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Diffstat (limited to 'src/utils/nowPlaying.ts')
| -rw-r--r-- | src/utils/nowPlaying.ts | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/src/utils/nowPlaying.ts b/src/utils/nowPlaying.ts new file mode 100644 index 0000000..a207321 --- /dev/null +++ b/src/utils/nowPlaying.ts @@ -0,0 +1,54 @@ +import type { FlatpakApp, RunningFlatpakApp } from "../api/lsfgApi"; +import type { GameTarget } from "../hooks/useGameConfiguration"; + +export type NowPlayingTarget = + | { + kind: "flatpak"; + app: FlatpakApp; + launcher: GameTarget | null; + } + | { + kind: "steam"; + game: GameTarget; + }; + +function numericValue(value: number | null | undefined): number { + return typeof value === "number" && Number.isFinite(value) ? value : -1; +} + +function numericPid(value: string | undefined): number { + return value && /^\d+$/.test(value) ? Number(value) : -1; +} + +export function selectMostRecentRunningFlatpak( + apps: FlatpakApp[], + runningApps: RunningFlatpakApp[], +): FlatpakApp | null { + const candidates = runningApps + .map((running) => ({ + running, + app: apps.find((app) => app.app_id === running.app_id) || null, + })) + .filter((candidate): candidate is { running: RunningFlatpakApp; app: FlatpakApp } => candidate.app !== null) + .sort((a, b) => { + if (a.running.active !== b.running.active) return a.running.active ? -1 : 1; + const startDifference = numericValue(b.running.start_time) - numericValue(a.running.start_time); + if (startDifference !== 0) return startDifference; + const pidDifference = numericPid(b.running.pid) - numericPid(a.running.pid); + if (pidDifference !== 0) return pidDifference; + return a.running.app_id.localeCompare(b.running.app_id); + }); + + return candidates[0]?.app || null; +} + +export function resolveNowPlayingTarget( + runningGame: GameTarget | null, + runningFlatpak: FlatpakApp | null, +): NowPlayingTarget | null { + if (runningFlatpak) { + return { kind: "flatpak", app: runningFlatpak, launcher: runningGame }; + } + if (runningGame?.configured) return { kind: "steam", game: runningGame }; + return null; +} |
