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AgeCommit message (Collapse)Author
2022-05-13Work on react frontend loaderJonas Dellinger
2022-05-10Use unique ids in call_server_method (#55)Patrick Kubiak
2022-04-29Fixed callsign debug bug, Fixed process spawn and termination bugv1.2.2marios
2022-04-29Bug fixesmarios
- Fixed KeyError in execute_in_tab - Changed the plugin process dispatch method, this *should* fix that annoying server hang issue.
2022-04-26method call listener retry bug fix, method call response serializaiton ↵marios
failure fix, - Added retry logic to the QuickAccess tab fetching in the method call listener. - Added exception handling, in case a plugin method returns something that can't be serialized as JSON. - Changed a few log calls from info to debug to prevent spam - Added a filter for asyncio base_event log records, since they get spamy and don't provide any useful info most of the time. This can be turned off with the LOG_BASE_EVENTS envar.
2022-04-22Fixed calling backend functions after restarting steamWerWolv
2022-04-22Allow inject_css_into_tab to create more than just a single css ruleWerWolv
2022-04-18Callsigns (#37)v1.2.0marios
* Plugin callsigns, filechangehandler thread bug fix, plugin file perms - Plugins are now assigned a callsign (a random string), which they use for all internal identification, like resource fetching and method calls. This is to ensure that plugins only access their own resources and methods. - Made FileChangeHandler send off events to a queue, that is then consumed by the Loader, instead of calling import_plugin on its own, since that caused weird issues with the event loop and the thread watchdog is using. - Plugins are now owned by root and have read-only permissions. This is handled automatically. * Improved general look and feel of plugin tab * Make all plugin entries have the same padding between them * Make "No plugins installed" text look the same as "No new notifications" Co-authored-by: WerWolv <werwolv98@gmail.com>
2022-04-14added default value to injector tab run_asynctza
2022-04-13fixed passive plugin reload bug and close event loop properlytza
2022-04-13Added support for passive plugins (that don't implement main.py)tza
2022-04-13Root plugins (#35)marios
* root plugins plugins can now specify if they want their methods to be ran as root. this is done via the multiprocess module. method calls are delegated to a separate process that is then down-privileged by default to user 1000, so the loader can safely be ran as root except it isn't really safe because the plugin is imported as root anyway * working implementation - follows the new plugin format with the plugin.json file - plugins are loaded in their own isolated process along with their own event loop and unix socket server for calling methods - private methods are now prepended with _ instead of __ * converted format to f-strings
2022-04-12Use f-strings instead of .formatWerWolv
2022-04-12Added functions to inject and remove css from tabsWerWolv
2022-04-12Added library function to execute code in a different tabWerWolv
2022-04-11Bundle stylesheets (#34)Spyrex
2022-04-09added sha-256 hash checking to browsertza
2022-04-08plugin title bug fixv1.1.0tza
2022-04-07plugin menu title change bugtza
Fixed a bug where steam would sometimes fire message events on its own, causing them to be displayed as plugin titles.
2022-04-07initial browser/installer commit, injector get_tab and stateful utilstza
- Integrated plugin downloader/installer. It accepts POST requests at /browser/install_plugin, containing an artifact (basically an author/repo string like you'd find on github), and a release version, then fetches the zip file from the repo releases and unzips it inside the plugin dir, after asking for user confirmation (pop-up message in the plugin menu). - Injector get_tab method. Basically get_tabs with the usual search for a specific tab. Decided to implement this because it was needed again and again, and we kept pasting the same list search one-liner. - Utilities now have access to the main PluginManager class
2022-04-07Added support for including styles/scripts in the header of html files (#29)ttay24
* Added support for including styles/scripts in the header of html files * updated route name
2022-04-07Reinject loader if steam got restartedWerWolv
2022-04-07Fixed first plugin button being smaller than the other onesWerWolv
2022-04-06Change title when inside plugin viewtza
2022-04-06enabled logging, fixed loader refresh bug, removed templatetza
2022-04-06Feature/20 plugins as folders (#24)ttay24
* updated loader to watch directories correctly and pull in main.py; also made sure we pull in main.py; WIP on pulling in the template correctly * Making other changes to support pulling in templates from other pages
2022-04-06Disable scrolling for tile_view_iframe (#19)Spyrex
2022-04-06Set tile_view_iframe overflow hidden (#18)Spyrex
2022-04-05added plugin tile view isolationtza
Tile views will now run each in their own iframe. This makes it more safe as plugins no longer share the same javascript context, and plugin method calls can now be supported from the tile view.
2022-04-04hot reload now refreshes iframetza
also fixed fetch_nocors
2022-04-04hot reloading, plugin instantiation, plugin main methodtza
- The Loader now watches for file changes in the plugin directory, and will (re)import when a new plugin is created, or an existing one is modified. This is implemented by means of the watchdog library - Plugin classes are now instantiated (and therefore require a self arg in every method). This way they can maintain a state during the runtime of the loader (or until they are reloaded), and share data between methods. - Plugins can now have a __main() method, which can include long-running code. Every plugin's main method is ran in a separate asyncio task. - Plugin methods that start from __ are now uncallable from javascript. This can be helpful when implementing unfinished/development versions of methods.
2022-04-04fixed tile view not displaying and added library js to iframe roottza
2022-04-03Python rewrite (#6)marios
* Initial commit. Untested * various fixes Core functionality confirmed working: - Iframe injection into steam client - Plugin fetching from the iframe - Plugin opening * Added function to fetch resources from steam * Improved injector module, added server-js communication - Injector module now has methods for better lower-level manipulation of the tab debug websocket. - Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code. - Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above. - Added js implementations of the communication system described above, which can be imported by plugins. * Added steam_resource endpoint * Added basic installer script * retry logic bug fix * fixed library injection, event propagation, websocket handling - library is injected directly into the plugins as well as the plugin list - resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event - websocket method calls are processed in their own tasks now, so as not to block on long-running calls. Co-authored-by: tza <tza@hidden> Co-authored-by: WerWolv <werwolv98@gmail.com>