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path: root/py_modules/lsfg_vk/config_schema.py
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"""
Centralized configuration schema for lsfg-vk.

This module defines the complete configuration structure for lsfg-vk, managing TOML-based config files, including:
- Field definitions with types, defaults, and metadata
- TOML generation logic
- Validation rules
- Type definitions
"""

import re
import sys
from typing import TypedDict, Dict, Any, Union, cast, List
from dataclasses import dataclass
from enum import Enum
from pathlib import Path

# Import shared configuration constants
sys.path.insert(0, str(Path(__file__).parent.parent.parent))
from shared_config import CONFIG_SCHEMA_DEF, ConfigFieldType, get_field_names, get_defaults, get_field_types

# Import auto-generated configuration components
from .config_schema_generated import ConfigurationData, get_script_parsing_logic, get_script_generation_logic


@dataclass
class ConfigField:
    """Configuration field definition"""
    name: str
    field_type: ConfigFieldType
    default: Union[bool, int, float, str]
    description: str
    
    def get_toml_value(self, value: Union[bool, int, float, str]) -> Union[bool, int, float, str]:
        """Get the value for TOML output"""
        return value


# Use shared configuration schema as source of truth
CONFIG_SCHEMA: Dict[str, ConfigField] = {
    field_name: ConfigField(
        name=field_def["name"],
        field_type=ConfigFieldType(field_def["fieldType"]),
        default=field_def["default"],
        description=field_def["description"]
    )
    for field_name, field_def in CONFIG_SCHEMA_DEF.items()
}

# Override DLL default to empty (will be populated dynamically)
CONFIG_SCHEMA["dll"] = ConfigField(
    name="dll",
    field_type=ConfigFieldType.STRING,
    default="",  # Will be populated dynamically based on detection
    description="specify where Lossless.dll is stored"
)

# Get script-only fields dynamically from shared config
SCRIPT_ONLY_FIELDS = {
    field_name: ConfigField(
        name=field_def["name"],
        field_type=ConfigFieldType(field_def["fieldType"]),
        default=field_def["default"],
        description=field_def["description"]
    )
    for field_name, field_def in CONFIG_SCHEMA_DEF.items()
    if field_def.get("location") == "script"
}

# Complete configuration schema (TOML + script-only fields)
COMPLETE_CONFIG_SCHEMA = {**CONFIG_SCHEMA, **SCRIPT_ONLY_FIELDS}


# Import auto-generated configuration components
from .config_schema_generated import ConfigurationData, get_script_parsing_logic, get_script_generation_logic

# Constants for profile management
DEFAULT_PROFILE_NAME = "decky-lsfg-vk"
GLOBAL_SECTION_FIELDS = {"dll", "no_fp16"}

# Note: ConfigurationData is now imported from generated file
# No need to manually maintain the TypedDict anymore!


class ProfileData(TypedDict):
    """Profile data with current profile tracking"""
    current_profile: str
    profiles: Dict[str, ConfigurationData]  # profile_name -> config
    global_config: Dict[str, Any]  # Global settings (dll, no_fp16)


class ConfigurationManager:
    """Centralized configuration management"""
    
    @staticmethod
    def get_defaults() -> ConfigurationData:
        """Get default configuration values"""
        # Use shared defaults and add script-only fields
        shared_defaults = get_defaults()
        
        # Add script-only fields that aren't in the shared schema
        script_defaults = {
            field.name: field.default 
            for field in SCRIPT_ONLY_FIELDS.values()
        }
        
        return cast(ConfigurationData, {**shared_defaults, **script_defaults})
    
    @staticmethod
    def get_defaults_with_dll_detection(dll_detection_service=None) -> ConfigurationData:
        """Get default configuration values with DLL path detection
        
        Args:
            dll_detection_service: Optional DLL detection service instance
            
        Returns:
            ConfigurationData with detected DLL path if available
        """
        defaults = ConfigurationManager.get_defaults()
        
        # Try to detect DLL path if service provided
        if dll_detection_service:
            try:
                dll_result = dll_detection_service.check_lossless_scaling_dll()
                if dll_result.get("detected") and dll_result.get("path"):
                    defaults["dll"] = dll_result["path"]
            except Exception:
                # If detection fails, keep empty default
                pass
        
        # If DLL path is still empty, use a reasonable fallback
        if not defaults["dll"]:
            defaults["dll"] = "/home/deck/.local/share/Steam/steamapps/common/Lossless Scaling/Lossless.dll"
        
        return defaults
    
    @staticmethod
    def get_field_names() -> list[str]:
        """Get ordered list of configuration field names"""
        # Use shared field names and add script-only fields
        shared_names = get_field_names()
        script_names = list(SCRIPT_ONLY_FIELDS.keys())
        return shared_names + script_names
    
    @staticmethod
    def get_field_types() -> Dict[str, ConfigFieldType]:
        """Get field type mapping"""
        # Use shared field types and add script-only field types
        shared_types = {name: ConfigFieldType(type_str) for name, type_str in get_field_types().items()}
        script_types = {field.name: field.field_type for field in SCRIPT_ONLY_FIELDS.values()}
        return {**shared_types, **script_types}
    
    @staticmethod
    def validate_config(config: Dict[str, Any]) -> ConfigurationData:
        """Validate and convert configuration data"""
        validated = {}
        
        for field_name, field_def in COMPLETE_CONFIG_SCHEMA.items():
            value = config.get(field_name, field_def.default)
            
            # Type validation and conversion
            if field_def.field_type == ConfigFieldType.BOOLEAN:
                validated[field_name] = bool(value)
            elif field_def.field_type == ConfigFieldType.INTEGER:
                validated[field_name] = int(value)
            elif field_def.field_type == ConfigFieldType.FLOAT:
                validated[field_name] = float(value)
            elif field_def.field_type == ConfigFieldType.STRING:
                validated[field_name] = str(value)
            else:
                validated[field_name] = value
        
        return cast(ConfigurationData, validated)
    
    @staticmethod
    def generate_toml_content(config: ConfigurationData) -> str:
        """Generate TOML configuration file content for single profile (backward compatibility)"""
        # For backward compatibility, create a single profile structure
        profile_data: ProfileData = {
            "current_profile": DEFAULT_PROFILE_NAME,
            "profiles": {DEFAULT_PROFILE_NAME: config},
            "global_config": {
                "dll": config.get("dll", ""),
                "no_fp16": config.get("no_fp16", False)
            }
        }
        return ConfigurationManager.generate_toml_content_multi_profile(profile_data)
    
    @staticmethod
    def generate_toml_content_multi_profile(profile_data: ProfileData) -> str:
        """Generate TOML configuration file content with multiple profiles"""
        lines = ["version = 1"]
        lines.append("")
        
        # Add global section with global fields
        lines.append("[global]")
        
        # Add current_profile field
        lines.append(f"# Currently selected profile")
        lines.append(f'current_profile = "{profile_data["current_profile"]}"')
        lines.append("")
        
        # Add dll field if specified
        dll_path = profile_data["global_config"].get("dll", "")
        if dll_path:
            lines.append(f"# specify where Lossless.dll is stored")
            lines.append(f'dll = "{dll_path}"')
        
        # Add no_fp16 field
        no_fp16 = profile_data["global_config"].get("no_fp16", False)
        lines.append(f"# force-disable fp16 (use on older nvidia cards)")
        lines.append(f"no_fp16 = {str(no_fp16).lower()}")
        lines.append("")
        
        # Add game sections for each profile
        # Sort profiles to ensure consistent order (default profile first)
        sorted_profiles = sorted(profile_data["profiles"].items(), 
                               key=lambda x: (x[0] != DEFAULT_PROFILE_NAME, x[0]))
        
        for profile_name, config in sorted_profiles:
            lines.append("[[game]]")
            if profile_name == DEFAULT_PROFILE_NAME:
                lines.append("# Plugin-managed game entry (default profile)")
            else:
                lines.append(f"# Profile: {profile_name}")
            lines.append(f'exe = "{profile_name}"')
            lines.append("")
            
            # Add all configuration fields to the game section (excluding global fields)
            for field_name, field_def in CONFIG_SCHEMA.items():
                # Skip global fields - they go in global section
                if field_name in GLOBAL_SECTION_FIELDS:
                    continue
                    
                value = config.get(field_name, field_def.default)
                
                # Add field description comment
                lines.append(f"# {field_def.description}")
                
                # Format value based on type
                if isinstance(value, bool):
                    lines.append(f"{field_name} = {str(value).lower()}")
                elif isinstance(value, str) and value:  # Only add non-empty strings
                    lines.append(f'{field_name} = "{value}"')
                elif isinstance(value, (int, float)):  # Always include numbers, even if 0 or 1
                    lines.append(f"{field_name} = {value}")
                
                lines.append("")  # Empty line for readability
        
        return "\n".join(lines)
    
    @staticmethod
    def parse_toml_content(content: str) -> ConfigurationData:
        """Parse TOML content into configuration data for the currently selected profile (backward compatibility)"""
        profile_data = ConfigurationManager.parse_toml_content_multi_profile(content)
        current_profile = profile_data["current_profile"]
        
        # Merge global config with current profile config
        current_config = profile_data["profiles"].get(current_profile, ConfigurationManager.get_defaults())
        
        # Add global fields to the config
        for field_name in GLOBAL_SECTION_FIELDS:
            if field_name in profile_data["global_config"]:
                current_config[field_name] = profile_data["global_config"][field_name]
        
        return current_config
    
    @staticmethod
    def parse_toml_content_multi_profile(content: str) -> ProfileData:
        """Parse TOML content into profile data structure"""
        profiles: Dict[str, ConfigurationData] = {}
        global_config: Dict[str, Any] = {}
        current_profile = DEFAULT_PROFILE_NAME
        
        try:
            # Look for both [global] and [[game]] sections
            lines = content.split('\n')
            in_global_section = False
            in_game_section = False
            current_game_exe = None
            current_game_config: Dict[str, Any] = {}
            
            for line in lines:
                line = line.strip()
                
                # Skip comments and empty lines
                if not line or line.startswith('#'):
                    continue
                
                # Check for section headers
                if line.startswith('[') and line.endswith(']'):
                    # Save previous game section if we were in one
                    if in_game_section and current_game_exe:
                        # Validate and store the profile config
                        validated_config = ConfigurationManager.get_defaults()
                        for key, value in current_game_config.items():
                            if key in CONFIG_SCHEMA:
                                field_def = CONFIG_SCHEMA[key]
                                try:
                                    if field_def.field_type == ConfigFieldType.BOOLEAN:
                                        validated_config[key] = value
                                    elif field_def.field_type == ConfigFieldType.INTEGER:
                                        validated_config[key] = int(value) if not isinstance(value, int) else value
                                    elif field_def.field_type == ConfigFieldType.FLOAT:
                                        validated_config[key] = float(value) if not isinstance(value, float) else value
                                    elif field_def.field_type == ConfigFieldType.STRING:
                                        validated_config[key] = str(value)
                                except (ValueError, TypeError):
                                    # If conversion fails, keep default value
                                    pass
                        profiles[current_game_exe] = validated_config
                        current_game_config = {}
                    
                    # Set new section state
                    if line == '[global]':
                        in_global_section = True
                        in_game_section = False
                    elif line == '[[game]]':
                        in_global_section = False
                        in_game_section = True
                        current_game_exe = None
                    else:
                        in_global_section = False
                        in_game_section = False
                    continue
                
                # Parse key = value lines
                if '=' in line:
                    key, value = line.split('=', 1)
                    key = key.strip()
                    value = value.strip()
                    
                    # Remove quotes from string values
                    if value.startswith('"') and value.endswith('"'):
                        value = value[1:-1]
                    elif value.startswith("'") and value.endswith("'"):
                        value = value[1:-1]
                    
                    # Handle global section
                    if in_global_section:
                        if key == "current_profile":
                            current_profile = value
                        elif key == "dll":
                            global_config["dll"] = value
                        elif key == "no_fp16":
                            global_config["no_fp16"] = value.lower() in ('true', '1', 'yes', 'on')
                    
                    # Handle game section
                    elif in_game_section:
                        # Track the exe for this game section
                        if key == "exe":
                            current_game_exe = value
                        # Store config fields for current game
                        elif key in CONFIG_SCHEMA:
                            field_def = CONFIG_SCHEMA[key]
                            try:
                                if field_def.field_type == ConfigFieldType.BOOLEAN:
                                    current_game_config[key] = value.lower() in ('true', '1', 'yes', 'on')
                                elif field_def.field_type == ConfigFieldType.INTEGER:
                                    current_game_config[key] = int(value)
                                elif field_def.field_type == ConfigFieldType.FLOAT:
                                    current_game_config[key] = float(value)
                                elif field_def.field_type == ConfigFieldType.STRING:
                                    current_game_config[key] = value
                            except (ValueError, TypeError):
                                # If conversion fails, keep default value
                                pass
            
            # Handle final game section if we were in one
            if in_game_section and current_game_exe:
                validated_config = ConfigurationManager.get_defaults()
                for key, value in current_game_config.items():
                    if key in CONFIG_SCHEMA:
                        field_def = CONFIG_SCHEMA[key]
                        try:
                            if field_def.field_type == ConfigFieldType.BOOLEAN:
                                validated_config[key] = value
                            elif field_def.field_type == ConfigFieldType.INTEGER:
                                validated_config[key] = int(value) if not isinstance(value, int) else value
                            elif field_def.field_type == ConfigFieldType.FLOAT:
                                validated_config[key] = float(value) if not isinstance(value, float) else value
                            elif field_def.field_type == ConfigFieldType.STRING:
                                validated_config[key] = str(value)
                        except (ValueError, TypeError):
                            # If conversion fails, keep default value
                            pass
                profiles[current_game_exe] = validated_config
            
            # Ensure we have at least the default profile
            if not profiles:
                profiles[DEFAULT_PROFILE_NAME] = ConfigurationManager.get_defaults()
            
            # Ensure current_profile exists in profiles
            if current_profile not in profiles:
                current_profile = DEFAULT_PROFILE_NAME
                if DEFAULT_PROFILE_NAME not in profiles:
                    profiles[DEFAULT_PROFILE_NAME] = ConfigurationManager.get_defaults()
            
            return ProfileData(
                current_profile=current_profile,
                profiles=profiles,
                global_config=global_config
            )
            
        except Exception:
            # If parsing fails completely, return default profile structure
            return ProfileData(
                current_profile=DEFAULT_PROFILE_NAME,
                profiles={DEFAULT_PROFILE_NAME: ConfigurationManager.get_defaults()},
                global_config={}
            )
    
    @staticmethod
    def parse_script_content(script_content: str) -> Dict[str, Union[bool, int, str]]:
        """Parse launch script content to extract environment variable values
        
        Args:
            script_content: Content of the launch script file
            
        Returns:
            Dict containing parsed script-only field values
        """
        # Use auto-generated parsing logic
        parse_script_values = get_script_parsing_logic()
        return parse_script_values(script_content.split('\n'))
    
    @staticmethod
    def merge_config_with_script(toml_config: ConfigurationData, script_values: Dict[str, Union[bool, int, str]]) -> ConfigurationData:
        """Merge TOML configuration with script environment variable values
        
        Args:
            toml_config: Configuration loaded from TOML file
            script_values: Environment variable values parsed from script
            
        Returns:
            Complete configuration with script values overlaid on TOML config
        """
        merged_config = dict(toml_config)
        
        # Update script-only fields with values from script
        for field_name in SCRIPT_ONLY_FIELDS.keys():
            if field_name in script_values:
                merged_config[field_name] = script_values[field_name]
        
        return cast(ConfigurationData, merged_config)

    @staticmethod
    @staticmethod
    def create_config_from_args(**kwargs) -> ConfigurationData:
        """Create configuration from keyword arguments - USES GENERATED CODE"""
        from .config_schema_generated import create_config_dict
        return create_config_dict(**kwargs)
    
    @staticmethod
    def validate_profile_name(profile_name: str) -> bool:
        """Validate profile name for safety"""
        if not profile_name:
            return False
        
        # Check for invalid characters that could cause issues in shell scripts or TOML
        invalid_chars = set(' \t\n\r\'"\\/$|&;()<>{}[]`*?')
        if any(char in invalid_chars for char in profile_name):
            return False
        
        # Check for reserved names
        reserved_names = {'global', 'game', 'current_profile'}
        if profile_name.lower() in reserved_names:
            return False
        
        return True
    
    @staticmethod
    def create_profile(profile_data: ProfileData, profile_name: str, source_profile: str = None) -> ProfileData:
        """Create a new profile by copying from source profile or defaults"""
        if not ConfigurationManager.validate_profile_name(profile_name):
            raise ValueError(f"Invalid profile name: {profile_name}")
        
        if profile_name in profile_data["profiles"]:
            raise ValueError(f"Profile '{profile_name}' already exists")
        
        # Copy from source profile or use defaults
        if source_profile and source_profile in profile_data["profiles"]:
            new_config = dict(profile_data["profiles"][source_profile])
        else:
            new_config = ConfigurationManager.get_defaults()
        
        # Create new profile data structure
        new_profile_data = ProfileData(
            current_profile=profile_data["current_profile"],
            profiles=dict(profile_data["profiles"]),
            global_config=dict(profile_data["global_config"])
        )
        new_profile_data["profiles"][profile_name] = new_config
        
        return new_profile_data
    
    @staticmethod
    def delete_profile(profile_data: ProfileData, profile_name: str) -> ProfileData:
        """Delete a profile (cannot delete default profile)"""
        if profile_name == DEFAULT_PROFILE_NAME:
            raise ValueError(f"Cannot delete default profile '{DEFAULT_PROFILE_NAME}'")
        
        if profile_name not in profile_data["profiles"]:
            raise ValueError(f"Profile '{profile_name}' does not exist")
        
        # Create new profile data structure
        new_profile_data = ProfileData(
            current_profile=profile_data["current_profile"],
            profiles=dict(profile_data["profiles"]),
            global_config=dict(profile_data["global_config"])
        )
        
        # Remove the profile
        del new_profile_data["profiles"][profile_name]
        
        # If we deleted the current profile, switch to default
        if new_profile_data["current_profile"] == profile_name:
            new_profile_data["current_profile"] = DEFAULT_PROFILE_NAME
            # Ensure default profile exists
            if DEFAULT_PROFILE_NAME not in new_profile_data["profiles"]:
                new_profile_data["profiles"][DEFAULT_PROFILE_NAME] = ConfigurationManager.get_defaults()
        
        return new_profile_data
    
    @staticmethod
    def rename_profile(profile_data: ProfileData, old_name: str, new_name: str) -> ProfileData:
        """Rename a profile"""
        if old_name == DEFAULT_PROFILE_NAME:
            raise ValueError(f"Cannot rename default profile '{DEFAULT_PROFILE_NAME}'")
        
        if not ConfigurationManager.validate_profile_name(new_name):
            raise ValueError(f"Invalid profile name: {new_name}")
        
        if old_name not in profile_data["profiles"]:
            raise ValueError(f"Profile '{old_name}' does not exist")
        
        if new_name in profile_data["profiles"]:
            raise ValueError(f"Profile '{new_name}' already exists")
        
        # Create new profile data structure
        new_profile_data = ProfileData(
            current_profile=profile_data["current_profile"],
            profiles={},
            global_config=dict(profile_data["global_config"])
        )
        
        # Copy profiles with new name
        for profile_name, config in profile_data["profiles"].items():
            if profile_name == old_name:
                new_profile_data["profiles"][new_name] = dict(config)
            else:
                new_profile_data["profiles"][profile_name] = dict(config)
        
        # Update current_profile if necessary
        if new_profile_data["current_profile"] == old_name:
            new_profile_data["current_profile"] = new_name
        
        return new_profile_data
    
    @staticmethod
    def set_current_profile(profile_data: ProfileData, profile_name: str) -> ProfileData:
        """Set the current active profile"""
        if profile_name not in profile_data["profiles"]:
            raise ValueError(f"Profile '{profile_name}' does not exist")
        
        # Create new profile data structure
        new_profile_data = ProfileData(
            current_profile=profile_name,
            profiles=dict(profile_data["profiles"]),
            global_config=dict(profile_data["global_config"])
        )
        
        return new_profile_data