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authormarios <marios8543@gmail.com>2022-04-03 23:50:26 +0300
committerGitHub <noreply@github.com>2022-04-03 23:50:26 +0300
commit5e9c12bac838730d4e216b3779227a9a94447e40 (patch)
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parentfb6f55a44deef64a0efff9cc645368b946ea897d (diff)
downloaddecky-loader-5e9c12bac838730d4e216b3779227a9a94447e40.tar.gz
decky-loader-5e9c12bac838730d4e216b3779227a9a94447e40.zip
Python rewrite (#6)
* Initial commit. Untested * various fixes Core functionality confirmed working: - Iframe injection into steam client - Plugin fetching from the iframe - Plugin opening * Added function to fetch resources from steam * Improved injector module, added server-js communication - Injector module now has methods for better lower-level manipulation of the tab debug websocket. - Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code. - Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above. - Added js implementations of the communication system described above, which can be imported by plugins. * Added steam_resource endpoint * Added basic installer script * retry logic bug fix * fixed library injection, event propagation, websocket handling - library is injected directly into the plugins as well as the plugin list - resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event - websocket method calls are processed in their own tasks now, so as not to block on long-running calls. Co-authored-by: tza <tza@hidden> Co-authored-by: WerWolv <werwolv98@gmail.com>
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+# This is a Work-In-Progress (WIP)
# SteamOS Plugin Manager
![steamuserimages-a akamaihd](https://user-images.githubusercontent.com/10835354/161068262-ca723dc5-6795-417a-80f6-d8c1f9d03e93.jpg)
@@ -7,17 +8,20 @@
- Under System -> System Settings toggle `Enable Developer Mode`
- Scroll the sidebar all the way down and click on `Developer`
- Under Miscellaneous, enable `CEF Remote Debugging`
-- Place the executable under `~/homebrew/services/plugin_manager`. Do not change the name of the file.
+- Place the executable under `~/homebrew/services/plugin_loader`. Do not change the name of the file.
- Place the plugin_manager.service file under `/etc/systemd/system`
-- Open a Terminal and type `sudo systemctl --now enable plugin_manager`
+- Open a Terminal and type `systemctl --now --user enable plugin_manager`
### Install Plugins
-- Simply copy the plugin's .js file into `~/homebrew/services/plugin_manager/plugins`
+- Simply copy the plugin's .py file into `~/homebrew/plugins`
## Features
- Clean injecting and loading of one or more plugins
- Persistent. It doesn't need to be reinstalled after every system update
+- Allows 2-way communication between the plugins and the loader.
+- Allows plugins to define python functions and run them from javascript.
+- Allows plugins to make fetch calls, bypassing cors completely.
## Credit
-The original idea for the concept is based on the work of [marios8543's steamdeck-ui-inject](https://github.com/marios8543/steamdeck-ui-inject) project.
+The original idea for the concept is based on the work of [marios8543's steamdeck-ui-inject](https://github.com/marios8543/steamdeck-ui-inject) project. \ No newline at end of file