From 5e9c12bac838730d4e216b3779227a9a94447e40 Mon Sep 17 00:00:00 2001 From: marios Date: Sun, 3 Apr 2022 23:50:26 +0300 Subject: Python rewrite (#6) * Initial commit. Untested * various fixes Core functionality confirmed working: - Iframe injection into steam client - Plugin fetching from the iframe - Plugin opening * Added function to fetch resources from steam * Improved injector module, added server-js communication - Injector module now has methods for better lower-level manipulation of the tab debug websocket. - Our "front-end" can now communicate with the manager (2-way), completely bypassing the chromium sandbox. This works via a dirty debug console trick, whoever wants to know how it works can take a look at the code. - Added utility methods file, along with an implementation of the aiohttp client that our "front-end" can access, via the system described above. - Added js implementations of the communication system described above, which can be imported by plugins. * Added steam_resource endpoint * Added basic installer script * retry logic bug fix * fixed library injection, event propagation, websocket handling - library is injected directly into the plugins as well as the plugin list - resolveMethodCall is implemented in the plugin_list.js file, which in turns calls window.sendMessage on the iframe to propagate the event - websocket method calls are processed in their own tasks now, so as not to block on long-running calls. Co-authored-by: tza Co-authored-by: WerWolv --- README.md | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 71eb37c7..56e7d65d 100644 --- a/README.md +++ b/README.md @@ -1,3 +1,4 @@ +# This is a Work-In-Progress (WIP) # SteamOS Plugin Manager ![steamuserimages-a akamaihd](https://user-images.githubusercontent.com/10835354/161068262-ca723dc5-6795-417a-80f6-d8c1f9d03e93.jpg) @@ -7,17 +8,20 @@ - Under System -> System Settings toggle `Enable Developer Mode` - Scroll the sidebar all the way down and click on `Developer` - Under Miscellaneous, enable `CEF Remote Debugging` -- Place the executable under `~/homebrew/services/plugin_manager`. Do not change the name of the file. +- Place the executable under `~/homebrew/services/plugin_loader`. Do not change the name of the file. - Place the plugin_manager.service file under `/etc/systemd/system` -- Open a Terminal and type `sudo systemctl --now enable plugin_manager` +- Open a Terminal and type `systemctl --now --user enable plugin_manager` ### Install Plugins -- Simply copy the plugin's .js file into `~/homebrew/services/plugin_manager/plugins` +- Simply copy the plugin's .py file into `~/homebrew/plugins` ## Features - Clean injecting and loading of one or more plugins - Persistent. It doesn't need to be reinstalled after every system update +- Allows 2-way communication between the plugins and the loader. +- Allows plugins to define python functions and run them from javascript. +- Allows plugins to make fetch calls, bypassing cors completely. ## Credit -The original idea for the concept is based on the work of [marios8543's steamdeck-ui-inject](https://github.com/marios8543/steamdeck-ui-inject) project. +The original idea for the concept is based on the work of [marios8543's steamdeck-ui-inject](https://github.com/marios8543/steamdeck-ui-inject) project. \ No newline at end of file -- cgit v1.2.3