values parsed from script
Returns:
Complete configuration with script values overlaid on TOML config
"""
merged_config = dict(toml_config)
# Update script-only fields with values from script
for field_name in SCRIPT_ONLY_FIELDS.keys():
if field_name in script_values:
merged_config[field_name] = script_values[field_name]
return cast(ConfigurationData, merged_config)
@staticmethod
def create_config_from_args(dll: str, multiplier: int, flow_scale: float,
performance_mode: bool, hdr_mode: bool,
experimental_present_mode: str = "fifo",
dxvk_frame_rate: int = 0,
enable_wow64: bool = False,
disable_steamdeck_mode: bool = False,
mangohud_workaround: bool = False,
disable_vkbasalt: bool = False) -> ConfigurationData:
"""Create configuration from individual arguments"""
return cast(ConfigurationData, {
"dll": dll,
"multiplier": multiplier,
"flow_scale": flow_scale,
"performance_mode": performance_mode,
"hdr_mode": hdr_mode,
"experimental_present_mode": experimental_present_mode,
"dxvk_frame_rate": dxvk_frame_rate,
"enable_wow64": enable_wow64,
"disable_steamdeck_mode": disable_steamdeck_mode,
"mangohud_workaround": mangohud_workaround,
"disable_vkbasalt": disable_vkbasalt
})
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