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authorKurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com>2025-09-17 14:43:23 -0400
committerGitHub <noreply@github.com>2025-09-17 14:43:23 -0400
commit21b076df45f542fdc02e8b5574abcd91e9d68f89 (patch)
tree1777d18399d72c89c070ebf3785ba327723ccf92 /shared_config.py
parent86e95630b43a27e3e90268849432d11839303a81 (diff)
parent08dd3c3d6dba652fd678941286bb9c0132dd9522 (diff)
downloaddecky-lsfg-vk-21b076df45f542fdc02e8b5574abcd91e9d68f89.tar.gz
decky-lsfg-vk-21b076df45f542fdc02e8b5574abcd91e9d68f89.zip
Merge pull request #170 from xXJSONDeruloXx/feat/zink
feat: add enable zink toggle for openGL compat
Diffstat (limited to 'shared_config.py')
-rw-r--r--shared_config.py8
1 files changed, 8 insertions, 0 deletions
diff --git a/shared_config.py b/shared_config.py
index c9df045..5b0a45d 100644
--- a/shared_config.py
+++ b/shared_config.py
@@ -130,6 +130,14 @@ CONFIG_SCHEMA_DEF = {
"default": False,
"description": "Enable Gamescope WSI Layer, disable if frame generation isn't applying or isn't feeling smooth (use with HDR off)",
"location": "script"
+ },
+
+ "enable_zink": {
+ "name": "enable_zink",
+ "fieldType": ConfigFieldType.BOOLEAN,
+ "default": False,
+ "description": "Enable Zink (Vulkan-based OpenGL implementation) for OpenGL games",
+ "location": "script"
}
}