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"""
Centralized configuration schema for lsfg-vk.
This module defines the complete configuration structure for lsfg-vk, managing TOML-based config files, including:
- Field definitions with types, defaults, and metadata
- TOML generation logic
- Validation rules
- Type definitions
"""
import re
import sys
from typing import TypedDict, Dict, Any, Union, cast, List
from dataclasses import dataclass
from enum import Enum
from pathlib import Path
# Import shared configuration constants
sys.path.insert(0, str(Path(__file__).parent.parent.parent))
from shared_config import CONFIG_SCHEMA_DEF, ConfigFieldType, get_field_names, get_defaults, get_field_types
# Import auto-generated configuration components
from .config_schema_generated import ConfigurationData, get_script_parsing_logic, get_script_generation_logic
@dataclass
class ConfigField:
"""Configuration field definition"""
name: str
field_type: ConfigFieldType
default: Union[bool, int, float, str]
description: str
def get_toml_value(self, value: Union[bool, int, float, str]) -> Union[bool, int, float, str]:
"""Get the value for TOML output"""
return value
# Use shared configuration schema as source of truth
CONFIG_SCHEMA: Dict[str, ConfigField] = {
field_name: ConfigField(
name=field_def["name"],
field_type=ConfigFieldType(field_def["fieldType"]),
default=field_def["default"],
description=field_def["description"]
)
for field_name, field_def in CONFIG_SCHEMA_DEF.items()
}
# Override DLL default to empty (will be populated dynamically)
CONFIG_SCHEMA["dll"] = ConfigField(
name="dll",
field_type=ConfigFieldType.STRING,
default="", # Will be populated dynamically based on detection
description="specify where Lossless.dll is stored"
)
# Get script-only fields dynamically from shared config
SCRIPT_ONLY_FIELDS = {
field_name: ConfigField(
name=field_def["name"],
field_type=ConfigFieldType(field_def["fieldType"]),
default=field_def["default"],
description=field_def["description"]
)
for field_name, field_def in CONFIG_SCHEMA_DEF.items()
if field_def.get("location") == "script"
}
# Complete configuration schema (TOML + script-only fields)
COMPLETE_CONFIG_SCHEMA = {**CONFIG_SCHEMA, **SCRIPT_ONLY_FIELDS}
# Import auto-generated configuration components
from .config_schema_generated import ConfigurationData, get_script_parsing_logic, get_script_generation_logic
# Constants for profile management
DEFAULT_PROFILE_NAME = "decky-lsfg-vk"
GLOBAL_SECTION_FIELDS = {"dll", "no_fp16"}
# Note: ConfigurationData is now imported from generated file
# No need to manually maintain the TypedDict anymore!
class ProfileData(TypedDict):
"""Profile data with current profile tracking"""
current_profile: str
profiles: Dict[str, ConfigurationData] # profile_name -> config
global_config: Dict[str, Any] # Global settings (dll, no_fp16)
class ConfigurationManager:
"""Centralized configuration management"""
@staticmethod
def get_defaults() -> ConfigurationData:
"""Get default configuration values"""
# Use shared defaults and add script-only fields
shared_defaults = get_defaults()
# Add script-only fields that aren't in the shared schema
script_defaults = {
field.name: field.default
for field in SCRIPT_ONLY_FIELDS.values()
}
return cast(ConfigurationData, {**shared_defaults, **script_defaults})
@staticmethod
def get_defaults_with_dll_detection(dll_detection_service=None) -> ConfigurationData:
"""Get default configuration values with DLL path detection
Args:
dll_detection_service: Optional DLL detection service instance
Returns:
ConfigurationData with detected DLL path if available
"""
defaults = ConfigurationManager.get_defaults()
# Try to detect DLL path if service provided
if dll_detection_service:
try:
dll_result = dll_detection_service.check_lossless_scaling_dll()
if dll_result.get("detected") and dll_result.get("path"):
defaults["dll"] = dll_result["path"]
except Exception:
# If detection fails, keep empty default
pass
# If DLL path is still empty, use a reasonable fallback
if not defaults["dll"]:
defaults["dll"] = "/home/deck/.local/share/Steam/steamapps/common/Lossless Scaling/Lossless.dll"
return defaults
@staticmethod
def get_field_names() -> list[str]:
"""Get ordered list of configuration field names"""
# Use shared field names and add script-only fields
shared_names = get_field_names()
script_names = list(SCRIPT_ONLY_FIELDS.keys())
return shared_names + script_names
@staticmethod
def get_field_types() -> Dict[str, ConfigFieldType]:
"""Get field type mapping"""
# Use shared field types and add script-only field types
shared_types = {name: ConfigFieldType(type_str) for name, type_str in get_field_types().items()}
script_types = {field.name: field.field_type for field in SCRIPT_ONLY_FIELDS.values()}
return {**shared_types, **script_types}
@staticmethod
def validate_config(config: Dict[str, Any]) -> ConfigurationData:
"""Validate and convert configuration data"""
validated = {}
for field_name, field_def in COMPLETE_CONFIG_SCHEMA.items():
value = config.get(field_name, field_def.default)
# Type validation and conversion
if field_def.field_type == ConfigFieldType.BOOLEAN:
validated[field_name] = bool(value)
elif field_def.field_type == ConfigFieldType.INTEGER:
validated[field_name] = int(value)
elif field_def.field_type == ConfigFieldType.FLOAT:
validated[field_name] = float(value)
elif field_def.field_type == ConfigFieldType.STRING:
validated[field_name] = str(value)
else:
validated[field_name] = value
return cast(ConfigurationData, validated)
@staticmethod
def generate_toml_content(config: ConfigurationData) -> str:
"""Generate TOML configuration file content for single profile (backward compatibility)"""
# For backward compatibility, create a single profile structure
profile_data: ProfileData = {
"current_profile": DEFAULT_PROFILE_NAME,
"profiles": {DEFAULT_PROFILE_NAME: config},
"global_config": {
"dll": config.get("dll", ""),
"no_fp16": config.get("no_fp16", False)
}
}
return ConfigurationManager.generate_toml_content_multi_profile(profile_data)
@staticmethod
def generate_toml_content_multi_profile(profile_data: ProfileData) -> str:
"""Generate TOML configuration file content with multiple profiles"""
lines = ["version = 1"]
lines.append("")
# Add global section with global fields
lines.append("[global]")
# Add current_profile field
lines.append(f"# Currently selected profile")
lines.append(f'current_profile = "{profile_data["current_profile"]}"')
lines.append("")
# Add dll field if specified
dll_path = profile_data["global_config"].get("dll", "")
if dll_path:
lines.append(f"# specify where Lossless.dll is stored")
lines.append(f'dll = "{dll_path}"')
lines.append("")
# Add no_fp16 field
no_fp16 = profile_data["global_config"].get("no_fp16", False)
lines.append(f"# force-disable fp16 (use on older nvidia cards)")
lines.append(f"no_fp16 = {str(no_fp16).lower()}")
lines.append("")
# Add game sections for each profile
# Sort profiles to ensure consistent order (default profile first)
sorted_profiles = sorted(profile_data["profiles"].items(),
key=lambda x: (x[0] != DEFAULT_PROFILE_NAME, x[0]))
for profile_name, config in sorted_profiles:
lines.append("[[game]]")
if profile_name == DEFAULT_PROFILE_NAME:
lines.append("# Plugin-managed game entry (default profile)")
else:
lines.append(f"# Profile: {profile_name}")
lines.append(f'exe = "{profile_name}"')
lines.append("")
# Add all configuration fields to the game section (excluding global fields)
for field_name, field_def in CONFIG_SCHEMA.items():
# Skip global fields - they go in global section
if field_name in GLOBAL_SECTION_FIELDS:
continue
value = config.get(field_name, field_def.default)
# Add field description comment
lines.append(f"# {field_def.description}")
# Format value based on type
if isinstance(value, bool):
lines.append(f"{field_name} = {str(value).lower()}")
elif isinstance(value, str) and value: # Only add non-empty strings
lines.append(f'{field_name} = "{value}"')
elif isinstance(value, (int, float)): # Always include numbers, even if 0 or 1
lines.append(f"{field_name} = {value}")
lines.append("") # Empty line for readability
return "\n".join(lines)
@staticmethod
def parse_toml_content(content: str) -> ConfigurationData:
"""Parse TOML content into configuration data for the currently selected profile (backward compatibility)"""
profile_data = ConfigurationManager.parse_toml_content_multi_profile(content)
current_profile = profile_data["current_profile"]
# Merge global config with current profile config
current_config = profile_data["profiles"].get(current_profile, ConfigurationManager.get_defaults())
# Add global fields to the config
for field_name in GLOBAL_SECTION_FIELDS:
if field_name in profile_data["global_config"]:
current_config[field_name] = profile_data["global_config"][field_name]
return current_config
@staticmethod
def parse_toml_content_multi_profile(content: str) -> ProfileData:
"""Parse TOML content into profile data structure"""
profiles: Dict[str, ConfigurationData] = {}
global_config: Dict[str, Any] = {}
current_profile = DEFAULT_PROFILE_NAME
try:
# Look for both [global] and [[game]] sections
lines = content.split('\n')
in_global_section = False
in_game_section = False
current_game_exe = None
current_game_config: Dict[str, Any] = {}
for line in lines:
line = line.strip()
# Skip comments and empty lines
if not line or line.startswith('#'):
continue
# Check for section headers
if line.startswith('[') and line.endswith(']'):
# Save previous game section if we were in one
if in_game_section and current_game_exe:
# Validate and store the profile config
validated_config = ConfigurationManager.get_defaults()
for key, value in current_game_config.items():
if key in CONFIG_SCHEMA:
field_def = CONFIG_SCHEMA[key]
try:
if field_def.field_type == ConfigFieldType.BOOLEAN:
validated_config[key] = value
elif field_def.field_type == ConfigFieldType.INTEGER:
validated_config[key] = int(value) if not isinstance(value, int) else value
elif field_def.field_type == ConfigFieldType.FLOAT:
validated_config[key] = float(value) if not isinstance(value, float) else value
elif field_def.field_type == ConfigFieldType.STRING:
validated_config[key] = str(value)
except (ValueError, TypeError):
# If conversion fails, keep default value
pass
profiles[current_game_exe] = validated_config
current_game_config = {}
# Set new section state
if line == '[global]':
in_global_section = True
in_game_section = False
elif line == '[[game]]':
in_global_section = False
in_game_section = True
current_game_exe = None
else:
in_global_section = False
in_game_section = False
continue
# Parse key = value lines
if '=' in line:
key, value = line.split('=', 1)
key = key.strip()
value = value.strip()
# Remove quotes from string values
if value.startswith('"') and value.endswith('"'):
value = value[1:-1]
elif value.startswith("'") and value.endswith("'"):
value = value[1:-1]
# Handle global section
if in_global_section:
if key == "current_profile":
current_profile = value
elif key == "dll":
global_config["dll"] = value
elif key == "no_fp16":
global_config["no_fp16"] = value.lower() in ('true', '1', 'yes', 'on')
# Handle game section
elif in_game_section:
# Track the exe for this game section
if key == "exe":
current_game_exe = value
# Store config fields for current game
elif key in CONFIG_SCHEMA:
field_def = CONFIG_SCHEMA[key]
try:
if field_def.field_type == ConfigFieldType.BOOLEAN:
current_game_config[key] = value.lower() in ('true', '1', 'yes', 'on')
elif field_def.field_type == ConfigFieldType.INTEGER:
current_game_config[key] = int(value)
elif field_def.field_type == ConfigFieldType.FLOAT:
current_game_config[key] = float(value)
elif field_def.field_type == ConfigFieldType.STRING:
current_game_config[key] = value
except (ValueError, TypeError):
# If conversion fails, keep default value
pass
# Handle final game section if we were in one
if in_game_section and current_game_exe:
validated_config = ConfigurationManager.get_defaults()
for key, value in current_game_config.items():
if key in CONFIG_SCHEMA:
field_def = CONFIG_SCHEMA[key]
try:
if field_def.field_type == ConfigFieldType.BOOLEAN:
validated_config[key] = value
elif field_def.field_type == ConfigFieldType.INTEGER:
validated_config[key] = int(value) if not isinstance(value, int) else value
elif field_def.field_type == ConfigFieldType.FLOAT:
validated_config[key] = float(value) if not isinstance(value, float) else value
elif field_def.field_type == ConfigFieldType.STRING:
validated_config[key] = str(value)
except (ValueError, TypeError):
# If conversion fails, keep default value
pass
profiles[current_game_exe] = validated_config
# Ensure we have at least the default profile
if not profiles:
profiles[DEFAULT_PROFILE_NAME] = ConfigurationManager.get_defaults()
# Ensure current_profile exists in profiles
if current_profile not in profiles:
current_profile = DEFAULT_PROFILE_NAME
if DEFAULT_PROFILE_NAME not in profiles:
profiles[DEFAULT_PROFILE_NAME] = ConfigurationManager.get_defaults()
return ProfileData(
current_profile=current_profile,
profiles=profiles,
global_config=global_config
)
except Exception:
# If parsing fails completely, return default profile structure
return ProfileData(
current_profile=DEFAULT_PROFILE_NAME,
profiles={DEFAULT_PROFILE_NAME: ConfigurationManager.get_defaults()},
global_config={}
)
@staticmethod
def parse_script_content(script_content: str) -> Dict[str, Union[bool, int, str]]:
"""Parse launch script content to extract environment variable values
Args:
script_content: Content of the launch script file
Returns:
Dict containing parsed script-only field values
"""
# Use auto-generated parsing logic
parse_script_values = get_script_parsing_logic()
return parse_script_values(script_content.split('\n'))
@staticmethod
def merge_config_with_script(toml_config: ConfigurationData, script_values: Dict[str, Union[bool, int, str]]) -> ConfigurationData:
"""Merge TOML configuration with script environment variable values
Args:
toml_config: Configuration loaded from TOML file
script_values: Environment variable values parsed from script
Returns:
Complete configuration with script values overlaid on TOML config
"""
merged_config = dict(toml_config)
# Update script-only fields with values from script
for field_name in SCRIPT_ONLY_FIELDS.keys():
if field_name in script_values:
merged_config[field_name] = script_values[field_name]
return cast(ConfigurationData, merged_config)
@staticmethod
@staticmethod
def create_config_from_args(**kwargs) -> ConfigurationData:
"""Create configuration from keyword arguments - USES GENERATED CODE"""
from .config_schema_generated import create_config_dict
return create_config_dict(**kwargs)
@staticmethod
def validate_profile_name(profile_name: str) -> bool:
"""Validate profile name for safety"""
if not profile_name:
return False
# Check for invalid characters that could cause issues in shell scripts or TOML
invalid_chars = set(' \t\n\r\'"\\/$|&;()<>{}[]`*?')
if any(char in invalid_chars for char in profile_name):
return False
# Check for reserved names
reserved_names = {'global', 'game', 'current_profile'}
if profile_name.lower() in reserved_names:
return False
return True
@staticmethod
def create_profile(profile_data: ProfileData, profile_name: str, source_profile: str = None) -> ProfileData:
"""Create a new profile by copying from source profile or defaults"""
if not ConfigurationManager.validate_profile_name(profile_name):
raise ValueError(f"Invalid profile name: {profile_name}")
if profile_name in profile_data["profiles"]:
raise ValueError(f"Profile '{profile_name}' already exists")
# Copy from source profile or use defaults
if source_profile and source_profile in profile_data["profiles"]:
new_config = dict(profile_data["profiles"][source_profile])
else:
new_config = ConfigurationManager.get_defaults()
# Create new profile data structure
new_profile_data = ProfileData(
current_profile=profile_data["current_profile"],
profiles=dict(profile_data["profiles"]),
global_config=dict(profile_data["global_config"])
)
new_profile_data["profiles"][profile_name] = new_config
return new_profile_data
@staticmethod
def delete_profile(profile_data: ProfileData, profile_name: str) -> ProfileData:
"""Delete a profile (cannot delete default profile)"""
if profile_name == DEFAULT_PROFILE_NAME:
raise ValueError(f"Cannot delete default profile '{DEFAULT_PROFILE_NAME}'")
if profile_name not in profile_data["profiles"]:
raise ValueError(f"Profile '{profile_name}' does not exist")
# Create new profile data structure
new_profile_data = ProfileData(
current_profile=profile_data["current_profile"],
profiles=dict(profile_data["profiles"]),
global_config=dict(profile_data["global_config"])
)
# Remove the profile
del new_profile_data["profiles"][profile_name]
# If we deleted the current profile, switch to default
if new_profile_data["current_profile"] == profile_name:
new_profile_data["current_profile"] = DEFAULT_PROFILE_NAME
# Ensure default profile exists
if DEFAULT_PROFILE_NAME not in new_profile_data["profiles"]:
new_profile_data["profiles"][DEFAULT_PROFILE_NAME] = ConfigurationManager.get_defaults()
return new_profile_data
@staticmethod
def rename_profile(profile_data: ProfileData, old_name: str, new_name: str) -> ProfileData:
"""Rename a profile"""
if old_name == DEFAULT_PROFILE_NAME:
raise ValueError(f"Cannot rename default profile '{DEFAULT_PROFILE_NAME}'")
if not ConfigurationManager.validate_profile_name(new_name):
raise ValueError(f"Invalid profile name: {new_name}")
if old_name not in profile_data["profiles"]:
raise ValueError(f"Profile '{old_name}' does not exist")
if new_name in profile_data["profiles"]:
raise ValueError(f"Profile '{new_name}' already exists")
# Create new profile data structure
new_profile_data = ProfileData(
current_profile=profile_data["current_profile"],
profiles={},
global_config=dict(profile_data["global_config"])
)
# Copy profiles with new name
for profile_name, config in profile_data["profiles"].items():
if profile_name == old_name:
new_profile_data["profiles"][new_name] = dict(config)
else:
new_profile_data["profiles"][profile_name] = dict(config)
# Update current_profile if necessary
if new_profile_data["current_profile"] == old_name:
new_profile_data["current_profile"] = new_name
return new_profile_data
@staticmethod
def set_current_profile(profile_data: ProfileData, profile_name: str) -> ProfileData:
"""Set the current active profile"""
if profile_name not in profile_data["profiles"]:
raise ValueError(f"Profile '{profile_name}' does not exist")
# Create new profile data structure
new_profile_data = ProfileData(
current_profile=profile_name,
profiles=dict(profile_data["profiles"]),
global_config=dict(profile_data["global_config"])
)
return new_profile_data
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