From e8e469f99078858dc953663cba6f3428e80b1c5d Mon Sep 17 00:00:00 2001 From: xXJSONDeruloXx Date: Sat, 5 Sep 2026 23:44:37 -0400 Subject: refactor: delegate runtime checks to lsfg-vk --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'README.md') diff --git a/README.md b/README.md index 66c11ff..3d9ee7e 100644 --- a/README.md +++ b/README.md @@ -57,7 +57,7 @@ For per-game feedback and community support, please join the [decky-lsfg-vk Disc **Frame generation not working?** - Ensure you've added `~/lsfg %command%` to your game's launch options -- Check that the Lossless Scaling DLL was detected correctly in the plugin +- Ensure the Lossless Scaling installation is visible to the upstream lsfg-vk search paths - Try enabling Performance Mode if you're experiencing crashes - Make sure your game is running in fullscreen mode for best results @@ -73,7 +73,7 @@ The plugin: - Installs the pinned lsfg-vk 2.0.0 x86_64 and x86 Vulkan layers from the official upstream build - Configures the Vulkan layer in `~/.local/share/vulkan/implicit_layer.d/` - Creates and migrates the v2 TOML configuration in `~/.config/lsfg-vk/conf.toml`, preserving a one-time v1 backup during upgrade -- Automatically detects your Lossless Scaling DLL installation +- Delegates Lossless Scaling DLL discovery to lsfg-vk's upstream runtime search - Provides an easy-to-use interface to configure frame generation settings: - **FPS Multiplier**: Use OFF/1x bypass or choose 2x, 3x, or 4x frame generation - **Flow Scale**: Adjust motion estimation quality vs performance -- cgit v1.2.3