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import re
from pathlib import Path
from typing import Dict, Optional, Tuple
from .base_service import BaseService
from .constants import STEAM_LOSSLESS_SCALING_APP_ID, STEAM_LOSSLESS_SCALING_BRANCH
class SteamService(BaseService):
DEFAULT_BRANCH = "public"
MANIFEST_FILENAME = f"appmanifest_{STEAM_LOSSLESS_SCALING_APP_ID}.acf"
# Valve compatibility tools, runtimes, Steamworks redistributables, and LSFG.
GAME_SELECTOR_EXCLUDED_APPIDS = {
"858280", # Proton 3.7
"961940", # Proton 3.16
"1054830", # Proton 4.2
"1113280", # Proton 4.11
"1245040", # Proton 5.0
"1420170", # Proton 5.13
"1493710", # Proton Experimental
"1580130", # Proton 6.3
"1887720", # Proton 7
"2180100", # Proton Hotfix
"228980", # Steamworks Common Redistributables
"2348590", # Proton 8
"2805730", # Proton 9
"3029110", # Lepton
"3127680", # fex
"3658110", # Proton 10
"4183110", # Steam Linux Runtime 4.0
"4185400", # Steam Linux Runtime 4.0 for arm64
"4427310", # Proton Experimental (ARM64)
"4628710", # Proton 11 / Proton Next
"4628740", # Proton 11 (ARM64)
"4690330", # Legacy Steam Runtime
"993090", # Lossless Scaling
"1070560", # Steam Linux Runtime 1.0
"1391110", # Steam Linux Runtime 2.0
"1628350", # Steam Linux Runtime 3.0
}
def _steam_roots(self):
candidates = (
self.user_home / ".local/share/Steam",
self.user_home / ".steam/steam",
self.user_home / ".steam/root",
self.user_home / ".var/app/com.valvesoftware.Steam/.local/share/Steam",
)
seen = set()
for candidate in candidates:
yield from self._unique_existing_root(candidate, seen)
def _steam_library_roots(self):
seen = set()
for candidate in self._steam_roots():
yield from self._unique_existing_root(candidate, seen)
library_file = candidate / "steamapps/libraryfolders.vdf"
try:
content = library_file.read_text(encoding="utf-8")
except OSError:
continue
for raw_path in re.findall(r'(?m)^\s*"path"\s+"((?:\\.|[^"])*)"', content):
path = raw_path.replace(r'\"', '"').replace(r'\\', '\\')
yield from self._unique_existing_root(Path(path), seen)
@staticmethod
def _read_shortcuts(data: bytes) -> Dict[str, object]:
def read_string(offset: int) -> Tuple[str, int]:
end = data.index(b"\0", offset)
return data[offset:end].decode("utf-8", errors="replace"), end + 1
def read_object(offset: int = 0) -> Tuple[Dict[str, object], int]:
values = {}
while offset < len(data):
value_type, offset = data[offset], offset + 1
if value_type == 8:
return values, offset
key, offset = read_string(offset)
if value_type == 0:
value, offset = read_object(offset)
elif value_type == 1:
value, offset = read_string(offset)
elif value_type == 2:
if offset + 4 > len(data):
raise ValueError("truncated binary VDF integer")
value = int.from_bytes(data[offset:offset + 4], "little", signed=True)
offset += 4
else:
raise ValueError(f"unsupported binary VDF type {value_type}")
values[key] = value
raise ValueError("unterminated binary VDF object")
values, offset = read_object()
if offset != len(data):
raise ValueError("trailing binary VDF data")
return values
@staticmethod
def _shortcut_game(shortcut: object) -> Optional[Dict[str, object]]:
if not isinstance(shortcut, dict):
return None
appid = shortcut.get("appid")
name = shortcut.get("AppName")
if not isinstance(appid, int) or appid == 0 or not isinstance(name, str) or not name:
return None
return {"appid": str(appid), "name": name, "nonSteam": True}
def _shortcut_games(self):
games = {}
for steam_root in self._steam_roots():
for shortcuts_file in sorted((steam_root / "userdata").glob("*/config/shortcuts.vdf")):
try:
root = self._read_shortcuts(shortcuts_file.read_bytes())
except (OSError, ValueError):
continue
shortcuts = root.get("shortcuts", {})
if not isinstance(shortcuts, dict):
continue
for shortcut in shortcuts.values():
game = self._shortcut_game(shortcut)
if game and game["appid"] not in self.GAME_SELECTOR_EXCLUDED_APPIDS:
games.setdefault(game["appid"], game)
return list(games.values())
@staticmethod
def _unique_existing_root(path: Path, seen: set[str]):
if not path.exists():
return
try:
resolved = str(path.resolve())
except OSError:
resolved = str(path)
if resolved in seen:
return
seen.add(resolved)
yield path
def _manifest_path(self) -> Optional[Path]:
for library_root in self._steam_library_roots():
manifest = library_root / "steamapps" / self.MANIFEST_FILENAME
if manifest.is_file():
return manifest
return None
@staticmethod
def _section_bounds(content: str, section_name: str) -> Optional[Tuple[int, int, str]]:
section = re.search(
rf'(?m)^(?P<indent>[ \t]*)"{re.escape(section_name)}"[ \t\r\n]*\{{',
content,
)
if section is None:
return None
depth = 1
in_string = False
escaped = False
for index in range(section.end(), len(content)):
character = content[index]
if in_string:
if escaped:
escaped = False
elif character == "\\":
escaped = True
elif character == '"':
in_string = False
continue
if character == '"':
in_string = True
elif character == "{":
depth += 1
elif character == "}":
depth -= 1
if depth == 0:
return section.end(), index, section.group("indent")
return None
@classmethod
def _section_value(cls, content: str, section_name: str, key: str) -> Optional[str]:
bounds = cls._section_bounds(content, section_name)
if bounds is None:
return None
body_start, body_end, _ = bounds
pattern = re.compile(
r'(?m)^[ \t]*"(?P<key>[^"]+)"[ \t]+"(?P<value>(?:\\.|[^"\\])*)"'
)
for match in pattern.finditer(content, body_start, body_end):
if match.group("key") == key:
return match.group("value")
return None
@classmethod
def _branch_or_default(cls, branch: Optional[str]) -> str:
return branch or cls.DEFAULT_BRANCH
def _status_fields(self, manifest_path: Path, content: str) -> Dict[str, object]:
selected_branch = self._branch_or_default(
self._section_value(content, "UserConfig", "BetaKey")
)
current_branch = self._branch_or_default(
self._section_value(content, "MountedConfig", "BetaKey")
or self._section_value(content, "UserConfig", "BetaKey")
)
needs_switch = (
selected_branch != STEAM_LOSSLESS_SCALING_BRANCH
or current_branch != STEAM_LOSSLESS_SCALING_BRANCH
)
return {
"installed": True,
"manifest_path": str(manifest_path),
"selected_branch": selected_branch,
"current_branch": current_branch,
"target_branch": STEAM_LOSSLESS_SCALING_BRANCH,
"needs_switch": needs_switch,
"restart_required": (
selected_branch == STEAM_LOSSLESS_SCALING_BRANCH
and current_branch != STEAM_LOSSLESS_SCALING_BRANCH
),
}
def find_lsfg_vk_dll(self) -> Optional[str]:
"""Find the branch-specific upstream DLL in any Steam library."""
if self.get_branch_status().get("needs_switch"):
return None
for library_root in self._steam_library_roots():
dll_path = library_root / "steamapps/common/Lossless Scaling/lsfg-vk.dll"
if dll_path.is_file():
return str(dll_path)
return None
def get_branch_status(self) -> Dict[str, object]:
try:
manifest_path = self._manifest_path()
if manifest_path is None:
return self._success_response(
dict,
"Lossless Scaling is not installed through Steam",
installed=False,
manifest_path=None,
selected_branch=None,
current_branch=None,
target_branch=STEAM_LOSSLESS_SCALING_BRANCH,
needs_switch=False,
restart_required=False,
)
content = manifest_path.read_text(encoding="utf-8")
fields = self._status_fields(manifest_path, content)
if not fields["needs_switch"]:
message = "Lossless Scaling is using the lsfg-vk Steam branch"
elif fields["restart_required"]:
message = "lsfg-vk is selected; restart Steam to finish the branch switch"
else:
message = "Lossless Scaling is not using the lsfg-vk Steam branch"
return self._success_response(dict, message, **fields)
except Exception as error:
return self._error_response(
dict,
str(error),
installed=False,
manifest_path=None,
selected_branch=None,
current_branch=None,
target_branch=STEAM_LOSSLESS_SCALING_BRANCH,
needs_switch=False,
restart_required=False,
)
def get_installed_games(self) -> Dict[str, object]:
"""Return installed Steam app IDs and names for the Game Mode selector."""
try:
games: Dict[str, Dict[str, object]] = {}
for library_root in self._steam_library_roots():
for manifest in (library_root / "steamapps").glob("appmanifest_*.acf"):
match = re.fullmatch(r"appmanifest_(\d+)\.acf", manifest.name)
if not match:
continue
try:
content = manifest.read_text(encoding="utf-8")
except OSError:
continue
appid = match.group(1)
if appid in self.GAME_SELECTOR_EXCLUDED_APPIDS:
continue
name = self._section_value(content, "AppState", "name") or f"App {appid}"
games[appid] = {"appid": appid, "name": name, "nonSteam": False}
for game in self._shortcut_games():
games.setdefault(str(game["appid"]), game)
return self._success_response(
dict,
games=sorted(games.values(), key=lambda game: str(game["name"]).lower()),
)
except Exception as error:
return self._error_response(dict, str(error), games=[])
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