"""Constants for the lsfg-vk Decky plugin.""" from pathlib import Path LOCAL_LIB = ".local/lib" VULKAN_LAYER_DIR = ".local/share/vulkan/implicit_layer.d" CONFIG_DIR = ".config/lsfg-vk" SCRIPT_NAME = "lsfg" CONFIG_FILENAME = "conf.toml" LIB_FILENAME = "liblsfg-vk-layer.so" JSON_FILENAME = "VkLayer_LSFGVK_frame_generation.json" LAYER_ARCHIVE_X86_64 = "lsfg-vk-layer-x86_64.tar.xz" LAYER_ARCHIVE_AARCH64 = "lsfg-vk-layer-aarch64.tar.xz" CLI_FILENAME = "lsfg-vk-cli" LEGACY_LIB_FILENAME = "liblsfg-vk.so" LEGACY_JSON_FILENAME = "VkLayer_LS_frame_generation.json" FLATPAK_23_08_FILENAME = "org.freedesktop.Platform.VulkanLayer.lsfg_vk_23.08.flatpak" FLATPAK_24_08_FILENAME = "org.freedesktop.Platform.VulkanLayer.lsfg_vk_24.08.flatpak" FLATPAK_25_08_FILENAME = "org.freedesktop.Platform.VulkanLayer.lsfg_vk_25.08.flatpak" BIN_DIR = "bin" ARMADA_DEVICE_ENV = Path("/usr/libexec/armada/device-env") ARMADA_GAME_LAUNCH = Path("/usr/libexec/armada/armada-game-launch") STEAM_COMMON_PATH = Path("steamapps/common/Lossless Scaling") LOSSLESS_DLL_NAME = "Lossless.dll" ENV_LSFG_DLL_PATH = "LSFG_DLL_PATH" ENV_XDG_DATA_HOME = "XDG_DATA_HOME" ENV_HOME = "HOME" def get_layer_archive_filename(is_arm: bool) -> str: """Return the v2 layer archive appropriate for the native game host.""" return LAYER_ARCHIVE_AARCH64 if is_arm else LAYER_ARCHIVE_X86_64