diff options
Diffstat (limited to 'src/components')
| -rw-r--r-- | src/components/ConfigurationSection.tsx | 103 | ||||
| -rw-r--r-- | src/components/Content.tsx | 2 | ||||
| -rw-r--r-- | src/components/LaunchOptionInfo.tsx | 25 | ||||
| -rw-r--r-- | src/components/PluginUpdateChecker.tsx | 121 | ||||
| -rw-r--r-- | src/components/UsageInstructions.tsx | 151 | ||||
| -rw-r--r-- | src/components/index.ts | 3 |
6 files changed, 223 insertions, 182 deletions
diff --git a/src/components/ConfigurationSection.tsx b/src/components/ConfigurationSection.tsx index 2545217..dc8da89 100644 --- a/src/components/ConfigurationSection.tsx +++ b/src/components/ConfigurationSection.tsx @@ -1,9 +1,9 @@ -import { PanelSectionRow, ToggleField, SliderField } from "@decky/ui"; +import { PanelSectionRow, ToggleField, SliderField, DropdownItem } from "@decky/ui"; import { ConfigurationData } from "../config/configSchema"; interface ConfigurationSectionProps { config: ConfigurationData; - onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number) => Promise<void>; + onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string) => Promise<void>; } export function ConfigurationSection({ @@ -27,28 +27,38 @@ export function ConfigurationSection({ </div> </PanelSectionRow> - <PanelSectionRow> + {/* <PanelSectionRow> <ToggleField label="Enable LSFG" - description="Enables the frame generation layer" - checked={config.enable_lsfg} - onChange={(value) => onConfigChange('enable_lsfg', value)} + description="Enables lsfg globally (apply before launching games)" + checked={config.enable} + onChange={(value) => onConfigChange('enable', value)} /> - </PanelSectionRow> + </PanelSectionRow> */} + + {/* <PanelSectionRow> + <TextField + label="Lossless.dll Path" + description="specify where Lossless.dll is stored" + value={config.dll} + onChange={(e) => onConfigChange('dll', e.target.value)} + /> + </PanelSectionRow> */} <PanelSectionRow> <SliderField label="FPS Multiplier" description="Traditional FPS multiplier value" value={config.multiplier} - min={2} + min={1} max={4} step={1} - notchCount={3} + notchCount={4} notchLabels={[ - { notchIndex: 0, label: "2X" }, - { notchIndex: 1, label: "3X" }, - { notchIndex: 2, label: "4X" } + { notchIndex: 0, label: "OFF" }, + { notchIndex: 1, label: "2X" }, + { notchIndex: 2, label: "3X" }, + { notchIndex: 3, label: "4X" } ]} onChange={(value) => onConfigChange('multiplier', value)} /> @@ -57,7 +67,7 @@ export function ConfigurationSection({ <PanelSectionRow> <SliderField label={`Flow Scale ${Math.round(config.flow_scale * 100)}%`} - description="Lowers the internal motion estimation resolution" + description="Lowers internal motion estimation resolution, improving performance slightly" value={config.flow_scale} min={0.25} max={1.0} @@ -68,51 +78,66 @@ export function ConfigurationSection({ <PanelSectionRow> <ToggleField - label="HDR Mode" - description="Enable HDR mode (only if Game supports HDR)" - checked={config.hdr} - onChange={(value) => onConfigChange('hdr', value)} + label="Performance Mode" + description="Uses a lighter model for FG (Recommended for most games)" + checked={config.performance_mode} + onChange={(value) => onConfigChange('performance_mode', value)} /> </PanelSectionRow> <PanelSectionRow> <ToggleField - label="Performance Mode" - description="Use lighter model for FG" - checked={config.perf_mode} - onChange={(value) => onConfigChange('perf_mode', value)} + label="HDR Mode" + description="Enables HDR mode (only for games that support HDR)" + checked={config.hdr_mode} + onChange={(value) => onConfigChange('hdr_mode', value)} /> </PanelSectionRow> <PanelSectionRow> - <ToggleField - label="Immediate Mode" - description="Reduce input lag (Experimental, will cause issues in many games)" - checked={config.immediate_mode} - onChange={(value) => onConfigChange('immediate_mode', value)} + <div + style={{ + fontSize: "14px", + fontWeight: "bold", + marginTop: "16px", + marginBottom: "8px", + borderBottom: "1px solid rgba(255, 255, 255, 0.2)", + paddingBottom: "4px", + color: "white" + }} + > + Experimental Features + </div> + </PanelSectionRow> + + <PanelSectionRow> + <DropdownItem + label="Override Vulkan present mode" + description="Select a specific Vulkan presentation mode for better performance or compatibility (may cause crashes)" + menuLabel="Select presentation mode" + selectedOption={config.experimental_present_mode} + onChange={(value) => onConfigChange('experimental_present_mode', value.data)} + rgOptions={[ + { data: "", label: "Default" }, + { data: "fifo", label: "FIFO" }, + { data: "vsync", label: "VSync" }, + { data: "mailbox", label: "Mailbox" }, + { data: "immediate", label: "Immediate" } + ]} /> </PanelSectionRow> <PanelSectionRow> <SliderField - label={`Game Frame Cap ${config.frame_cap === 0 ? "(Disabled)" : `(${config.frame_cap} FPS)`}`} - description="Limit base game FPS (0 = disabled)" - value={config.frame_cap} + label={`FPS Limit${config.experimental_fps_limit > 0 ? ` (${config.experimental_fps_limit} FPS)` : ' (Off)'}`} + description="Base framerate cap for DirectX games, before frame multiplier (requires game re-launch)" + value={config.experimental_fps_limit} min={0} max={60} step={1} - onChange={(value) => onConfigChange('frame_cap', value)} + onChange={(value) => onConfigChange('experimental_fps_limit', value)} /> </PanelSectionRow> - - {/* <PanelSectionRow> - <ToggleField - label="Disable vkbasalt" - description="Some plugins add vkbasalt layer, which can break lsfg. Toggling on fixes this" - checked={config.disable_vkbasalt} - onChange={(value) => onConfigChange('disable_vkbasalt', value)} - /> - </PanelSectionRow> */} </> ); } diff --git a/src/components/Content.tsx b/src/components/Content.tsx index ea3f3c1..613e722 100644 --- a/src/components/Content.tsx +++ b/src/components/Content.tsx @@ -37,7 +37,7 @@ export function Content() { }, [isInstalled, loadLsfgConfig]); // Generic configuration change handler - const handleConfigChange = async (fieldName: keyof ConfigurationData, value: boolean | number) => { + const handleConfigChange = async (fieldName: keyof ConfigurationData, value: boolean | number | string) => { await updateField(fieldName, value); }; diff --git a/src/components/LaunchOptionInfo.tsx b/src/components/LaunchOptionInfo.tsx new file mode 100644 index 0000000..298c45a --- /dev/null +++ b/src/components/LaunchOptionInfo.tsx @@ -0,0 +1,25 @@ +import { PanelSectionRow, Field } from "@decky/ui"; + +export function LaunchOptionInfo() { + return ( + <PanelSectionRow> + <Field + bottomSeparator="none" + label="Setup Instructions" + description={ + <> + <div>For each game where you want to use lsfg-vk:</div> + <div style={{ marginTop: "8px" }}> + 1. Right-click the game in Steam → Properties<br/> + 2. Add this to Launch Options: <code>LSFG_PROCESS=decky-lsfg-vk %command%</code><br/> + 3. Or use the "Copy Launch Option" button above + </div> + <div style={{ marginTop: "8px", fontStyle: "italic" }}> + This temporary solution allows hot-reloading while keeping you on the latest lsfg-vk version. + </div> + </> + } + /> + </PanelSectionRow> + ); +} diff --git a/src/components/PluginUpdateChecker.tsx b/src/components/PluginUpdateChecker.tsx index 0028a79..d427c18 100644 --- a/src/components/PluginUpdateChecker.tsx +++ b/src/components/PluginUpdateChecker.tsx @@ -1,7 +1,10 @@ import React, { useState, useEffect } from 'react'; import { ButtonItem, - PanelSection + PanelSection, + PanelSectionRow, + Field, + Focusable } from '@decky/ui'; import { checkForPluginUpdate, downloadPluginUpdate, UpdateCheckResult, UpdateDownloadResult } from '../api/lsfgApi'; @@ -99,88 +102,74 @@ export const PluginUpdateChecker: React.FC<PluginUpdateCheckerProps> = () => { if (updateInfo.updateAvailable) { if (downloadResult?.success) { - return ( - <div style={{ color: 'lightgreen', marginTop: '5px' }}> - ✓ v{updateInfo.latestVersion} downloaded - ready to install - </div> - ); + return "✓ v" + updateInfo.latestVersion + " downloaded - ready to install"; } else { - return ( - <div style={{ color: 'orange', marginTop: '5px' }}> - Update available: v{updateInfo.latestVersion} - </div> - ); + return "Update available: v" + updateInfo.latestVersion; } } else { - return ( - <div style={{ color: 'lightgreen', marginTop: '5px' }}> - Up to date (v{updateInfo.currentVersion}) - </div> - ); + return "Up to date (v" + updateInfo.currentVersion + ")"; } }; return ( - <PanelSection title="Plugin Updates"> - <ButtonItem - layout="below" - onClick={handleCheckForUpdate} - disabled={checkingUpdate} - description={getStatusMessage()} - > - {checkingUpdate ? 'Checking for updates...' : 'Check for Updates'} - </ButtonItem> - - {updateInfo && updateInfo.updateAvailable && !downloadResult?.success && ( + <PanelSection title="PLUGIN UPDATES"> + <PanelSectionRow> <ButtonItem layout="below" - onClick={handleDownloadUpdate} - disabled={downloadingUpdate} - description={`Download version ${updateInfo.latestVersion}`} + onClick={handleCheckForUpdate} + disabled={checkingUpdate} + description={getStatusMessage()} > - {downloadingUpdate ? 'Downloading...' : 'Download Update'} + {checkingUpdate ? 'Checking for updates...' : 'Check for Updates'} </ButtonItem> + </PanelSectionRow> + + {updateInfo && updateInfo.updateAvailable && !downloadResult?.success && ( + <PanelSectionRow> + <ButtonItem + layout="below" + onClick={handleDownloadUpdate} + disabled={downloadingUpdate} + description={`Download version ${updateInfo.latestVersion}`} + > + {downloadingUpdate ? 'Downloading...' : 'Download Update'} + </ButtonItem> + </PanelSectionRow> )} {downloadResult?.success && ( - <div style={{ - marginTop: '10px', - padding: '10px', - backgroundColor: 'rgba(0, 255, 0, 0.1)', - borderRadius: '4px', - border: '1px solid rgba(0, 255, 0, 0.3)' - }}> - <div style={{ color: 'lightgreen', fontWeight: 'bold', marginBottom: '5px' }}> - ✓ Download Complete! - </div> - <div style={{ fontSize: '12px', marginBottom: '10px' }}> - File saved to: {downloadResult.download_path} - </div> - <div style={{ fontSize: '12px' }}> - <strong>Installation Instructions:</strong> - <ol style={{ paddingLeft: '20px', marginTop: '5px' }}> - <li>Go to Decky Loader settings</li> - <li>Click "Developer" tab</li> - <li>Click "Uninstall" next to "Lossless Scaling"</li> - <li>Click "Install from ZIP"</li> - <li>Select the downloaded file</li> - <li>Restart Steam or reload plugins</li> - </ol> - </div> - </div> + <> + <PanelSectionRow> + <Field label="Download Complete!"> + <Focusable> + File saved to: {downloadResult.download_path} + </Focusable> + </Field> + </PanelSectionRow> + + <PanelSectionRow> + <Field label="Installation Instructions:"> + <Focusable> + 1. Go to Decky Loader settings + <br />2. Click "Developer" tab + <br />3. Click "Uninstall" next to "Lossless Scaling" + <br />4. Click "Install from ZIP" + <br />5. Select the downloaded file + <br />6. Restart Steam or reload plugins + </Focusable> + </Field> + </PanelSectionRow> + </> )} {updateError && ( - <div style={{ - color: 'red', - marginTop: '10px', - padding: '8px', - backgroundColor: 'rgba(255, 0, 0, 0.1)', - borderRadius: '4px', - fontSize: '12px' - }}> - {updateError} - </div> + <PanelSectionRow> + <Field label="Error:"> + <Focusable> + {updateError} + </Focusable> + </Field> + </PanelSectionRow> )} </PanelSection> ); diff --git a/src/components/UsageInstructions.tsx b/src/components/UsageInstructions.tsx index 727a0ab..8ac94d8 100644 --- a/src/components/UsageInstructions.tsx +++ b/src/components/UsageInstructions.tsx @@ -6,88 +6,89 @@ interface UsageInstructionsProps { } export function UsageInstructions({ config }: UsageInstructionsProps) { - // Build manual environment variables string based on current config - const buildManualEnvVars = (): string => { - const envVars: string[] = []; - - if (config.enable_lsfg) { - envVars.push("ENABLE_LSFG=1"); - } - - // Always include multiplier and flow_scale if LSFG is enabled, as they have defaults - if (config.enable_lsfg) { - envVars.push(`LSFG_MULTIPLIER=${config.multiplier}`); - envVars.push(`LSFG_FLOW_SCALE=${config.flow_scale}`); - } - - if (config.hdr) { - envVars.push("LSFG_HDR=1"); - } - - if (config.perf_mode) { - envVars.push("LSFG_PERF_MODE=1"); - } - - if (config.immediate_mode) { - envVars.push("MESA_VK_WSI_PRESENT_MODE=immediate"); - } - - if (config.disable_vkbasalt) { - envVars.push("DISABLE_VKBASALT=1"); - } - - if (config.frame_cap > 0) { - envVars.push(`DXVK_FRAME_RATE=${config.frame_cap}`); - } - - return envVars.length > 0 ? `${envVars.join(" ")} %command%` : "%command%"; - }; - return ( <> <PanelSectionRow> <div style={{ - fontSize: "13px", - marginTop: "12px", - padding: "8px", - backgroundColor: "rgba(255, 255, 255, 0.05)", - borderRadius: "4px" + fontSize: "14px", + fontWeight: "bold", + marginTop: "16px", + marginBottom: "8px", + borderBottom: "1px solid rgba(255, 255, 255, 0.2)", + paddingBottom: "4px" + }} + > + Usage Instructions + </div> + </PanelSectionRow> + + <PanelSectionRow> + <div + style={{ + fontSize: "12px", + lineHeight: "1.4", + opacity: "0.8", + whiteSpace: "pre-wrap" + }} + > + {config.enable + ? "Add the launch option below (or use \"Launch Option Clipboard\") to Steam games to activate frame generation." + : "LSFG is disabled. Enable it above and add the launch option to activate frame generation." + } + </div> + </PanelSectionRow> + + <PanelSectionRow> + <div + style={{ + fontSize: "12px", + lineHeight: "1.4", + opacity: "0.8", + backgroundColor: "rgba(255, 255, 255, 0.1)", + padding: "8px", + borderRadius: "4px", + fontFamily: "monospace", + marginTop: "8px", + marginBottom: "8px", + textAlign: "center" + }} + > + <strong>~/lsfg %command%</strong> + </div> + </PanelSectionRow> + + {/* <PanelSectionRow> + <div + style={{ + fontSize: "12px", + lineHeight: "1.4", + opacity: "0.8", + whiteSpace: "pre-wrap" + }} + > + {`Current Configuration: +• Enable: ${config.enable ? "Yes" : "No"} +• DLL Path: ${config.dll} +• Multiplier: ${config.multiplier}x +• Flow Scale: ${Math.round(config.flow_scale * 100)}% +• Performance Mode: ${config.performance_mode ? "Yes" : "No"} +• HDR Mode: ${config.hdr_mode ? "Yes" : "No"} +• Present Mode: ${config.experimental_present_mode || "Default (FIFO)"} +• FPS Limit: ${config.experimental_fps_limit > 0 ? `${config.experimental_fps_limit} FPS` : "Off"}`} + </div> + </PanelSectionRow> */} + + <PanelSectionRow> + <div + style={{ + fontSize: "11px", + lineHeight: "1.3", + opacity: "0.6", + marginTop: "8px" }} > - <div style={{ fontWeight: "bold", marginBottom: "6px" }}> - Usage Instructions: - </div> - <div style={{ marginBottom: "4px" }}> - Option 1: Use the lsfg script (recommended): - </div> - <div - style={{ - fontFamily: "monospace", - backgroundColor: "rgba(0, 0, 0, 0.3)", - padding: "4px", - borderRadius: "2px", - fontSize: "12px", - marginBottom: "6px" - }} - > - ~/lsfg %command% - </div> - <div style={{ marginBottom: "4px" }}> - Option 2: Manual environment variables: - </div> - <div - style={{ - fontFamily: "monospace", - backgroundColor: "rgba(0, 0, 0, 0.3)", - padding: "4px", - borderRadius: "2px", - fontSize: "12px", - marginBottom: "6px" - }} - > - {buildManualEnvVars()} - </div> +The configuration is stored in ~/.config/lsfg-vk/conf.toml and hot-reloads while games are running. </div> </PanelSectionRow> </> diff --git a/src/components/index.ts b/src/components/index.ts index d26159d..ed0b803 100644 --- a/src/components/index.ts +++ b/src/components/index.ts @@ -2,7 +2,8 @@ export { Content } from "./Content"; export { StatusDisplay } from "./StatusDisplay"; export { InstallationButton } from "./InstallationButton"; export { ConfigurationSection } from "./ConfigurationSection"; -export { UsageInstructions } from "./UsageInstructions"; +// export { UsageInstructions } from "./UsageInstructions"; export { WikiButton } from "./WikiButton"; export { ClipboardButton } from "./ClipboardButton"; +export { LaunchOptionInfo } from "./LaunchOptionInfo"; export { PluginUpdateChecker } from "./PluginUpdateChecker"; |
