# Copy any of the following to clipboard, and paste into your game's properties > launch commands ## Standard LSFG Launch Command (Recommended) Uses your plugin configuration settings: ```sh ~/lsfg %command% ``` ## Basic Frame Generation Commands Basic 2x frame generation: ```sh ENABLE_LSFG=1 LSFG_MULTIPLIER=2 LSFG_FLOW_SCALE=0.8 %command% ``` Basic 3x frame generation: ```sh ENABLE_LSFG=1 LSFG_MULTIPLIER=3 LSFG_FLOW_SCALE=0.8 %command% ``` Basic 4x frame generation: ```sh ENABLE_LSFG=1 LSFG_MULTIPLIER=4 LSFG_FLOW_SCALE=0.8 %command% ``` ## Performance Optimized Commands with performance mode and vkbasalt disabled: ```sh ENABLE_LSFG=1 LSFG_MULTIPLIER=2 LSFG_FLOW_SCALE=0.8 LSFG_PERF_MODE=1 DISABLE_VKBASALT=1 %command% ``` ## Individual Environment Variables Enable LSFG: ```sh ENABLE_LSFG=1 ``` Set frame generation multiplier (2x, 3x, or 4x): ```sh LSFG_MULTIPLIER=2 ``` ```sh LSFG_MULTIPLIER=3 ``` ```sh LSFG_MULTIPLIER=4 ``` Set flow scale (quality/performance): ```sh LSFG_FLOW_SCALE=0.8 ``` Enable HDR support: ```sh LSFG_HDR=1 ``` Enable performance mode: ```sh LSFG_PERF_MODE=1 ``` Disable vsync (immediate present mode, not recommended in most cases): ```sh MESA_VK_WSI_PRESENT_MODE=immediate ``` Disable vkbasalt layer (can fix potential black screens): ```sh DISABLE_VKBASALT=1 ``` ## Notes - The `~/lsfg %command%` option uses your plugin's configured settings - Manual environment variables override plugin settings - Start with 2x multiplier and adjust based on performance - Lower flow scale values provide better performance but may impact visual quality - HDR mode requires HDR-capable display and game support - Immediate present mode reduces input lag but may cause issues