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import { PanelSectionRow, ToggleField, SliderField, DropdownItem } from "@decky/ui";
import { ConfigurationData } from "../config/configSchema";
interface ConfigurationSectionProps {
config: ConfigurationData;
onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string) => Promise<void>;
}
export function ConfigurationSection({
config,
onConfigChange
}: ConfigurationSectionProps) {
return (
<>
<PanelSectionRow>
<div
style={{
fontSize: "14px",
fontWeight: "bold",
marginTop: "16px",
marginBottom: "8px",
borderBottom: "1px solid rgba(255, 255, 255, 0.2)",
paddingBottom: "4px"
}}
>
LSFG Configuration
</div>
</PanelSectionRow>
{/* <PanelSectionRow>
<ToggleField
label="Enable LSFG"
description="Enables lsfg globally (apply before launching games)"
checked={config.enable}
onChange={(value) => onConfigChange('enable', value)}
/>
</PanelSectionRow> */}
{/* <PanelSectionRow>
<TextField
label="Lossless.dll Path"
description="specify where Lossless.dll is stored"
value={config.dll}
onChange={(e) => onConfigChange('dll', e.target.value)}
/>
</PanelSectionRow> */}
<PanelSectionRow>
<SliderField
label="FPS Multiplier"
description="Traditional FPS multiplier value (OFF = no interpolation)"
value={config.multiplier}
min={1}
max={4}
step={1}
notchCount={4}
notchLabels={[
{ notchIndex: 0, label: "OFF" },
{ notchIndex: 1, label: "2X" },
{ notchIndex: 2, label: "3X" },
{ notchIndex: 3, label: "4X" }
]}
onChange={(value) => onConfigChange('multiplier', value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<SliderField
label={`Flow Scale ${Math.round(config.flow_scale * 100)}%`}
description="change the flow scale (lower = faster)"
value={config.flow_scale}
min={0.25}
max={1.0}
step={0.01}
onChange={(value) => onConfigChange('flow_scale', value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
label="Performance Mode"
description="use lighter model for FG"
checked={config.performance_mode}
onChange={(value) => onConfigChange('performance_mode', value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<ToggleField
label="HDR Mode"
description="Enables HDR mode (only for games that support HDR)"
checked={config.hdr_mode}
onChange={(value) => onConfigChange('hdr_mode', value)}
/>
</PanelSectionRow>
<PanelSectionRow>
<div
style={{
fontSize: "14px",
fontWeight: "bold",
marginTop: "16px",
marginBottom: "8px",
borderBottom: "1px solid rgba(255, 255, 255, 0.2)",
paddingBottom: "4px",
color: "white"
}}
>
Experimental Features
</div>
</PanelSectionRow>
<PanelSectionRow>
<DropdownItem
label="Override Vulkan present mode"
description="Select a specific Vulkan presentation mode for better performance or compatibility"
menuLabel="Select presentation mode"
selectedOption={config.experimental_present_mode}
onChange={(value) => onConfigChange('experimental_present_mode', value.data)}
rgOptions={[
{ data: "", label: "Default (FIFO)" },
{ data: "fifo", label: "FIFO" },
{ data: "vsync", label: "VSync" },
{ data: "mailbox", label: "Mailbox" },
{ data: "immediate", label: "Immediate" }
]}
/>
</PanelSectionRow>
<PanelSectionRow>
<SliderField
label={`FPS Limit${config.experimental_fps_limit > 0 ? ` (${config.experimental_fps_limit} FPS)` : ' (Off)'}`}
description="Base framerate cap for DirectX games, before frame multiplier (0 = disabled)"
value={config.experimental_fps_limit}
min={0}
max={60}
step={1}
onChange={(value) => onConfigChange('experimental_fps_limit', value)}
/>
</PanelSectionRow>
</>
);
}
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