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import { useState, useEffect } from "react";
import {
PanelSection,
PanelSectionRow,
ButtonItem,
DropdownItem
} from "@decky/ui";
import { definePlugin, callable } from "@decky/api";
import { RiAiGenerate } from "react-icons/ri";
const runInstallFGMod = callable<
[],
{ status: string; message?: string; output?: string }
>("run_install_fgmod");
const runUninstallFGMod = callable<
[],
{ status: string; message?: string; output?: string }
>("run_uninstall_fgmod");
const checkFGModPath = callable<
[],
{ exists: boolean }
>("check_fgmod_path");
const listInstalledGames = callable<
[],
{ status: string; games: { appid: string; name: string }[] }
>("list_installed_games");
const logError = callable<[string], void>("log_error");
function FGModInstallerSection() {
const [installing, setInstalling] = useState(false);
const [uninstalling, setUninstalling] = useState(false);
const [installResult, setInstallResult] = useState<{
status: string;
output?: string;
message?: string;
} | null>(null);
const [uninstallResult, setUninstallResult] = useState<{
status: string;
output?: string;
message?: string;
} | null>(null);
const [pathExists, setPathExists] = useState<boolean | null>(null);
useEffect(() => {
const checkPath = async () => {
try {
const result = await checkFGModPath();
setPathExists(result.exists);
} catch (e) {
logError('useEffect -> checkPath' + String(e));
console.error(e);
}
};
checkPath(); // Initial check
const intervalId = setInterval(checkPath, 3000); // Check every 3 seconds
return () => clearInterval(intervalId); // Cleanup interval on component unmount
}, []);
useEffect(() => {
if (installResult) {
const timer = setTimeout(() => {
setInstallResult(null);
}, 5000);
return () => clearTimeout(timer);
}
return () => {}; // Ensure a cleanup function is always returned
}, [installResult]);
useEffect(() => {
if (uninstallResult) {
const timer = setTimeout(() => {
setUninstallResult(null);
}, 5000);
return () => clearTimeout(timer);
}
return () => {};
}, [uninstallResult]);
const handleInstallClick = async () => {
try {
setInstalling(true);
const result = await runInstallFGMod();
setInstalling(false);
setInstallResult(result);
} catch (e) {
logError('handleInstallClick: ' + String(e));
console.error(e)
}
};
const handleUninstallClick = async () => {
try {
setUninstalling(true);
const result = await runUninstallFGMod();
setUninstalling(false);
setUninstallResult(result);
} catch (e) {
logError('handleUninstallClick' + String(e));
console.error(e)
}
};
return (
<PanelSection>
{pathExists !== null ? (
<PanelSectionRow>
<div style={{ color: pathExists ? "green" : "red" }}>
{pathExists ? "Mod Is Installed" : "Mod Not Installed"}
</div>
</PanelSectionRow>
) : null}
{pathExists === false ? (
<PanelSectionRow>
<ButtonItem layout="below" onClick={handleInstallClick} disabled={installing}>
{installing ? "Installing..." : "Install FG Mod"}
</ButtonItem>
</PanelSectionRow>
) : null}
{pathExists === true ? (
<PanelSectionRow>
<ButtonItem layout="below" onClick={handleUninstallClick} disabled={uninstalling}>
{uninstalling ? "Uninstalling..." : "Uninstall FG Mod"}
</ButtonItem>
</PanelSectionRow>
) : null}
{installResult ? (
<PanelSectionRow>
<div>
<strong>Status:</strong>{" "}
{installResult.status === "success" ? "Success" : "Error"}
<br />
{installResult.output ? (
<>
<strong>Output:</strong>
<pre style={{ whiteSpace: "pre-wrap" }}>{installResult.output}</pre>
</>
) : null}
{installResult.message ? (
<>
<strong>Error:</strong> {installResult.message}
</>
) : null}
</div>
</PanelSectionRow>
) : null}
{uninstallResult ? (
<PanelSectionRow>
<div>
<strong>Status:</strong>{" "}
{uninstallResult.status === "success" ? "Success" : "Error"}
<br />
{uninstallResult.output ? (
<>
<strong>Output:</strong>
<pre style={{ whiteSpace: "pre-wrap" }}>{uninstallResult.output}</pre>
</>
) : null}
{uninstallResult.message ? (
<>
<strong>Error:</strong> {uninstallResult.message}
</>
) : null}
</div>
</PanelSectionRow>
) : null}
<PanelSectionRow>
<div>
Install the mod above, then select and patch a game. If a game behaves strangely, be sure to select unpatch then restart the game to remove the mod.
</div>
</PanelSectionRow>
</PanelSection>
);
}
function InstalledGamesSection() {
const [games, setGames] = useState<{ appid: number; name: string }[]>([]);
const [selectedGame, setSelectedGame] = useState<{ appid: number; name: string } | null>(null);
const [result, setResult] = useState<string>('');
useEffect(() => {
const fetchGames = async () => {
try {
const response = await listInstalledGames();
if (response.status === "success") {
const sortedGames = [...response.games]
.map(game => ({
...game,
appid: parseInt(game.appid, 10),
}))
.sort((a, b) => a.name.toLowerCase().localeCompare(b.name.toLowerCase()));
setGames(sortedGames);
} else {
logError('fetchGames: ' + JSON.stringify(response));
console.error('fetchGames: ' + JSON.stringify(response));
}
} catch (error) {
logError("Error fetching games:" + String(error));
console.error("Error fetching games:", String(error));
}
};
fetchGames();
}, []);
const handlePatchClick = async () => {
if (!selectedGame) return;
try {
await SteamClient.Apps.SetAppLaunchOptions(selectedGame.appid, '~/fgmod/fgmod %COMMAND%');
setResult(`Launch options set for ${selectedGame.name}. You can now select DLSS in the game's menu.`);
} catch (error) {
logError('handlePatchClick: ' + String(error));
setResult(error instanceof Error ? `Error setting launch options: ${error.message}` : 'Error setting launch options');
}
};
const handleUnpatchClick = async () => {
if (!selectedGame) return;
try {
await SteamClient.Apps.SetAppLaunchOptions(selectedGame.appid, '~/fgmod/fgmod-uninstaller.sh %COMMAND%');
setResult(`DLSS mods will uninstall on next launch of ${selectedGame.name}.`);
} catch (error) {
logError('handleUnpatchClick: ' + String(error));
setResult(error instanceof Error ? `Error clearing launch options: ${error.message}` : 'Error clearing launch options');
}
};
return (
<PanelSection title="Select a game to patch:">
<PanelSectionRow>
<DropdownItem
rgOptions={games.map(game => ({
data: game.appid,
label: game.name
}))}
selectedOption={selectedGame?.appid}
onChange={(option) => {
const game = games.find(g => g.appid === option.data);
setSelectedGame(game || null);
setResult('');
}}
strDefaultLabel="Select a game..."
menuLabel="Installed Games"
/>
</PanelSectionRow>
{result ? (
<PanelSectionRow>
<div style={{
padding: '12px',
marginTop: '16px',
backgroundColor: 'var(--decky-selected-ui-bg)',
borderRadius: '4px'
}}>
{result}
</div>
</PanelSectionRow>
) : null}
{selectedGame ? (
<>
<PanelSectionRow>
<ButtonItem
layout="below"
onClick={handlePatchClick}
>
Patch
</ButtonItem>
</PanelSectionRow>
<PanelSectionRow>
<ButtonItem
layout="below"
onClick={handleUnpatchClick}
>
Unpatch
</ButtonItem>
</PanelSectionRow>
</>
) : null}
</PanelSection>
);
}
export default definePlugin(() => ({
name: "Framegen Plugin",
titleView: <div>Decky Framegen</div>,
alwaysRender: true,
content: (
<>
<FGModInstallerSection />
<InstalledGamesSection />
</>
),
icon: <RiAiGenerate />,
onDismount() {
console.log("Framegen Plugin unmounted");
},
}));
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