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| author | marios <marios8543@gmail.com> | 2022-04-03 23:50:26 +0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-04-03 23:50:26 +0300 |
| commit | 5e9c12bac838730d4e216b3779227a9a94447e40 (patch) | |
| tree | 61f50207f0d45f6fdab09c31d2b35778df8aff63 /README.md | |
| parent | fb6f55a44deef64a0efff9cc645368b946ea897d (diff) | |
| download | decky-loader-5e9c12bac838730d4e216b3779227a9a94447e40.tar.gz decky-loader-5e9c12bac838730d4e216b3779227a9a94447e40.zip | |
Python rewrite (#6)
* Initial commit. Untested
* various fixes
Core functionality confirmed working:
- Iframe injection into steam client
- Plugin fetching from the iframe
- Plugin opening
* Added function to fetch resources from steam
* Improved injector module, added server-js communication
- Injector module now has methods for better lower-level manipulation of the tab debug websocket.
- Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code.
- Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above.
- Added js implementations of the communication system described above, which can be imported by plugins.
* Added steam_resource endpoint
* Added basic installer script
* retry logic bug fix
* fixed library injection, event propagation, websocket handling
- library is injected directly into the plugins as well as the plugin list
- resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event
- websocket method calls are processed in their own tasks now, so as not to block on long-running calls.
Co-authored-by: tza <tza@hidden>
Co-authored-by: WerWolv <werwolv98@gmail.com>
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 12 |
1 files changed, 8 insertions, 4 deletions
@@ -1,3 +1,4 @@ +# This is a Work-In-Progress (WIP) # SteamOS Plugin Manager  @@ -7,17 +8,20 @@ - Under System -> System Settings toggle `Enable Developer Mode` - Scroll the sidebar all the way down and click on `Developer` - Under Miscellaneous, enable `CEF Remote Debugging` -- Place the executable under `~/homebrew/services/plugin_manager`. Do not change the name of the file. +- Place the executable under `~/homebrew/services/plugin_loader`. Do not change the name of the file. - Place the plugin_manager.service file under `/etc/systemd/system` -- Open a Terminal and type `sudo systemctl --now enable plugin_manager` +- Open a Terminal and type `systemctl --now --user enable plugin_manager` ### Install Plugins -- Simply copy the plugin's .js file into `~/homebrew/services/plugin_manager/plugins` +- Simply copy the plugin's .py file into `~/homebrew/plugins` ## Features - Clean injecting and loading of one or more plugins - Persistent. It doesn't need to be reinstalled after every system update +- Allows 2-way communication between the plugins and the loader. +- Allows plugins to define python functions and run them from javascript. +- Allows plugins to make fetch calls, bypassing cors completely. ## Credit -The original idea for the concept is based on the work of [marios8543's steamdeck-ui-inject](https://github.com/marios8543/steamdeck-ui-inject) project. +The original idea for the concept is based on the work of [marios8543's steamdeck-ui-inject](https://github.com/marios8543/steamdeck-ui-inject) project.
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