From 722ac0cf338d659e2d0553431285fbfb0cd978b5 Mon Sep 17 00:00:00 2001 From: Janleyx <242423638+Janleyx@users.noreply.github.com> Date: Sat, 18 Jul 2026 10:08:42 -0400 Subject: add reproducible Armada ARM64 support --- .github/workflows/build-arm64-layer.yml | 72 +++++++++++++++++++++++++++++++++ package.json | 4 +- py_modules/lsfg_vk/installation.py | 36 +++++++++++++++-- 3 files changed, 106 insertions(+), 6 deletions(-) create mode 100644 .github/workflows/build-arm64-layer.yml diff --git a/.github/workflows/build-arm64-layer.yml b/.github/workflows/build-arm64-layer.yml new file mode 100644 index 0000000..973a548 --- /dev/null +++ b/.github/workflows/build-arm64-layer.yml @@ -0,0 +1,72 @@ +name: Build ARM64 lsfg-vk layer + +on: + workflow_dispatch: + pull_request: + paths: + - .github/workflows/build-arm64-layer.yml + +permissions: + contents: read + +env: + SOURCE_REPOSITORY: https://github.com/FrankBarretta/lsfg-vk-android.git + SOURCE_COMMIT: 3e89e5439a98f55d5acb003d20039426ab24e69c + +jobs: + build: + name: Native AArch64 release build + runs-on: ubuntu-24.04-arm + + steps: + - name: Install build dependencies + run: | + sudo apt-get update + sudo apt-get install --yes --no-install-recommends \ + clang cmake g++ git libvulkan-dev ninja-build + + - name: Check out the pinned layer source + run: | + git init lsfg-vk-android + cd lsfg-vk-android + git remote add origin "${SOURCE_REPOSITORY}" + git fetch --depth=1 origin "${SOURCE_COMMIT}" + git checkout --detach FETCH_HEAD + git submodule update --init --recursive --depth=1 + test "$(git rev-parse HEAD)" = "${SOURCE_COMMIT}" + + - name: Build with static C++ runtimes + run: | + cmake -S lsfg-vk-android -B build -G Ninja \ + -DCMAKE_BUILD_TYPE=Release \ + -DCMAKE_C_COMPILER=clang \ + -DCMAKE_CXX_COMPILER=clang++ \ + -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=OFF \ + -DCMAKE_SHARED_LINKER_FLAGS="-static-libstdc++ -static-libgcc -Wl,--exclude-libs,ALL" + cmake --build build --parallel 4 + strip --strip-unneeded build/liblsfg-vk.so + + - name: Verify and document the artifact + run: | + mkdir -p artifact + install -m 0755 build/liblsfg-vk.so artifact/liblsfg-vk-arm64.so + readelf -h artifact/liblsfg-vk-arm64.so | grep -q 'Machine:.*AArch64' + readelf -d artifact/liblsfg-vk-arm64.so | tee artifact/ELF-DYNAMIC.txt + ! grep -Eq 'libstdc\+\+\.so|libgcc_s\.so' artifact/ELF-DYNAMIC.txt + sha256sum artifact/liblsfg-vk-arm64.so | tee artifact/SHA256SUMS + { + echo "Source repository: ${SOURCE_REPOSITORY}" + echo "Source commit: ${SOURCE_COMMIT}" + echo "Runner: ubuntu-24.04-arm" + echo "Compiler: $(clang++ --version | head -n1)" + echo "CMake: $(cmake --version | head -n1)" + echo "Static runtimes: libstdc++ and libgcc" + } > artifact/SOURCE.txt + + - name: Upload ARM64 layer + uses: actions/upload-artifact@v4 + with: + name: lsfg-vk-arm64-${{ env.SOURCE_COMMIT }} + path: artifact/ + if-no-files-found: error + retention-days: 90 diff --git a/package.json b/package.json index a71b9cc..347820b 100644 --- a/package.json +++ b/package.json @@ -66,8 +66,8 @@ }, { "name": "liblsfg-vk-arm64.so", - "url": "https://github.com/xXJSONDeruloXx/lsfg-vk/releases/download/arm-test/liblsfg-vk.so", - "sha256hash": "c745893b3798eb1acb422775a43107fc3f2efb2ae2711090b90b04941d8de309" + "url": "https://github.com/Janleyx/decky-lsfg-vk-for-Ayn-Odin-2/releases/download/arm64-layer-3e89e54/liblsfg-vk-arm64.so", + "sha256hash": "2e84f8d1a1dd0344474846f6252d6f948f72caaaeab3cd316c04254be05a9949" } ], "pnpm": { diff --git a/py_modules/lsfg_vk/installation.py b/py_modules/lsfg_vk/installation.py index 4f01be1..29259f7 100644 --- a/py_modules/lsfg_vk/installation.py +++ b/py_modules/lsfg_vk/installation.py @@ -53,7 +53,7 @@ class InstallationService(BaseService): if self._is_arm_architecture(): self.log.info("Detected ARM architecture, using ARM binary") arm_so_path = plugin_dir / BIN_DIR / ARM_LIB_FILENAME - shutil.copy2(arm_so_path, self.lib_file) + self._copy_plugin_file(arm_so_path, self.lib_file) self.log.info(f"Overwrote with ARM binary: {self.lib_file}") self._create_config_file() @@ -78,7 +78,35 @@ class InstallationService(BaseService): Returns: True if running on ARM (aarch64), False otherwise """ - return platform.machine().lower() == 'aarch64' + if platform.machine().lower() in ('aarch64', 'arm64'): + return True + + # Decky runs through FEX on Armada, so Python reports x86_64 even + # though the host is AArch64. Armada exposes this native helper only + # on its ARM image, including inside Decky's FEX rootfs. + if Path('/usr/libexec/armada/device-env').is_file(): + self.log.info("Detected native AArch64 Armada host through device-env") + return True + + # Fall back to the native PID 1 ELF header. e_machine 183 is AArch64. + try: + with Path('/proc/1/exe').open('rb') as host_executable: + elf_header = host_executable.read(20) + if elf_header[:4] == b'\x7fELF' and elf_header[5] in (1, 2): + byte_order = 'little' if elf_header[5] == 1 else 'big' + if int.from_bytes(elf_header[18:20], byte_order) == 183: + self.log.info("Detected native AArch64 host through PID 1") + return True + except OSError as e: + self.log.debug(f"Could not inspect native host architecture: {e}") + + return False + + @staticmethod + def _copy_plugin_file(src_file: Path, dst_file: Path) -> None: + """Copy plugin content without preserving FEX-incompatible metadata.""" + shutil.copyfile(src_file, dst_file) + dst_file.chmod(0o644) def _extract_and_install_files(self, zip_path: Path) -> None: """Extract zip file and install files to appropriate locations @@ -117,7 +145,7 @@ class InstallationService(BaseService): if file_path.suffix == JSON_EXT and file == JSON_FILENAME: self._copy_and_fix_json_file(src_file, dst_file) else: - shutil.copy2(src_file, dst_file) + self._copy_plugin_file(src_file, dst_file) self.log.info(f"Copied {file} to {dst_file}") @@ -147,7 +175,7 @@ class InstallationService(BaseService): except (json.JSONDecodeError, KeyError, OSError) as e: self.log.error(f"Error fixing JSON file {src_file}: {e}") # Fallback to simple copy if JSON modification fails - shutil.copy2(src_file, dst_file) + self._copy_plugin_file(src_file, dst_file) def _create_config_file(self) -> None: """Create or update the TOML config file in ~/.config/lsfg-vk with default configuration and detected DLL path -- cgit v1.2.3 From e205effa83dbbcb9c13f3f11a493a525e989d7b6 Mon Sep 17 00:00:00 2001 From: Janleyx <242423638+Janleyx@users.noreply.github.com> Date: Sat, 18 Jul 2026 10:20:20 -0400 Subject: preserve Armada game launch wrapper --- README.md | 14 +++++++++++ py_modules/lsfg_vk/constants.py | 2 ++ py_modules/lsfg_vk/plugin.py | 8 +++++++ src/components/SmartClipboardButton.tsx | 9 ++++--- src/components/UsageInstructions.tsx | 42 +++++++++++++++++++++++++++++++-- 5 files changed, 68 insertions(+), 7 deletions(-) diff --git a/README.md b/README.md index e8bf1fa..7532108 100644 --- a/README.md +++ b/README.md @@ -39,6 +39,20 @@ A Decky plugin that streamlines the installation of **lsfg-vk** ([Lossless Scali - Or use the "Launch Option Clipboard" button in the plugin to copy the command 6. **Launch your game** - frame generation will activate automatically using your plugin configuration +### Armada launch options + +Armada games already use `/usr/libexec/armada/armada-game-launch %command%` +to apply their FEX profile and controller/runtime fixes. Preserve that wrapper by +prepending LSFG to the existing option: + +```bash +~/lsfg /usr/libexec/armada/armada-game-launch %command% +``` + +The plugin detects Armada and copies this combined command automatically. LSFG +sets its environment first, then Armada applies the game's settings and launches +Proton normally. + ## Configuration Options The plugin provides several configuration options to optimize frame generation for your games: diff --git a/py_modules/lsfg_vk/constants.py b/py_modules/lsfg_vk/constants.py index 795c1bf..a2140b3 100644 --- a/py_modules/lsfg_vk/constants.py +++ b/py_modules/lsfg_vk/constants.py @@ -25,6 +25,8 @@ JSON_EXT = ".json" BIN_DIR = "bin" +ARMADA_GAME_LAUNCH = Path("/usr/libexec/armada/armada-game-launch") + STEAM_COMMON_PATH = Path("steamapps/common/Lossless Scaling") LOSSLESS_DLL_NAME = "Lossless.dll" diff --git a/py_modules/lsfg_vk/plugin.py b/py_modules/lsfg_vk/plugin.py index cb59b4f..2cb08f4 100644 --- a/py_modules/lsfg_vk/plugin.py +++ b/py_modules/lsfg_vk/plugin.py @@ -18,6 +18,7 @@ from .dll_detection import DllDetectionService from .configuration import ConfigurationService from .config_schema import ConfigurationManager from .flatpak_service import FlatpakService +from .constants import ARMADA_GAME_LAUNCH class Plugin: @@ -255,6 +256,13 @@ class Plugin: Returns: Dict containing the launch option string and instructions """ + if ARMADA_GAME_LAUNCH.is_file(): + return { + "launch_option": f"~/lsfg {ARMADA_GAME_LAUNCH} %command%", + "instructions": "Use this combined command in Steam Properties, preserving Armada's game-launch wrapper", + "explanation": "LSFG sets its environment first, then Armada applies the game's FEX profile and launches Proton" + } + return { "launch_option": "~/lsfg %command%", "instructions": "Add this to your game's launch options in Steam Properties", diff --git a/src/components/SmartClipboardButton.tsx b/src/components/SmartClipboardButton.tsx index c90515a..7217e83 100644 --- a/src/components/SmartClipboardButton.tsx +++ b/src/components/SmartClipboardButton.tsx @@ -20,12 +20,11 @@ export function SmartClipboardButton() { }, [showSuccess]); const getLaunchOptionText = async (): Promise => { - try { - const result = await getLaunchOption(); - return result.launch_option || "~/lsfg %command%"; - } catch (error) { - return "~/lsfg %command%"; + const result = await getLaunchOption(); + if (!result.launch_option) { + throw new Error("Launch option is unavailable"); } + return result.launch_option; }; const copyToClipboard = async () => { diff --git a/src/components/UsageInstructions.tsx b/src/components/UsageInstructions.tsx index 5f032b8..02d0eb3 100644 --- a/src/components/UsageInstructions.tsx +++ b/src/components/UsageInstructions.tsx @@ -1,6 +1,31 @@ +import { useEffect, useState } from "react"; import { PanelSectionRow } from "@decky/ui"; +import { getLaunchOption } from "../api/lsfgApi"; export function UsageInstructions() { + const [launchOption, setLaunchOption] = useState("~/lsfg %command%"); + const [launchExplanation, setLaunchExplanation] = useState( + "The LSFG wrapper configures frame generation before launching the game." + ); + + useEffect(() => { + let active = true; + + getLaunchOption() + .then((result) => { + if (!active) return; + if (result.launch_option) setLaunchOption(result.launch_option); + if (result.explanation) setLaunchExplanation(result.explanation); + }) + .catch(() => { + // Keep the standard launch option visible if the backend is unavailable. + }); + + return () => { + active = false; + }; + }, []); + return ( <> @@ -47,7 +72,20 @@ export function UsageInstructions() { textAlign: "center" }} > - ~/lsfg %command% + {launchOption} + + + + +
+ {launchExplanation}
@@ -60,7 +98,7 @@ export function UsageInstructions() { marginTop: "8px" }} > -The configuration is stored in ~/.config/lsfg-vk/conf.toml and hot-reloads while games are running. + The configuration is stored in ~/.config/lsfg-vk/conf.toml and hot-reloads while games are running. -- cgit v1.2.3 From bbd959cee4d4b3ac784cc5543464775c10a0b981 Mon Sep 17 00:00:00 2001 From: Janleyx <242423638+Janleyx@users.noreply.github.com> Date: Sat, 18 Jul 2026 10:21:48 -0400 Subject: document Armada-only launch behavior --- README.md | 5 +++++ py_modules/lsfg_vk/plugin.py | 2 ++ 2 files changed, 7 insertions(+) diff --git a/README.md b/README.md index 7532108..9197b2e 100644 --- a/README.md +++ b/README.md @@ -53,6 +53,11 @@ The plugin detects Armada and copies this combined command automatically. LSFG sets its environment first, then Armada applies the game's settings and launches Proton normally. +This is an Armada-specific compatibility path, not a change to the standard +launch flow. It activates only when Armada's +`/usr/libexec/armada/armada-game-launch` wrapper is present. SteamOS, Bazzite, +and other systems continue to receive the existing `~/lsfg %command%` option. + ## Configuration Options The plugin provides several configuration options to optimize frame generation for your games: diff --git a/py_modules/lsfg_vk/plugin.py b/py_modules/lsfg_vk/plugin.py index 2cb08f4..dee2650 100644 --- a/py_modules/lsfg_vk/plugin.py +++ b/py_modules/lsfg_vk/plugin.py @@ -256,6 +256,8 @@ class Plugin: Returns: Dict containing the launch option string and instructions """ + # Armada-specific: other distributions do not ship this wrapper and + # continue through the unchanged generic launch option below. if ARMADA_GAME_LAUNCH.is_file(): return { "launch_option": f"~/lsfg {ARMADA_GAME_LAUNCH} %command%", -- cgit v1.2.3 From 84c79a3158d596af97dd89c1abffa2dad8ab899c Mon Sep 17 00:00:00 2001 From: Janleyx <242423638+Janleyx@users.noreply.github.com> Date: Sat, 18 Jul 2026 10:27:34 -0400 Subject: gate launch wrapper on Armada host --- README.md | 8 +++++--- py_modules/lsfg_vk/constants.py | 1 + py_modules/lsfg_vk/installation.py | 4 ++-- py_modules/lsfg_vk/plugin.py | 8 ++++---- 4 files changed, 12 insertions(+), 9 deletions(-) diff --git a/README.md b/README.md index 9197b2e..d522691 100644 --- a/README.md +++ b/README.md @@ -54,9 +54,11 @@ sets its environment first, then Armada applies the game's settings and launches Proton normally. This is an Armada-specific compatibility path, not a change to the standard -launch flow. It activates only when Armada's -`/usr/libexec/armada/armada-game-launch` wrapper is present. SteamOS, Bazzite, -and other systems continue to receive the existing `~/lsfg %command%` option. +launch flow. Because Decky runs through FEX on Armada, the guest's OS identity +is not a reliable way to identify the native host. The compatibility path +therefore activates only when both Armada's native `device-env` marker and its +`armada-game-launch` wrapper are present. SteamOS, Bazzite, and other systems +continue to receive the existing `~/lsfg %command%` option. ## Configuration Options diff --git a/py_modules/lsfg_vk/constants.py b/py_modules/lsfg_vk/constants.py index a2140b3..023894f 100644 --- a/py_modules/lsfg_vk/constants.py +++ b/py_modules/lsfg_vk/constants.py @@ -25,6 +25,7 @@ JSON_EXT = ".json" BIN_DIR = "bin" +ARMADA_DEVICE_ENV = Path("/usr/libexec/armada/device-env") ARMADA_GAME_LAUNCH = Path("/usr/libexec/armada/armada-game-launch") STEAM_COMMON_PATH = Path("steamapps/common/Lossless Scaling") diff --git a/py_modules/lsfg_vk/installation.py b/py_modules/lsfg_vk/installation.py index 29259f7..49ed711 100644 --- a/py_modules/lsfg_vk/installation.py +++ b/py_modules/lsfg_vk/installation.py @@ -15,7 +15,7 @@ from typing import Dict, Any from .base_service import BaseService from .constants import ( LIB_FILENAME, JSON_FILENAME, ZIP_FILENAME, BIN_DIR, - SO_EXT, JSON_EXT, ARM_LIB_FILENAME + SO_EXT, JSON_EXT, ARM_LIB_FILENAME, ARMADA_DEVICE_ENV ) from .config_schema import ConfigurationManager from .types import InstallationResponse, UninstallationResponse, InstallationCheckResponse @@ -84,7 +84,7 @@ class InstallationService(BaseService): # Decky runs through FEX on Armada, so Python reports x86_64 even # though the host is AArch64. Armada exposes this native helper only # on its ARM image, including inside Decky's FEX rootfs. - if Path('/usr/libexec/armada/device-env').is_file(): + if ARMADA_DEVICE_ENV.is_file(): self.log.info("Detected native AArch64 Armada host through device-env") return True diff --git a/py_modules/lsfg_vk/plugin.py b/py_modules/lsfg_vk/plugin.py index dee2650..74c1677 100644 --- a/py_modules/lsfg_vk/plugin.py +++ b/py_modules/lsfg_vk/plugin.py @@ -18,7 +18,7 @@ from .dll_detection import DllDetectionService from .configuration import ConfigurationService from .config_schema import ConfigurationManager from .flatpak_service import FlatpakService -from .constants import ARMADA_GAME_LAUNCH +from .constants import ARMADA_DEVICE_ENV, ARMADA_GAME_LAUNCH class Plugin: @@ -256,9 +256,9 @@ class Plugin: Returns: Dict containing the launch option string and instructions """ - # Armada-specific: other distributions do not ship this wrapper and - # continue through the unchanged generic launch option below. - if ARMADA_GAME_LAUNCH.is_file(): + # Decky runs through FEX on Armada, so the guest OS identity is not a + # reliable host check. Require both Armada's native marker and wrapper. + if ARMADA_DEVICE_ENV.is_file() and ARMADA_GAME_LAUNCH.is_file(): return { "launch_option": f"~/lsfg {ARMADA_GAME_LAUNCH} %command%", "instructions": "Use this combined command in Steam Properties, preserving Armada's game-launch wrapper", -- cgit v1.2.3 From ff3213291a56ea8de73335adcceed3962a40114d Mon Sep 17 00:00:00 2001 From: Janleyx <242423638+Janleyx@users.noreply.github.com> Date: Mon, 20 Jul 2026 17:28:36 -0400 Subject: remove Armada README section --- README.md | 21 --------------------- 1 file changed, 21 deletions(-) diff --git a/README.md b/README.md index d522691..e8bf1fa 100644 --- a/README.md +++ b/README.md @@ -39,27 +39,6 @@ A Decky plugin that streamlines the installation of **lsfg-vk** ([Lossless Scali - Or use the "Launch Option Clipboard" button in the plugin to copy the command 6. **Launch your game** - frame generation will activate automatically using your plugin configuration -### Armada launch options - -Armada games already use `/usr/libexec/armada/armada-game-launch %command%` -to apply their FEX profile and controller/runtime fixes. Preserve that wrapper by -prepending LSFG to the existing option: - -```bash -~/lsfg /usr/libexec/armada/armada-game-launch %command% -``` - -The plugin detects Armada and copies this combined command automatically. LSFG -sets its environment first, then Armada applies the game's settings and launches -Proton normally. - -This is an Armada-specific compatibility path, not a change to the standard -launch flow. Because Decky runs through FEX on Armada, the guest's OS identity -is not a reliable way to identify the native host. The compatibility path -therefore activates only when both Armada's native `device-env` marker and its -`armada-game-launch` wrapper are present. SteamOS, Bazzite, and other systems -continue to receive the existing `~/lsfg %command%` option. - ## Configuration Options The plugin provides several configuration options to optimize frame generation for your games: -- cgit v1.2.3 From 1260aa400e6d19e8d1cbc3d887c8ddcff3058be9 Mon Sep 17 00:00:00 2001 From: Janleyx <242423638+Janleyx@users.noreply.github.com> Date: Mon, 20 Jul 2026 17:35:23 -0400 Subject: wrap Armada launch inside lsfg script --- py_modules/lsfg_vk/configuration.py | 25 +++++++++++++------- py_modules/lsfg_vk/plugin.py | 10 -------- src/components/SmartClipboardButton.tsx | 9 +++---- src/components/UsageInstructions.tsx | 42 ++------------------------------- 4 files changed, 24 insertions(+), 62 deletions(-) diff --git a/py_modules/lsfg_vk/configuration.py b/py_modules/lsfg_vk/configuration.py index e479f43..f7a171a 100644 --- a/py_modules/lsfg_vk/configuration.py +++ b/py_modules/lsfg_vk/configuration.py @@ -8,6 +8,7 @@ from typing import Dict, Any from .base_service import BaseService from .config_schema import ConfigurationManager, CONFIG_SCHEMA, ProfileData, DEFAULT_PROFILE_NAME from .config_schema_generated import ConfigurationData, get_script_generation_logic +from .constants import ARMADA_DEVICE_ENV, ARMADA_GAME_LAUNCH from .types import ConfigurationResponse, ProfilesResponse, ProfileResponse @@ -123,10 +124,8 @@ class ConfigurationService(BaseService): generate_script_lines = get_script_generation_logic() lines.extend(generate_script_lines(config)) - lines.extend([ - "export LSFG_PROCESS=decky-lsfg-vk", - 'exec "$@"' - ]) + lines.append("export LSFG_PROCESS=decky-lsfg-vk") + lines.extend(self._generate_game_launch_lines()) return "\n".join(lines) + "\n" @@ -154,12 +153,22 @@ class ConfigurationService(BaseService): generate_script_lines = get_script_generation_logic() lines.extend(generate_script_lines(merged_config)) - lines.extend([ - f"export LSFG_PROCESS={current_profile}", - 'exec "$@"' - ]) + lines.append(f"export LSFG_PROCESS={current_profile}") + lines.extend(self._generate_game_launch_lines()) return "\n".join(lines) + "\n" + + @staticmethod + def _generate_game_launch_lines() -> list[str]: + """Generate a portable exec block with Armada's host wrapper.""" + device_env = ARMADA_DEVICE_ENV.as_posix() + game_launch = ARMADA_GAME_LAUNCH.as_posix() + return [ + f'if [ -f "{device_env}" ] && [ -x "{game_launch}" ]; then', + f' exec "{game_launch}" "$@"', + "fi", + 'exec "$@"', + ] def _get_profile_data(self) -> ProfileData: """Get current profile data from config file""" diff --git a/py_modules/lsfg_vk/plugin.py b/py_modules/lsfg_vk/plugin.py index 74c1677..cb59b4f 100644 --- a/py_modules/lsfg_vk/plugin.py +++ b/py_modules/lsfg_vk/plugin.py @@ -18,7 +18,6 @@ from .dll_detection import DllDetectionService from .configuration import ConfigurationService from .config_schema import ConfigurationManager from .flatpak_service import FlatpakService -from .constants import ARMADA_DEVICE_ENV, ARMADA_GAME_LAUNCH class Plugin: @@ -256,15 +255,6 @@ class Plugin: Returns: Dict containing the launch option string and instructions """ - # Decky runs through FEX on Armada, so the guest OS identity is not a - # reliable host check. Require both Armada's native marker and wrapper. - if ARMADA_DEVICE_ENV.is_file() and ARMADA_GAME_LAUNCH.is_file(): - return { - "launch_option": f"~/lsfg {ARMADA_GAME_LAUNCH} %command%", - "instructions": "Use this combined command in Steam Properties, preserving Armada's game-launch wrapper", - "explanation": "LSFG sets its environment first, then Armada applies the game's FEX profile and launches Proton" - } - return { "launch_option": "~/lsfg %command%", "instructions": "Add this to your game's launch options in Steam Properties", diff --git a/src/components/SmartClipboardButton.tsx b/src/components/SmartClipboardButton.tsx index 7217e83..c90515a 100644 --- a/src/components/SmartClipboardButton.tsx +++ b/src/components/SmartClipboardButton.tsx @@ -20,11 +20,12 @@ export function SmartClipboardButton() { }, [showSuccess]); const getLaunchOptionText = async (): Promise => { - const result = await getLaunchOption(); - if (!result.launch_option) { - throw new Error("Launch option is unavailable"); + try { + const result = await getLaunchOption(); + return result.launch_option || "~/lsfg %command%"; + } catch (error) { + return "~/lsfg %command%"; } - return result.launch_option; }; const copyToClipboard = async () => { diff --git a/src/components/UsageInstructions.tsx b/src/components/UsageInstructions.tsx index 02d0eb3..5f032b8 100644 --- a/src/components/UsageInstructions.tsx +++ b/src/components/UsageInstructions.tsx @@ -1,31 +1,6 @@ -import { useEffect, useState } from "react"; import { PanelSectionRow } from "@decky/ui"; -import { getLaunchOption } from "../api/lsfgApi"; export function UsageInstructions() { - const [launchOption, setLaunchOption] = useState("~/lsfg %command%"); - const [launchExplanation, setLaunchExplanation] = useState( - "The LSFG wrapper configures frame generation before launching the game." - ); - - useEffect(() => { - let active = true; - - getLaunchOption() - .then((result) => { - if (!active) return; - if (result.launch_option) setLaunchOption(result.launch_option); - if (result.explanation) setLaunchExplanation(result.explanation); - }) - .catch(() => { - // Keep the standard launch option visible if the backend is unavailable. - }); - - return () => { - active = false; - }; - }, []); - return ( <> @@ -72,20 +47,7 @@ export function UsageInstructions() { textAlign: "center" }} > - {launchOption} - - - - -
- {launchExplanation} + ~/lsfg %command%
@@ -98,7 +60,7 @@ export function UsageInstructions() { marginTop: "8px" }} > - The configuration is stored in ~/.config/lsfg-vk/conf.toml and hot-reloads while games are running. +The configuration is stored in ~/.config/lsfg-vk/conf.toml and hot-reloads while games are running. -- cgit v1.2.3 From 2e55d0cb3205cf0770ec93610b5d3df18deacd34 Mon Sep 17 00:00:00 2001 From: Janleyx <242423638+Janleyx@users.noreply.github.com> Date: Mon, 20 Jul 2026 17:54:22 -0400 Subject: avoid double Armada launch wrapping --- py_modules/lsfg_vk/configuration.py | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-) diff --git a/py_modules/lsfg_vk/configuration.py b/py_modules/lsfg_vk/configuration.py index f7a171a..fce3738 100644 --- a/py_modules/lsfg_vk/configuration.py +++ b/py_modules/lsfg_vk/configuration.py @@ -164,8 +164,14 @@ class ConfigurationService(BaseService): device_env = ARMADA_DEVICE_ENV.as_posix() game_launch = ARMADA_GAME_LAUNCH.as_posix() return [ - f'if [ -f "{device_env}" ] && [ -x "{game_launch}" ]; then', - f' exec "{game_launch}" "$@"', + f'armada_game_launch="{game_launch}"', + 'for argument in "$@"; do', + ' if [ "$argument" = "$armada_game_launch" ]; then', + ' exec "$@"', + " fi", + "done", + f'if [ -f "{device_env}" ] && [ -x "$armada_game_launch" ]; then', + ' exec "$armada_game_launch" "$@"', "fi", 'exec "$@"', ] -- cgit v1.2.3 From 4fbd659fc3ee8a6f25355ff2a65961f4c7898cd8 Mon Sep 17 00:00:00 2001 From: Janleyx <242423638+Janleyx@users.noreply.github.com> Date: Mon, 20 Jul 2026 18:13:37 -0400 Subject: remove layer workflow from plugin PR --- .github/workflows/build-arm64-layer.yml | 72 --------------------------------- 1 file changed, 72 deletions(-) delete mode 100644 .github/workflows/build-arm64-layer.yml diff --git a/.github/workflows/build-arm64-layer.yml b/.github/workflows/build-arm64-layer.yml deleted file mode 100644 index 973a548..0000000 --- a/.github/workflows/build-arm64-layer.yml +++ /dev/null @@ -1,72 +0,0 @@ -name: Build ARM64 lsfg-vk layer - -on: - workflow_dispatch: - pull_request: - paths: - - .github/workflows/build-arm64-layer.yml - -permissions: - contents: read - -env: - SOURCE_REPOSITORY: https://github.com/FrankBarretta/lsfg-vk-android.git - SOURCE_COMMIT: 3e89e5439a98f55d5acb003d20039426ab24e69c - -jobs: - build: - name: Native AArch64 release build - runs-on: ubuntu-24.04-arm - - steps: - - name: Install build dependencies - run: | - sudo apt-get update - sudo apt-get install --yes --no-install-recommends \ - clang cmake g++ git libvulkan-dev ninja-build - - - name: Check out the pinned layer source - run: | - git init lsfg-vk-android - cd lsfg-vk-android - git remote add origin "${SOURCE_REPOSITORY}" - git fetch --depth=1 origin "${SOURCE_COMMIT}" - git checkout --detach FETCH_HEAD - git submodule update --init --recursive --depth=1 - test "$(git rev-parse HEAD)" = "${SOURCE_COMMIT}" - - - name: Build with static C++ runtimes - run: | - cmake -S lsfg-vk-android -B build -G Ninja \ - -DCMAKE_BUILD_TYPE=Release \ - -DCMAKE_C_COMPILER=clang \ - -DCMAKE_CXX_COMPILER=clang++ \ - -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=OFF \ - -DCMAKE_SHARED_LINKER_FLAGS="-static-libstdc++ -static-libgcc -Wl,--exclude-libs,ALL" - cmake --build build --parallel 4 - strip --strip-unneeded build/liblsfg-vk.so - - - name: Verify and document the artifact - run: | - mkdir -p artifact - install -m 0755 build/liblsfg-vk.so artifact/liblsfg-vk-arm64.so - readelf -h artifact/liblsfg-vk-arm64.so | grep -q 'Machine:.*AArch64' - readelf -d artifact/liblsfg-vk-arm64.so | tee artifact/ELF-DYNAMIC.txt - ! grep -Eq 'libstdc\+\+\.so|libgcc_s\.so' artifact/ELF-DYNAMIC.txt - sha256sum artifact/liblsfg-vk-arm64.so | tee artifact/SHA256SUMS - { - echo "Source repository: ${SOURCE_REPOSITORY}" - echo "Source commit: ${SOURCE_COMMIT}" - echo "Runner: ubuntu-24.04-arm" - echo "Compiler: $(clang++ --version | head -n1)" - echo "CMake: $(cmake --version | head -n1)" - echo "Static runtimes: libstdc++ and libgcc" - } > artifact/SOURCE.txt - - - name: Upload ARM64 layer - uses: actions/upload-artifact@v4 - with: - name: lsfg-vk-arm64-${{ env.SOURCE_COMMIT }} - path: artifact/ - if-no-files-found: error - retention-days: 90 -- cgit v1.2.3