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A Decky plugin that streamlines the installation of **lsfg-vk** ([Lossless Scaling Frame Generation Vulkan layer](https://github.com/PancakeTAS/lsfg-vk)) on Steam Deck, allowing you to use the Lossless Scaling frame generation features on Linux with a controller friendly UI in SteamOS, Bazzite, or any other Linux platform compatible with Decky Loader.
-> The v2 native layer and Flatpak runtime payloads are pinned to the owner-fork prerelease [`v2.0.0-decky.2`](https://github.com/xXJSONDeruloXx/lsfg-vk/releases/tag/v2.0.0-decky.2).
+> The v2 x86_64 layer uses the rebuilt fork prerelease [`v2.0.0-decky.3`](https://github.com/xXJSONDeruloXx/lsfg-vk/releases/tag/v2.0.0-decky.3); the Flatpak payloads remain pinned to [`v2.0.0-decky.2`](https://github.com/xXJSONDeruloXx/lsfg-vk/releases/tag/v2.0.0-decky.2), and the Armada/aarch64 layer uses the rebuilt ARM-port prerelease [`v2.0.0-decky.3-arm64`](https://github.com/xXJSONDeruloXx/lsfg-vk-arm64/releases/tag/v2.0.0-decky.3-arm64).
## Installation
@@ -35,7 +35,7 @@ A Decky plugin that streamlines the installation of **lsfg-vk** ([Lossless Scali
1. **Purchase and install** [Lossless Scaling](https://store.steampowered.com/app/993090/Lossless_Scaling/) from Steam
2. **Open the plugin** from the Decky menu
3. **Click "Install lsfg-vk"** to automatically set up the lsfg-vk vulkan layer
-4. **Configure settings** using the plugin's UI - adjust FPS multiplier, flow scale, performance mode, FP16, automatic profile matching, and optional GPU selection
+4. **Configure settings** using the plugin's UI - adjust FPS multiplier, flow scale, performance mode, FP16, and launch workarounds
5. **Apply launch option** to games you want to use frame generation with:
- Add `~/lsfg %command%` to your game's launch options in Steam Properties
- Or use the "Launch Option Clipboard" button in the plugin to copy the command
@@ -50,9 +50,6 @@ The plugin provides several configuration options to optimize frame generation f
- **Flow Scale**: Adjust motion estimation quality (lower = better performance, higher = better quality)
- **Performance Mode**: Uses a lighter processing model
- **Allow FP16**: Enable half-precision acceleration; disable it for older NVIDIA GPUs
-- **Active In**: Optionally match a profile to executable names, Wine executables, or process names
-- **Automatic Profile Matching**: Explicitly let lsfg-vk choose an `Active In` profile; otherwise the Decky-selected profile is always forced
-- **GPU**: Optionally select the GPU by name, vendor/device ID, or PCI bus ID
- **Disable Frame Generation**: Disable the layer for the next launch without creating an invalid 1x profile
## Feedback and Support
@@ -65,7 +62,6 @@ For per-game feedback and community support, please join the [decky-lsfg-vk Disc
- Ensure you've added `~/lsfg %command%` to your game's launch options
- Check that the Lossless Scaling DLL was detected correctly in the plugin
- Try enabling Performance Mode if you're experiencing crashes
-- Disable **Automatic Profile Matching** to force the profile selected in Decky, even when it has an `Active In` value
- Make sure your game is running in fullscreen mode for best results
**Performance issues?**
@@ -80,6 +76,7 @@ The plugin:
- Downloads checksum-pinned x86_64 or Armada/aarch64 lsfg-vk v2 assets from the owner-fork release to `~/.local/lib/`
- Bundles checksum-pinned lsfg-vk v2 Flatpak extensions for runtimes 23.08, 24.08, and 25.08, and installs the selected local bundle
- Updates already-installed user Flatpak runtimes and migrates the plugin's legacy app overrides when the native layer is updated
+- Records existing Flatpak runtime commits and rolls back already-updated runtimes when a multi-runtime migration fails, when Flatpak permits it
- Configures the v2 Vulkan layer in `~/.local/share/vulkan/implicit_layer.d/`
- Migrates the existing `~/.config/lsfg-vk/conf.toml` from v1 to v2 automatically on layer update, retaining a one-time `.v1.bak` backup
- Automatically detects your Lossless Scaling DLL installation
@@ -87,7 +84,7 @@ The plugin:
- **FPS Multiplier**: Choose 2x, 3x, or 4x frame generation
- **Flow Scale**: Adjust motion estimation quality vs performance
- **Performance Mode**: Use lighter processing for better performance
- - **FP16, Active In, GPU, and explicit automatic matching**: Use v2 profile parameters without ambiguous profile selection
+ - **FP16 and explicit Decky profile selection**: Use v2 profile parameters without ambiguous profile selection
- **Launch workarounds**: Preserve existing DXVK, Gamescope, Zink, MangoHud, and vkBasalt launch options
- **Hot-reloading**: Multiplier, flow scale, and performance-mode changes are reloaded while games run; other changes may require a swapchain recreation or restart
- Easy uninstallation that removes all installed files when no longer needed