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-rw-r--r--src/components/ConfigurationSection.tsx67
-rw-r--r--src/components/Content.tsx2
-rw-r--r--src/components/UsageInstructions.tsx130
3 files changed, 79 insertions, 120 deletions
diff --git a/src/components/ConfigurationSection.tsx b/src/components/ConfigurationSection.tsx
index 2545217..118b418 100644
--- a/src/components/ConfigurationSection.tsx
+++ b/src/components/ConfigurationSection.tsx
@@ -1,9 +1,9 @@
-import { PanelSectionRow, ToggleField, SliderField } from "@decky/ui";
+import { PanelSectionRow, ToggleField, SliderField, TextField } from "@decky/ui";
import { ConfigurationData } from "../config/configSchema";
interface ConfigurationSectionProps {
config: ConfigurationData;
- onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number) => Promise<void>;
+ onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string) => Promise<void>;
}
export function ConfigurationSection({
@@ -30,16 +30,25 @@ export function ConfigurationSection({
<PanelSectionRow>
<ToggleField
label="Enable LSFG"
- description="Enables the frame generation layer"
- checked={config.enable_lsfg}
- onChange={(value) => onConfigChange('enable_lsfg', value)}
+ description="enable/disable lsfg on every game"
+ checked={config.enable}
+ onChange={(value) => onConfigChange('enable', value)}
+ />
+ </PanelSectionRow>
+
+ <PanelSectionRow>
+ <TextField
+ label="Lossless.dll Path"
+ description="specify where Lossless.dll is stored"
+ value={config.dll}
+ onChange={(e) => onConfigChange('dll', e.target.value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<SliderField
label="FPS Multiplier"
- description="Traditional FPS multiplier value"
+ description="change the fps multiplier"
value={config.multiplier}
min={2}
max={4}
@@ -57,7 +66,7 @@ export function ConfigurationSection({
<PanelSectionRow>
<SliderField
label={`Flow Scale ${Math.round(config.flow_scale * 100)}%`}
- description="Lowers the internal motion estimation resolution"
+ description="change the flow scale (lower = faster)"
value={config.flow_scale}
min={0.25}
max={1.0}
@@ -68,51 +77,21 @@ export function ConfigurationSection({
<PanelSectionRow>
<ToggleField
- label="HDR Mode"
- description="Enable HDR mode (only if Game supports HDR)"
- checked={config.hdr}
- onChange={(value) => onConfigChange('hdr', value)}
- />
- </PanelSectionRow>
-
- <PanelSectionRow>
- <ToggleField
label="Performance Mode"
- description="Use lighter model for FG"
- checked={config.perf_mode}
- onChange={(value) => onConfigChange('perf_mode', value)}
+ description="toggle performance mode (2x-8x performance increase)"
+ checked={config.performance_mode}
+ onChange={(value) => onConfigChange('performance_mode', value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
- label="Immediate Mode"
- description="Reduce input lag (Experimental, will cause issues in many games)"
- checked={config.immediate_mode}
- onChange={(value) => onConfigChange('immediate_mode', value)}
- />
- </PanelSectionRow>
-
- <PanelSectionRow>
- <SliderField
- label={`Game Frame Cap ${config.frame_cap === 0 ? "(Disabled)" : `(${config.frame_cap} FPS)`}`}
- description="Limit base game FPS (0 = disabled)"
- value={config.frame_cap}
- min={0}
- max={60}
- step={1}
- onChange={(value) => onConfigChange('frame_cap', value)}
+ label="HDR Mode"
+ description="enable hdr mode (doesn't support scrgb)"
+ checked={config.hdr_mode}
+ onChange={(value) => onConfigChange('hdr_mode', value)}
/>
</PanelSectionRow>
-
- {/* <PanelSectionRow>
- <ToggleField
- label="Disable vkbasalt"
- description="Some plugins add vkbasalt layer, which can break lsfg. Toggling on fixes this"
- checked={config.disable_vkbasalt}
- onChange={(value) => onConfigChange('disable_vkbasalt', value)}
- />
- </PanelSectionRow> */}
</>
);
}
diff --git a/src/components/Content.tsx b/src/components/Content.tsx
index ea3f3c1..613e722 100644
--- a/src/components/Content.tsx
+++ b/src/components/Content.tsx
@@ -37,7 +37,7 @@ export function Content() {
}, [isInstalled, loadLsfgConfig]);
// Generic configuration change handler
- const handleConfigChange = async (fieldName: keyof ConfigurationData, value: boolean | number) => {
+ const handleConfigChange = async (fieldName: keyof ConfigurationData, value: boolean | number | string) => {
await updateField(fieldName, value);
};
diff --git a/src/components/UsageInstructions.tsx b/src/components/UsageInstructions.tsx
index 727a0ab..ac721c7 100644
--- a/src/components/UsageInstructions.tsx
+++ b/src/components/UsageInstructions.tsx
@@ -6,88 +6,68 @@ interface UsageInstructionsProps {
}
export function UsageInstructions({ config }: UsageInstructionsProps) {
- // Build manual environment variables string based on current config
- const buildManualEnvVars = (): string => {
- const envVars: string[] = [];
-
- if (config.enable_lsfg) {
- envVars.push("ENABLE_LSFG=1");
- }
-
- // Always include multiplier and flow_scale if LSFG is enabled, as they have defaults
- if (config.enable_lsfg) {
- envVars.push(`LSFG_MULTIPLIER=${config.multiplier}`);
- envVars.push(`LSFG_FLOW_SCALE=${config.flow_scale}`);
- }
-
- if (config.hdr) {
- envVars.push("LSFG_HDR=1");
- }
-
- if (config.perf_mode) {
- envVars.push("LSFG_PERF_MODE=1");
- }
-
- if (config.immediate_mode) {
- envVars.push("MESA_VK_WSI_PRESENT_MODE=immediate");
- }
-
- if (config.disable_vkbasalt) {
- envVars.push("DISABLE_VKBASALT=1");
- }
-
- if (config.frame_cap > 0) {
- envVars.push(`DXVK_FRAME_RATE=${config.frame_cap}`);
- }
-
- return envVars.length > 0 ? `${envVars.join(" ")} %command%` : "%command%";
- };
-
return (
<>
<PanelSectionRow>
<div
style={{
- fontSize: "13px",
- marginTop: "12px",
- padding: "8px",
- backgroundColor: "rgba(255, 255, 255, 0.05)",
- borderRadius: "4px"
+ fontSize: "14px",
+ fontWeight: "bold",
+ marginTop: "16px",
+ marginBottom: "8px",
+ borderBottom: "1px solid rgba(255, 255, 255, 0.2)",
+ paddingBottom: "4px"
+ }}
+ >
+ Usage Instructions
+ </div>
+ </PanelSectionRow>
+
+ <PanelSectionRow>
+ <div
+ style={{
+ fontSize: "12px",
+ lineHeight: "1.4",
+ opacity: "0.8",
+ whiteSpace: "pre-wrap"
+ }}
+ >
+ {config.enable
+ ? "LSFG is enabled globally. The layer will be active for all games automatically. No launch arguments needed."
+ : "LSFG is disabled. Enable it above to activate frame generation for all games."
+ }
+ </div>
+ </PanelSectionRow>
+
+ <PanelSectionRow>
+ <div
+ style={{
+ fontSize: "12px",
+ lineHeight: "1.4",
+ opacity: "0.8",
+ whiteSpace: "pre-wrap"
+ }}
+ >
+ {`Current Configuration:
+• Enable: ${config.enable ? "Yes" : "No"}
+• DLL Path: ${config.dll}
+• Multiplier: ${config.multiplier}x
+• Flow Scale: ${Math.round(config.flow_scale * 100)}%
+• Performance Mode: ${config.performance_mode ? "Yes" : "No"}
+• HDR Mode: ${config.hdr_mode ? "Yes" : "No"}`}
+ </div>
+ </PanelSectionRow>
+
+ <PanelSectionRow>
+ <div
+ style={{
+ fontSize: "11px",
+ lineHeight: "1.3",
+ opacity: "0.6",
+ marginTop: "8px"
}}
>
- <div style={{ fontWeight: "bold", marginBottom: "6px" }}>
- Usage Instructions:
- </div>
- <div style={{ marginBottom: "4px" }}>
- Option 1: Use the lsfg script (recommended):
- </div>
- <div
- style={{
- fontFamily: "monospace",
- backgroundColor: "rgba(0, 0, 0, 0.3)",
- padding: "4px",
- borderRadius: "2px",
- fontSize: "12px",
- marginBottom: "6px"
- }}
- >
- ~/lsfg %command%
- </div>
- <div style={{ marginBottom: "4px" }}>
- Option 2: Manual environment variables:
- </div>
- <div
- style={{
- fontFamily: "monospace",
- backgroundColor: "rgba(0, 0, 0, 0.3)",
- padding: "4px",
- borderRadius: "2px",
- fontSize: "12px",
- marginBottom: "6px"
- }}
- >
- {buildManualEnvVars()}
- </div>
+ The configuration is stored in ~/.config/lsfg-vk/conf.toml and applies to all games globally.
</div>
</PanelSectionRow>
</>