// languages.json build via CI build // to generate for localhost/dev, run `build_i18n_json.sh` script import * as languages from "./languages.json"; function getLangs() { const langs = languages.language_metadata; Object.keys(languages).map((lang) => { if (lang === "language_metadata" || lang == "steam_language_map") { return; } const strs = languages[lang]; if (lang && strs && langs[lang]?.name) { langs[lang].strings = strs; } }); return langs; } export const LANGS: { [key: string]: { name: string; strings: { [key: string]: string; }; }; } = getLangs(); let cachedLang: string | undefined; export const getCurrentLanguage = (): string => { if (cachedLang) return cachedLang; const lang = window.LocalizationManager.m_rgLocalesToUse[0]; cachedLang = lang; return lang; }; export const getLanguageName = (lang?: string): string => { const targetLang = lang || getCurrentLanguage(); return LANGS[targetLang]?.name || targetLang; }; /** * Translate a key to the current language * * @param key - Translation key * @param originalString - Original text (fallback) * @returns Translated string or original text if translation not found * * @example * t('CONTENT_FPS_MULTIPLIER', 'FPS Multiplier') */ const t = (key: string, originalString: string): string => { const lang = getCurrentLanguage(); // English always returns the original text if (lang === "en") return originalString; // Return translation if exists, otherwise return original text return LANGS[lang]?.strings?.[key] ?? originalString; }; export default t;