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#!/usr/bin/env bash
set -x # Enable debugging
exec > >(tee -i /tmp/prepare.log) 2>&1 # Log output and errors
error_exit() {
echo "$1"
if [[ -n $STEAM_ZENITY ]]; then
$STEAM_ZENITY --error --text "$1"
else
zenity --error --text "$1"
fi
exit 1
}
if [ "$#" -lt 1 ]; then
echo "Usage: $0 program [program_arguments...]"
exit 1
fi
game_path=""
mod_path="/usr/share/fgmod"
# Locate the game folder based on the first argument
if [[ "$1" == *.exe ]]; then
exe_folder_path=$(dirname "$1")
else
for arg in "$@"; do
if [[ "$arg" == *.exe ]]; then
# Handle special cases for specific games
[[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe}
[[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe}
[[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
[[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
[[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe}
[[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe}
[[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe}
[[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe}
[[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe}
exe_folder_path=$(dirname "$arg")
break
fi
done
fi
# Fallback to STEAM_COMPAT_INSTALL_PATH when no path was found
if [[ ! -d $exe_folder_path ]] && [[ -n ${STEAM_COMPAT_INSTALL_PATH} ]]; then
exe_folder_path=${STEAM_COMPAT_INSTALL_PATH}
fi
# Check for Unreal Engine game paths
if [[ -d "$exe_folder_path/Engine" ]]; then
ue_exe_path=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1)
exe_folder_path=$(dirname "$ue_exe_path")
fi
# Verify the game folder exists
if [[ ! -d $exe_folder_path ]]; then
error_exit "Unable to locate the game folder. Ensure the game is installed and the path is correct."
fi
# Avoid operating on the uninstaller's own directory
script_dir=$(dirname "$(realpath "$0")")
if [[ "$(realpath "$exe_folder_path")" == "$script_dir" ]]; then
error_exit "The target directory matches the script's directory. Aborting to prevent accidental deletion."
fi
# Change to the game directory
cd "$exe_folder_path" || error_exit "Failed to change directory to $exe_folder_path"
# Verify current directory before proceeding
if [[ "$(pwd)" != "$exe_folder_path" ]]; then
error_exit "Unexpected working directory: $(pwd)"
fi
# Log the resolved exe_folder_path for debugging
echo "Resolved exe_folder_path: $exe_folder_path" >> /tmp/fgmod-uninstaller.log
# Perform uninstallation
rm -f "dlss-enabler.dll" "dxgi.dll" "nvngx-wrapper.dll" "_nvngx.dll"
rm -f "dlssg_to_fsr3_amd_is_better.dll" "dlssg_to_fsr3_amd_is_better-3.0.dll"
rm -f "dlss-enabler-upscaler.dll" "nvngx.ini" "libxess.dll"
rm -f "d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll"
rm -f "nvapi64.dll" "fakenvapi.ini" "OptiScaler.log"
rm -f "dlss-enabler.log" "dlssg_to_fsr3.log" "fakenvapi.log"
# Restore original DLLs if they exist
mv -f "libxess.dll.b" "libxess.dll" 2>/dev/null
mv -f "d3dcompiler_47.dll.b" "d3dcompiler_47.dll" 2>/dev/null
mv -f "amd_fidelityfx_dx12.dll.b" "amd_fidelityfx_dx12.dll" 2>/dev/null
mv -f "amd_fidelityfx_vk.dll.b" "amd_fidelityfx_vk.dll" 2>/dev/null
# Self-remove uninstaller (now optional for safety)
echo "Uninstaller self-removal skipped for safety. Remove manually if needed."
echo "fgmod removed from this game."
if [[ $# -gt 1 ]]; then
echo "Launching the game..."
export SteamDeck=0
export WINEDLLOVERRIDES="${WINEDLLOVERRIDES},dxgi=n,b"
exec "$@"
else
echo "Uninstallation complete. No game specified to run."
fi
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