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| author | Grimbakor <davidstur@gmail.com> | 2025-01-30 17:11:32 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-01-30 12:11:32 -0500 |
| commit | 00d16976e6ff5257066c24fe819d479f324db215 (patch) | |
| tree | c5587c9c9e52f90fef22d050543162111bbacb14 /assets/fgmod-remover.sh | |
| parent | 13de57fb692ac9f15646ece6d25a33fe936beb4f (diff) | |
| download | Decky-Framegen-00d16976e6ff5257066c24fe819d479f324db215.tar.gz Decky-Framegen-00d16976e6ff5257066c24fe819d479f324db215.zip | |
* Move assets/ to defaults/assets so .vscode/build.sh and decky-cli packages correctly (#28)v0.5.0-Bundled
* Changed all paths to use environment variables from decky as base paths
* Remove alwaysRender from front-end so setInterval does not run in the
background during a game session
Diffstat (limited to 'assets/fgmod-remover.sh')
| -rw-r--r-- | assets/fgmod-remover.sh | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/assets/fgmod-remover.sh b/assets/fgmod-remover.sh deleted file mode 100644 index 1d12a18..0000000 --- a/assets/fgmod-remover.sh +++ /dev/null @@ -1,18 +0,0 @@ -#!/usr/bin/env bash - -# Remove ~/fgmod directory if it exists -if [[ -d "$HOME/fgmod" ]]; then - rm -rf "$HOME/fgmod" -fi - -# Remove specific files from ~/Downloads if they exist -downloads_dir="$HOME/Downloads" -files_to_remove=("prepare.sh" "fgmod.sh" "fgmod-uninstaller.sh") - -for file in "${files_to_remove[@]}"; do - if [[ -f "$downloads_dir/$file" ]]; then - rm "$downloads_dir/$file" - fi -done - -echo "FGmod removed"
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