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| author | Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com> | 2025-09-17 14:43:23 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-09-17 14:43:23 -0400 |
| commit | 21b076df45f542fdc02e8b5574abcd91e9d68f89 (patch) | |
| tree | 1777d18399d72c89c070ebf3785ba327723ccf92 /shared_config.py | |
| parent | 86e95630b43a27e3e90268849432d11839303a81 (diff) | |
| parent | 08dd3c3d6dba652fd678941286bb9c0132dd9522 (diff) | |
| download | decky-lsfg-vk-21b076df45f542fdc02e8b5574abcd91e9d68f89.tar.gz decky-lsfg-vk-21b076df45f542fdc02e8b5574abcd91e9d68f89.zip | |
Merge pull request #170 from xXJSONDeruloXx/feat/zink
feat: add enable zink toggle for openGL compat
Diffstat (limited to 'shared_config.py')
| -rw-r--r-- | shared_config.py | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/shared_config.py b/shared_config.py index c9df045..5b0a45d 100644 --- a/shared_config.py +++ b/shared_config.py @@ -130,6 +130,14 @@ CONFIG_SCHEMA_DEF = { "default": False, "description": "Enable Gamescope WSI Layer, disable if frame generation isn't applying or isn't feeling smooth (use with HDR off)", "location": "script" + }, + + "enable_zink": { + "name": "enable_zink", + "fieldType": ConfigFieldType.BOOLEAN, + "default": False, + "description": "Enable Zink (Vulkan-based OpenGL implementation) for OpenGL games", + "location": "script" } } |
