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| author | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-03-20 13:35:33 -0400 |
|---|---|---|
| committer | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-03-20 13:35:33 -0400 |
| commit | ef469a8036e3b3f129a753dad4cf04fad3ca92f7 (patch) | |
| tree | 98e767da132f9a82bf69d1ab56af3b64ae98a7eb | |
| parent | 1685705f33c1b05a44e6b77d622763559674553b (diff) | |
| download | Decky-Framegen-0.15.1.tar.gz Decky-Framegen-0.15.1.zip | |
chore: bump version to 0.15.1HEADv0.15.1mainfix/v0.15.0-font-assert
| -rw-r--r-- | README.md | 2 | ||||
| -rw-r--r-- | package.json | 2 |
2 files changed, 2 insertions, 2 deletions
@@ -36,7 +36,7 @@ This plugin uses OptiScaler to replace DLSS calls with FSR3/FSR3.1, giving you: - Run the game at least once to make the uninstaller script run. After you can leave the launch option or remove it ### Configuring OptiScaler via Environment Variables -Starting v0.15.0, you can update OptiScaler settings before a game launches by adding environment variables. +As of v0.15.1, you can update OptiScaler settings before a game launches by adding environment variables. This is useful if you plan to use the same settings across multiple games so they are pre-configured by the time you launch them. For example, considering the following sample from the OptiScaler.ini config file: diff --git a/package.json b/package.json index 26cba90..9c95117 100644 --- a/package.json +++ b/package.json @@ -1,6 +1,6 @@ { "name": "decky-framegen", - "version": "0.15.0", + "version": "0.15.1", "description": "This plugin installs and manages OptiScaler, a tool that enhances upscaling and enables frame generation in a range of DirectX 12 games.", "type": "module", "scripts": { |
