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-rw-r--r--src/hooks/useGameConfiguration.ts68
1 files changed, 68 insertions, 0 deletions
diff --git a/src/hooks/useGameConfiguration.ts b/src/hooks/useGameConfiguration.ts
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+++ b/src/hooks/useGameConfiguration.ts
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+import { useCallback, useEffect, useMemo, useRef, useState } from "react";
+import { Router } from "@decky/ui";
+import { getGameConfigs, getInstalledGames, updateGameConfig, updateLsfgConfig, resetGameConfig, resetAllGameConfigs, type GameConfigEntry, type InstalledGame } from "../api/lsfgApi";
+import { ConfigurationData, getDefaults } from "../config/configSchema";
+
+export interface GameTarget { appid: string; name: string; configured: boolean; }
+
+export function useGameConfiguration() {
+ const [defaultConfig, setDefaultConfig] = useState<ConfigurationData>(getDefaults());
+ const [games, setGames] = useState<GameConfigEntry[]>([]);
+ const [installedGames, setInstalledGames] = useState<InstalledGame[]>([]);
+ const [selectedAppId, setSelectedAppId] = useState("");
+ const [runningGame, setRunningGame] = useState<GameTarget | null>(null);
+ const autoSelected = useRef(false);
+
+ const load = useCallback(async () => {
+ const [result, installed] = await Promise.all([getGameConfigs(), getInstalledGames()]);
+ if (result.success) {
+ setDefaultConfig(result.default || getDefaults());
+ setGames(result.games || []);
+ }
+ if (installed.success) setInstalledGames(installed.games || []);
+ }, []);
+
+ useEffect(() => { load(); }, [load]);
+ useEffect(() => {
+ const poll = () => {
+ const app = Router.MainRunningApp as any;
+ if (app?.appid) setRunningGame({ appid: String(app.appid), name: app.display_name || `App ${app.appid}`, configured: games.some((game) => game.appid === String(app.appid)) });
+ else setRunningGame(null);
+ };
+ poll();
+ const interval = window.setInterval(poll, 2000);
+ return () => window.clearInterval(interval);
+ }, [games]);
+ useEffect(() => {
+ if (!autoSelected.current && runningGame) {
+ autoSelected.current = true;
+ setSelectedAppId(runningGame.appid);
+ }
+ }, [runningGame]);
+
+ const targets = useMemo<GameTarget[]>(() => {
+ const configured = installedGames.map((game) => ({ appid: game.appid, name: game.name, configured: games.some((item) => item.appid === game.appid) }));
+ for (const game of games) if (!configured.some((item) => item.appid === game.appid)) configured.push({ appid: game.appid, name: `App ${game.appid}`, configured: true });
+ if (runningGame && !configured.some((game) => game.appid === runningGame.appid)) configured.unshift(runningGame);
+ return configured;
+ }, [games, installedGames, runningGame]);
+ const selected = selectedAppId ? games.find((game) => game.appid === selectedAppId)?.config : defaultConfig;
+ const config = selected || defaultConfig;
+
+ const save = useCallback(async (next: ConfigurationData) => {
+ if (!selectedAppId) {
+ const result = await updateLsfgConfig(next);
+ if (result.success) setDefaultConfig(next);
+ return;
+ }
+ const result = await updateGameConfig(selectedAppId, next);
+ if (result.success) await load();
+ }, [load, selectedAppId]);
+
+ const resetSelected = useCallback(async () => {
+ if (selectedAppId) { await resetGameConfig(selectedAppId); setSelectedAppId(""); await load(); }
+ }, [load, selectedAppId]);
+ const resetAll = useCallback(async () => { await resetAllGameConfigs(); setSelectedAppId(""); await load(); }, [load]);
+
+ return { config, defaultConfig, games, targets, runningGame, selectedAppId, setSelectedAppId, save, resetSelected, resetAll, reload: load };
+}