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| author | Kurt Himebauch <136133082+xXJSONDeruloXx@users.noreply.github.com> | 2026-09-12 21:29:08 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-09-12 21:29:08 -0400 |
| commit | e580c6bd60c92af36f92d4c29b5d9a44f73d47d7 (patch) | |
| tree | 7fc6799626519e5b01fb137f5440c99fda5faca7 /src | |
| parent | e997a3fb74fa70f5e60b60807fb0897120e98313 (diff) | |
| parent | 81feb03288166755545401b9df2ff2c9bc3ae7d7 (diff) | |
| download | decky-lsfg-vk-e580c6bd60c92af36f92d4c29b5d9a44f73d47d7.tar.gz decky-lsfg-vk-e580c6bd60c92af36f92d4c29b5d9a44f73d47d7.zip | |
Merge pull request #264 from xXJSONDeruloXx/chore/migrate
the big one
Diffstat (limited to 'src')
43 files changed, 3520 insertions, 2913 deletions
diff --git a/src/api/lsfgApi.ts b/src/api/lsfgApi.ts index 82f37c8..44b72b5 100644 --- a/src/api/lsfgApi.ts +++ b/src/api/lsfgApi.ts @@ -1,170 +1,180 @@ import { callable } from "@decky/api"; import { ConfigurationData } from "../config/configSchema"; -// Type definitions for API responses -export interface InstallationResult { +interface ApiResult { success: boolean; - error?: string; message?: string; + error?: string | null; +} + +export interface InstallationResult extends ApiResult { removed_files?: string[]; } export interface InstallationStatus { installed: boolean; - lib_exists: boolean; - json_exists: boolean; - script_exists: boolean; - lib_path: string; - json_path: string; - script_path: string; + lossless_scaling_installed: boolean; + lossless_scaling_status: string; error?: string; } -export interface DllDetectionResult { - detected: boolean; - path?: string; - source?: string; - message?: string; - error?: string; +export interface SteamBranchStatus extends ApiResult { + message: string; + installed: boolean; + manifest_path?: string; + selected_branch?: string; + current_branch?: string; + target_branch: string; + needs_switch: boolean; + restart_required: boolean; } -export interface DllStatsResult { - success: boolean; - dll_path?: string; - dll_sha256?: string; - dll_source?: string; - error?: string; +export type LsfgConfig = ConfigurationData; + +export interface GameConfigEntry { + appid: string; + profile: string; + config: LsfgConfig; } -// Use centralized configuration data type -export type LsfgConfig = ConfigurationData; +export interface InstalledGame { + appid: string; + name: string; + nonSteam: boolean; + isFlatpakShortcut?: boolean; +} -export interface ConfigResult { - success: boolean; - config?: LsfgConfig; - error?: string; +export interface GlobalConfig { + dll: string; + no_fp16: boolean; } -export interface ConfigUpdateResult { - success: boolean; - message?: string; - error?: string; +export interface WorkaroundState { + dxvkFrameRate: number; + disableGamescopeWsi: boolean; + disableHdr: boolean; + disableSteamdeckMode: boolean; + disableVkbasalt: boolean; + enableZink: boolean; } -export interface ConfigSchemaResult { - field_names: string[]; - field_types: Record<string, string>; - defaults: ConfigurationData; - profiles?: string[]; - current_profile?: string; +export interface WorkaroundStateResult extends ApiResult { + appid?: string; + app_id?: string; + state?: WorkaroundState | null; + wrapper_path?: string; + wrapper_owned?: boolean; + command_token_added?: boolean; + non_steam?: boolean; } -export interface LaunchOptionResult { - launch_option: string; - instructions: string; - explanation: string; +export interface WorkaroundApp { + appid: string; + non_steam: boolean; + command_token_added: boolean; } -export interface FileContentResult { - success: boolean; +export interface WorkaroundAppsResult extends ApiResult { + apps?: WorkaroundApp[]; + wrapper_path?: string; +} + +export interface GameConfigsResult extends ApiResult { + global_config?: GlobalConfig; + games?: GameConfigEntry[]; +} + +export interface GlobalConfigResult extends ApiResult { + global_config?: GlobalConfig; +} + +export interface GameConfigResult extends ApiResult { + appid?: string; + exists?: boolean; + config?: LsfgConfig; +} + +export interface InstalledGamesResult extends ApiResult { + games?: InstalledGame[]; +} + +export interface FileContentResult extends ApiResult { content?: string; path?: string; - error?: string; } -export interface FgmodCheckResult { - success: boolean; +export interface DebugFileContent { + id: string; + label: string; + path: string; exists: boolean; - path?: string; - error?: string; + content?: string | null; + error?: string | null; } -// Flatpak management interfaces -export interface FlatpakExtensionStatus { - success: boolean; - message: string; - error?: string; - installed_23_08: boolean; - installed_24_08: boolean; - installed_25_08: boolean; +export interface DebugFileContentsResult extends ApiResult { + files?: DebugFileContent[]; } export interface FlatpakApp { app_id: string; app_name: string; - has_filesystem_override: boolean; - has_env_override: boolean; -} - -export interface FlatpakAppInfo { - success: boolean; - message: string; - error?: string; - apps: FlatpakApp[]; - total_apps: number; + runtime?: string | null; + runtime_branch?: string | null; + runtime_ready: boolean; + prepared: boolean; + owned: boolean; + enabled: boolean; + profile: string; + config?: LsfgConfig | null; + workarounds: WorkaroundState; + error?: string | null; +} + +export interface RunningFlatpakApp { + app_id: string; + active: boolean; + pid?: string; + start_time?: number | null; } -export interface FlatpakOperationResult { - success: boolean; - message: string; - error?: string; - app_id?: string; - operation?: string; +export interface FlatpakAppsResult extends ApiResult { + apps?: FlatpakApp[]; } -// Profile management interfaces -export interface ProfilesResult { - success: boolean; - profiles?: string[]; - current_profile?: string; - message?: string; - error?: string; +export interface RunningFlatpakAppsResult extends ApiResult { + apps?: RunningFlatpakApp[]; } -export interface ProfileResult { - success: boolean; - profile_name?: string; - message?: string; - error?: string; +export interface FlatpakAppResult extends ApiResult, Partial<FlatpakApp> { + app_id: string; } -// API functions export const installLsfgVk = callable<[], InstallationResult>("install_lsfg_vk"); export const uninstallLsfgVk = callable<[], InstallationResult>("uninstall_lsfg_vk"); export const checkLsfgVkInstalled = callable<[], InstallationStatus>("check_lsfg_vk_installed"); -export const checkLosslessScalingDll = callable<[], DllDetectionResult>("check_lossless_scaling_dll"); -export const getDllStats = callable<[], DllStatsResult>("get_dll_stats"); -export const getLsfgConfig = callable<[], ConfigResult>("get_lsfg_config"); -export const getConfigSchema = callable<[], ConfigSchemaResult>("get_config_schema"); -export const getLaunchOption = callable<[], LaunchOptionResult>("get_launch_option"); +export const getLosslessScalingBranchStatus = callable<[], SteamBranchStatus>("get_lossless_scaling_branch_status"); export const getConfigFileContent = callable<[], FileContentResult>("get_config_file_content"); -export const getLaunchScriptContent = callable<[], FileContentResult>("get_launch_script_content"); -export const checkFgmodDirectory = callable<[], FgmodCheckResult>("check_fgmod_directory"); - -// Flatpak management API functions -export const checkFlatpakExtensionStatus = callable<[], FlatpakExtensionStatus>("check_flatpak_extension_status"); -export const installFlatpakExtension = callable<[string], FlatpakOperationResult>("install_flatpak_extension"); -export const uninstallFlatpakExtension = callable<[string], FlatpakOperationResult>("uninstall_flatpak_extension"); -export const getFlatpakApps = callable<[], FlatpakAppInfo>("get_flatpak_apps"); -export const setFlatpakAppOverride = callable<[string], FlatpakOperationResult>("set_flatpak_app_override"); -export const removeFlatpakAppOverride = callable<[string], FlatpakOperationResult>("remove_flatpak_app_override"); - -// Updated config function using object-based configuration (single source of truth) -export const updateLsfgConfig = callable< - [ConfigurationData], - ConfigUpdateResult ->("update_lsfg_config"); - -// Legacy helper function for backward compatibility -export const updateLsfgConfigFromObject = async (config: ConfigurationData): Promise<ConfigUpdateResult> => { - return updateLsfgConfig(config); -}; - -// Self-updater API functions -// Profile management API functions -export const getProfiles = callable<[], ProfilesResult>("get_profiles"); -export const createProfile = callable<[string, string?], ProfileResult>("create_profile"); -export const deleteProfile = callable<[string], ProfileResult>("delete_profile"); -export const renameProfile = callable<[string, string], ProfileResult>("rename_profile"); -export const setCurrentProfile = callable<[string], ProfileResult>("set_current_profile"); -export const updateProfileConfig = callable<[string, ConfigurationData], ConfigUpdateResult>("update_profile_config"); +export const getFlatpakApps = callable<[], FlatpakAppsResult>("get_flatpak_apps"); +export const enableFlatpakApp = callable<[string], FlatpakAppResult>("enable_flatpak_app"); +export const updateFlatpakConfig = callable<[string, LsfgConfig], FlatpakAppResult>("update_flatpak_config"); +export const setFlatpakWorkaroundState = callable<[string, WorkaroundState], WorkaroundStateResult>("set_flatpak_workaround_state"); +export const removeFlatpakApp = callable<[string], FlatpakAppResult>("remove_flatpak_app"); +export const getRunningFlatpakApps = callable<[], RunningFlatpakAppsResult>("get_running_flatpak_apps"); +export const getGameConfigs = callable<[], GameConfigsResult>("get_game_configs"); +export const getInstalledGames = callable<[], InstalledGamesResult>("get_installed_games"); +export const updateGameConfig = callable<[string, string, LsfgConfig], GameConfigResult>("update_game_config"); +export const resetGameConfig = callable<[string], GameConfigResult>("reset_game_config"); +export const resetGameConfigs = callable<[string[]], GameConfigsResult>("reset_game_configs"); +export const resetAllGameConfigs = callable<[], GameConfigsResult>("reset_all_game_configs"); +export const updateGlobalConfig = callable<[GlobalConfig], GlobalConfigResult>("update_global_config"); +export const getWorkaroundState = callable<[string], WorkaroundStateResult>("get_workaround_state"); +export const setWorkaroundState = callable<[ + string, + WorkaroundState, + boolean, + boolean, +], WorkaroundStateResult>("set_workaround_state"); +export const removeWorkaroundState = callable<[string], WorkaroundStateResult>("remove_workaround_state"); +export const getWorkaroundApps = callable<[], WorkaroundAppsResult>("get_workaround_apps"); +export const getDebugFileContents = callable<[], DebugFileContentsResult>("get_debug_file_contents"); diff --git a/src/components/CollapsibleItemGroup.tsx b/src/components/CollapsibleItemGroup.tsx new file mode 100644 index 0000000..a4e4092 --- /dev/null +++ b/src/components/CollapsibleItemGroup.tsx @@ -0,0 +1,103 @@ +import { ButtonItem, Field, PanelSectionRow } from "@decky/ui"; +import { useEffect, useState, type RefObject } from "react"; +import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; + +export interface CollapsibleItem { + id: string; + label: string; + description: string; + disabled?: boolean; +} + +export const collapsibleItemGroupStyles = ` + .LSFG_GameGroupCollapseButton_Container { + margin-top: -2px; + margin-bottom: 4px; + } + + .LSFG_GameGroupCollapseButton_Container > div > div > div > button, + .LSFG_GameGroupCollapseButton_Container > div > div > div > div > button { + height: 24px !important; + min-height: 24px !important; + padding: 0 !important; + display: flex !important; + align-items: center !important; + justify-content: center !important; + } + + .LSFG_GameGroupCollapseButton_Container svg { + display: block; + margin: 0; + } +`; + +export function usePersistentCollapsed(key: string) { + const [collapsed, setCollapsed] = useState(() => { + try { + return localStorage.getItem(key) !== "false"; + } catch { + return true; + } + }); + + useEffect(() => { + try { + localStorage.setItem(key, String(collapsed)); + } catch {} + }, [collapsed, key]); + + return [collapsed, () => setCollapsed((value) => !value)] as const; +} + +interface Props { + title: string; + items: CollapsibleItem[]; + collapsed: boolean; + onToggle: () => void; + onSelect: (id: string) => void; + toggleRef?: RefObject<HTMLDivElement>; +} + +export function CollapsibleItemGroup({ + title, + items, + collapsed, + onToggle, + onSelect, + toggleRef, +}: Props) { + if (items.length === 0) return null; + + return ( + <> + <PanelSectionRow> + <Field label={`${title} (${items.length})`} bottomSeparator="none" /> + </PanelSectionRow> + <PanelSectionRow> + <div + ref={toggleRef} + className="LSFG_GameGroupCollapseButton_Container" + > + <ButtonItem + layout="below" + bottomSeparator={collapsed ? "standard" : "none"} + onClick={onToggle} + > + {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />} + </ButtonItem> + </div> + </PanelSectionRow> + {!collapsed && items.map((item) => ( + <PanelSectionRow key={item.id}> + <Field + label={item.label} + description={item.description} + disabled={item.disabled} + onActivate={item.disabled ? undefined : () => onSelect(item.id)} + highlightOnFocus + /> + </PanelSectionRow> + ))} + </> + ); +} diff --git a/src/components/ConfigFileTab.tsx b/src/components/ConfigFileTab.tsx new file mode 100644 index 0000000..fd6d716 --- /dev/null +++ b/src/components/ConfigFileTab.tsx @@ -0,0 +1,123 @@ +import { ButtonItem, Field, PanelSection, PanelSectionRow, Spinner } from "@decky/ui"; +import { useEffect, useState } from "react"; +import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; +import { getDebugFileContents, type DebugFileContent, type DebugFileContentsResult } from "../api/lsfgApi"; +import t from "../i18n/i18n"; + +function usePersistentCollapsed(key: string) { + const [collapsed, setCollapsed] = useState(() => { + try { + return localStorage.getItem(key) !== "false"; + } catch { + return true; + } + }); + + useEffect(() => { + try { + localStorage.setItem(key, String(collapsed)); + } catch { + // Persisting the view preference is optional. + } + }, [collapsed, key]); + + return [collapsed, () => setCollapsed((value) => !value)] as const; +} + +function DebugFileSection({ file }: { file: DebugFileContent }) { + const [collapsed, toggleCollapsed] = usePersistentCollapsed(`lsfg-debug-file-${file.id}-collapsed-v1`); + const status = file.exists ? "Present" : "Not present"; + + return ( + <> + <PanelSectionRow> + <Field + label={file.label} + description={`${file.path} · ${status}`} + bottomSeparator="none" + /> + </PanelSectionRow> + <PanelSectionRow> + <div + className="LSFG_DebugFileCollapseButton_Container" + style={{ marginTop: "-2px", marginBottom: "4px" }} + > + <ButtonItem + layout="below" + bottomSeparator={collapsed ? "standard" : "none"} + onClick={toggleCollapsed} + > + {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />} + </ButtonItem> + </div> + </PanelSectionRow> + {!collapsed && ( + <PanelSectionRow> + {file.exists && file.content !== null && file.content !== undefined ? ( + <pre style={{ whiteSpace: "pre-wrap", overflowWrap: "anywhere" }}> + {file.content} + </pre> + ) : ( + <Field + label="File unavailable" + description={file.error || "The file has not been created yet."} + /> + )} + </PanelSectionRow> + )} + </> + ); +} + +export function ConfigFileTab() { + const [result, setResult] = useState<DebugFileContentsResult | null>(null); + + useEffect(() => { + getDebugFileContents().then(setResult).catch((error) => { + setResult({ success: false, error: String(error) }); + }); + }, []); + + if (!result) { + return ( + <PanelSection title={t("NERD_CONFIG_FILE", "Config / Debug")}> + <PanelSectionRow> + <Spinner /> + </PanelSectionRow> + </PanelSection> + ); + } + + return ( + <> + <style> + {` + .LSFG_DebugFileCollapseButton_Container > div > div > div > button, + .LSFG_DebugFileCollapseButton_Container > div > div > div > div > button { + height: 24px !important; + min-height: 24px !important; + padding: 0 !important; + display: flex !important; + align-items: center !important; + justify-content: center !important; + } + + .LSFG_DebugFileCollapseButton_Container svg { + display: block; + margin: 0; + } + `} + </style> + <PanelSection title={t("NERD_CONFIG_FILE", "Config / Debug")}> + {result.error && ( + <PanelSectionRow> + <Field label="Error" description={result.error} /> + </PanelSectionRow> + )} + {result.success && result.files?.map((file) => ( + <DebugFileSection key={file.id} file={file} /> + ))} + </PanelSection> + </> + ); +} diff --git a/src/components/ConfigurationSection.tsx b/src/components/ConfigurationSection.tsx index a10aab2..6996bcd 100644 --- a/src/components/ConfigurationSection.tsx +++ b/src/components/ConfigurationSection.tsx @@ -1,301 +1,25 @@ -import { PanelSectionRow, ToggleField, SliderField, ButtonItem } from "@decky/ui"; -import { useState, useEffect } from "react"; -import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; +import { PanelSectionRow, ToggleField, SliderField } from "@decky/ui"; import { ConfigurationData } from "../config/configSchema"; -import { - FLOW_SCALE, NO_FP16, PERFORMANCE_MODE, HDR_MODE, - EXPERIMENTAL_PRESENT_MODE, DXVK_FRAME_RATE, DISABLE_STEAMDECK_MODE, - MANGOHUD_WORKAROUND, DISABLE_VKBASALT, FORCE_ENABLE_VKBASALT, ENABLE_WSI, ENABLE_ZINK -} from "../config/generatedConfigSchema"; -import t from '../i18n/i18n'; +import { FLOW_SCALE, PERFORMANCE_MODE, OVERRIDE_PRESENT_MODE, PRESERVE_SWAPCHAIN_IMAGE_COUNT } from "../config/configSchema"; interface ConfigurationSectionProps { config: ConfigurationData; - onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string) => Promise<void>; + onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string | string[]) => Promise<void>; } -const WORKAROUNDS_COLLAPSED_KEY = "lsfg-workarounds-collapsed"; -const CONFIG_COLLAPSED_KEY = "lsfg-config-collapsed"; - -export function ConfigurationSection({ - config, - onConfigChange -}: ConfigurationSectionProps) { - // Initialize with localStorage value, fallback to true if not found - const [configCollapsed, setConfigCollapsed] = useState(() => { - try { - const saved = localStorage.getItem(CONFIG_COLLAPSED_KEY); - return saved !== null ? JSON.parse(saved) : false; - } catch { - return false; - } - }); - - const [workaroundsCollapsed, setWorkaroundsCollapsed] = useState(() => { - try { - const saved = localStorage.getItem(WORKAROUNDS_COLLAPSED_KEY); - return saved !== null ? JSON.parse(saved) : true; - } catch { - return true; - } - }); - - // Persist workarounds collapse state to localStorage - useEffect(() => { - try { - localStorage.setItem(CONFIG_COLLAPSED_KEY, JSON.stringify(configCollapsed)); - } catch (error) { - console.warn("Failed to save config collapse state:", error); - } - }, [configCollapsed]); - - useEffect(() => { - try { - localStorage.setItem(WORKAROUNDS_COLLAPSED_KEY, JSON.stringify(workaroundsCollapsed)); - } catch (error) { - console.warn("Failed to save workarounds collapse state:", error); - } - }, [workaroundsCollapsed]); - - return ( - <> - <style> - {` - .LSFG_ConfigCollapseButton_Container > div > div > div > button, - .LSFG_ConfigCollapseButton_Container > div > div > div > div > button, - .LSFG_WorkaroundsCollapseButton_Container > div > div > div > button { - height: 10px !important; - } - .LSFG_WorkaroundsCollapseButton_Container > div > div > div > div > button { - height: 10px !important; - } - `} - </style> - - {/* Config Section */} - <PanelSectionRow> - <div - style={{ - fontSize: "14px", - fontWeight: "bold", - marginTop: "8px", - marginBottom: "6px", - borderBottom: "1px solid rgba(255, 255, 255, 0.2)", - paddingBottom: "3px", - color: "white" - }} - > - {t('CONFIG_SECTION_TITLE', 'Config')} - </div> - </PanelSectionRow> - - <PanelSectionRow> - <div - className="LSFG_ConfigCollapseButton_Container" - style={{ marginTop: "-2px", marginBottom: "4px" }} - > - <ButtonItem - layout="below" - bottomSeparator={configCollapsed ? "standard" : "none"} - onClick={() => setConfigCollapsed(!configCollapsed)} - > - {configCollapsed ? ( - <RiArrowDownSFill - style={{ transform: "translate(0, -13px)", fontSize: "1.5em" }} - /> - ) : ( - <RiArrowUpSFill - style={{ transform: "translate(0, -12px)", fontSize: "1.5em" }} - /> - )} - </ButtonItem> - </div> - </PanelSectionRow> - - {!configCollapsed && ( - <> - <PanelSectionRow> - <SliderField - label={`${t('CONFIG_FLOW_SCALE', 'Flow Scale')} (${Math.round(config.flow_scale * 100)}%)`} - description={t('CONFIG_FLOW_SCALE_DESC', 'Lowers internal motion estimation resolution, improving performance slightly')} - value={config.flow_scale} - min={0.25} - max={1.0} - step={0.01} - onChange={(value) => onConfigChange(FLOW_SCALE, value)} - /> - </PanelSectionRow> - - <PanelSectionRow> - <ToggleField - label="FP16 Acceleration" - description="Use FP16 shaders when supported" - checked={!config.no_fp16} - onChange={(value) => onConfigChange(NO_FP16, !value)} - /> - </PanelSectionRow> - - <PanelSectionRow> - <SliderField - label={`${t('CONFIG_BASE_FPS_CAP', 'Base FPS Cap')}${config.dxvk_frame_rate > 0 ? ` (${config.dxvk_frame_rate} FPS)` : ` (${t('CONFIG_BASE_FPS_CAP_OFF', 'Off')})`}`} - description={t('CONFIG_BASE_FPS_CAP_DESC', 'Base framerate cap for DirectX games, before frame multiplier. (Requires game restart to apply)')} - value={config.dxvk_frame_rate} - min={0} - max={60} - step={1} - onChange={(value) => onConfigChange(DXVK_FRAME_RATE, value)} - /> - </PanelSectionRow> - - <PanelSectionRow> - <ToggleField - label={`${t('CONFIG_PRESENT_MODE', 'Present Mode')} (${(config.experimental_present_mode || "fifo") === "fifo" ? t('CONFIG_PRESENT_MODE_FIFO', 'FIFO - VSync') : t('CONFIG_PRESENT_MODE_MAILBOX', 'Mailbox')})`} - description={t('CONFIG_PRESENT_MODE_DESC', 'Toggle between FIFO - VSync (default) and Mailbox presentation modes for better performance or compatibility')} - checked={(config.experimental_present_mode || "fifo") === "fifo"} - onChange={(value) => onConfigChange(EXPERIMENTAL_PRESENT_MODE, value ? "fifo" : "mailbox")} - /> - </PanelSectionRow> - - <PanelSectionRow> - <ToggleField - label={t('CONFIG_PERFORMANCE_MODE', 'Performance Mode')} - description={t('CONFIG_PERFORMANCE_MODE_DESC', 'Uses a lighter model for FG (Recommended for most games)')} - checked={config.performance_mode} - onChange={(value) => onConfigChange(PERFORMANCE_MODE, value)} - /> - </PanelSectionRow> - - <PanelSectionRow> - <ToggleField - label={t('CONFIG_HDR_MODE', 'HDR Mode')} - description={t('CONFIG_HDR_MODE_DESC', 'Enables HDR mode (only for games that support HDR)')} - checked={config.hdr_mode} - onChange={(value) => onConfigChange(HDR_MODE, value)} - /> - </PanelSectionRow> - </> - )} - - {/* Workarounds Section */} - <PanelSectionRow> - <div - style={{ - fontSize: "14px", - fontWeight: "bold", - marginTop: "8px", - marginBottom: "6px", - borderBottom: "1px solid rgba(255, 255, 255, 0.2)", - paddingBottom: "3px", - color: "white" - }} - > - {t('CONFIG_WORKAROUNDS_TITLE', 'Workarounds')} - </div> - </PanelSectionRow> - - <PanelSectionRow> - <div - className="LSFG_WorkaroundsCollapseButton_Container" - style={{ marginTop: "-2px", marginBottom: "4px" }} - > - <ButtonItem - layout="below" - bottomSeparator={workaroundsCollapsed ? "standard" : "none"} - onClick={() => setWorkaroundsCollapsed(!workaroundsCollapsed)} - > - {workaroundsCollapsed ? ( - <RiArrowDownSFill - style={{ transform: "translate(0, -13px)", fontSize: "1.5em" }} - /> - ) : ( - <RiArrowUpSFill - style={{ transform: "translate(0, -12px)", fontSize: "1.5em" }} - /> - )} - </ButtonItem> - </div> - </PanelSectionRow> - - {!workaroundsCollapsed && ( - <> - <PanelSectionRow> - <ToggleField - label={t('CONFIG_ENABLE_WSI', 'Enable WSI')} - description={t('CONFIG_ENABLE_WSI_DESC', 'Re-Enable Gamescope WSI Layer. Requires game restart to apply.')} - checked={config.enable_wsi} - onChange={(value) => onConfigChange(ENABLE_WSI, value)} - /> - </PanelSectionRow> - - <PanelSectionRow> - <ToggleField - label={t('CONFIG_ENABLE_WOW64', 'Enable WOW64 for 32-bit games')} - description={t('CONFIG_ENABLE_WOW64_DESC', 'Enables PROTON_USE_WOW64=1 for 32-bit games (Use with ProtonGE to fix crashing)')} - checked={config.enable_wow64} - onChange={(value) => onConfigChange('enable_wow64', value)} - /> - </PanelSectionRow> - - <PanelSectionRow> - <ToggleField - label={t('CONFIG_DISABLE_STEAMDECK_MODE', 'Disable Steam Deck Mode')} - description={t('CONFIG_DISABLE_STEAMDECK_MODE_DESC', 'Disables Steam Deck mode (Unlocks hidden settings in some games)')} - checked={config.disable_steamdeck_mode} - onChange={(value) => onConfigChange(DISABLE_STEAMDECK_MODE, value)} - /> - </PanelSectionRow> - - <PanelSectionRow> - <ToggleField - label={t('CONFIG_MANGOHUD_WORKAROUND', 'MangoHud Workaround')} - description={t('CONFIG_MANGOHUD_WORKAROUND_DESC', 'Enables a transparent mangohud overlay, sometimes fixes issues with 2X multiplier in game mode')} - checked={config.mangohud_workaround} - onChange={(value) => onConfigChange(MANGOHUD_WORKAROUND, value)} - /> - </PanelSectionRow> - - <PanelSectionRow> - <ToggleField - label={t('CONFIG_DISABLE_VKBASALT', 'Disable vkBasalt')} - description={t('CONFIG_DISABLE_VKBASALT_DESC', 'Disables vkBasalt layer which can conflict with LSFG (Reshade, some Decky plugins)')} - checked={config.disable_vkbasalt} - disabled={config.force_enable_vkbasalt} - onChange={(value) => { - if (value && config.force_enable_vkbasalt) { - // Turn off force enable when enabling disable - onConfigChange(FORCE_ENABLE_VKBASALT, false); - } - onConfigChange(DISABLE_VKBASALT, value); - }} - /> - </PanelSectionRow> - - <PanelSectionRow> - <ToggleField - label={t('CONFIG_FORCE_ENABLE_VKBASALT', 'Force Enable vkBasalt')} - description={t('CONFIG_FORCE_ENABLE_VKBASALT_DESC', 'Force vkBasalt to engage to fix framepacing issues in gamemode')} - checked={config.force_enable_vkbasalt} - disabled={config.disable_vkbasalt} - onChange={(value) => { - if (value && config.disable_vkbasalt) { - // Turn off disable when enabling force enable - onConfigChange(DISABLE_VKBASALT, false); - } - onConfigChange(FORCE_ENABLE_VKBASALT, value); - }} - /> - </PanelSectionRow> - - <PanelSectionRow> - <ToggleField - label={t('CONFIG_ENABLE_ZINK', 'Enable Zink for OpenGL Games')} - description={t('CONFIG_ENABLE_ZINK_DESC', 'Use Vulkan-based OpenGL implementation for OpenGL games (may cause crashes or freezes with some games)')} - checked={config.enable_zink} - onChange={(value) => onConfigChange(ENABLE_ZINK, value)} - /> - </PanelSectionRow> - </> - )} - </> - ); +export function ConfigurationSection({ config, onConfigChange }: ConfigurationSectionProps) { + return <> + <PanelSectionRow> + <SliderField label={`Flow Scale (${Math.round(config.flow_scale * 100)}%)`} value={config.flow_scale} min={0.25} max={1} step={0.01} onChange={(value) => onConfigChange(FLOW_SCALE, value)} /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField label="Performance Mode" checked={config.performance_mode} onChange={(value) => onConfigChange(PERFORMANCE_MODE, value)} /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField label="Present Mode Override" checked={config.override_present_mode} onChange={(value) => onConfigChange(OVERRIDE_PRESENT_MODE, value)} /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField label="Preserve Swapchain Image Count" checked={config.preserve_swapchain_image_count} onChange={(value) => onConfigChange(PRESERVE_SWAPCHAIN_IMAGE_COUNT, value)} /> + </PanelSectionRow> + </>; } diff --git a/src/components/ConfigurationTab.tsx b/src/components/ConfigurationTab.tsx new file mode 100644 index 0000000..37555e0 --- /dev/null +++ b/src/components/ConfigurationTab.tsx @@ -0,0 +1,204 @@ +import { ButtonItem, ConfirmModal, DialogButton, Field, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses, showModal } from "@decky/ui"; +import { useCallback, useEffect, useRef, useState } from "react"; +import { FaArrowLeft } from "react-icons/fa"; +import { ConfigurationData } from "../config/configSchema"; +import type { GameTarget, KnownGameSource } from "../utils/gameTargets"; +import { sourceLabel } from "../utils/gameTargets"; +import { GameConfigurationControls } from "./GameConfigurationControls"; +import { GameConfigurationSelector } from "./GameConfigurationSelector"; +import { ProfileDetails } from "./ProfileDetails"; + +interface ConfigurationTabProps { + title: string; + source: KnownGameSource; + config: ConfigurationData; + targets: GameTarget[]; + runningGame: GameTarget | null; + onSelect: (appid: string) => void; + onConfigChange: ( + fieldName: keyof ConfigurationData, + value: boolean | number | string | string[], + cleanupLaunchOptions?: boolean, + ) => Promise<void>; + onEnable: (appid: string) => Promise<boolean>; + onEnableAll: (source: KnownGameSource) => Promise<void>; + bulkOperationBusy: boolean; + onRepair: (appid: string) => Promise<boolean>; + onReset: () => Promise<void>; + onResetAll: (source: KnownGameSource) => Promise<void>; +} + +export function ConfigurationTab({ + title, + source, + config, + targets, + runningGame, + onSelect, + onConfigChange, + onEnable, + onEnableAll, + bulkOperationBusy, + onRepair, + onReset, + onResetAll, +}: ConfigurationTabProps) { + const [detailAppId, setDetailAppId] = useState<string | null>(null); + const [focusFpsMultiplier, setFocusFpsMultiplier] = useState(false); + const [focusDetailAction, setFocusDetailAction] = useState<"enable" | "fps" | null>(null); + const [focusConfiguredToggle, setFocusConfiguredToggle] = useState(false); + const enableRef = useRef<HTMLDivElement>(null); + const closeDetails = useCallback(() => { + setFocusFpsMultiplier(false); + setFocusDetailAction(null); + setDetailAppId(null); + }, []); + const clearFpsFocusRequest = useCallback(() => setFocusFpsMultiplier(false), []); + const clearConfiguredToggleFocusRequest = useCallback(() => setFocusConfiguredToggle(false), []); + + useEffect(() => { + if (!focusDetailAction) return; + if (focusDetailAction === "fps") { + setFocusFpsMultiplier(true); + setFocusDetailAction(null); + return; + } + const frame = requestAnimationFrame(() => { + enableRef.current?.querySelector<HTMLElement>('[role="button"]')?.focus(); + setFocusDetailAction(null); + }); + return () => cancelAnimationFrame(frame); + }, [focusDetailAction]); + + const selectedTarget = detailAppId ? targets.find((target) => target.appid === detailAppId) : null; + + if (detailAppId === null) { + return ( + <> + <PanelSection title={title}> + <GameConfigurationSelector + targets={targets} + runningGame={runningGame} + source={source} + bulkOperationBusy={bulkOperationBusy} + onSelect={(appid) => { + setFocusConfiguredToggle(false); + setFocusDetailAction(targets.find((target) => target.appid === appid)?.configured ? "fps" : "enable"); + onSelect(appid); + setDetailAppId(appid); + }} + onEnableAll={onEnableAll} + onResetAll={onResetAll} + focusConfiguredToggle={focusConfiguredToggle} + onConfiguredToggleFocused={clearConfiguredToggleFocusRequest} + /> + </PanelSection> + </> + ); + } + + const profileLabel = selectedTarget?.name || "Game profile"; + const profileTransport = selectedTarget ? sourceLabel(selectedTarget.source) : sourceLabel(source); + const profileDescription = selectedTarget + ? `${profileTransport} · App ID ${selectedTarget.appid} · ${selectedTarget.configured ? "LSFG-VK Enabled" : "LSFG-VK not enabled"}${selectedTarget.source === "unknown" ? " · Bulk actions exclude this profile" : ""}` + : "Game is no longer available"; + const enableProfile = async (appid: string, quitRunningGame = false) => { + if (!(await onEnable(appid))) return; + if (quitRunningGame) SteamClient.Apps.TerminateApp(appid, false); + setFocusFpsMultiplier(true); + }; + const handleProfileAction = async () => { + if (selectedTarget?.configured) { + await onReset(); + setFocusConfiguredToggle(true); + closeDetails(); + } else if (detailAppId) { + const isRunningUnconfigured = runningGame?.appid === detailAppId + && runningGame.source === "steam" + && selectedTarget?.source === "steam" + && !runningGame.configured; + if (isRunningUnconfigured) { + showModal( + <ConfirmModal + strTitle="Game is running" + strDescription="Quit the game now so LSFG-VK is used on its next launch?" + strOKButtonText="Quit and enable" + strCancelButtonText="Enable without quitting" + onOK={() => void enableProfile(detailAppId, true)} + onCancel={() => void enableProfile(detailAppId)} + />, + ); + } else { + await enableProfile(detailAppId); + } + } + }; + + return ( + <Focusable onCancelButton={closeDetails}> + <PanelSection> + <PanelSectionRow> + <div style={{ display: "flex", alignItems: "center", width: "100%" }}> + <Focusable noFocusRing style={{ flex: "none" }}> + <DialogButton + aria-label={`Back to ${title}`} + onClick={closeDetails} + style={{ + width: "48px", + minWidth: "48px", + height: "24px", + minHeight: "24px", + padding: 0, + display: "flex", + alignItems: "center", + justifyContent: "center", + }} + > + <FaArrowLeft /> + </DialogButton> + </Focusable> + <div + className={gamepadDialogClasses.FieldLabel} + style={{ flex: 1, minWidth: 0, marginLeft: "8px", overflow: "hidden", textOverflow: "ellipsis", whiteSpace: "nowrap" }} + > + {profileLabel} + </div> + </div> + </PanelSectionRow> + </PanelSection> + <PanelSection> + {!selectedTarget?.configured && selectedTarget && ( + <PanelSectionRow> + {selectedTarget.source === "unknown" ? ( + <Field + label="Target source unavailable" + description="Refresh Steam and try again before enabling this target." + /> + ) : ( + <Focusable ref={enableRef} noFocusRing> + <ButtonItem layout="below" onClick={handleProfileAction}>Enable for next launch</ButtonItem> + </Focusable> + )} + </PanelSectionRow> + )} + </PanelSection> + {selectedTarget?.configured && ( + <GameConfigurationControls + config={config} + onConfigChange={(field, value) => onConfigChange(field, value, selectedTarget?.source !== "unknown")} + autoFocusFpsMultiplier={focusFpsMultiplier} + onFpsMultiplierFocused={clearFpsFocusRequest} + showWorkarounds={selectedTarget.source !== "unknown"} + workaroundTarget={selectedTarget.source !== "unknown" ? selectedTarget : undefined} + onRepairWorkaround={selectedTarget.source !== "unknown" ? () => onRepair(selectedTarget.appid) : undefined} + /> + )} + {selectedTarget?.configured && ( + <PanelSectionRow> + <ButtonItem layout="below" onClick={handleProfileAction}>Remove profile</ButtonItem> + </PanelSectionRow> + )} + <ProfileDetails description={profileDescription} /> + </Focusable> + ); +} diff --git a/src/components/Content.tsx b/src/components/Content.tsx index 5988e79..470db95 100644 --- a/src/components/Content.tsx +++ b/src/components/Content.tsx @@ -1,187 +1,279 @@ -import { useEffect } from "react"; -import { PanelSection, showModal, ButtonItem, PanelSectionRow } from "@decky/ui"; -import { useInstallationStatus, useDllDetection, useLsfgConfig } from "../hooks/useLsfgHooks"; -import { useProfileManagement } from "../hooks/useProfileManagement"; -import { useInstallationActions } from "../hooks/useInstallationActions"; -import { StatusDisplay } from "./StatusDisplay"; -import { InstallationButton } from "./InstallationButton"; -import { ConfigurationSection } from "./ConfigurationSection"; -import { ProfileManagement } from "./ProfileManagement"; -import { UsageInstructions } from "./UsageInstructions"; -import { SmartClipboardButton } from "./SmartClipboardButton"; -import { FgmodClipboardButton } from "./FgmodClipboardButton"; -import { FpsMultiplierControl } from "./FpsMultiplierControl"; -import { NerdStuffModal } from "./NerdStuffModal"; -import { FlatpaksModal } from "./FlatpaksModal"; +import { Tabs } from "@decky/ui"; +import { useEffect, useRef, useState, type FocusEvent, type ReactNode } from "react"; +import { FaCube, FaExternalLinkAlt, FaFileAlt, FaGamepad, FaSteam, FaTools } from "react-icons/fa"; import { ConfigurationData } from "../config/configSchema"; -import t from '../i18n/i18n'; +import { useFlatpakConfiguration } from "../hooks/useFlatpakConfiguration"; +import { useGameConfiguration } from "../hooks/useGameConfiguration"; +import { useInstallation } from "../hooks/useLsfgHooks"; +import { tabStyles } from "../styles"; +import { targetsForSource } from "../utils/gameTargets"; +import { resolveNowPlayingTarget, type NowPlayingTarget } from "../utils/nowPlaying"; +import { ConfigFileTab } from "./ConfigFileTab"; +import { ConfigurationTab } from "./ConfigurationTab"; +import { FlatpakNowPlayingTab } from "./FlatpakNowPlayingTab"; +import { FlatpakTab } from "./FlatpakTab"; +import { NowPlayingTab } from "./NowPlayingTab"; +import { SettingsTab } from "./SettingsTab"; -export function Content() { - const { - isInstalled, - installationStatus, - setIsInstalled, - setInstallationStatus - } = useInstallationStatus(); +const tabIcons = { + nowPlaying: <FaGamepad size={18} />, + steam: <FaSteam size={18} />, + nonSteam: <FaExternalLinkAlt size={18} />, + flatpak: <FaCube size={18} />, + configFile: <FaFileAlt size={18} />, + settings: <FaTools size={18} />, +}; + +const DEBUG_TAB_VISIBILITY_KEY = "lsfg-debug-tab-visible-v1"; +type GameTabId = "Steam" | "NonSteam" | "Flatpak"; + +function tabForNowPlaying(target: NowPlayingTarget | null): GameTabId { + if (!target) return "Steam"; + if (target.kind === "flatpak") return target.launcher?.source === "nonSteam" ? "NonSteam" : "Flatpak"; + return target.game.source === "nonSteam" ? "NonSteam" : "Steam"; +} + +function usePersistentBoolean(key: string, defaultValue: boolean) { + const [value, setValue] = useState(() => { + try { + const stored = localStorage.getItem(key); + return stored === null ? defaultValue : stored === "true"; + } catch { + return defaultValue; + } + }); + + useEffect(() => { + try { + localStorage.setItem(key, String(value)); + } catch {} + }, [key, value]); - const { dllDetected, dllDetectionStatus } = useDllDetection(); + return [value, setValue] as const; +} +export function Content() { const { config, - loadLsfgConfig, - updateField - } = useLsfgConfig(); - + runningConfig, + globalConfig, + targets, + runningGame, + setSelectedAppId, + save, + saveFor, + updateGlobal, + enable, + enableAll, + bulkOperationBusy, + repair, + resetSelected, + resetAll, + cleanupAllWorkarounds, + reload, + } = useGameConfiguration(); const { - currentProfile, - updateProfileConfig, - loadProfiles - } = useProfileManagement(); + isInstalled, + installationStatus, + losslessScalingInstalled, + losslessScalingStatus, + steamBranchStatus, + isInstalling, + isUninstalling, + install, + uninstall, + } = useInstallation(reload, cleanupAllWorkarounds); + const setupComplete = + isInstalled && + losslessScalingInstalled && + steamBranchStatus?.success === true && + steamBranchStatus.installed && + !steamBranchStatus.needs_switch; + const flatpak = useFlatpakConfiguration(setupComplete); + const [tab, setTab] = useState("Settings"); + const [showDebugTab, setShowDebugTab] = usePersistentBoolean(DEBUG_TAB_VISIBILITY_KEY, false); + const [contentFocused, setContentFocused] = useState(false); + const previousRunningWorkload = useRef<string | null>(null); + const previousNowPlayingTab = useRef<GameTabId>("Steam"); + const runningFlatpak = flatpak.runningApp; + const nowPlayingTarget = resolveNowPlayingTarget(runningGame, runningFlatpak); + const hasNowPlaying = Boolean(nowPlayingTarget); + const runningWorkload = nowPlayingTarget + ? nowPlayingTarget.kind === "flatpak" + ? `flatpak:${nowPlayingTarget.app.app_id}:${nowPlayingTarget.launcher?.appid ?? ""}` + : `${nowPlayingTarget.game.source}:${nowPlayingTarget.game.appid}` + : null; + const steamTargets = targetsForSource(targets, "steam"); + const nonSteamTargets = targetsForSource(targets, "nonSteam"); - const { isInstalling, isUninstalling, handleInstall, handleUninstall } = useInstallationActions(); + useEffect(() => { + if (!setupComplete) { + setTab("Settings"); + return; + } + setTab((current) => current === "Settings" ? (hasNowPlaying ? "NowPlaying" : "Steam") : current); + }, [hasNowPlaying, setupComplete]); useEffect(() => { - if (isInstalled) { - loadLsfgConfig(); + if (!setupComplete) return; + const previous = previousRunningWorkload.current; + previousRunningWorkload.current = runningWorkload; + if (runningWorkload && runningWorkload !== previous) { + previousNowPlayingTab.current = tabForNowPlaying(nowPlayingTarget); + setTab("NowPlaying"); } - }, [isInstalled, loadLsfgConfig]); - - const handleConfigChange = async (fieldName: keyof ConfigurationData, value: boolean | number | string) => { - if (currentProfile) { - const newConfig = { ...config, [fieldName]: value }; - const result = await updateProfileConfig(currentProfile, newConfig); - if (result.success) { - await loadLsfgConfig(); - } - } else { - await updateField(fieldName, value); + else if (!runningWorkload && previous) { + setTab((current) => current === "NowPlaying" ? previousNowPlayingTab.current : current); } - }; + }, [runningWorkload, setupComplete]); - const onInstall = () => { - handleInstall(setIsInstalled, setInstallationStatus, loadLsfgConfig); - }; + useEffect(() => { + if (isInstalled) { + void reload(); + void flatpak.reload(); + } + }, [isInstalled, reload, flatpak.reload]); - const onUninstall = () => { - handleUninstall(setIsInstalled, setInstallationStatus); - }; + useEffect(() => { + if (!showDebugTab && tab === "ConfigFile") setTab(setupComplete ? "Steam" : "Settings"); + }, [setupComplete, showDebugTab, tab]); - const handleShowNerdStuff = () => { - showModal(<NerdStuffModal />); + const handleConfigChange = async ( + fieldName: keyof ConfigurationData, + value: boolean | number | string | string[], + cleanupLaunchOptions = false, + ) => { + await save({ ...config, [fieldName]: value }, cleanupLaunchOptions); }; - const handleShowFlatpaks = () => { - showModal(<FlatpaksModal />); + const settings = ( + <SettingsTab + isInstalled={isInstalled} + installationStatus={installationStatus} + losslessScalingInstalled={losslessScalingInstalled} + losslessScalingStatus={losslessScalingStatus} + steamBranchStatus={steamBranchStatus} + isInstalling={isInstalling} + isUninstalling={isUninstalling} + globalConfig={globalConfig} + showDebugTab={showDebugTab} + onGlobalConfigChange={updateGlobal} + onShowDebugTabChange={setShowDebugTab} + onInstall={() => void install()} + onUninstall={() => void uninstall()} + /> + ); + + const tabContent = (content: ReactNode) => ( + <div className="lsfg-vk-tab-content">{content}</div> + ); + + const nowPlaying = nowPlayingTarget?.kind === "flatpak" ? ( + <FlatpakNowPlayingTab + app={nowPlayingTarget.app} + launcher={nowPlayingTarget.launcher} + onConfigChange={flatpak.updateConfig} + /> + ) : nowPlayingTarget ? ( + <NowPlayingTab + game={nowPlayingTarget.game} + config={runningConfig} + onConfigChange={async (field, value) => { + await saveFor(nowPlayingTarget.game.appid, { ...runningConfig, [field]: value }, true); + }} + /> + ) : null; + + const tabs = setupComplete + ? [ + ...(nowPlaying ? [{ id: "NowPlaying", title: tabIcons.nowPlaying, content: tabContent(nowPlaying) }] : []), + { + id: "Steam", + title: tabIcons.steam, + content: tabContent( + <ConfigurationTab + title="Steam games" + source="steam" + config={config} + targets={steamTargets} + runningGame={runningGame} + onSelect={setSelectedAppId} + onConfigChange={handleConfigChange} + onEnable={enable} + onEnableAll={enableAll} + bulkOperationBusy={bulkOperationBusy} + onRepair={repair} + onReset={resetSelected} + onResetAll={resetAll} + />, + ), + }, + { + id: "NonSteam", + title: tabIcons.nonSteam, + content: tabContent( + <ConfigurationTab + title="Non-Steam games" + source="nonSteam" + config={config} + targets={nonSteamTargets} + runningGame={runningGame} + onSelect={setSelectedAppId} + onConfigChange={handleConfigChange} + onEnable={enable} + onEnableAll={enableAll} + bulkOperationBusy={bulkOperationBusy} + onRepair={repair} + onReset={resetSelected} + onResetAll={resetAll} + /> + ), + }, + { + id: "Flatpak", + title: tabIcons.flatpak, + content: tabContent( + <FlatpakTab + apps={flatpak.apps} + runningApp={runningFlatpak} + loading={flatpak.loading} + busyAppId={flatpak.busyAppId} + onRefresh={flatpak.reload} + onEnable={flatpak.enableApp} + onEnableAll={flatpak.enableAll} + onRemove={flatpak.removeApp} + onRemoveAll={flatpak.removeAll} + onConfigChange={flatpak.updateConfig} + onWorkaroundChange={flatpak.updateWorkarounds} + />, + ), + }, + ...(showDebugTab ? [{ id: "ConfigFile", title: tabIcons.configFile, content: tabContent(<ConfigFileTab />) }] : []), + { id: "Settings", title: tabIcons.settings, content: tabContent(settings) }, + ] + : [{ id: "Settings", title: tabIcons.settings, content: tabContent(settings) }]; + + const availableTabIds = new Set(tabs.map(({ id }) => id)); + const activeTab = availableTabIds.has(tab) ? tab : setupComplete ? "Steam" : "Settings"; + const handleFocusCapture = (event: FocusEvent<HTMLDivElement>) => { + const focusedElement = event.target as HTMLElement | null; + setContentFocused(!focusedElement?.closest?.('[role="tab"]')); }; return ( - <PanelSection> - {!isInstalled && ( - <> - <InstallationButton - isInstalled={isInstalled} - isInstalling={isInstalling} - isUninstalling={isUninstalling} - onInstall={onInstall} - onUninstall={onUninstall} - /> - - <StatusDisplay - dllDetected={dllDetected} - dllDetectionStatus={dllDetectionStatus} - isInstalled={isInstalled} - installationStatus={installationStatus} - /> - </> - )} - - {isInstalled && ( - <> - <PanelSectionRow> - <div - style={{ - fontSize: "14px", - fontWeight: "bold", - marginTop: "8px", - marginBottom: "6px", - borderBottom: "1px solid rgba(255, 255, 255, 0.2)", - paddingBottom: "3px", - color: "white" - }} - > - {t('CONTENT_FPS_MULTIPLIER', 'FPS Multiplier')} - </div> - </PanelSectionRow> - - <FpsMultiplierControl - config={config} - onConfigChange={handleConfigChange} - /> - </> - )} - - {isInstalled && ( - <ProfileManagement - currentProfile={currentProfile} - onProfileChange={async () => { - await loadProfiles(); - await loadLsfgConfig(); - }} - /> - )} - - {isInstalled && ( - <ConfigurationSection - config={config} - onConfigChange={handleConfigChange} - /> - )} - - {isInstalled && ( - <> - <SmartClipboardButton /> - <FgmodClipboardButton /> - </> - )} - - <UsageInstructions /> - - <PanelSectionRow> - <ButtonItem - layout="below" - onClick={handleShowNerdStuff} - > - {t('CONTENT_NERD_STUFF', 'Nerd Stuff')} - </ButtonItem> - </PanelSectionRow> - - <PanelSectionRow> - <ButtonItem - layout="below" - onClick={handleShowFlatpaks} - > - {t('CONTENT_FLATPAK_SETUP', 'Flatpak Setup')} - </ButtonItem> - </PanelSectionRow> - - {isInstalled && ( - <> - <StatusDisplay - dllDetected={dllDetected} - dllDetectionStatus={dllDetectionStatus} - isInstalled={isInstalled} - installationStatus={installationStatus} - /> - - <InstallationButton - isInstalled={isInstalled} - isInstalling={isInstalling} - isUninstalling={isUninstalling} - onInstall={onInstall} - onUninstall={onUninstall} - /> - </> - )} - </PanelSection> + <div + className={`lsfg-vk-tabs${contentFocused ? " lsfg-vk-tabs--content-focused" : ""}`} + style={{ height: "95%", width: "300px", position: "fixed", marginTop: "-12px", overflow: "hidden" }} + onFocusCapture={handleFocusCapture} + > + <style>{tabStyles}</style> + <Tabs + activeTab={activeTab} + onShowTab={(nextTab: string) => { + if (availableTabIds.has(nextTab)) setTab(nextTab); + }} + tabs={tabs} + /> + </div> ); } diff --git a/src/components/FgmodClipboardButton.tsx b/src/components/FgmodClipboardButton.tsx deleted file mode 100644 index efc5490..0000000 --- a/src/components/FgmodClipboardButton.tsx +++ /dev/null @@ -1,110 +0,0 @@ -import { useState, useEffect } from "react"; -import { PanelSectionRow, ButtonItem } from "@decky/ui"; -import { FaClipboard, FaCheck } from "react-icons/fa"; -import { checkFgmodDirectory } from "../api/lsfgApi"; -import { showClipboardErrorToast } from "../utils/toastUtils"; -import { copyWithVerification } from "../utils/clipboardUtils"; -import t from '../i18n/i18n'; - -export function FgmodClipboardButton() { - const [isLoading, setIsLoading] = useState(false); - const [showSuccess, setShowSuccess] = useState(false); - const [fgmodExists, setFgmodExists] = useState(false); - const [checkingFgmod, setCheckingFgmod] = useState(true); - - // Check for fgmod directory on component mount - useEffect(() => { - const checkFgmod = async () => { - try { - const result = await checkFgmodDirectory(); - setFgmodExists(result.exists); - } catch (error) { - console.error("Error checking fgmod directory:", error); - setFgmodExists(false); - } finally { - setCheckingFgmod(false); - } - }; - - checkFgmod(); - }, []); - - // Reset success state after 3 seconds - useEffect(() => { - if (showSuccess) { - const timer = setTimeout(() => { - setShowSuccess(false); - }, 3000); - return () => clearTimeout(timer); - } - return undefined; - }, [showSuccess]); - - const copyToClipboard = async () => { - if (isLoading || showSuccess) return; - - setIsLoading(true); - try { - const text = "~/fgmod/fgmod ~/lsfg %command%"; - const { success, verified } = await copyWithVerification(text); - - if (success) { - // Show success feedback in the button instead of toast - setShowSuccess(true); - if (!verified) { - // Copy worked but verification failed - still show success - console.log('Copy verification failed but copy likely worked'); - } - } else { - showClipboardErrorToast(); - } - } catch (error) { - showClipboardErrorToast(); - } finally { - setIsLoading(false); - } - }; - - // Don't render if fgmod directory doesn't exist or we're still checking - if (checkingFgmod || !fgmodExists) { - return null; - } - - return ( - <PanelSectionRow> - <ButtonItem - layout="below" - onClick={copyToClipboard} - disabled={isLoading || showSuccess} - > - <div style={{ display: "flex", alignItems: "center", gap: "8px" }}> - {showSuccess ? ( - <FaCheck style={{ - color: "#4CAF50" // Green color for success - }} /> - ) : isLoading ? ( - <FaClipboard style={{ - animation: "pulse 1s ease-in-out infinite", - opacity: 0.7 - }} /> - ) : ( - <FaClipboard /> - )} - <div style={{ - color: showSuccess ? "#4CAF50" : "inherit", - fontWeight: showSuccess ? "bold" : "normal" - }}> - {showSuccess ? t('CLIPBOARD_COPIED', 'Copied to clipboard') : isLoading ? t('CLIPBOARD_COPYING', 'Copying...') : t('CLIPBOARD_LSFG_FGMOD', 'LSFG + DeckyFG')} - </div> - </div> - </ButtonItem> - <style>{` - @keyframes pulse { - 0% { opacity: 0.7; } - 50% { opacity: 1; } - 100% { opacity: 0.7; } - } - `}</style> - </PanelSectionRow> - ); -} diff --git a/src/components/FlatpakNowPlayingTab.tsx b/src/components/FlatpakNowPlayingTab.tsx new file mode 100644 index 0000000..449e4b5 --- /dev/null +++ b/src/components/FlatpakNowPlayingTab.tsx @@ -0,0 +1,38 @@ +import { Focusable } from "@decky/ui"; +import type { FlatpakApp, LsfgConfig } from "../api/lsfgApi"; +import type { GameTarget } from "../utils/gameTargets"; +import { ConfigurationSection } from "./ConfigurationSection"; +import { FpsMultiplierControl } from "./FpsMultiplierControl"; +import { NowPlayingSummary } from "./NowPlayingSummary"; + +interface Props { + app: FlatpakApp; + launcher: GameTarget | null; + onConfigChange: (appId: string, config: LsfgConfig) => Promise<boolean>; +} + +export function FlatpakNowPlayingTab({ app, launcher, onConfigChange }: Props) { + if (!app.config) return null; + const changeConfig = async ( + field: keyof LsfgConfig, + value: boolean | number | string | string[], + ) => { + await onConfigChange(app.app_id, { ...app.config!, [field]: value }); + }; + + return ( + <Focusable> + <NowPlayingSummary + title={launcher?.name || app.app_name} + details={[ + launcher ? (launcher.source === "nonSteam" ? "Steam shortcut" : "Steam") : "Flatpak", + launcher && launcher.name !== app.app_name ? `Running in ${app.app_name}` : null, + launcher ? "Flatpak" : null, + `Controls: ${app.app_name} profile`, + ].filter((detail): detail is string => detail !== null)} + /> + <FpsMultiplierControl config={app.config} onConfigChange={changeConfig} /> + <ConfigurationSection config={app.config} onConfigChange={changeConfig} /> + </Focusable> + ); +} diff --git a/src/components/FlatpakTab.tsx b/src/components/FlatpakTab.tsx new file mode 100644 index 0000000..35721f6 --- /dev/null +++ b/src/components/FlatpakTab.tsx @@ -0,0 +1,247 @@ +import { ButtonItem, ConfirmModal, DialogButton, Field, Focusable, PanelSection, PanelSectionRow, gamepadDialogClasses, showModal } from "@decky/ui"; +import { useCallback, useMemo, useState } from "react"; +import { FaArrowLeft } from "react-icons/fa"; +import type { FlatpakApp, LsfgConfig, WorkaroundState } from "../api/lsfgApi"; +import { CollapsibleItemGroup, collapsibleItemGroupStyles, usePersistentCollapsed } from "./CollapsibleItemGroup"; +import { ConfigurationSection } from "./ConfigurationSection"; +import { FlatpakWorkaroundsSection } from "./FlatpakWorkaroundsSection"; +import { FpsMultiplierControl } from "./FpsMultiplierControl"; +import { ProfileDetails } from "./ProfileDetails"; + +interface Props { + apps: FlatpakApp[]; + runningApp: FlatpakApp | null; + loading: boolean; + busyAppId: string; + onRefresh: () => Promise<void>; + onEnable: (appId: string) => Promise<boolean>; + onEnableAll: () => Promise<void>; + onRemove: (appId: string) => Promise<boolean>; + onRemoveAll: () => Promise<void>; + onConfigChange: (appId: string, config: LsfgConfig) => Promise<boolean>; + onWorkaroundChange: (appId: string, state: WorkaroundState) => Promise<boolean>; +} + +const ENABLED_COLLAPSED_KEY = "lsfg-flatpak-enabled-collapsed-v2"; +const AVAILABLE_COLLAPSED_KEY = "lsfg-flatpak-available-collapsed-v2"; + +export function FlatpakTab({ + apps, + runningApp, + loading, + busyAppId, + onRefresh, + onEnable, + onEnableAll, + onRemove, + onRemoveAll, + onConfigChange, + onWorkaroundChange, +}: Props) { + const [selectedAppId, setSelectedAppId] = useState<string | null>(null); + const selected = useMemo( + () => selectedAppId ? apps.find((app) => app.app_id === selectedAppId) || null : null, + [apps, selectedAppId], + ); + const close = useCallback(() => setSelectedAppId(null), []); + const [enabledCollapsed, toggleEnabled] = usePersistentCollapsed(ENABLED_COLLAPSED_KEY); + const [availableCollapsed, toggleAvailable] = usePersistentCollapsed(AVAILABLE_COLLAPSED_KEY); + + const enabledApps = useMemo( + () => apps.filter((app) => app.enabled).sort((a, b) => a.app_name.localeCompare(b.app_name)), + [apps], + ); + const availableApps = useMemo( + () => apps.filter((app) => !app.enabled).sort((a, b) => a.app_name.localeCompare(b.app_name)), + [apps], + ); + const enableableApps = useMemo( + () => availableApps.filter((app) => !(app.prepared && !app.owned) && !app.error), + [availableApps], + ); + const confirmEnableAll = () => { + showModal( + <ConfirmModal + strTitle="Enable all available Flatpaks?" + strDescription="Create individual LSFG-VK profiles for every Flatpak app this plugin can manage. Apps prepared externally or unavailable will be skipped." + strOKButtonText="Enable all" + strCancelButtonText="Cancel" + onOK={() => void onEnableAll()} + onCancel={() => {}} + />, + ); + }; + const confirmRemoveAll = () => { + showModal( + <ConfirmModal + strTitle="Remove all Flatpak profiles?" + strOKButtonText="Remove all" + strCancelButtonText="Cancel" + onOK={() => void onRemoveAll()} + onCancel={() => {}} + />, + ); + }; + const itemFor = (app: FlatpakApp) => ({ + id: app.app_id, + label: app.app_name, + description: `${app.app_id} · ${app.prepared && !app.owned ? "Prepared externally" : "Available"}`, + }); + + if (!selectedAppId) { + return ( + <PanelSection title="Flatpak"> + <style>{collapsibleItemGroupStyles}</style> + <CollapsibleItemGroup + title="Enabled" + items={enabledApps.map((app) => ({ + id: app.app_id, + label: app.app_name, + description: `${app.app_id}${app.app_id === runningApp?.app_id ? " · Running" : ""}`, + }))} + collapsed={enabledCollapsed} + onToggle={toggleEnabled} + onSelect={setSelectedAppId} + /> + <CollapsibleItemGroup + title="Available" + items={availableApps.map(itemFor)} + collapsed={availableCollapsed} + onToggle={toggleAvailable} + onSelect={setSelectedAppId} + /> + {enableableApps.length > 0 && ( + <PanelSectionRow> + <ButtonItem + layout="below" + disabled={loading || Boolean(busyAppId)} + onClick={confirmEnableAll} + > + Enable all available Flatpaks + </ButtonItem> + </PanelSectionRow> + )} + <PanelSectionRow> + <ButtonItem + layout="below" + disabled={loading || Boolean(busyAppId) || enabledApps.length === 0} + onClick={confirmRemoveAll} + > + Remove all profiles + </ButtonItem> + </PanelSectionRow> + {apps.length === 0 && !loading && ( + <PanelSectionRow> + <Field label="No Flatpak applications found" /> + </PanelSectionRow> + )} + <PanelSectionRow> + <ButtonItem layout="below" disabled={loading || Boolean(busyAppId)} onClick={() => void onRefresh()}> + {loading ? "Refreshing..." : "Refresh Flatpaks"} + </ButtonItem> + </PanelSectionRow> + </PanelSection> + ); + } + + if (!selected) { + return ( + <PanelSection title="Flatpak"> + <PanelSectionRow> + <ButtonItem layout="below" onClick={close}>Back</ButtonItem> + </PanelSectionRow> + <PanelSectionRow> + <Field label="Flatpak application is no longer installed" /> + </PanelSectionRow> + </PanelSection> + ); + } + + const busy = busyAppId === selected.app_id; + const config = selected.config; + const external = selected.prepared && !selected.owned; + const profileDescription = [ + selected.app_id, + selected.runtime_branch ? `runtime ${selected.runtime_branch}` : null, + selected.enabled ? `profile ${selected.profile}` : null, + selected.app_id === runningApp?.app_id ? "Running" : null, + ].filter(Boolean).join(" · "); + + const changeConfig = async ( + field: keyof LsfgConfig, + value: boolean | number | string | string[], + ) => { + if (!config) return; + await onConfigChange(selected.app_id, { ...config, [field]: value }); + }; + + return ( + <Focusable onCancelButton={close}> + <PanelSection> + <PanelSectionRow> + <div style={{ display: "flex", alignItems: "center", width: "100%" }}> + <Focusable noFocusRing style={{ flex: "none" }}> + <DialogButton + aria-label="Back to Flatpaks" + onClick={close} + style={{ + width: "48px", + minWidth: "48px", + height: "24px", + minHeight: "24px", + padding: 0, + display: "flex", + alignItems: "center", + justifyContent: "center", + }} + > + <FaArrowLeft /> + </DialogButton> + </Focusable> + <div + className={gamepadDialogClasses.FieldLabel} + style={{ flex: 1, minWidth: 0, marginLeft: "8px", overflow: "hidden", textOverflow: "ellipsis", whiteSpace: "nowrap" }} + > + {selected.app_name} + </div> + </div> + </PanelSectionRow> + </PanelSection> + {!selected.enabled && ( + <PanelSection> + <PanelSectionRow> + <ButtonItem + layout="below" + disabled={busy || external || Boolean(selected.error)} + onClick={() => void onEnable(selected.app_id)} + > + {busy ? "Enabling..." : external ? "Prepared externally" : "Enable LSFG-VK"} + </ButtonItem> + </PanelSectionRow> + {selected.error && ( + <PanelSectionRow> + <Field label="Unavailable" description={selected.error} /> + </PanelSectionRow> + )} + </PanelSection> + )} + {selected.enabled && config && ( + <> + <FpsMultiplierControl config={config} onConfigChange={changeConfig} /> + <ConfigurationSection config={config} onConfigChange={changeConfig} /> + <FlatpakWorkaroundsSection + state={selected.workarounds} + disabled={busy} + onChange={(state) => onWorkaroundChange(selected.app_id, state)} + /> + <PanelSectionRow> + <ButtonItem layout="below" disabled={busy} onClick={() => void onRemove(selected.app_id)}> + {busy ? "Removing..." : "Remove Flatpak profile"} + </ButtonItem> + </PanelSectionRow> + </> + )} + <ProfileDetails description={profileDescription} /> + </Focusable> + ); +} diff --git a/src/components/FlatpakWorkaroundsSection.tsx b/src/components/FlatpakWorkaroundsSection.tsx new file mode 100644 index 0000000..7d9d880 --- /dev/null +++ b/src/components/FlatpakWorkaroundsSection.tsx @@ -0,0 +1,144 @@ +import { ButtonItem, PanelSectionRow, SliderField, ToggleField } from "@decky/ui"; +import { useEffect, useRef, useState } from "react"; +import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; +import type { WorkaroundState } from "../api/lsfgApi"; +import t from "../i18n/i18n"; + +interface Props { + state: WorkaroundState; + disabled?: boolean; + onChange: (state: WorkaroundState) => Promise<boolean>; +} + +const WORKAROUNDS_COLLAPSED_KEY = "lsfg-flatpak-workarounds-collapsed-v1"; + +export function FlatpakWorkaroundsSection({ state, disabled = false, onChange }: Props) { + const [collapsed, setCollapsed] = useState(() => { + try { + return localStorage.getItem(WORKAROUNDS_COLLAPSED_KEY) !== "false"; + } catch { + return true; + } + }); + const [fpsValue, setFpsValue] = useState(state.dxvkFrameRate); + const timer = useRef<number | null>(null); + + useEffect(() => { + try { + localStorage.setItem(WORKAROUNDS_COLLAPSED_KEY, String(collapsed)); + } catch {} + }, [collapsed]); + + useEffect(() => { + setFpsValue(state.dxvkFrameRate); + }, [state.dxvkFrameRate]); + + useEffect(() => () => { + if (timer.current !== null) window.clearTimeout(timer.current); + }, []); + + const update = (field: keyof WorkaroundState, value: boolean | number) => { + void onChange({ ...state, [field]: value }); + }; + + const updateFps = (value: number) => { + setFpsValue(value); + if (timer.current !== null) window.clearTimeout(timer.current); + timer.current = window.setTimeout(() => { + timer.current = null; + void onChange({ ...state, dxvkFrameRate: value }); + }, 250); + }; + + const fpsLabel = fpsValue > 0 ? `${fpsValue} FPS` : t("CONFIG_BASE_FPS_CAP_OFF", "Off"); + + return ( + <> + <PanelSectionRow> + <div + style={{ + fontSize: "14px", + fontWeight: "bold", + marginTop: "8px", + marginBottom: "6px", + borderBottom: "1px solid rgba(255, 255, 255, 0.2)", + paddingBottom: "3px", + color: "white", + }} + > + {t("CONFIG_WORKAROUNDS_TITLE", "Workarounds")} + </div> + </PanelSectionRow> + <PanelSectionRow> + <ButtonItem + layout="below" + bottomSeparator={collapsed ? "standard" : "none"} + onClick={() => setCollapsed((value) => !value)} + > + {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />} + </ButtonItem> + </PanelSectionRow> + {!collapsed && ( + <> + <PanelSectionRow> + <SliderField + label={`${t("CONFIG_BASE_FPS_CAP", "Base FPS Cap")} (${fpsLabel})`} + description={t("CONFIG_BASE_FPS_CAP_DESC", "Base cap for DXVK-backed games before frame generation; 0 disables. Requires app restart to apply.")} + value={fpsValue} + min={0} + max={60} + step={1} + onChange={updateFps} + disabled={disabled} + /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField + label={t("CONFIG_DISABLE_STEAMDECK_MODE", "Disable Steam Deck Mode")} + description={t("CONFIG_DISABLE_STEAMDECK_MODE_DESC", "Disables a game-specific Steam Deck compatibility switch. Requires app restart to apply.")} + checked={state.disableSteamdeckMode} + onChange={(value) => update("disableSteamdeckMode", value)} + disabled={disabled} + /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField + label={t("CONFIG_DISABLE_GAMESCOPE_WSI", "Disable Gamescope WSI")} + description={t("CONFIG_DISABLE_GAMESCOPE_WSI_DESC", "Adds ENABLE_GAMESCOPE_WSI=0. Requires app restart to apply.")} + checked={state.disableGamescopeWsi} + onChange={(value) => update("disableGamescopeWsi", value)} + disabled={disabled} + /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField + label={t("CONFIG_DISABLE_HDR", "Disable HDR")} + description={t("CONFIG_DISABLE_HDR_DESC", "Prevents DXVK from exposing HDR to the app. Requires app restart to apply.")} + checked={state.disableHdr} + onChange={(value) => update("disableHdr", value)} + disabled={disabled} + /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField + label={t("CONFIG_DISABLE_VKBASALT", "Disable vkBasalt")} + description={t("CONFIG_DISABLE_VKBASALT_DESC", "Disables vkBasalt which can conflict with LSFG-VK.")} + checked={state.disableVkbasalt} + onChange={(value) => update("disableVkbasalt", value)} + disabled={disabled} + /> + </PanelSectionRow> + <PanelSectionRow> + <ToggleField + label={t("CONFIG_ENABLE_ZINK", "Force Zink for OpenGL Games")} + description={t("CONFIG_ENABLE_ZINK_DESC", "Uses Mesa's Zink OpenGL-to-Vulkan driver. May cause crashes or freezes. Requires app restart to apply.")} + checked={state.enableZink} + onChange={(value) => update("enableZink", value)} + disabled={disabled} + /> + </PanelSectionRow> + </> + )} + </> + ); +} diff --git a/src/components/FlatpaksModal.tsx b/src/components/FlatpaksModal.tsx deleted file mode 100644 index 16d0369..0000000 --- a/src/components/FlatpaksModal.tsx +++ /dev/null @@ -1,433 +0,0 @@ -import { FC, useState, useEffect, CSSProperties } from 'react'; -import { - ModalRoot, - DialogBody, - DialogHeader, - DialogControlsSection, - DialogControlsSectionHeader, - ButtonItem, - PanelSectionRow, - Field, - Toggle, - Spinner, - Focusable, - showModal, - ConfirmModal -} from '@decky/ui'; -import { FaCheck, FaTimes, FaDownload, FaTrash, FaCog } from 'react-icons/fa'; -import flatpakTargetImage from '../../assets/flatpak-target.png'; -import { - checkFlatpakExtensionStatus, - installFlatpakExtension, - uninstallFlatpakExtension, - getFlatpakApps, - setFlatpakAppOverride, - removeFlatpakAppOverride, - FlatpakExtensionStatus, - FlatpakApp, - FlatpakAppInfo -} from '../api/lsfgApi'; -import t from '../i18n/i18n'; - -interface FlatpaksModalProps { - closeModal?: () => void; -} - -export const FlatpaksModal: FC<FlatpaksModalProps> = ({ closeModal }) => { - const [extensionStatus, setExtensionStatus] = useState<FlatpakExtensionStatus | null>(null); - const [flatpakApps, setFlatpakApps] = useState<FlatpakAppInfo | null>(null); - const [loading, setLoading] = useState(true); - const [operationInProgress, setOperationInProgress] = useState<string | null>(null); - - const loadData = async () => { - setLoading(true); - try { - const [statusResult, appsResult] = await Promise.all([ - checkFlatpakExtensionStatus(), - getFlatpakApps() - ]); - - setExtensionStatus(statusResult); - setFlatpakApps(appsResult); - } catch (error) { - console.error('Error loading Flatpak data:', error); - } finally { - setLoading(false); - } - }; - - useEffect(() => { - loadData(); - }, []); - - const handleExtensionOperation = async (operation: 'install' | 'uninstall', version: string) => { - const operationId = `${operation}-${version}`; - setOperationInProgress(operationId); - - try { - const result = operation === 'install' - ? await installFlatpakExtension(version) - : await uninstallFlatpakExtension(version); - - if (result.success) { - // Reload status after operation - const newStatus = await checkFlatpakExtensionStatus(); - setExtensionStatus(newStatus); - } - } catch (error) { - console.error(`Error ${operation}ing extension:`, error); - } finally { - setOperationInProgress(null); - } - }; - - const handleAppOverrideToggle = async (app: FlatpakApp) => { - const hasOverrides = app.has_filesystem_override && app.has_env_override; - const operationId = `app-${app.app_id}`; - setOperationInProgress(operationId); - - try { - const result = hasOverrides - ? await removeFlatpakAppOverride(app.app_id) - : await setFlatpakAppOverride(app.app_id); - - if (result.success) { - // Reload apps data after operation - const newApps = await getFlatpakApps(); - setFlatpakApps(newApps); - } - } catch (error) { - console.error('Error toggling app override:', error); - } finally { - setOperationInProgress(null); - } - }; - - const confirmOperation = (operation: () => void, title: string, description: string) => { - showModal( - <ConfirmModal - strTitle={title} - strDescription={description} - onOK={operation} - onCancel={() => {}} - /> - ); - }; - - if (loading) { - return ( - <ModalRoot closeModal={closeModal}> - <DialogHeader>{t('FLATPAK_MODAL_TITLE', 'Flatpak Extensions')}</DialogHeader> - <DialogBody> - <div style={{ display: 'flex', justifyContent: 'center', padding: '20px' }}> - <Spinner /> - </div> - </DialogBody> - </ModalRoot> - ); - } - - const instructionSteps = [ - { - id: 'try-first', - title: t('FLATPAK_STEP_TRY_FIRST', 'Try first:'), - command: '~/lsfg' - }, - { - id: 'try-full-path', - title: t('FLATPAK_STEP_TRY_FULL_PATH', "If that doesn't work, try full path:"), - command: '/home/(username)/lsfg' - }, - { - id: 'final-result', - title: t('FLATPAK_STEP_FINAL', 'Final result should look like:'), - command: '~/lsfg "usr/bin/flatpak"' - } - ]; - - const focusableInstructionStyle: CSSProperties = { - padding: '10px', - background: 'rgba(0, 0, 0, 0.3)', - borderRadius: '6px', - marginBottom: '12px' - }; - - const commandStyle: CSSProperties = { - fontFamily: 'monospace', - fontSize: '0.85em', - background: 'rgba(0, 0, 0, 0.45)', - padding: '8px', - borderRadius: '4px', - marginTop: '6px' - }; - - return ( - <ModalRoot closeModal={closeModal}> - <DialogHeader>{t('FLATPAK_MODAL_TITLE', 'Flatpak Extensions')}</DialogHeader> - <DialogBody> - <Focusable> - {/* Extension Status Section */} - <DialogControlsSection> - <DialogControlsSectionHeader>{t('FLATPAK_RUNTIME_INSTALLER', 'Runtime Extension Installer')}</DialogControlsSectionHeader> - - {extensionStatus && extensionStatus.success ? ( - <> - {/* 23.08 Runtime */} - <PanelSectionRow> - <Field - label={t('FLATPAK_RUNTIME_23', 'Runtime 23.08')} - description={extensionStatus.installed_23_08 ? t('FLATPAK_INSTALLED', 'Installed') : t('FLATPAK_NOT_INSTALLED', 'Not installed')} - icon={extensionStatus.installed_23_08 ? <FaCheck style={{color: 'green'}} /> : <FaTimes style={{color: 'red'}} />} - > - <ButtonItem - layout="below" - onClick={() => { - const operation = extensionStatus.installed_23_08 ? 'uninstall' : 'install'; - const action = () => handleExtensionOperation(operation, '23.08'); - - if (operation === 'uninstall') { - confirmOperation( - action, - t('FLATPAK_UNINSTALL_TITLE', 'Uninstall Runtime Extension'), - `${t('FLATPAK_UNINSTALL_CONFIRM_PREFIX', 'Are you sure you want to uninstall the')} 23.08 ${t('FLATPAK_UNINSTALL_CONFIRM_SUFFIX', 'runtime extension?')}` - ); - } else { - action(); - } - }} - disabled={operationInProgress === 'install-23.08' || operationInProgress === 'uninstall-23.08'} - > - {operationInProgress === 'install-23.08' || operationInProgress === 'uninstall-23.08' ? ( - <Spinner /> - ) : extensionStatus.installed_23_08 ? ( - <> - <FaTrash /> {t('FLATPAK_UNINSTALL_BTN', 'Uninstall')} - </> - ) : ( - <> - <FaDownload /> {t('FLATPAK_INSTALL_BTN', 'Install')} - </> - )} - </ButtonItem> - </Field> - </PanelSectionRow> - - {/* 24.08 Runtime */} - <PanelSectionRow> - <Field - label={t('FLATPAK_RUNTIME_24', 'Runtime 24.08')} - description={extensionStatus.installed_24_08 ? t('FLATPAK_INSTALLED', 'Installed') : t('FLATPAK_NOT_INSTALLED', 'Not installed')} - icon={extensionStatus.installed_24_08 ? <FaCheck style={{color: 'green'}} /> : <FaTimes style={{color: 'red'}} />} - > - <ButtonItem - layout="below" - onClick={() => { - const operation = extensionStatus.installed_24_08 ? 'uninstall' : 'install'; - const action = () => handleExtensionOperation(operation, '24.08'); - - if (operation === 'uninstall') { - confirmOperation( - action, - t('FLATPAK_UNINSTALL_TITLE', 'Uninstall Runtime Extension'), - `${t('FLATPAK_UNINSTALL_CONFIRM_PREFIX', 'Are you sure you want to uninstall the')} 24.08 ${t('FLATPAK_UNINSTALL_CONFIRM_SUFFIX', 'runtime extension?')}` - ); - } else { - action(); - } - }} - disabled={operationInProgress === 'install-24.08' || operationInProgress === 'uninstall-24.08'} - > - {operationInProgress === 'install-24.08' || operationInProgress === 'uninstall-24.08' ? ( - <Spinner /> - ) : extensionStatus.installed_24_08 ? ( - <> - <FaTrash /> {t('FLATPAK_UNINSTALL_BTN', 'Uninstall')} - </> - ) : ( - <> - <FaDownload /> {t('FLATPAK_INSTALL_BTN', 'Install')} - </> - )} - </ButtonItem> - </Field> - </PanelSectionRow> - - {/* 25.08 Runtime */} - <PanelSectionRow> - <Field - label={t('FLATPAK_RUNTIME_25', 'Runtime 25.08')} - description={extensionStatus.installed_25_08 ? t('FLATPAK_INSTALLED', 'Installed') : t('FLATPAK_NOT_INSTALLED', 'Not installed')} - icon={extensionStatus.installed_25_08 ? <FaCheck style={{color: 'green'}} /> : <FaTimes style={{color: 'red'}} />} - > - <ButtonItem - layout="below" - onClick={() => { - const operation = extensionStatus.installed_25_08 ? 'uninstall' : 'install'; - const action = () => handleExtensionOperation(operation, '25.08'); - - if (operation === 'uninstall') { - confirmOperation( - action, - t('FLATPAK_UNINSTALL_TITLE', 'Uninstall Runtime Extension'), - `${t('FLATPAK_UNINSTALL_CONFIRM_PREFIX', 'Are you sure you want to uninstall the')} 25.08 ${t('FLATPAK_UNINSTALL_CONFIRM_SUFFIX', 'runtime extension?')}` - ); - } else { - action(); - } - }} - disabled={operationInProgress === 'install-25.08' || operationInProgress === 'uninstall-25.08'} - > - {operationInProgress === 'install-25.08' || operationInProgress === 'uninstall-25.08' ? ( - <Spinner /> - ) : extensionStatus.installed_25_08 ? ( - <> - <FaTrash /> {t('FLATPAK_UNINSTALL_BTN', 'Uninstall')} - </> - ) : ( - <> - <FaDownload /> {t('FLATPAK_INSTALL_BTN', 'Install')} - </> - )} - </ButtonItem> - </Field> - </PanelSectionRow> - </> - ) : ( - <PanelSectionRow> - <Field - label={t('FLATPAK_ERROR', 'Error')} - description={extensionStatus?.error || t('FLATPAK_ERROR_STATUS', 'Failed to check extension status')} - icon={<FaTimes style={{color: 'red'}} />} - /> - </PanelSectionRow> - )} - </DialogControlsSection> - - {/* Flatpak Apps Section */} - <DialogControlsSection> - <DialogControlsSectionHeader>{t('FLATPAK_APPS_TITLE', 'Flatpak Applications')}</DialogControlsSectionHeader> - - {flatpakApps && flatpakApps.success ? ( - flatpakApps.apps.length > 0 ? ( - flatpakApps.apps.map((app) => { - const hasOverrides = app.has_filesystem_override && app.has_env_override; - const partialOverrides = app.has_filesystem_override || app.has_env_override; - - let statusColor = 'red'; - let statusText = t('FLATPAK_STATUS_NO_OVERRIDES', 'No overrides'); - - if (hasOverrides) { - statusColor = 'green'; - statusText = t('FLATPAK_STATUS_CONFIGURED', 'Configured'); - } else if (partialOverrides) { - statusColor = 'orange'; - statusText = t('FLATPAK_STATUS_PARTIAL', 'Partial'); - } - - return ( - <PanelSectionRow key={app.app_id}> - <Field - label={app.app_name || app.app_id} - description={`${app.app_id} - ${statusText}`} - icon={<FaCog style={{color: statusColor}} />} - > - <Toggle - value={hasOverrides} - onChange={() => handleAppOverrideToggle(app)} - disabled={operationInProgress === `app-${app.app_id}`} - /> - </Field> - </PanelSectionRow> - ); - }) - ) : ( - <PanelSectionRow> - <Field - label={t('FLATPAK_NO_APPS', 'No Flatpak Apps Found')} - description={t('FLATPAK_NO_APPS_DESC', 'No Flatpak applications are currently installed')} - /> - </PanelSectionRow> - ) - ) : ( - <PanelSectionRow> - <Field - label={t('FLATPAK_ERROR', 'Error')} - description={flatpakApps?.error || t('FLATPAK_ERROR_APPS', 'Failed to load Flatpak applications')} - icon={<FaTimes style={{color: 'red'}} />} - /> - </PanelSectionRow> - )} - </DialogControlsSection> - - {/* Steam Configuration Instructions */} - <DialogControlsSection> - <DialogControlsSectionHeader>{t('FLATPAK_STEAM_CONFIG_TITLE', 'Steam Configuration')}</DialogControlsSectionHeader> - <div - style={{ - padding: '12px', - background: 'rgba(255, 255, 255, 0.1)', - borderRadius: '8px', - margin: '8px 0', - display: 'flex', - flexDirection: 'column' - }} - > - <div style={{ fontWeight: 'bold', marginBottom: '8px', color: '#fff' }}> - {t('FLATPAK_STEAM_CONFIG_HEADER', 'Configure Steam Flatpak Shortcuts')} - </div> - <div style={{ fontSize: '0.9em', lineHeight: '1.4', marginBottom: '8px' }}> - {t('FLATPAK_STEAM_CONFIG_DESC', 'In Steam, open your flatpak game and click the cog wheel.')} - </div> - <div style={{ fontSize: '0.9em', lineHeight: '1.4', marginBottom: '12px', color: '#ffa500' }}> - <strong>IMPORTANT:</strong> {t('FLATPAK_STEAM_CONFIG_IMPORTANT', 'Set this in TARGET (NOT LAUNCH OPTIONS)')} - </div> - - {instructionSteps.map((step) => ( - <Focusable - key={step.id} - focusWithinClassName="gpfocuswithin" - onActivate={() => {}} - style={focusableInstructionStyle} - > - <div style={{ fontWeight: 'bold' }}>{step.title}</div> - <div style={commandStyle}>{step.command}</div> - </Focusable> - ))} - - <Focusable - focusWithinClassName="gpfocuswithin" - onActivate={() => {}} - style={{ marginTop: '4px' }} - > - <div style={{ textAlign: 'center' }}> - <img - src={flatpakTargetImage.replace(/ /g, '%20')} - alt="Steam Properties Target Field Example" - style={{ - maxWidth: '100%', - height: 'auto', - border: '1px solid rgba(255, 255, 255, 0.2)', - borderRadius: '4px' - }} - /> - </div> - </Focusable> - </div> - </DialogControlsSection> - - {/* Close Button */} - <DialogControlsSection> - <PanelSectionRow> - <ButtonItem - layout="below" - onClick={closeModal} - > - {t('FLATPAK_CLOSE', 'Close')} - </ButtonItem> - </PanelSectionRow> - </DialogControlsSection> - </Focusable> - </DialogBody> - </ModalRoot> - ); -}; diff --git a/src/components/FpsMultiplierControl.tsx b/src/components/FpsMultiplierControl.tsx index 206643e..523e8b3 100644 --- a/src/components/FpsMultiplierControl.tsx +++ b/src/components/FpsMultiplierControl.tsx @@ -1,72 +1,62 @@ -import { PanelSectionRow, DialogButton, Focusable } from "@decky/ui"; +import { Focusable, PanelSectionRow, SliderField } from "@decky/ui"; +import { useEffect, useRef } from "react"; import { ConfigurationData } from "../config/configSchema"; import { MULTIPLIER } from "../config/generatedConfigSchema"; -import t from '../i18n/i18n'; +import t from "../i18n/i18n"; interface FpsMultiplierControlProps { config: ConfigurationData; - onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string) => Promise<void>; + onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string | string[]) => Promise<void>; + autoFocus?: boolean; + onAutoFocus?: () => void; } export function FpsMultiplierControl({ config, - onConfigChange + onConfigChange, + autoFocus = false, + onAutoFocus, }: FpsMultiplierControlProps) { + const focusableRef = useRef<HTMLDivElement>(null); + + useEffect(() => { + if (!autoFocus) return; + const frame = requestAnimationFrame(() => { + const target = focusableRef.current?.querySelector<HTMLElement>( + '[role="button"], [role="slider"]', + ); + target?.focus(); + onAutoFocus?.(); + }); + return () => cancelAnimationFrame(frame); + }, [autoFocus, onAutoFocus]); + + const multiplierLabel = config.multiplier === 1 + ? t("MULTIPLIER_OFF", "Off") + : `${config.multiplier}x`; + return ( <PanelSectionRow> - <Focusable - style={{ - marginTop: "6px", - marginBottom: "6px", - display: "flex", - justifyContent: "center", - alignItems: "center" - }} - flow-children="horizontal" - > - <DialogButton - style={{ - marginLeft: "0px", - height: "30px", - display: "flex", - alignItems: "center", - justifyContent: "center", - padding: "5px 0px 0px 0px", - minWidth: "40px", - }} - onClick={() => onConfigChange(MULTIPLIER, Math.max(1, config.multiplier - 1))} - disabled={config.multiplier <= 1} - > - − - </DialogButton> - <div - style={{ - marginLeft: "20px", - marginRight: "20px", - fontSize: "16px", - fontWeight: "bold", - color: config.multiplier > 4 ? "red" : "white", - minWidth: "60px", - textAlign: "center" - }} - > - {config.multiplier < 2 ? t('MULTIPLIER_OFF', 'OFF') : `${config.multiplier}X`} - </div> - <DialogButton - style={{ - marginLeft: "0px", - height: "30px", - display: "flex", - alignItems: "center", - justifyContent: "center", - padding: "5px 0px 0px 0px", - minWidth: "40px", - }} - onClick={() => onConfigChange(MULTIPLIER, Math.min(4, config.multiplier + 1))} - disabled={config.multiplier >= 4} - > - + - </DialogButton> + <Focusable ref={focusableRef} noFocusRing> + <SliderField + label={`FPS multiplier · ${multiplierLabel}`} + value={config.multiplier} + min={1} + max={6} + step={1} + notchCount={6} + notchLabels={[ + { notchIndex: 0, label: "OFF", value: 1 }, + { notchIndex: 1, label: "2X", value: 2 }, + { notchIndex: 2, label: "3X", value: 3 }, + { notchIndex: 3, label: "4X", value: 4 }, + { notchIndex: 4, label: "5X", value: 5 }, + { notchIndex: 5, label: "6X", value: 6 }, + ]} + notchTicksVisible={true} + showValue={false} + onChange={(value) => void onConfigChange(MULTIPLIER, value)} + /> </Focusable> </PanelSectionRow> ); diff --git a/src/components/GameConfigurationControls.tsx b/src/components/GameConfigurationControls.tsx new file mode 100644 index 0000000..7025f78 --- /dev/null +++ b/src/components/GameConfigurationControls.tsx @@ -0,0 +1,44 @@ +import { ConfigurationData } from "../config/configSchema"; +import type { GameTarget } from "../hooks/useGameConfiguration"; +import { ConfigurationSection } from "./ConfigurationSection"; +import { FpsMultiplierControl } from "./FpsMultiplierControl"; +import { WorkaroundsSection } from "./WorkaroundsSection"; + +interface Props { + config: ConfigurationData; + onConfigChange: (fieldName: keyof ConfigurationData, value: boolean | number | string | string[]) => Promise<void>; + autoFocusFpsMultiplier?: boolean; + onFpsMultiplierFocused?: () => void; + showWorkarounds?: boolean; + workaroundTarget?: Pick<GameTarget, "appid" | "nonSteam">; + onRepairWorkaround?: () => Promise<boolean>; +} + +export function GameConfigurationControls({ + config, + onConfigChange, + autoFocusFpsMultiplier, + onFpsMultiplierFocused, + showWorkarounds = false, + workaroundTarget, + onRepairWorkaround, +}: Props) { + return ( + <> + <FpsMultiplierControl + config={config} + onConfigChange={onConfigChange} + autoFocus={autoFocusFpsMultiplier} + onAutoFocus={onFpsMultiplierFocused} + /> + <ConfigurationSection config={config} onConfigChange={onConfigChange} /> + {showWorkarounds && workaroundTarget && ( + <WorkaroundsSection + appId={workaroundTarget.appid} + nonSteam={workaroundTarget.nonSteam} + onRepair={onRepairWorkaround} + /> + )} + </> + ); +} diff --git a/src/components/GameConfigurationSelector.tsx b/src/components/GameConfigurationSelector.tsx new file mode 100644 index 0000000..91dc3df --- /dev/null +++ b/src/components/GameConfigurationSelector.tsx @@ -0,0 +1,140 @@ +import { ButtonItem, ConfirmModal, Field, PanelSectionRow, showModal } from "@decky/ui"; +import { useEffect, useRef } from "react"; +import type { GameTarget, KnownGameSource } from "../utils/gameTargets"; +import { sourceLabel } from "../utils/gameTargets"; +import { CollapsibleItemGroup, collapsibleItemGroupStyles, usePersistentCollapsed } from "./CollapsibleItemGroup"; + +interface Props { + targets: GameTarget[]; + runningGame: GameTarget | null; + source: KnownGameSource; + bulkOperationBusy: boolean; + onSelect: (appid: string) => void; + onEnableAll: (source: KnownGameSource) => Promise<void>; + onResetAll: (source: KnownGameSource) => Promise<void>; + focusConfiguredToggle?: boolean; + onConfiguredToggleFocused?: () => void; +} + +const ENABLED_COLLAPSED_KEY = "lsfg-enabled-games-collapsed-v4"; +const AVAILABLE_COLLAPSED_KEY = "lsfg-available-games-collapsed-v3"; + +function targetDescription(game: GameTarget): string { + if (game.isFlatpakShortcut) return "Non-Steam | Use Flatpak Tab"; + return game.source === "unknown" + ? "Unknown source · excluded from bulk actions" + : sourceLabel(game.source); +} + +export function GameConfigurationSelector({ + targets, + runningGame, + source, + bulkOperationBusy, + onSelect, + onEnableAll, + onResetAll, + focusConfiguredToggle = false, + onConfiguredToggleFocused, +}: Props) { + const sortGames = (games: GameTarget[]) => [...games].sort((a, b) => { + if (a.appid === runningGame?.appid) return -1; + if (b.appid === runningGame?.appid) return 1; + return a.name.localeCompare(b.name); + }); + const enabledGames = sortGames(targets.filter((game) => game.configured)); + const availableGames = sortGames(targets.filter((game) => !game.configured)); + const enableableGames = availableGames.filter((game) => game.source === source && !game.isFlatpakShortcut); + const removableGames = enabledGames.filter((game) => game.source === source && !game.isFlatpakShortcut); + const sourceName = source === "nonSteam" ? "non-Steam shortcuts" : "Steam games"; + const emptyDescription = source === "nonSteam" + ? "Steam has not reported any eligible non-Steam shortcuts" + : "Steam has not reported any eligible installed games"; + const toItem = (game: GameTarget) => ({ + id: game.appid, + label: game.name, + description: targetDescription(game), + disabled: game.isFlatpakShortcut, + }); + const [enabledCollapsed, toggleEnabled] = usePersistentCollapsed(`${ENABLED_COLLAPSED_KEY}-${source}`); + const [availableCollapsed, toggleAvailable] = usePersistentCollapsed(`${AVAILABLE_COLLAPSED_KEY}-${source}`); + const enabledToggleRef = useRef<HTMLDivElement>(null); + + useEffect(() => { + if (!focusConfiguredToggle) return; + const frame = requestAnimationFrame(() => { + enabledToggleRef.current?.querySelector<HTMLElement>('[role="button"], button')?.focus(); + onConfiguredToggleFocused?.(); + }); + return () => cancelAnimationFrame(frame); + }, [enabledGames.length, focusConfiguredToggle, onConfiguredToggleFocused]); + + const confirmResetAll = () => { + showModal( + <ConfirmModal + strTitle={`Remove all ${sourceName} profiles?`} + strOKButtonText="Remove all" + strCancelButtonText="Cancel" + onOK={() => void onResetAll(source)} + onCancel={() => {}} + />, + ); + }; + + const confirmEnableAll = () => { + showModal( + <ConfirmModal + strTitle={`Enable all available ${sourceName}?`} + strDescription={`Create individual LSFG-VK profiles for every available ${sourceName}. Unknown-source profiles are excluded. Flatpak profiles are managed separately in the Flatpak tab.`} + strOKButtonText="Enable all" + strCancelButtonText="Cancel" + onOK={() => void onEnableAll(source)} + onCancel={() => {}} + />, + ); + }; + + return ( + <> + <style> + {collapsibleItemGroupStyles} + </style> + {targets.length === 0 && ( + <PanelSectionRow> + <Field label={`No ${sourceName} found`} description={emptyDescription} /> + </PanelSectionRow> + )} + <CollapsibleItemGroup + title="Enabled" + items={enabledGames.map(toItem)} + collapsed={enabledCollapsed} + onToggle={toggleEnabled} + onSelect={onSelect} + toggleRef={enabledToggleRef} + /> + <CollapsibleItemGroup + title="Available" + items={availableGames.map(toItem)} + collapsed={availableCollapsed} + onToggle={toggleAvailable} + onSelect={onSelect} + /> + {enableableGames.length > 0 && ( + <PanelSectionRow> + <ButtonItem layout="below" onClick={confirmEnableAll} disabled={bulkOperationBusy}> + {`Enable all ${sourceName}`} + </ButtonItem> + </PanelSectionRow> + )} + <PanelSectionRow> + <ButtonItem + layout="below" + onClick={confirmResetAll} + disabled={bulkOperationBusy || removableGames.length === 0} + > + {`Remove all ${sourceLabel(source)} profiles`} + </ButtonItem> + </PanelSectionRow> + </> + ); +} diff --git a/src/components/InstallationButton.tsx b/src/components/InstallationButton.tsx deleted file mode 100644 index 7f0ac96..0000000 --- a/src/components/InstallationButton.tsx +++ /dev/null @@ -1,65 +0,0 @@ -import { ButtonItem, PanelSectionRow } from "@decky/ui"; -import { FaDownload, FaTrash } from "react-icons/fa"; -import t from '../i18n/i18n'; - -interface InstallationButtonProps { - isInstalled: boolean; - isInstalling: boolean; - isUninstalling: boolean; - onInstall: () => void; - onUninstall: () => void; -} - -export function InstallationButton({ - isInstalled, - isInstalling, - isUninstalling, - onInstall, - onUninstall -}: InstallationButtonProps) { - const renderButtonContent = () => { - if (isInstalling) { - return ( - <div style={{ display: "flex", alignItems: "center", gap: "8px" }}> - <div>{t('INSTALL_INSTALLING', 'Installing...')}</div> - </div> - ); - } - - if (isUninstalling) { - return ( - <div style={{ display: "flex", alignItems: "center", gap: "8px" }}> - <div>{t('INSTALL_UNINSTALLING', 'Uninstalling...')}</div> - </div> - ); - } - - if (isInstalled) { - return ( - <div style={{ display: "flex", alignItems: "center", gap: "8px" }}> - <FaTrash /> - <div>{t('INSTALL_UNINSTALL_BTN', 'Uninstall LSFG-VK')}</div> - </div> - ); - } - - return ( - <div style={{ display: "flex", alignItems: "center", gap: "8px" }}> - <FaDownload /> - <div>{t('INSTALL_INSTALL_BTN', 'Install LSFG-VK')}</div> - </div> - ); - }; - - return ( - <PanelSectionRow> - <ButtonItem - layout="below" - onClick={isInstalled ? onUninstall : onInstall} - disabled={isInstalling || isUninstalling} - > - {renderButtonContent()} - </ButtonItem> - </PanelSectionRow> - ); -} diff --git a/src/components/NerdStuffModal.tsx b/src/components/NerdStuffModal.tsx deleted file mode 100644 index 8a79b67..0000000 --- a/src/components/NerdStuffModal.tsx +++ /dev/null @@ -1,187 +0,0 @@ -import { useState, useEffect } from "react"; -import { - ModalRoot, - Field, - Focusable, - DialogControlsSection, - PanelSectionRow, - ButtonItem -} from "@decky/ui"; -import { getDllStats, DllStatsResult, getConfigFileContent, getLaunchScriptContent, FileContentResult } from "../api/lsfgApi"; -import t from '../i18n/i18n'; - -interface NerdStuffModalProps { - closeModal?: () => void; -} - -export function NerdStuffModal({ closeModal }: NerdStuffModalProps) { - const [dllStats, setDllStats] = useState<DllStatsResult | null>(null); - const [configContent, setConfigContent] = useState<FileContentResult | null>(null); - const [scriptContent, setScriptContent] = useState<FileContentResult | null>(null); - const [loading, setLoading] = useState(true); - const [error, setError] = useState<string | null>(null); - - useEffect(() => { - const loadData = async () => { - try { - setLoading(true); - setError(null); - - // Load all data in parallel - const [dllResult, configResult, scriptResult] = await Promise.all([ - getDllStats(), - getConfigFileContent(), - getLaunchScriptContent() - ]); - - setDllStats(dllResult); - setConfigContent(configResult); - setScriptContent(scriptResult); - } catch (err) { - setError(err instanceof Error ? err.message : "Failed to load data"); - } finally { - setLoading(false); - } - }; - - loadData(); - }, []); - - const formatSHA256 = (hash: string) => { - // Format SHA256 hash for better readability (add spaces every 8 characters) - return hash.replace(/(.{8})/g, '$1 ').trim(); - }; - - const copyToClipboard = async (text: string) => { - try { - await navigator.clipboard.writeText(text); - // Could add a toast notification here if desired - } catch (err) { - console.error("Failed to copy to clipboard:", err); - } - }; - - return ( - <ModalRoot onCancel={closeModal} onOK={closeModal}> - {loading && ( - <div>{t('NERD_LOADING', 'Loading information...')}</div> - )} - - {error && ( - <div>Error: {error}</div> - )} - - {!loading && !error && ( - <> - {/* DLL Stats Section */} - {dllStats && ( - <> - {!dllStats.success ? ( - <div>{dllStats.error || "Failed to get DLL stats"}</div> - ) : ( - <div> - <Field label={t('NERD_DLL_PATH', 'DLL Path')}> - <Focusable - onClick={() => dllStats.dll_path && copyToClipboard(dllStats.dll_path)} - onActivate={() => dllStats.dll_path && copyToClipboard(dllStats.dll_path)} - > - {dllStats.dll_path || t('NERD_NOT_AVAILABLE', 'Not available')} - </Focusable> - </Field> - - <Field label={t('NERD_DLL_HASH', 'DLL SHA256 Hash')}> - <Focusable - onClick={() => dllStats.dll_sha256 && copyToClipboard(dllStats.dll_sha256)} - onActivate={() => dllStats.dll_sha256 && copyToClipboard(dllStats.dll_sha256)} - > - {dllStats.dll_sha256 ? formatSHA256(dllStats.dll_sha256) : t('NERD_NOT_AVAILABLE', 'Not available')} - </Focusable> - </Field> - - {dllStats.dll_source && ( - <Field label={t('NERD_DETECTION_SOURCE', 'Detection Source')}> - <div>{dllStats.dll_source}</div> - </Field> - )} - </div> - )} - </> - )} - - {/* Launch Script Section */} - {scriptContent && ( - <Field label={t('NERD_LAUNCH_SCRIPT', 'Launch Script')}> - {!scriptContent.success ? ( - <div>{t('NERD_SCRIPT_NOT_FOUND_PREFIX', 'Script not found:')} {scriptContent.error}</div> - ) : ( - <div> - <div style={{ marginBottom: "8px", fontSize: "0.9em", opacity: 0.8 }}> - {t('NERD_PATH_PREFIX', 'Path:')} {scriptContent.path} - </div> - <Focusable - onClick={() => scriptContent.content && copyToClipboard(scriptContent.content)} - onActivate={() => scriptContent.content && copyToClipboard(scriptContent.content)} - > - <pre style={{ - background: "rgba(255, 255, 255, 0.1)", - padding: "8px", - borderRadius: "4px", - fontSize: "0.8em", - whiteSpace: "pre-wrap", - overflow: "auto", - maxHeight: "150px" - }}> - {scriptContent.content || t('NERD_NO_CONTENT', 'No content')} - </pre> - </Focusable> - </div> - )} - </Field> - )} - - {/* Config File Section */} - {configContent && ( - <Field label={t('NERD_CONFIG_FILE', 'Configuration File')}> - {!configContent.success ? ( - <div>{t('NERD_CONFIG_NOT_FOUND_PREFIX', 'Config not found:')} {configContent.error}</div> - ) : ( - <div> - <div style={{ marginBottom: "8px", fontSize: "0.9em", opacity: 0.8 }}> - {t('NERD_PATH_PREFIX', 'Path:')} {configContent.path} - </div> - <Focusable - onClick={() => configContent.content && copyToClipboard(configContent.content)} - onActivate={() => configContent.content && copyToClipboard(configContent.content)} - > - <pre style={{ - background: "rgba(255, 255, 255, 0.1)", - padding: "8px", - borderRadius: "4px", - fontSize: "0.8em", - whiteSpace: "pre-wrap", - overflow: "auto" - }}> - {configContent.content || t('NERD_NO_CONTENT', 'No content')} - </pre> - </Focusable> - </div> - )} - </Field> - )} - - {/* Close Button */} - <DialogControlsSection> - <PanelSectionRow> - <ButtonItem - layout="below" - onClick={closeModal} - > - {t('NERD_CLOSE', 'Close')} - </ButtonItem> - </PanelSectionRow> - </DialogControlsSection> - </> - )} - </ModalRoot> - ); -} diff --git a/src/components/NowPlayingSummary.tsx b/src/components/NowPlayingSummary.tsx new file mode 100644 index 0000000..adc5d10 --- /dev/null +++ b/src/components/NowPlayingSummary.tsx @@ -0,0 +1,16 @@ +import { Field, PanelSection, PanelSectionRow } from "@decky/ui"; + +interface Props { + title: string; + details: string[]; +} + +export function NowPlayingSummary({ title, details }: Props) { + return ( + <PanelSection> + <PanelSectionRow> + <Field label={title} description={details.filter(Boolean).join(" | ")} /> + </PanelSectionRow> + </PanelSection> + ); +} diff --git a/src/components/NowPlayingTab.tsx b/src/components/NowPlayingTab.tsx new file mode 100644 index 0000000..69e72d7 --- /dev/null +++ b/src/components/NowPlayingTab.tsx @@ -0,0 +1,39 @@ +import { Focusable } from "@decky/ui"; +import { ConfigurationData } from "../config/configSchema"; +import type { GameTarget } from "../utils/gameTargets"; +import { sourceLabel } from "../utils/gameTargets"; +import { GameConfigurationControls } from "./GameConfigurationControls"; +import { NowPlayingSummary } from "./NowPlayingSummary"; + +interface Props { + game: GameTarget; + config: ConfigurationData; + onConfigChange: ( + fieldName: keyof ConfigurationData, + value: boolean | number | string | string[], + ) => Promise<void>; +} + +function targetDescription(game: GameTarget): string { + return sourceLabel(game.source); +} + +export function NowPlayingTab({ + game, + config, + onConfigChange, +}: Props) { + return ( + <Focusable> + <NowPlayingSummary + title={game.name} + details={[targetDescription(game), `Controls: ${game.name} profile`]} + /> + <GameConfigurationControls + config={config} + onConfigChange={onConfigChange} + showWorkarounds={false} + /> + </Focusable> + ); +} diff --git a/src/components/ProfileDetails.tsx b/src/components/ProfileDetails.tsx new file mode 100644 index 0000000..4dd8891 --- /dev/null +++ b/src/components/ProfileDetails.tsx @@ -0,0 +1,37 @@ +import { ButtonItem, Field, Focusable, PanelSectionRow } from "@decky/ui"; +import { useEffect, useRef, useState } from "react"; +import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; + +interface ProfileDetailsProps { + description: string; +} + +export function ProfileDetails({ description }: ProfileDetailsProps) { + const [expanded, setExpanded] = useState(false); + const detailsRef = useRef<HTMLDivElement>(null); + + useEffect(() => { + if (!expanded) return; + const frame = requestAnimationFrame(() => detailsRef.current?.scrollIntoView({ block: "nearest" })); + return () => cancelAnimationFrame(frame); + }, [expanded]); + + return ( + <Focusable ref={detailsRef} noFocusRing> + <PanelSectionRow> + <ButtonItem + layout="below" + bottomSeparator={expanded ? "none" : "standard"} + onClick={() => setExpanded((value) => !value)} + > + {expanded ? <RiArrowUpSFill /> : <RiArrowDownSFill />} Game Details + </ButtonItem> + </PanelSectionRow> + {expanded && ( + <PanelSectionRow> + <Field label="Game Details" description={description} /> + </PanelSectionRow> + )} + </Focusable> + ); +} diff --git a/src/components/ProfileManagement.tsx b/src/components/ProfileManagement.tsx deleted file mode 100644 index 626d54c..0000000 --- a/src/components/ProfileManagement.tsx +++ /dev/null @@ -1,477 +0,0 @@ -import { useState, useEffect } from "react"; -import { - PanelSectionRow, - Dropdown, - DropdownOption, - showModal, - ConfirmModal, - Field, - DialogButton, - ButtonItem, - ModalRoot, - TextField, - Focusable, - AppOverview, - Router -} from "@decky/ui"; -import { RiArrowDownSFill, RiArrowUpSFill, RiEditLine, RiDeleteBinLine } from "react-icons/ri"; -import { - getProfiles, - createProfile, - deleteProfile, - renameProfile, - setCurrentProfile, - ProfilesResult, - ProfileResult -} from "../api/lsfgApi"; -import { showSuccessToast, showErrorToast } from "../utils/toastUtils"; -import t from '../i18n/i18n'; - -const PROFILES_COLLAPSED_KEY = 'lsfg-profiles-collapsed'; - -interface TextInputModalProps { - title: string; - description: string; - defaultValue?: string; - okText?: string; - cancelText?: string; - onOK: (value: string) => void; - closeModal?: () => void; -} - -function TextInputModal({ - title, - description, - defaultValue = "", - okText = "OK", - cancelText = "Cancel", - onOK, - closeModal -}: TextInputModalProps) { - const [value, setValue] = useState(defaultValue); - - const handleOK = () => { - if (value.trim()) { - onOK(value); - closeModal?.(); - } - }; - - return ( - <ModalRoot> - <div style={{ padding: "16px", minWidth: "400px" }}> - <h2 style={{ marginBottom: "16px" }}>{title}</h2> - <p style={{ marginBottom: "24px" }}>{description}</p> - - <div style={{ marginBottom: "24px" }}> - <Field - label={t('PROFILE_NAME_LABEL', 'Name')} - childrenLayout="below" - childrenContainerWidth="max" - > - <TextField - value={value} - onChange={(e) => setValue(e?.target?.value || "")} - style={{ width: "100%" }} - /> - </Field> - </div> - - <Focusable - style={{ - display: "flex", - justifyContent: "flex-end", - gap: "8px", - marginTop: "16px" - }} - flow-children="horizontal" - > - <DialogButton onClick={closeModal}> - {cancelText} - </DialogButton> - <DialogButton - onClick={handleOK} - disabled={!value.trim()} - > - {okText} - </DialogButton> - </Focusable> - </div> - </ModalRoot> - ); -} - -interface ProfileManagementProps { - currentProfile?: string; - onProfileChange?: (profileName: string) => void; -} - -export function ProfileManagement({ currentProfile, onProfileChange }: ProfileManagementProps) { - const [profiles, setProfiles] = useState<string[]>([]); - const [selectedProfile, setSelectedProfile] = useState<string>(currentProfile || "decky-lsfg-vk"); - const [isLoading, setIsLoading] = useState(false); - const [mainRunningApp, setMainRunningApp] = useState<AppOverview | undefined>(undefined); - - // Initialize with localStorage value, fallback to false (expanded) if not found - const [profilesCollapsed, setProfilesCollapsed] = useState(() => { - try { - const saved = localStorage.getItem(PROFILES_COLLAPSED_KEY); - return saved !== null ? JSON.parse(saved) : false; - } catch { - return false; - } - }); - - // Persist profiles collapse state to localStorage - useEffect(() => { - try { - localStorage.setItem(PROFILES_COLLAPSED_KEY, JSON.stringify(profilesCollapsed)); - } catch (error) { - console.warn('Failed to save profiles collapse state:', error); - } - }, [profilesCollapsed]); - - // Load profiles on component mount - useEffect(() => { - loadProfiles(); - }, []); - - // Update selected profile when prop changes - useEffect(() => { - if (currentProfile) { - setSelectedProfile(currentProfile); - } - }, [currentProfile]); - - // Poll for running app every 2 seconds - useEffect(() => { - const checkRunningApp = () => { - setMainRunningApp(Router.MainRunningApp); - }; - - // Check immediately - checkRunningApp(); - - // Set up polling interval - const interval = setInterval(checkRunningApp, 2000); - - // Cleanup interval on unmount - return () => clearInterval(interval); - }, []); - - const loadProfiles = async () => { - try { - const result: ProfilesResult = await getProfiles(); - if (result.success && result.profiles) { - setProfiles(result.profiles); - if (result.current_profile) { - setSelectedProfile(result.current_profile); - } - } else { - console.error("Failed to load profiles:", result.error); - showErrorToast("Failed to load profiles", result.error || "Unknown error"); - } - } catch (error) { - console.error("Error loading profiles:", error); - showErrorToast("Error loading profiles", String(error)); - } - }; - - const handleProfileChange = async (profileName: string) => { - setIsLoading(true); - try { - const result: ProfileResult = await setCurrentProfile(profileName); - if (result.success) { - setSelectedProfile(profileName); - showSuccessToast("Profile switched", `Switched to profile: ${profileName}`); - onProfileChange?.(profileName); - } else { - console.error("Failed to switch profile:", result.error); - showErrorToast("Failed to switch profile", result.error || "Unknown error"); - } - } catch (error) { - console.error("Error switching profile:", error); - showErrorToast("Error switching profile", String(error)); - } finally { - setIsLoading(false); - } - }; - - const handleCreateProfile = () => { - showModal( - <TextInputModal - title={t('PROFILE_CREATE_TITLE', 'Create New Profile')} - description={t('PROFILE_CREATE_DESC', "Enter a name for the new profile. The current profile's settings will be copied.")} - okText={t('PROFILE_CREATE_BTN', 'Create')} - cancelText={t('PROFILE_CANCEL_BTN', 'Cancel')} - onOK={(name: string) => { - if (name.trim()) { - createNewProfile(name.trim()); - } - }} - /> - ); - }; - - const createNewProfile = async (profileName: string) => { - setIsLoading(true); - try { - const result: ProfileResult = await createProfile(profileName, selectedProfile); - if (result.success) { - // Use the normalized name returned from backend (spaces converted to dashes) - const actualProfileName = result.profile_name || profileName; - showSuccessToast("Profile created", `Created profile: ${actualProfileName}`); - await loadProfiles(); - // Automatically switch to the newly created profile using the normalized name - await handleProfileChange(actualProfileName); - } else { - console.error("Failed to create profile:", result.error); - showErrorToast("Failed to create profile", result.error || "Unknown error"); - } - } catch (error) { - console.error("Error creating profile:", error); - showErrorToast("Error creating profile", String(error)); - } finally { - setIsLoading(false); - } - }; - - const handleDeleteProfile = () => { - if (selectedProfile === "decky-lsfg-vk") { - showErrorToast(t('PROFILE_CANNOT_DELETE_TITLE', 'Cannot delete default profile'), t('PROFILE_CANNOT_DELETE_MSG', 'The default profile cannot be deleted')); - return; - } - - showModal( - <ConfirmModal - strTitle={t('PROFILE_DELETE_TITLE', 'Delete Profile')} - strDescription={`${t('PROFILE_DELETE_DESC_PREFIX', 'Are you sure you want to delete the profile')} "${selectedProfile}"${t('PROFILE_DELETE_DESC_SUFFIX', '? This action cannot be undone.')}`} - strOKButtonText={t('PROFILE_DELETE_BTN', 'Delete')} - strCancelButtonText={t('PROFILE_CANCEL_BTN', 'Cancel')} - onOK={() => deleteSelectedProfile()} - /> - ); - }; - - const deleteSelectedProfile = async () => { - setIsLoading(true); - try { - const result: ProfileResult = await deleteProfile(selectedProfile); - if (result.success) { - showSuccessToast("Profile deleted", `Deleted profile: ${selectedProfile}`); - await loadProfiles(); - // If we deleted the current profile, it should have switched to default - setSelectedProfile("decky-lsfg-vk"); - onProfileChange?.("decky-lsfg-vk"); - } else { - console.error("Failed to delete profile:", result.error); - showErrorToast("Failed to delete profile", result.error || "Unknown error"); - } - } catch (error) { - console.error("Error deleting profile:", error); - showErrorToast("Error deleting profile", String(error)); - } finally { - setIsLoading(false); - } - }; - - const handleDropdownChange = (option: DropdownOption) => { - if (option.data === "__NEW_PROFILE__") { - handleCreateProfile(); - } else { - handleProfileChange(option.data); - } - }; - - const handleRenameProfile = () => { - if (selectedProfile === "decky-lsfg-vk") { - showErrorToast(t('PROFILE_CANNOT_RENAME_TITLE', 'Cannot rename default profile'), t('PROFILE_CANNOT_RENAME_MSG', 'The default profile cannot be renamed')); - return; - } - - showModal( - <TextInputModal - title={t('PROFILE_RENAME_TITLE', 'Rename Profile')} - description={`${t('PROFILE_RENAME_DESC_PREFIX', 'Enter a new name for the profile')} "${selectedProfile}".`} - defaultValue={selectedProfile} - okText={t('PROFILE_RENAME_BTN', 'Rename')} - cancelText={t('PROFILE_CANCEL_BTN', 'Cancel')} - onOK={(newName: string) => { - if (newName.trim() && newName.trim() !== selectedProfile) { - renameSelectedProfile(newName.trim()); - } - }} - /> - ); - }; - - const renameSelectedProfile = async (newName: string) => { - setIsLoading(true); - try { - const result: ProfileResult = await renameProfile(selectedProfile, newName); - if (result.success) { - // Use the normalized name returned from backend (spaces converted to dashes) - const actualNewName = result.profile_name || newName; - showSuccessToast("Profile renamed", `Renamed profile to: ${actualNewName}`); - await loadProfiles(); - setSelectedProfile(actualNewName); - onProfileChange?.(actualNewName); - } else { - console.error("Failed to rename profile:", result.error); - showErrorToast("Failed to rename profile", result.error || "Unknown error"); - } - } catch (error) { - console.error("Error renaming profile:", error); - showErrorToast("Error renaming profile", String(error)); - } finally { - setIsLoading(false); - } - }; - - const profileOptions: DropdownOption[] = [ - ...profiles.map((profile: string) => ({ - data: profile, - label: profile === "decky-lsfg-vk" ? t('PROFILE_DEFAULT', 'Default') : profile - })), - { - data: "__NEW_PROFILE__", - label: t('PROFILE_NEW', 'New Profile') - } - ]; - - return ( - <> - <style> - {` - .LSFG_ProfilesCollapseButton_Container > div > div > div > button { - height: 10px !important; - } - .LSFG_ProfilesCollapseButton_Container > div > div > div > div > button { - height: 10px !important; - } - `} - </style> - - {/* Display currently running game info - always visible */} - {mainRunningApp && ( - <PanelSectionRow> - <div style={{ - padding: "8px 12px", - backgroundColor: "rgba(0, 255, 0, 0.1)", - borderRadius: "4px", - border: "1px solid rgba(0, 255, 0, 0.3)", - fontSize: "13px" - }}> - <strong>{mainRunningApp.display_name}</strong> running. {t('PROFILE_CLOSE_GAME', 'Close game to change profile.')} - </div> - </PanelSectionRow> - )} - - <PanelSectionRow> - <div - style={{ - fontSize: "14px", - fontWeight: "bold", - marginTop: "8px", - marginBottom: "6px", - borderBottom: "1px solid rgba(255, 255, 255, 0.2)", - paddingBottom: "3px", - color: "white" - }} - > - {t('PROFILE_SECTION_TITLE', 'Profile:')} {selectedProfile === "decky-lsfg-vk" ? t('PROFILE_DEFAULT', 'Default') : selectedProfile} - </div> - </PanelSectionRow> - - <PanelSectionRow> - <div - className="LSFG_ProfilesCollapseButton_Container" - style={{ marginTop: "-2px", marginBottom: "4px" }} - > - <ButtonItem - layout="below" - bottomSeparator={profilesCollapsed ? "standard" : "none"} - onClick={() => setProfilesCollapsed(!profilesCollapsed)} - > - {profilesCollapsed ? ( - <RiArrowDownSFill - style={{ transform: "translate(0, -13px)", fontSize: "1.5em" }} - /> - ) : ( - <RiArrowUpSFill - style={{ transform: "translate(0, -12px)", fontSize: "1.5em" }} - /> - )} - </ButtonItem> - </div> - </PanelSectionRow> - - {!profilesCollapsed && ( - <> - <PanelSectionRow> - <Field - label="" - childrenLayout="below" - childrenContainerWidth="max" - bottomSeparator="none" - > - <Dropdown - rgOptions={profileOptions} - selectedOption={selectedProfile} - onChange={handleDropdownChange} - disabled={isLoading || !!mainRunningApp} - /> - </Field> - </PanelSectionRow> - - <PanelSectionRow> - <Focusable - style={{ - display: "flex", - alignItems: "center", - gap: "8px", - width: "100%", - padding: "0", - margin: "0", - marginTop: "8px" - }} - flow-children="horizontal" - > - <DialogButton - style={{ - height: "40px", - flex: 1, - display: "flex", - alignItems: "center", - justifyContent: "center", - padding: "10px", - minWidth: "0", - }} - onClick={handleRenameProfile} - disabled={isLoading || selectedProfile === "decky-lsfg-vk" || !!mainRunningApp} - > - <RiEditLine size={20} /> - </DialogButton> - - <DialogButton - style={{ - height: "40px", - flex: 1, - display: "flex", - alignItems: "center", - justifyContent: "center", - padding: "10px", - minWidth: "0", - }} - onClick={handleDeleteProfile} - disabled={isLoading || selectedProfile === "decky-lsfg-vk" || !!mainRunningApp} - > - <RiDeleteBinLine size={20} /> - </DialogButton> - </Focusable> - </PanelSectionRow> - </> - )} - </> - ); -} diff --git a/src/components/SettingsTab.tsx b/src/components/SettingsTab.tsx new file mode 100644 index 0000000..35a74cc --- /dev/null +++ b/src/components/SettingsTab.tsx @@ -0,0 +1,100 @@ +import { ButtonItem, Field, PanelSection, PanelSectionRow, ToggleField } from "@decky/ui"; +import { type GlobalConfig, type SteamBranchStatus } from "../api/lsfgApi"; +import t from "../i18n/i18n"; + +interface SettingsTabProps { + isInstalled: boolean; + installationStatus: string; + losslessScalingInstalled: boolean; + losslessScalingStatus: string; + steamBranchStatus: SteamBranchStatus | null; + isInstalling: boolean; + isUninstalling: boolean; + globalConfig: GlobalConfig; + showDebugTab: boolean; + onGlobalConfigChange: (config: GlobalConfig) => Promise<boolean>; + onShowDebugTabChange: (value: boolean) => void; + onInstall: () => void; + onUninstall: () => void; +} + +export function SettingsTab(props: SettingsTabProps) { + const { + isInstalled, + installationStatus, + losslessScalingInstalled, + losslessScalingStatus, + steamBranchStatus, + isInstalling, + isUninstalling, + globalConfig, + showDebugTab, + onGlobalConfigChange, + onShowDebugTabChange, + onInstall, + onUninstall, + } = props; + const losslessScalingAppInstalled = losslessScalingInstalled || steamBranchStatus?.installed === true; + const buttonLabel = isInstalling + ? t("INSTALL_INSTALLING", "Installing...") + : isUninstalling + ? t("INSTALL_UNINSTALLING", "Uninstalling...") + : isInstalled + ? t("INSTALL_UNINSTALL_BTN", "Uninstall LSFG-VK") + : t("INSTALL_INSTALL_BTN", "Install LSFG-VK"); + + return ( + <> + <PanelSection title="Settings"> + <PanelSectionRow> + <Field + label="Lossless Scaling" + description={losslessScalingAppInstalled ? "Installed" : losslessScalingStatus || "Not installed"} + /> + </PanelSectionRow> + <PanelSectionRow> + <Field label="LSFG-VK" description={installationStatus} /> + </PanelSectionRow> + {steamBranchStatus?.installed && ( + <PanelSectionRow> + <Field + label="Steam branch" + description={`${steamBranchStatus.current_branch || "public"}${steamBranchStatus.needs_switch ? ` - ${steamBranchStatus.message}` : ""}`} + /> + </PanelSectionRow> + )} + <PanelSectionRow> + <ButtonItem + layout="below" + onClick={isInstalled ? onUninstall : onInstall} + disabled={isInstalling || isUninstalling} + > + {buttonLabel} + </ButtonItem> + </PanelSectionRow> + </PanelSection> + {isInstalled && ( + <> + <PanelSection title="Global settings"> + <PanelSectionRow> + <ToggleField + label="FP16 Acceleration" + checked={!globalConfig.no_fp16} + onChange={(value) => void onGlobalConfigChange({ ...globalConfig, no_fp16: !value })} + /> + </PanelSectionRow> + </PanelSection> + <PanelSection title="Advanced"> + <PanelSectionRow> + <ToggleField + label="Show config file tab" + checked={showDebugTab} + onChange={onShowDebugTabChange} + /> + </PanelSectionRow> + </PanelSection> + </> + )} + </> + ); +} diff --git a/src/components/SmartClipboardButton.tsx b/src/components/SmartClipboardButton.tsx deleted file mode 100644 index 8da239a..0000000 --- a/src/components/SmartClipboardButton.tsx +++ /dev/null @@ -1,91 +0,0 @@ -import { useState, useEffect } from "react"; -import { PanelSectionRow, ButtonItem } from "@decky/ui"; -import { FaClipboard, FaCheck } from "react-icons/fa"; -import { getLaunchOption } from "../api/lsfgApi"; -import { showClipboardErrorToast } from "../utils/toastUtils"; -import { copyWithVerification } from "../utils/clipboardUtils"; -import t from '../i18n/i18n'; - -export function SmartClipboardButton() { - const [isLoading, setIsLoading] = useState(false); - const [showSuccess, setShowSuccess] = useState(false); - - useEffect(() => { - if (showSuccess) { - const timer = setTimeout(() => { - setShowSuccess(false); - }, 3000); - return () => clearTimeout(timer); - } - return undefined; - }, [showSuccess]); - - const getLaunchOptionText = async (): Promise<string> => { - try { - const result = await getLaunchOption(); - return result.launch_option || "~/lsfg %command%"; - } catch (error) { - return "~/lsfg %command%"; - } - }; - - const copyToClipboard = async () => { - if (isLoading || showSuccess) return; - - setIsLoading(true); - try { - const text = await getLaunchOptionText(); - const { success, verified } = await copyWithVerification(text); - - if (success) { - setShowSuccess(true); - if (!verified) { - console.log('Copy verification failed but copy likely worked'); - } - } else { - showClipboardErrorToast(); - } - - } catch (error) { - showClipboardErrorToast(); - } finally { - setIsLoading(false); - } - }; - - return ( - <PanelSectionRow> - <ButtonItem - layout="below" - onClick={copyToClipboard} - disabled={isLoading || showSuccess} - > - <div style={{ display: "flex", alignItems: "center", gap: "8px" }}> - {showSuccess ? ( - <FaCheck style={{ color: "#4CAF50" }} /> - ) : isLoading ? ( - <FaClipboard style={{ - animation: "pulse 1s ease-in-out infinite", - opacity: 0.7 - }} /> - ) : ( - <FaClipboard /> - )} - <div style={{ - color: showSuccess ? "#4CAF50" : "inherit", - fontWeight: showSuccess ? "bold" : "normal" - }}> - {showSuccess ? t('CLIPBOARD_COPIED', 'Copied to clipboard') : isLoading ? t('CLIPBOARD_COPYING', 'Copying...') : t('CLIPBOARD_COPY_LAUNCH', 'Copy Launch Option')} - </div> - </div> - </ButtonItem> - <style>{` - @keyframes pulse { - 0% { opacity: 0.7; } - 50% { opacity: 1; } - 100% { opacity: 0.7; } - } - `}</style> - </PanelSectionRow> - ); -} diff --git a/src/components/StatusDisplay.tsx b/src/components/StatusDisplay.tsx deleted file mode 100644 index 3a48a15..0000000 --- a/src/components/StatusDisplay.tsx +++ /dev/null @@ -1,51 +0,0 @@ -import { PanelSectionRow } from "@decky/ui"; - -interface StatusDisplayProps { - dllDetected: boolean; - dllDetectionStatus: string; - isInstalled: boolean; - installationStatus: string; -} - -export function StatusDisplay({ - dllDetected, - dllDetectionStatus, - isInstalled, - installationStatus -}: StatusDisplayProps) { - return ( - <PanelSectionRow> - <div style={{ marginBottom: "8px", fontSize: "14px" }}> - <div - style={{ - color: dllDetected ? "#4CAF50" : "#F44336", - fontWeight: "600", - marginBottom: "6px", - display: "flex", - alignItems: "center", - gap: "6px" - }} - > - <span style={{ fontSize: "16px" }}> - {dllDetected ? "✅" : "❌"} - </span> - {dllDetectionStatus} - </div> - <div - style={{ - color: isInstalled ? "#4CAF50" : "#FF9800", - fontWeight: "600", - display: "flex", - alignItems: "center", - gap: "6px" - }} - > - <span style={{ fontSize: "16px" }}> - {isInstalled ? "✅" : "❌"} - </span> - {installationStatus} - </div> - </div> - </PanelSectionRow> - ); -} diff --git a/src/components/UsageInstructions.tsx b/src/components/UsageInstructions.tsx deleted file mode 100644 index 36e31cf..0000000 --- a/src/components/UsageInstructions.tsx +++ /dev/null @@ -1,69 +0,0 @@ -import { PanelSectionRow } from "@decky/ui"; -import t from '../i18n/i18n'; - -export function UsageInstructions() { - return ( - <> - <PanelSectionRow> - <div - style={{ - fontSize: "14px", - fontWeight: "bold", - marginTop: "16px", - marginBottom: "8px", - borderBottom: "1px solid rgba(255, 255, 255, 0.2)", - paddingBottom: "4px", - color: "white" - }} - > - {t('USAGE_TITLE', 'Usage Instructions')} - </div> - </PanelSectionRow> - - <PanelSectionRow> - <div - style={{ - fontSize: "12px", - lineHeight: "1.4", - opacity: "0.8", - whiteSpace: "pre-wrap" - }} - > - {t('USAGE_DESC', 'Click "Copy Launch Option" button, then paste it into your Steam game\'s launch options to enable frame generation.')} - </div> - </PanelSectionRow> - - <PanelSectionRow> - <div - style={{ - fontSize: "12px", - lineHeight: "1.4", - opacity: "0.8", - backgroundColor: "rgba(255, 255, 255, 0.1)", - padding: "8px", - borderRadius: "4px", - fontFamily: "monospace", - marginTop: "8px", - marginBottom: "8px", - textAlign: "center" - }} - > - <strong>~/lsfg %command%</strong> - </div> - </PanelSectionRow> - - <PanelSectionRow> - <div - style={{ - fontSize: "11px", - lineHeight: "1.3", - opacity: "0.6", - marginTop: "8px" - }} - > - {t('USAGE_CONFIG_NOTE', 'The configuration is stored in ~/.config/lsfg-vk/conf.toml and hot-reloads while games are running.')} - </div> - </PanelSectionRow> - </> - ); -} diff --git a/src/components/WorkaroundsSection.tsx b/src/components/WorkaroundsSection.tsx new file mode 100644 index 0000000..3de5ec1 --- /dev/null +++ b/src/components/WorkaroundsSection.tsx @@ -0,0 +1,212 @@ +import { ButtonItem, Field, PanelSectionRow, SliderField, ToggleField } from "@decky/ui"; +import { useEffect, useState } from "react"; +import { RiArrowDownSFill, RiArrowUpSFill } from "react-icons/ri"; +import { usePerAppWorkarounds } from "../hooks/usePerAppWorkarounds"; +import t from "../i18n/i18n"; +import type { WorkaroundField } from "../hooks/usePerAppWorkarounds"; + +interface WorkaroundsSectionProps { + appId: string; + nonSteam: boolean; + onRepair?: () => Promise<boolean>; +} + +const WORKAROUNDS_COLLAPSED_KEY = "lsfg-workarounds-collapsed-v2"; +type ToggleWorkaroundField = Exclude<WorkaroundField, "dxvkFrameRate">; + +const TOGGLE_ROWS: readonly { + field: ToggleWorkaroundField; + labelKey: string; + label: string; + descriptionKey: string; + description: string; +}[] = [ + { + field: "disableSteamdeckMode", + labelKey: "CONFIG_DISABLE_STEAMDECK_MODE", + label: "Disable Steam Deck Mode", + descriptionKey: "CONFIG_DISABLE_STEAMDECK_MODE_DESC", + description: "Disables a game-specific Steam Deck compatibility switch. Requires game restart to apply.", + }, + { + field: "disableGamescopeWsi", + labelKey: "CONFIG_DISABLE_GAMESCOPE_WSI", + label: "Disable Gamescope WSI", + descriptionKey: "CONFIG_DISABLE_GAMESCOPE_WSI_DESC", + description: "Adds ENABLE_GAMESCOPE_WSI=0. Requires game restart to apply.", + }, + { + field: "disableHdr", + labelKey: "CONFIG_DISABLE_HDR", + label: "Disable HDR", + descriptionKey: "CONFIG_DISABLE_HDR_DESC", + description: "Prevents DXVK from exposing HDR to the game. Requires game restart to apply.", + }, + { + field: "disableVkbasalt", + labelKey: "CONFIG_DISABLE_VKBASALT", + label: "Disable vkBasalt", + descriptionKey: "CONFIG_DISABLE_VKBASALT_DESC", + description: "Disables vkBasalt layer which can conflict with LSFG (Reshade, some Decky plugins)", + }, + { + field: "enableZink", + labelKey: "CONFIG_ENABLE_ZINK", + label: "Force Zink for OpenGL Games", + descriptionKey: "CONFIG_ENABLE_ZINK_DESC", + description: "Uses Mesa's Zink OpenGL-to-Vulkan driver. May cause crashes or freezes with some games. Requires game restart to apply.", + }, +]; + +function usePersistentCollapsed() { + const [collapsed, setCollapsed] = useState(() => { + try { + const saved = localStorage.getItem(WORKAROUNDS_COLLAPSED_KEY); + return saved !== null ? JSON.parse(saved) === true : true; + } catch { + return true; + } + }); + + useEffect(() => { + try { + localStorage.setItem(WORKAROUNDS_COLLAPSED_KEY, JSON.stringify(collapsed)); + } catch {} + }, [collapsed]); + + return [collapsed, () => setCollapsed((value) => !value)] as const; +} + +export function WorkaroundsSection({ appId, nonSteam, onRepair }: WorkaroundsSectionProps) { + const [collapsed, toggleCollapsed] = usePersistentCollapsed(); + const { status, snapshot, refresh, update, error } = usePerAppWorkarounds(appId, nonSteam); + const [repairing, setRepairing] = useState(false); + const state = snapshot?.state; + const controlsDisabled = status !== "ready" || state === undefined || snapshot?.wrapperOwned !== true || snapshot.integrationInstalled !== true; + const [fpsValue, setFpsValue] = useState<number | null>(null); + const effectiveFpsValue = fpsValue ?? state?.dxvkFrameRate ?? 0; + const fpsLabel = effectiveFpsValue > 0 + ? `${effectiveFpsValue} FPS` + : t("CONFIG_BASE_FPS_CAP_OFF", "Off"); + + const handleRepair = async () => { + if (!onRepair || repairing) return; + setRepairing(true); + try { + if (await onRepair()) await refresh(); + } finally { + setRepairing(false); + } + }; + + useEffect(() => { + setFpsValue(state?.dxvkFrameRate ?? null); + }, [state?.dxvkFrameRate, status]); + + return ( + <> + <style> + {` + .LSFG_WorkaroundsCollapseButton_Container > div > div > div > button, + .LSFG_WorkaroundsCollapseButton_Container > div > div > div > div > button { + height: 24px !important; + padding: 0 !important; + display: flex !important; + align-items: center !important; + justify-content: center !important; + } + `} + </style> + <PanelSectionRow> + <div + style={{ + fontSize: "14px", + fontWeight: "bold", + marginTop: "8px", + marginBottom: "6px", + borderBottom: "1px solid rgba(255, 255, 255, 0.2)", + paddingBottom: "3px", + color: "white", + }} + > + {t("CONFIG_WORKAROUNDS_TITLE", "Workarounds")} + </div> + </PanelSectionRow> + <PanelSectionRow> + <div className="LSFG_WorkaroundsCollapseButton_Container" style={{ marginTop: "-2px", marginBottom: "4px" }}> + <ButtonItem + layout="below" + bottomSeparator={collapsed ? "standard" : "none"} + onClick={toggleCollapsed} + > + {collapsed ? <RiArrowDownSFill /> : <RiArrowUpSFill />} + </ButtonItem> + </div> + </PanelSectionRow> + + {!collapsed && ( + <> + {status === "loading" && ( + <PanelSectionRow> + <Field label="Reading launch options..." /> + </PanelSectionRow> + )} + {status === "error" && ( + <> + <PanelSectionRow> + <Field + label="Launch options unavailable" + description={error || "Steam did not provide readable launch options."} + /> + </PanelSectionRow> + <PanelSectionRow> + <ButtonItem layout="below" onClick={() => void refresh()}>Retry</ButtonItem> + </PanelSectionRow> + </> + )} + {status === "ready" && snapshot && (!snapshot.wrapperOwned || !snapshot.integrationInstalled) && ( + <> + <PanelSectionRow> + <Field label="Wrapper needs to be reinstalled" /> + </PanelSectionRow> + {onRepair && ( + <PanelSectionRow> + <ButtonItem layout="below" disabled={repairing} onClick={() => void handleRepair()}> + {repairing ? "Reinstalling..." : "Reinstall wrapper"} + </ButtonItem> + </PanelSectionRow> + )} + </> + )} + + <PanelSectionRow> + <SliderField + label={`${t("CONFIG_BASE_FPS_CAP", "Base FPS Cap")} (${fpsLabel})`} + description={t("CONFIG_BASE_FPS_CAP_DESC", "Base cap for DXVK-backed games before frame generation; 0 disables. Requires game restart to apply.")} + value={effectiveFpsValue} + min={0} + max={60} + step={1} + onChange={(value) => { + setFpsValue(value); + void update("dxvkFrameRate", value); + }} + disabled={controlsDisabled} + /> + </PanelSectionRow> + {TOGGLE_ROWS.map((row) => ( + <PanelSectionRow key={row.field}> + <ToggleField + label={t(row.labelKey, row.label)} + description={t(row.descriptionKey, row.description)} + checked={Boolean(state?.[row.field])} + onChange={(value) => void update(row.field, value)} + disabled={controlsDisabled} + /> + </PanelSectionRow> + ))} + </> + )} + </> + ); +} diff --git a/src/components/index.ts b/src/components/index.ts index bec45ae..5459974 100644 --- a/src/components/index.ts +++ b/src/components/index.ts @@ -1,11 +1,10 @@ export { Content } from "./Content"; -export { StatusDisplay } from "./StatusDisplay"; -export { InstallationButton } from "./InstallationButton"; export { ConfigurationSection } from "./ConfigurationSection"; export { FpsMultiplierControl } from "./FpsMultiplierControl"; -export { UsageInstructions } from "./UsageInstructions"; -export { SmartClipboardButton } from "./SmartClipboardButton"; -export { FgmodClipboardButton } from "./FgmodClipboardButton"; -export { NerdStuffModal } from "./NerdStuffModal"; -export { FlatpaksModal } from "./FlatpaksModal"; -export { ProfileManagement } from "./ProfileManagement"; +export { ConfigurationTab } from "./ConfigurationTab"; +export { ConfigFileTab } from "./ConfigFileTab"; +export { SettingsTab } from "./SettingsTab"; +export { GameConfigurationSelector } from "./GameConfigurationSelector"; +export { GameConfigurationControls } from "./GameConfigurationControls"; +export { NowPlayingTab } from "./NowPlayingTab"; +export { WorkaroundsSection } from "./WorkaroundsSection"; diff --git a/src/config/configSchema.ts b/src/config/configSchema.ts index 8b4fc1e..bd72e8c 100644 --- a/src/config/configSchema.ts +++ b/src/config/configSchema.ts @@ -6,8 +6,6 @@ export { getFieldNames, getDefaults, getFieldTypes, - DLL, NO_FP16, MULTIPLIER, FLOW_SCALE, PERFORMANCE_MODE, HDR_MODE, - EXPERIMENTAL_PRESENT_MODE, DXVK_FRAME_RATE, ENABLE_WOW64, - DISABLE_STEAMDECK_MODE, MANGOHUD_WORKAROUND, DISABLE_VKBASALT, - FORCE_ENABLE_VKBASALT, ENABLE_WSI, ENABLE_ZINK + DLL, NO_FP16, ACTIVE_IN, PACING_MODE, MULTIPLIER, FLOW_SCALE, + PERFORMANCE_MODE, OVERRIDE_PRESENT_MODE, PRESERVE_SWAPCHAIN_IMAGE_COUNT } from './generatedConfigSchema'; diff --git a/src/config/generatedConfigSchema.ts b/src/config/generatedConfigSchema.ts index 3c5d34e..3668b5b 100644 --- a/src/config/generatedConfigSchema.ts +++ b/src/config/generatedConfigSchema.ts @@ -1,192 +1,31 @@ -// src/config/generatedConfigSchema.ts -// Configuration field type enum - matches Python -export enum ConfigFieldType { - BOOLEAN = "boolean", - INTEGER = "integer", - FLOAT = "float", - STRING = "string" -} +export enum ConfigFieldType { BOOLEAN = "boolean", INTEGER = "integer", FLOAT = "float", STRING = "string", ARRAY = "array" } -// Field name constants for type-safe access export const DLL = "dll" as const; export const NO_FP16 = "no_fp16" as const; +export const ACTIVE_IN = "active_in" as const; +export const PACING_MODE = "pacing_mode" as const; export const MULTIPLIER = "multiplier" as const; export const FLOW_SCALE = "flow_scale" as const; export const PERFORMANCE_MODE = "performance_mode" as const; -export const HDR_MODE = "hdr_mode" as const; -export const EXPERIMENTAL_PRESENT_MODE = "experimental_present_mode" as const; -export const DXVK_FRAME_RATE = "dxvk_frame_rate" as const; -export const ENABLE_WOW64 = "enable_wow64" as const; -export const DISABLE_STEAMDECK_MODE = "disable_steamdeck_mode" as const; -export const MANGOHUD_WORKAROUND = "mangohud_workaround" as const; -export const DISABLE_VKBASALT = "disable_vkbasalt" as const; -export const FORCE_ENABLE_VKBASALT = "force_enable_vkbasalt" as const; -export const ENABLE_WSI = "enable_wsi" as const; -export const ENABLE_ZINK = "enable_zink" as const; +export const OVERRIDE_PRESENT_MODE = "override_present_mode" as const; +export const PRESERVE_SWAPCHAIN_IMAGE_COUNT = "preserve_swapchain_image_count" as const; -// Configuration field definition -export interface ConfigField { - name: string; - fieldType: ConfigFieldType; - default: boolean | number | string; - description: string; +export interface ConfigField { name: string; fieldType: ConfigFieldType; default: boolean | number | string | string[]; description: string; } +export interface ConfigurationData { + dll: string; no_fp16: boolean; active_in: string[]; pacing_mode: string; multiplier: number; + flow_scale: number; performance_mode: boolean; override_present_mode: boolean; preserve_swapchain_image_count: boolean; } - -// Configuration schema - auto-generated from Python export const CONFIG_SCHEMA: Record<string, ConfigField> = { - dll: { - name: "dll", - fieldType: ConfigFieldType.STRING, - default: "/games/Lossless Scaling/Lossless.dll", - description: "specify where Lossless.dll is stored" - }, - no_fp16: { - name: "no_fp16", - fieldType: ConfigFieldType.BOOLEAN, - default: false, - description: "force-disable fp16 (use on older nvidia cards)" - }, - multiplier: { - name: "multiplier", - fieldType: ConfigFieldType.INTEGER, - default: 1, - description: "change the fps multiplier" - }, - flow_scale: { - name: "flow_scale", - fieldType: ConfigFieldType.FLOAT, - default: 0.8, - description: "change the flow scale" - }, - performance_mode: { - name: "performance_mode", - fieldType: ConfigFieldType.BOOLEAN, - default: false, - description: "use a lighter model for FG (recommended for most games)" - }, - hdr_mode: { - name: "hdr_mode", - fieldType: ConfigFieldType.BOOLEAN, - default: false, - description: "enable HDR mode (only for games that support HDR)" - }, - experimental_present_mode: { - name: "experimental_present_mode", - fieldType: ConfigFieldType.STRING, - default: "fifo", - description: "override Vulkan present mode (may cause crashes)" - }, - dxvk_frame_rate: { - name: "dxvk_frame_rate", - fieldType: ConfigFieldType.INTEGER, - default: 0, - description: "base framerate cap for DirectX games before frame multiplier" - }, - enable_wow64: { - name: "enable_wow64", - fieldType: ConfigFieldType.BOOLEAN, - default: false, - description: "enable PROTON_USE_WOW64=1 for 32-bit games (use with ProtonGE to fix crashing)" - }, - disable_steamdeck_mode: { - name: "disable_steamdeck_mode", - fieldType: ConfigFieldType.BOOLEAN, - default: false, - description: "disable Steam Deck mode (unlocks hidden settings in some games)" - }, - mangohud_workaround: { - name: "mangohud_workaround", - fieldType: ConfigFieldType.BOOLEAN, - default: false, - description: "Enables a transparent mangohud overlay, sometimes fixes issues with 2X multiplier in game mode" - }, - disable_vkbasalt: { - name: "disable_vkbasalt", - fieldType: ConfigFieldType.BOOLEAN, - default: false, - description: "Disables vkBasalt layer which can conflict with LSFG (Reshade, some Decky plugins)" - }, - force_enable_vkbasalt: { - name: "force_enable_vkbasalt", - fieldType: ConfigFieldType.BOOLEAN, - default: false, - description: "Force vkBasalt to engage to fix framepacing issues in gamemode" - }, - enable_wsi: { - name: "enable_wsi", - fieldType: ConfigFieldType.BOOLEAN, - default: false, - description: "Enable Gamescope WSI Layer, disable if frame generation isn't applying or isn't feeling smooth (use with HDR off)" - }, - enable_zink: { - name: "enable_zink", - fieldType: ConfigFieldType.BOOLEAN, - default: false, - description: "Enable Zink (Vulkan-based OpenGL implementation) for OpenGL games" - }, + dll: { name: "dll", fieldType: ConfigFieldType.STRING, default: "", description: "Override the lsfg-vk.dll path" }, + no_fp16: { name: "no_fp16", fieldType: ConfigFieldType.BOOLEAN, default: false, description: "Disable FP16 acceleration" }, + active_in: { name: "active_in", fieldType: ConfigFieldType.ARRAY, default: [], description: "Steam AppID or executable identifiers" }, + pacing_mode: { name: "pacing_mode", fieldType: ConfigFieldType.STRING, default: "vsync", description: "Frame pacing mode" }, + multiplier: { name: "multiplier", fieldType: ConfigFieldType.INTEGER, default: 2, description: "Frame generation multiplier" }, + flow_scale: { name: "flow_scale", fieldType: ConfigFieldType.FLOAT, default: 0.8, description: "Motion estimation resolution scale" }, + performance_mode: { name: "performance_mode", fieldType: ConfigFieldType.BOOLEAN, default: false, description: "Use the lighter frame generation model" }, + override_present_mode: { name: "override_present_mode", fieldType: ConfigFieldType.BOOLEAN, default: true, description: "Override present mode" }, + preserve_swapchain_image_count: { name: "preserve_swapchain_image_count", fieldType: ConfigFieldType.BOOLEAN, default: false, description: "Preserve the swapchain image count" }, }; - -// Type-safe configuration data structure -export interface ConfigurationData { - dll: string; - no_fp16: boolean; - multiplier: number; - flow_scale: number; - performance_mode: boolean; - hdr_mode: boolean; - experimental_present_mode: string; - dxvk_frame_rate: number; - enable_wow64: boolean; - disable_steamdeck_mode: boolean; - mangohud_workaround: boolean; - disable_vkbasalt: boolean; - force_enable_vkbasalt: boolean; - enable_wsi: boolean; - enable_zink: boolean; -} - -// Helper functions -export function getFieldNames(): string[] { - return Object.keys(CONFIG_SCHEMA); -} - -export function getDefaults(): ConfigurationData { - return { - dll: "/games/Lossless Scaling/Lossless.dll", - no_fp16: false, - multiplier: 1, - flow_scale: 0.8, - performance_mode: false, - hdr_mode: false, - experimental_present_mode: "fifo", - dxvk_frame_rate: 0, - enable_wow64: false, - disable_steamdeck_mode: false, - mangohud_workaround: false, - disable_vkbasalt: false, - force_enable_vkbasalt: false, - enable_wsi: false, - enable_zink: false, - }; -} - -export function getFieldTypes(): Record<string, ConfigFieldType> { - return { - dll: ConfigFieldType.STRING, - no_fp16: ConfigFieldType.BOOLEAN, - multiplier: ConfigFieldType.INTEGER, - flow_scale: ConfigFieldType.FLOAT, - performance_mode: ConfigFieldType.BOOLEAN, - hdr_mode: ConfigFieldType.BOOLEAN, - experimental_present_mode: ConfigFieldType.STRING, - dxvk_frame_rate: ConfigFieldType.INTEGER, - enable_wow64: ConfigFieldType.BOOLEAN, - disable_steamdeck_mode: ConfigFieldType.BOOLEAN, - mangohud_workaround: ConfigFieldType.BOOLEAN, - disable_vkbasalt: ConfigFieldType.BOOLEAN, - force_enable_vkbasalt: ConfigFieldType.BOOLEAN, - enable_wsi: ConfigFieldType.BOOLEAN, - enable_zink: ConfigFieldType.BOOLEAN, - }; -} - +export function getFieldNames(): string[] { return Object.keys(CONFIG_SCHEMA); } +export function getDefaults(): ConfigurationData { return { dll: "", no_fp16: false, active_in: [], pacing_mode: "vsync", multiplier: 2, flow_scale: 0.8, performance_mode: false, override_present_mode: true, preserve_swapchain_image_count: false }; } +export function getFieldTypes(): Record<string, ConfigFieldType> { return Object.fromEntries(Object.entries(CONFIG_SCHEMA).map(([key, value]) => [key, value.fieldType])); } diff --git a/src/hooks/useFlatpakConfiguration.ts b/src/hooks/useFlatpakConfiguration.ts new file mode 100644 index 0000000..f936271 --- /dev/null +++ b/src/hooks/useFlatpakConfiguration.ts @@ -0,0 +1,160 @@ +import { useCallback, useEffect, useMemo, useState } from "react"; +import { + enableFlatpakApp, + getFlatpakApps, + getRunningFlatpakApps, + removeFlatpakApp, + setFlatpakWorkaroundState, + updateFlatpakConfig, + type FlatpakApp, + type LsfgConfig, + type RunningFlatpakApp, + type WorkaroundState, +} from "../api/lsfgApi"; +import { selectMostRecentRunningFlatpak } from "../utils/nowPlaying"; +import { showErrorToast } from "../utils/toastUtils"; + +type FlatpakOperationResult = { + success: boolean; + error?: string | null; + config?: LsfgConfig | null; + state?: WorkaroundState | null; +}; + +export function useFlatpakConfiguration(enabled: boolean) { + const [apps, setApps] = useState<FlatpakApp[]>([]); + const [runningApps, setRunningApps] = useState<RunningFlatpakApp[]>([]); + const [loading, setLoading] = useState(false); + const [busyAppId, setBusyAppId] = useState(""); + + const reload = useCallback(async () => { + if (!enabled) { + setApps([]); + return; + } + setLoading(true); + try { + const result = await getFlatpakApps(); + if (!result.success) throw new Error(result.error || "Could not list Flatpak applications"); + setApps(result.apps || []); + } catch (error) { + showErrorToast("Flatpak unavailable", error instanceof Error ? error.message : String(error)); + } finally { + setLoading(false); + } + }, [enabled]); + + const pollRunning = useCallback(async () => { + if (!enabled) { + setRunningApps([]); + return; + } + try { + const result = await getRunningFlatpakApps(); + if (result.success) setRunningApps(result.apps || []); + } catch {} + }, [enabled]); + + useEffect(() => { + void reload(); + }, [reload]); + + useEffect(() => { + void pollRunning(); + if (!enabled) return; + const interval = window.setInterval(() => void pollRunning(), 2000); + return () => window.clearInterval(interval); + }, [enabled, pollRunning]); + + const operate = useCallback(async ( + appId: string, + operation: () => Promise<FlatpakOperationResult>, + refresh = true, + ): Promise<FlatpakOperationResult> => { + if (busyAppId) return { success: false }; + setBusyAppId(appId); + try { + const result = await operation(); + if (!result.success) throw new Error(result.error || "Flatpak operation failed"); + if (refresh) { + await reload(); + await pollRunning(); + } + return result; + } catch (error) { + showErrorToast("Flatpak operation failed", error instanceof Error ? error.message : String(error)); + return { success: false, error: error instanceof Error ? error.message : String(error) }; + } finally { + setBusyAppId(""); + } + }, [busyAppId, pollRunning, reload]); + + const enableApp = useCallback(async (appId: string) => ( + await operate(appId, () => enableFlatpakApp(appId)) + ).success, [operate]); + const removeApp = useCallback(async (appId: string) => ( + await operate(appId, () => removeFlatpakApp(appId)) + ).success, [operate]); + const enableAll = useCallback(async (): Promise<void> => { + if (busyAppId) return; + const available = apps.filter((app) => ( + !app.enabled && !(app.prepared && !app.owned) && !app.error + )); + for (const app of available) { + const result = await operate(app.app_id, () => enableFlatpakApp(app.app_id), false); + if (!result.success) break; + } + await reload(); + await pollRunning(); + }, [apps, busyAppId, operate, pollRunning, reload]); + const removeAll = useCallback(async (): Promise<void> => { + if (busyAppId) return; + for (const app of apps.filter((item) => item.enabled)) { + const result = await operate(app.app_id, () => removeFlatpakApp(app.app_id), false); + if (!result.success) break; + } + await reload(); + await pollRunning(); + }, [apps, busyAppId, operate, pollRunning, reload]); + const updateConfig = useCallback( + async (appId: string, config: LsfgConfig) => { + const result = await operate(appId, () => updateFlatpakConfig(appId, config), false); + if (result.success) { + setApps((current) => current.map((app) => ( + app.app_id === appId ? { ...app, config: result.config || config } : app + ))); + } + return result.success; + }, + [operate], + ); + const updateWorkarounds = useCallback( + async (appId: string, state: WorkaroundState) => { + const result = await operate(appId, () => setFlatpakWorkaroundState(appId, state), false); + if (result.success) { + setApps((current) => current.map((app) => ( + app.app_id === appId ? { ...app, workarounds: result.state || state } : app + ))); + } + return result.success; + }, + [operate], + ); + + const runningApp = useMemo(() => selectMostRecentRunningFlatpak(apps, runningApps), [apps, runningApps]); + + return { + apps, + runningApps, + runningApp, + loading, + busyAppId, + reload, + enableApp, + enableAll, + removeApp, + removeAll, + updateConfig, + updateWorkarounds, + }; +} diff --git a/src/hooks/useGameConfiguration.ts b/src/hooks/useGameConfiguration.ts new file mode 100644 index 0000000..deb68ff --- /dev/null +++ b/src/hooks/useGameConfiguration.ts @@ -0,0 +1,378 @@ +import { useCallback, useEffect, useMemo, useRef, useState } from "react"; +import { useQuickAccessVisible } from "@decky/api"; +import { Router } from "@decky/ui"; +import { getGameConfigs, getInstalledGames, getWorkaroundApps, getWorkaroundState, removeWorkaroundState, resetGameConfig, resetGameConfigs, setWorkaroundState, updateGameConfig, updateGlobalConfig as saveGlobalConfig, type GameConfigEntry, type GlobalConfig, type InstalledGame, type WorkaroundApp, type WorkaroundState } from "../api/lsfgApi"; +import { ConfigurationData, getDefaults } from "../config/configSchema"; +import { getDefaultWrapperPath, installWrapperIntegration, removeWrapperIntegration } from "../utils/steamLaunchOptions"; +import { getTargetSource, mergeGameTargets, type GameTarget, type KnownGameSource } from "../utils/gameTargets"; +import { showErrorToast } from "../utils/toastUtils"; + +export type { GameSource, GameTarget, KnownGameSource } from "../utils/gameTargets"; + +async function getSteamShortcuts(): Promise<InstalledGame[]> { + const apps = (globalThis as any).SteamClient?.Apps; + if (typeof apps?.GetAllShortcuts !== "function") return []; + + try { + const shortcuts = await apps.GetAllShortcuts(); + if (!Array.isArray(shortcuts)) return []; + return shortcuts.flatMap((shortcut: any) => { + const appid = Number(shortcut?.appid); + const name = shortcut?.data?.strAppName; + if (!Number.isInteger(appid) || appid === 0 || typeof name !== "string" || !name) return []; + return [{ + appid: String(appid >>> 0), + name, + nonSteam: true, + }]; + }); + } catch { + return []; + } +} + +function mergeInstalledGames(backendGames: InstalledGame[], shortcutGames: InstalledGame[]) { + const games = new Map(backendGames.map((game) => [game.appid, game])); + for (const game of shortcutGames) { + const existing = games.get(game.appid); + games.set(game.appid, existing ? { ...existing, name: game.name, nonSteam: true } : game); + } + return Array.from(games.values()); +} + +const DEFAULT_WORKAROUND_STATE: WorkaroundState = { + dxvkFrameRate: 0, + disableGamescopeWsi: true, + disableHdr: true, + disableSteamdeckMode: false, + disableVkbasalt: false, + enableZink: false, +}; + +function asError(error: unknown): Error { + return error instanceof Error ? error : new Error(String(error)); +} + +export function useGameConfiguration() { + const [games, setGames] = useState<GameConfigEntry[]>([]); + const [globalConfig, setGlobalConfig] = useState<GlobalConfig>({ dll: "", no_fp16: false }); + const [installedGames, setInstalledGames] = useState<InstalledGame[]>([]); + const [workaroundApps, setWorkaroundApps] = useState<WorkaroundApp[]>([]); + const [configsLoaded, setConfigsLoaded] = useState(false); + const [selectedAppId, setSelectedAppId] = useState(""); + const [runningGame, setRunningGame] = useState<GameTarget | null>(null); + const [bulkOperationBusy, setBulkOperationBusy] = useState(false); + const bulkOperationLock = useRef(false); + const previousRunningAppId = useRef<string | null>(null); + const previousQuickAccessVisible = useRef<boolean | null>(null); + const quickAccessVisible = useQuickAccessVisible(); + + const load = useCallback(async () => { + const [result, installed, shortcuts, workaroundResult] = await Promise.all([ + getGameConfigs(), + getInstalledGames(), + getSteamShortcuts(), + getWorkaroundApps(), + ]); + if (result.success) { + setGlobalConfig(result.global_config || { dll: "", no_fp16: false }); + setGames(result.games || []); + } + setInstalledGames(mergeInstalledGames(installed.success ? installed.games || [] : [], shortcuts)); + setWorkaroundApps(workaroundResult.success ? workaroundResult.apps || [] : []); + setConfigsLoaded(true); + }, []); + + useEffect(() => { + const initialLoad = previousQuickAccessVisible.current === null; + const becameVisible = quickAccessVisible && previousQuickAccessVisible.current === false; + previousQuickAccessVisible.current = quickAccessVisible; + if (initialLoad || becameVisible) void load(); + }, [load, quickAccessVisible]); + + useEffect(() => { + const poll = () => { + if (!configsLoaded) return; + const app = Router.MainRunningApp as any; + if (!app?.appid) return setRunningGame(null); + const appid = String(app.appid); + const installed = installedGames.find((game) => game.appid === appid); + const name = app.display_name || installed?.name; + if (!name) return setRunningGame(null); + const source = getTargetSource(appid, installedGames, workaroundApps); + const next: GameTarget = { + ...(installed || { appid, name, nonSteam: source === "nonSteam" }), + name, + nonSteam: source === "nonSteam", + source, + configured: games.some((game) => game.appid === appid), + }; + setRunningGame((current) => ( + current?.appid === next.appid + && current.name === next.name + && current.nonSteam === next.nonSteam + && current.source === next.source + && current.configured === next.configured + ? current + : next + )); + }; + poll(); + const interval = window.setInterval(poll, 2000); + return () => window.clearInterval(interval); + }, [configsLoaded, games, installedGames, workaroundApps]); + + useEffect(() => { + const appid = runningGame?.appid || null; + if (appid !== previousRunningAppId.current) { + previousRunningAppId.current = appid; + setSelectedAppId(appid || ""); + } + }, [runningGame?.appid]); + + const targets = useMemo<GameTarget[]>(() => { + return mergeGameTargets(games, installedGames, workaroundApps, runningGame); + }, [games, installedGames, runningGame, workaroundApps]); + const template = useMemo(() => ({ ...getDefaults(), ...globalConfig }), [globalConfig]); + const config = games.find((game) => game.appid === selectedAppId)?.config || template; + const runningConfig = runningGame + ? games.find((game) => game.appid === runningGame.appid)?.config || template + : template; + + const ensureTargetWorkarounds = useCallback(async (target: GameTarget): Promise<boolean> => { + if (target.source === "unknown") { + showErrorToast("Could not initialize workarounds", "The target source is unknown; re-discover the game before enabling it"); + return false; + } + if (!installedGames.some((game) => game.appid === target.appid)) return true; + const appId = Number(target.appid); + let integration: Awaited<ReturnType<typeof installWrapperIntegration>> | null = null; + let newState = false; + let stateWriteAttempted = false; + let wrapperPath = getDefaultWrapperPath(); + try { + const existing = await getWorkaroundState(target.appid); + if (!existing.success) throw new Error(existing.error || "Could not read workaround state"); + wrapperPath = existing.wrapper_path || getDefaultWrapperPath(); + const state = existing.state || { ...DEFAULT_WORKAROUND_STATE }; + const commandTokenAdded = existing.command_token_added === true; + newState = !existing.state; + integration = await installWrapperIntegration( + appId, + target.nonSteam, + wrapperPath, + commandTokenAdded, + ); + stateWriteAttempted = true; + const saved = await setWorkaroundState( + target.appid, + state, + integration.commandTokenAdded, + target.nonSteam, + ); + if (!saved.success) throw new Error(saved.error || "Could not save workaround state"); + return true; + } catch (error) { + let rollbackSucceeded = true; + if (integration?.changed) { + try { + await removeWrapperIntegration( + appId, + target.nonSteam, + wrapperPath, + integration.commandTokenAdded, + ); + } catch (rollbackError) { + showErrorToast("Workaround rollback failed", asError(rollbackError).message); + rollbackSucceeded = false; + } + } + if (rollbackSucceeded && newState && stateWriteAttempted) { + const restored = await removeWorkaroundState(target.appid); + if (!restored.success) { + showErrorToast("Workaround rollback failed", restored.error || "Could not roll back workaround state"); + rollbackSucceeded = false; + } + } + showErrorToast("Could not initialize workarounds", asError(error).message); + return false; + } + }, [installedGames]); + + const removeTargetWorkarounds = useCallback(async (target: GameTarget): Promise<boolean> => { + const installed = installedGames.some((game) => game.appid === target.appid); + if (target.source === "unknown" && installed) return true; + const appId = Number(target.appid); + try { + const existing = await getWorkaroundState(target.appid); + if (!existing.success) throw new Error(existing.error || "Could not read workaround state"); + const wrapperPath = existing.wrapper_path || getDefaultWrapperPath(); + if (installed) { + await removeWrapperIntegration( + appId, + target.nonSteam, + wrapperPath, + existing.command_token_added === true, + ); + } + const removed = await removeWorkaroundState(target.appid); + if (!removed.success) throw new Error(removed.error || "Could not remove workaround state"); + return true; + } catch (error) { + showErrorToast("Could not clean up game workarounds", asError(error).message); + return false; + } + }, [installedGames]); + + const acquireBulkOperation = useCallback(() => { + if (bulkOperationLock.current) return false; + bulkOperationLock.current = true; + setBulkOperationBusy(true); + return true; + }, []); + + const releaseBulkOperation = useCallback(() => { + bulkOperationLock.current = false; + setBulkOperationBusy(false); + }, []); + + const cleanupAllWorkarounds = useCallback(async (): Promise<boolean> => { + try { + const result = await getWorkaroundApps(); + if (!result.success) throw new Error(result.error || "Could not read workaround state"); + const cleaned = new Set<string>(); + const wrapperPath = result.wrapper_path || getDefaultWrapperPath(); + + for (const entry of result.apps || []) { + await removeWrapperIntegration( + Number(entry.appid), + entry.non_steam, + wrapperPath, + entry.command_token_added, + ); + const removed = await removeWorkaroundState(entry.appid); + if (!removed.success) throw new Error(removed.error || "Could not remove workaround state"); + cleaned.add(entry.appid); + } + + // Also clean configured targets whose sidecar entry was lost. This + // removes an old wrapper and only the plugin-managed launch pieces. + for (const target of targets.filter((item) => item.configured && installedGames.some((game) => game.appid === item.appid))) { + if (!cleaned.has(target.appid) && !(await removeTargetWorkarounds(target))) return false; + } + return true; + } catch (error) { + showErrorToast("Could not clean up game launch options", asError(error).message); + return false; + } + }, [installedGames, removeTargetWorkarounds, targets]); + + const saveFor = useCallback(async (appid: string, next: ConfigurationData, cleanupLaunchOptions = false) => { + const target = targets.find((item) => item.appid === appid); + if (!target?.name) return false; + if (cleanupLaunchOptions && !(await ensureTargetWorkarounds(target))) return false; + const result = await updateGameConfig(appid, target.name, next); + if (result.success) await load(); + return result.success; + }, [ensureTargetWorkarounds, load, targets]); + + const save = useCallback( + async (next: ConfigurationData, cleanupLaunchOptions = false) => { + if (!selectedAppId) return false; + return saveFor(selectedAppId, next, cleanupLaunchOptions); + }, + [saveFor, selectedAppId], + ); + + const updateGlobal = useCallback(async (next: GlobalConfig): Promise<boolean> => { + const result = await saveGlobalConfig(next); + if (!result.success) return false; + setGlobalConfig(result.global_config || next); + return true; + }, []); + + const enable = useCallback(async (appid: string) => { + const target = targets.find((item) => item.appid === appid); + if (!target?.name) return false; + if (!(await ensureTargetWorkarounds(target))) return false; + const result = await updateGameConfig(appid, target.name, template); + if (result.success) await load(); + else await removeTargetWorkarounds(target); + return result.success; + }, [ensureTargetWorkarounds, load, removeTargetWorkarounds, targets, template]); + + const enableAll = useCallback(async (source: KnownGameSource): Promise<void> => { + if (!acquireBulkOperation()) return; + try { + const available = targets.filter((target) => target.source === source && !target.configured && target.name); + if (available.length === 0) return; + for (const target of available) { + if (!(await ensureTargetWorkarounds(target))) { + await load(); + return; + } + const result = await updateGameConfig(target.appid, target.name, template); + if (!result.success) { + await removeTargetWorkarounds(target); + showErrorToast( + "Could not enable all games", + result.error || `Could not create a profile for ${target.name}`, + ); + await load(); + return; + } + } + await load(); + } finally { + releaseBulkOperation(); + } + }, [acquireBulkOperation, ensureTargetWorkarounds, load, removeTargetWorkarounds, releaseBulkOperation, targets, template]); + + const repair = useCallback(async (appid: string): Promise<boolean> => { + const target = targets.find((item) => item.appid === appid); + if (!target) return false; + const success = await ensureTargetWorkarounds(target); + if (success) await load(); + return success; + }, [ensureTargetWorkarounds, load, targets]); + + const resetSelected = useCallback(async () => { + if (selectedAppId) { + const selectedTarget = targets.find((target) => target.appid === selectedAppId); + if (selectedTarget && !(await removeTargetWorkarounds(selectedTarget))) return; + const result = await resetGameConfig(selectedAppId); + if (result.success) { + setRunningGame((current) => current?.appid === selectedAppId ? { ...current, configured: false } : current); + setSelectedAppId(""); + await load(); + } + } + }, [load, removeTargetWorkarounds, selectedAppId, targets]); + + const resetAll = useCallback(async (source: KnownGameSource) => { + if (!acquireBulkOperation()) return; + try { + const selectedTargets = targets.filter((item) => item.configured && item.source === source); + if (selectedTargets.length === 0) return; + for (const target of selectedTargets) { + if (!(await removeTargetWorkarounds(target))) { + await load(); + return; + } + } + const result = await resetGameConfigs(selectedTargets.map((target) => target.appid)); + if (!result.success) { + showErrorToast("Could not remove all profiles", result.error || "Could not remove the selected profiles"); + await load(); + return; + } + setRunningGame((current) => current?.source === source ? { ...current, configured: false } : current); + setSelectedAppId(""); + await load(); + } finally { + releaseBulkOperation(); + } + }, [acquireBulkOperation, load, removeTargetWorkarounds, releaseBulkOperation, targets]); + + return { config, runningConfig, globalConfig, targets, runningGame, selectedAppId, setSelectedAppId, save, saveFor, updateGlobal, enable, enableAll, repair, resetSelected, resetAll, bulkOperationBusy, cleanupAllWorkarounds, reload: load }; +} diff --git a/src/hooks/useInstallationActions.ts b/src/hooks/useInstallationActions.ts deleted file mode 100644 index f184145..0000000 --- a/src/hooks/useInstallationActions.ts +++ /dev/null @@ -1,76 +0,0 @@ -import { useState } from "react"; -import { installLsfgVk, uninstallLsfgVk } from "../api/lsfgApi"; -import { - showInstallSuccessToast, - showInstallErrorToast, - showUninstallSuccessToast, - showUninstallErrorToast -} from "../utils/toastUtils"; - -export function useInstallationActions() { - const [isInstalling, setIsInstalling] = useState<boolean>(false); - const [isUninstalling, setIsUninstalling] = useState<boolean>(false); - - const handleInstall = async ( - setIsInstalled: (value: boolean) => void, - setInstallationStatus: (value: string) => void, - reloadConfig?: () => Promise<void> - ) => { - setIsInstalling(true); - setInstallationStatus("Installing lsfg-vk..."); - - try { - const result = await installLsfgVk(); - if (result.success) { - setIsInstalled(true); - setInstallationStatus("lsfg-vk installed"); - showInstallSuccessToast(); - - // Reload lsfg config after installation - if (reloadConfig) { - await reloadConfig(); - } - } else { - setInstallationStatus(`Installation failed: ${result.error}`); - showInstallErrorToast(result.error); - } - } catch (error) { - setInstallationStatus(`Installation failed: ${error}`); - showInstallErrorToast(String(error)); - } finally { - setIsInstalling(false); - } - }; - - const handleUninstall = async ( - setIsInstalled: (value: boolean) => void, - setInstallationStatus: (value: string) => void - ) => { - setIsUninstalling(true); - setInstallationStatus("Uninstalling lsfg-vk..."); - - try { - const result = await uninstallLsfgVk(); - if (result.success) { - setIsInstalled(false); - setInstallationStatus("lsfg-vk uninstalled successfully!"); - showUninstallSuccessToast(); - } else { - setInstallationStatus(`Uninstallation failed: ${result.error}`); - showUninstallErrorToast(result.error); - } - } catch (error) { - setInstallationStatus(`Uninstallation failed: ${error}`); - showUninstallErrorToast(String(error)); - } finally { - setIsUninstalling(false); - } - }; - - return { - isInstalling, - isUninstalling, - handleInstall, - handleUninstall - }; -} diff --git a/src/hooks/useLsfgHooks.ts b/src/hooks/useLsfgHooks.ts index d9bbe3e..0f51e90 100644 --- a/src/hooks/useLsfgHooks.ts +++ b/src/hooks/useLsfgHooks.ts @@ -1,125 +1,117 @@ -import { useState, useEffect, useCallback } from "react"; +import { useEffect, useState } from "react"; import { checkLsfgVkInstalled, - checkLosslessScalingDll, - getLsfgConfig, - updateLsfgConfigFromObject, - type ConfigUpdateResult + getLosslessScalingBranchStatus, + installLsfgVk, + uninstallLsfgVk, + type SteamBranchStatus, } from "../api/lsfgApi"; -import { ConfigurationData, getDefaults } from "../config/configSchema"; -import { showErrorToast, ToastMessages } from "../utils/toastUtils"; +import { + showInstallErrorToast, + showInstallSuccessToast, + showUninstallErrorToast, + showUninstallSuccessToast, +} from "../utils/toastUtils"; -export function useInstallationStatus() { - const [isInstalled, setIsInstalled] = useState<boolean>(false); - const [installationStatus, setInstallationStatus] = useState<string>(""); +export function useInstallation( + reloadConfig?: () => Promise<void>, + beforeUninstall?: () => Promise<boolean>, +) { + const [isInstalled, setIsInstalled] = useState(false); + const [installationStatus, setInstallationStatus] = useState(""); + const [losslessScalingInstalled, setLosslessScalingInstalled] = useState(false); + const [losslessScalingStatus, setLosslessScalingStatus] = useState(""); + const [steamBranchStatus, setSteamBranchStatus] = useState<SteamBranchStatus | null>(null); + const [isInstalling, setIsInstalling] = useState(false); + const [isUninstalling, setIsUninstalling] = useState(false); const checkInstallation = async () => { try { + setSteamBranchStatus(await getLosslessScalingBranchStatus()); + } catch (error) { + console.error("Error checking Lossless Scaling Steam branch:", error); + setSteamBranchStatus(null); + } + + try { const status = await checkLsfgVkInstalled(); setIsInstalled(status.installed); - if (status.installed) { - setInstallationStatus("lsfg-vk Installed"); - } else { - setInstallationStatus("lsfg-vk Not Installed"); - } + setLosslessScalingInstalled(status.lossless_scaling_installed); + setLosslessScalingStatus(status.lossless_scaling_status || "Lossless Scaling Not Installed"); + setInstallationStatus(status.installed ? "lsfg-vk Installed" : "lsfg-vk Not Installed"); return status.installed; - } catch (error) { + } catch { + setSteamBranchStatus(null); + setLosslessScalingInstalled(false); + setLosslessScalingStatus("Lossless Scaling Not Installed"); setInstallationStatus("lsfg-vk Not Installed"); return false; } }; useEffect(() => { - checkInstallation(); + void checkInstallation(); }, []); - return { - isInstalled, - installationStatus, - setIsInstalled, - setInstallationStatus, - checkInstallation - }; -} - -export function useDllDetection() { - const [dllDetected, setDllDetected] = useState<boolean>(false); - const [dllDetectionStatus, setDllDetectionStatus] = useState<string>(""); - - const checkDllDetection = async () => { + const install = async () => { + setIsInstalling(true); + setInstallationStatus("Installing lsfg-vk..."); try { - const result = await checkLosslessScalingDll(); - setDllDetected(result.detected); - if (result.detected) { - setDllDetectionStatus("Lossless Scaling Installed"); - } else { - setDllDetectionStatus("Lossless Scaling Not Installed"); + const result = await installLsfgVk(); + if (!result.success) { + setInstallationStatus(`Installation failed: ${result.error}`); + showInstallErrorToast(result.error ?? undefined); + return; } + setIsInstalled(true); + setInstallationStatus("lsfg-vk installed"); + showInstallSuccessToast(); + await reloadConfig?.(); + await checkInstallation(); } catch (error) { - setDllDetectionStatus("Lossless Scaling Not Installed"); + setInstallationStatus(`Installation failed: ${error}`); + showInstallErrorToast(String(error)); + } finally { + setIsInstalling(false); } }; - useEffect(() => { - checkDllDetection(); - }, []); - - return { - dllDetected, - dllDetectionStatus - }; -} - -export function useLsfgConfig() { - const [config, setConfig] = useState<ConfigurationData>(() => getDefaults()); - - const loadLsfgConfig = useCallback(async () => { + const uninstall = async () => { + setIsUninstalling(true); + setInstallationStatus("Uninstalling lsfg-vk..."); try { - const result = await getLsfgConfig(); - if (result.success && result.config) { - setConfig(result.config); - } else { - console.log("lsfg config not available, using defaults:", result.error); - setConfig(getDefaults()); + if (beforeUninstall && !(await beforeUninstall())) { + setInstallationStatus("Uninstallation cancelled: could not clean up launch options"); + return; } - } catch (error) { - console.error("Error loading lsfg config:", error); - setConfig(getDefaults()); - } - }, []); - - const updateConfig = useCallback(async (newConfig: ConfigurationData): Promise<ConfigUpdateResult> => { - try { - const result = await updateLsfgConfigFromObject(newConfig); - if (result.success) { - setConfig(newConfig); - } else { - showErrorToast( - ToastMessages.CONFIG_UPDATE_ERROR.title, - result.error || ToastMessages.CONFIG_UPDATE_ERROR.body - ); + const result = await uninstallLsfgVk(); + if (!result.success) { + setInstallationStatus(`Uninstallation failed: ${result.error}`); + showUninstallErrorToast(result.error ?? undefined); + return; } - return result; + setIsInstalled(false); + setInstallationStatus("lsfg-vk uninstalled successfully!"); + await checkInstallation(); + showUninstallSuccessToast(); } catch (error) { - showErrorToast(ToastMessages.CONFIG_UPDATE_ERROR.title, String(error)); - return { success: false, error: String(error) }; + setInstallationStatus(`Uninstallation failed: ${error}`); + showUninstallErrorToast(String(error)); + } finally { + setIsUninstalling(false); } - }, []); - - const updateField = useCallback(async (fieldName: keyof ConfigurationData, value: boolean | number | string): Promise<ConfigUpdateResult> => { - const newConfig = { ...config, [fieldName]: value }; - return updateConfig(newConfig); - }, [config, updateConfig]); - - useEffect(() => { - loadLsfgConfig(); - }, []); + }; return { - config, - setConfig, - loadLsfgConfig, - updateConfig, - updateField + isInstalled, + installationStatus, + losslessScalingInstalled, + losslessScalingStatus, + steamBranchStatus, + isInstalling, + isUninstalling, + install, + uninstall, + checkInstallation, }; } diff --git a/src/hooks/usePerAppWorkarounds.ts b/src/hooks/usePerAppWorkarounds.ts new file mode 100644 index 0000000..ab33bb2 --- /dev/null +++ b/src/hooks/usePerAppWorkarounds.ts @@ -0,0 +1,266 @@ +import { useCallback, useEffect, useMemo, useRef, useState } from "react"; +import { + getWorkaroundState, + removeWorkaroundState, + setWorkaroundState, + type WorkaroundState, +} from "../api/lsfgApi"; +import { + getDefaultWrapperPath, + installWrapperIntegration, + isWrapperIntegrationInstalled, + readSteamLaunchOptions, + removeWrapperIntegration, + subscribeSteamLaunchOptions, + type SteamLaunchOptionsSnapshot, +} from "../utils/steamLaunchOptions"; +import { showErrorToast } from "../utils/toastUtils"; + +export type WorkaroundField = keyof WorkaroundState; +export type WorkaroundLoadStatus = "loading" | "ready" | "error"; + +const SLIDER_DEBOUNCE_MS = 250; + +const DEFAULT_WORKAROUND_STATE: WorkaroundState = { + dxvkFrameRate: 0, + disableGamescopeWsi: true, + disableHdr: true, + disableSteamdeckMode: false, + disableVkbasalt: false, + enableZink: false, +}; + +interface PendingSliderUpdate { + timer: number; + value: number; + waiters: Array<(success: boolean) => void>; +} + +export interface WorkaroundSnapshot { + steam: SteamLaunchOptionsSnapshot; + state: WorkaroundState; + wrapperPath: string; + wrapperOwned: boolean; + integrationInstalled: boolean; + commandTokenAdded: boolean; +} + +interface PerAppWorkarounds { + status: WorkaroundLoadStatus; + snapshot: WorkaroundSnapshot | null; + refresh: () => Promise<void>; + update: (field: WorkaroundField, value: boolean | number) => Promise<boolean>; + error: string | null; +} + +function asError(error: unknown): Error { + return error instanceof Error ? error : new Error(String(error)); +} + +function makeSnapshot( + steam: SteamLaunchOptionsSnapshot, + result: Awaited<ReturnType<typeof getWorkaroundState>>, + nonSteam: boolean, +): WorkaroundSnapshot { + if (!result.state) throw new Error("Workaround state is not initialized for this profile"); + const wrapperPath = result.wrapper_path || getDefaultWrapperPath(); + return { + steam, + state: result.state, + wrapperPath, + wrapperOwned: result.wrapper_owned === true, + integrationInstalled: isWrapperIntegrationInstalled(steam, nonSteam, wrapperPath), + commandTokenAdded: result.command_token_added === true, + }; +} + +async function adoptWorkaroundState( + appId: string, + nonSteam: boolean, + wrapperPath: string, +): Promise<WorkaroundSnapshot> { + let integration: Awaited<ReturnType<typeof installWrapperIntegration>> | null = null; + try { + integration = await installWrapperIntegration(Number(appId), nonSteam, wrapperPath, false); + const finalized = await setWorkaroundState( + appId, + DEFAULT_WORKAROUND_STATE, + integration.commandTokenAdded, + nonSteam, + ); + if (!finalized.success) throw new Error(finalized.error || "Could not finalize workaround state"); + return makeSnapshot(integration.snapshot, finalized, nonSteam); + } catch (error) { + let rollbackSucceeded = true; + if (integration?.changed) { + try { + await removeWrapperIntegration( + Number(appId), + nonSteam, + wrapperPath, + integration.commandTokenAdded, + ); + } catch { + rollbackSucceeded = false; + } + } + if (rollbackSucceeded) { + const removed = await removeWorkaroundState(appId); + if (!removed.success) throw new Error(removed.error || "Could not roll back workaround state"); + } + throw error; + } +} + +export function usePerAppWorkarounds(appId: string, nonSteam: boolean): PerAppWorkarounds { + const [status, setStatus] = useState<WorkaroundLoadStatus>("loading"); + const [snapshot, setSnapshot] = useState<WorkaroundSnapshot | null>(null); + const [error, setError] = useState<string | null>(null); + const pendingSliderUpdate = useRef<PendingSliderUpdate | null>(null); + const numericAppId = Number(appId); + + const loadSnapshot = useCallback(async () => { + const [result, steam] = await Promise.all([ + getWorkaroundState(appId), + readSteamLaunchOptions(numericAppId, nonSteam), + ]); + if (!result.success) throw new Error(result.error || "Could not read workaround state"); + if (!result.state) { + return adoptWorkaroundState( + appId, + nonSteam, + result.wrapper_path || getDefaultWrapperPath(), + ); + } + return makeSnapshot(steam, result, nonSteam); + }, [appId, nonSteam, numericAppId]); + + const applySnapshot = useCallback((next: WorkaroundSnapshot) => { + setSnapshot(next); + setStatus("ready"); + setError(null); + }, []); + + const refresh = useCallback(async () => { + setStatus("loading"); + setError(null); + try { + applySnapshot(await loadSnapshot()); + } catch (refreshError) { + const nextError = asError(refreshError); + setStatus("error"); + setError(nextError.message); + } + }, [applySnapshot, loadSnapshot]); + + useEffect(() => { + let active = true; + setStatus("loading"); + setSnapshot(null); + setError(null); + let unsubscribe = () => {}; + try { + unsubscribe = subscribeSteamLaunchOptions( + numericAppId, + nonSteam, + (steam) => { + if (!active) return; + setSnapshot((current) => current ? { + ...current, + steam, + integrationInstalled: isWrapperIntegrationInstalled(steam, nonSteam, current.wrapperPath), + } : current); + }, + (subscriptionError) => { + if (!active) return; + setStatus("error"); + setError(subscriptionError.message); + }, + ); + } catch (subscriptionError) { + if (active) { + setStatus("error"); + setError(asError(subscriptionError).message); + } + } + void loadSnapshot() + .then((next) => { if (active) applySnapshot(next); }) + .catch((readError) => { + if (active) { + setStatus("error"); + setError(asError(readError).message); + } + }); + return () => { + active = false; + unsubscribe(); + }; + }, [applySnapshot, loadSnapshot, nonSteam, numericAppId]); + + const persistUpdate = useCallback(async (field: WorkaroundField, value: boolean | number): Promise<boolean> => { + const current = snapshot; + if (!current) return false; + setError(null); + const nextState = { ...current.state, [field]: value } as WorkaroundState; + try { + const result = await setWorkaroundState( + appId, + nextState, + current.commandTokenAdded, + nonSteam, + ); + if (!result.success || !result.state) throw new Error(result.error || "Could not save workaround state"); + applySnapshot({ + ...current, + state: result.state, + wrapperPath: result.wrapper_path || current.wrapperPath, + wrapperOwned: result.wrapper_owned === true, + commandTokenAdded: result.command_token_added === true, + }); + return true; + } catch (updateError) { + const nextError = asError(updateError); + setStatus("error"); + setError(nextError.message); + showErrorToast("Workaround update failed", nextError.message); + return false; + } + }, [appId, applySnapshot, snapshot]); + + const flushSliderUpdate = useCallback(async (): Promise<boolean> => { + const pending = pendingSliderUpdate.current; + if (!pending) return true; + pendingSliderUpdate.current = null; + clearTimeout(pending.timer); + const success = await persistUpdate("dxvkFrameRate", pending.value); + pending.waiters.forEach((resolve) => resolve(success)); + return success; + }, [persistUpdate]); + + const update = useCallback(async (field: WorkaroundField, value: boolean | number): Promise<boolean> => { + if (field === "dxvkFrameRate") { + setError(null); + return new Promise<boolean>((resolve) => { + const pending = pendingSliderUpdate.current || { timer: 0, value: 0, waiters: [] }; + window.clearTimeout(pending.timer); + pending.value = Number(value); + pending.waiters.push(resolve); + pending.timer = window.setTimeout(() => { void flushSliderUpdate(); }, SLIDER_DEBOUNCE_MS); + pendingSliderUpdate.current = pending; + }); + } + const sliderSuccess = await flushSliderUpdate(); + if (!sliderSuccess) return false; + return persistUpdate(field, value); + }, [flushSliderUpdate, persistUpdate]); + + useEffect(() => () => { + const pending = pendingSliderUpdate.current; + if (!pending) return; + window.clearTimeout(pending.timer); + pendingSliderUpdate.current = null; + pending.waiters.forEach((resolve) => resolve(false)); + }, [numericAppId, nonSteam]); + + return useMemo(() => ({ status, snapshot, refresh, update, error }), [error, refresh, snapshot, status, update]); +} diff --git a/src/hooks/useProfileManagement.ts b/src/hooks/useProfileManagement.ts deleted file mode 100644 index a5f2a07..0000000 --- a/src/hooks/useProfileManagement.ts +++ /dev/null @@ -1,194 +0,0 @@ -import { useState, useEffect, useCallback } from "react"; -import { - getProfiles, - createProfile, - deleteProfile, - renameProfile, - setCurrentProfile, - updateProfileConfig, - type ProfilesResult, - type ProfileResult, - type ConfigUpdateResult -} from "../api/lsfgApi"; -import { ConfigurationData } from "../config/configSchema"; -import { showSuccessToast, showErrorToast } from "../utils/toastUtils"; - -export function useProfileManagement() { - const [profiles, setProfiles] = useState<string[]>([]); - const [currentProfile, setCurrentProfileState] = useState<string>("decky-lsfg-vk"); - const [isLoading, setIsLoading] = useState(false); - - // Load profiles on hook initialization - const loadProfiles = useCallback(async () => { - try { - const result: ProfilesResult = await getProfiles(); - if (result.success && result.profiles) { - setProfiles(result.profiles); - if (result.current_profile) { - setCurrentProfileState(result.current_profile); - } - return result; - } else { - console.error("Failed to load profiles:", result.error); - showErrorToast("Failed to load profiles", result.error || "Unknown error"); - return result; - } - } catch (error) { - console.error("Error loading profiles:", error); - showErrorToast("Error loading profiles", String(error)); - return { success: false, error: String(error) }; - } - }, []); - - // Create a new profile - const handleCreateProfile = useCallback(async (profileName: string, sourceProfile?: string) => { - setIsLoading(true); - try { - const result: ProfileResult = await createProfile(profileName, sourceProfile || currentProfile); - if (result.success) { - // Use the normalized name returned from backend (spaces converted to dashes) - const actualProfileName = result.profile_name || profileName; - showSuccessToast("Profile created", `Created profile: ${actualProfileName}`); - await loadProfiles(); - return result; - } else { - console.error("Failed to create profile:", result.error); - showErrorToast("Failed to create profile", result.error || "Unknown error"); - return result; - } - } catch (error) { - console.error("Error creating profile:", error); - showErrorToast("Error creating profile", String(error)); - return { success: false, error: String(error) }; - } finally { - setIsLoading(false); - } - }, [currentProfile, loadProfiles]); - - // Delete a profile - const handleDeleteProfile = useCallback(async (profileName: string) => { - if (profileName === "decky-lsfg-vk") { - showErrorToast("Cannot delete default profile", "The default profile cannot be deleted"); - return { success: false, error: "Cannot delete default profile" }; - } - - setIsLoading(true); - try { - const result: ProfileResult = await deleteProfile(profileName); - if (result.success) { - showSuccessToast("Profile deleted", `Deleted profile: ${profileName}`); - await loadProfiles(); - // If we deleted the current profile, it should have switched to default - if (currentProfile === profileName) { - setCurrentProfileState("decky-lsfg-vk"); - } - return result; - } else { - console.error("Failed to delete profile:", result.error); - showErrorToast("Failed to delete profile", result.error || "Unknown error"); - return result; - } - } catch (error) { - console.error("Error deleting profile:", error); - showErrorToast("Error deleting profile", String(error)); - return { success: false, error: String(error) }; - } finally { - setIsLoading(false); - } - }, [currentProfile, loadProfiles]); - - // Rename a profile - const handleRenameProfile = useCallback(async (oldName: string, newName: string) => { - if (oldName === "decky-lsfg-vk") { - showErrorToast("Cannot rename default profile", "The default profile cannot be renamed"); - return { success: false, error: "Cannot rename default profile" }; - } - - setIsLoading(true); - try { - const result: ProfileResult = await renameProfile(oldName, newName); - if (result.success) { - // Use the normalized name returned from backend (spaces converted to dashes) - const actualNewName = result.profile_name || newName; - showSuccessToast("Profile renamed", `Renamed profile to: ${actualNewName}`); - await loadProfiles(); - // Update current profile if it was renamed - if (currentProfile === oldName) { - setCurrentProfileState(actualNewName); - } - return result; - } else { - console.error("Failed to rename profile:", result.error); - showErrorToast("Failed to rename profile", result.error || "Unknown error"); - return result; - } - } catch (error) { - console.error("Error renaming profile:", error); - showErrorToast("Error renaming profile", String(error)); - return { success: false, error: String(error) }; - } finally { - setIsLoading(false); - } - }, [currentProfile, loadProfiles]); - - // Set the current active profile - const handleSetCurrentProfile = useCallback(async (profileName: string) => { - setIsLoading(true); - try { - const result: ProfileResult = await setCurrentProfile(profileName); - if (result.success) { - setCurrentProfileState(profileName); - showSuccessToast("Profile switched", `Switched to profile: ${profileName}`); - return result; - } else { - console.error("Failed to switch profile:", result.error); - showErrorToast("Failed to switch profile", result.error || "Unknown error"); - return result; - } - } catch (error) { - console.error("Error switching profile:", error); - showErrorToast("Error switching profile", String(error)); - return { success: false, error: String(error) }; - } finally { - setIsLoading(false); - } - }, []); - - // Update configuration for a specific profile - const handleUpdateProfileConfig = useCallback(async (profileName: string, config: ConfigurationData) => { - setIsLoading(true); - try { - const result: ConfigUpdateResult = await updateProfileConfig(profileName, config); - if (result.success) { - return result; - } else { - console.error("Failed to update profile config:", result.error); - showErrorToast("Failed to update profile config", result.error || "Unknown error"); - return result; - } - } catch (error) { - console.error("Error updating profile config:", error); - showErrorToast("Error updating profile config", String(error)); - return { success: false, error: String(error) }; - } finally { - setIsLoading(false); - } - }, [currentProfile]); - - // Initialize profiles on mount - useEffect(() => { - loadProfiles(); - }, [loadProfiles]); - - return { - profiles, - currentProfile, - isLoading, - loadProfiles, - createProfile: handleCreateProfile, - deleteProfile: handleDeleteProfile, - renameProfile: handleRenameProfile, - setCurrentProfile: handleSetCurrentProfile, - updateProfileConfig: handleUpdateProfileConfig - }; -} diff --git a/src/i18n/i18n.ts b/src/i18n/i18n.ts index dc8de8b..31a55cb 100644 --- a/src/i18n/i18n.ts +++ b/src/i18n/i18n.ts @@ -2,8 +2,16 @@ // to generate for localhost/dev, run `build_i18n_json.sh` script import * as languages from "./languages.json"; -const steamLanguageMap: Record<string, string> = - languages.steam_language_map as Record<string, string>; +type LanguageStrings = Record<string, string>; +type Language = { name: string; strings?: LanguageStrings }; +type LanguageData = { + language_metadata: Record<string, Language>; + steam_language_map: Record<string, string>; + [language: string]: LanguageStrings | Record<string, Language> | Record<string, string>; +}; + +const languageData = languages as unknown as LanguageData; +const steamLanguageMap = languageData.steam_language_map; const normalizeLanguage = (language: string): string => { const normalized = language.trim().toLowerCase(); @@ -11,13 +19,13 @@ const normalizeLanguage = (language: string): string => { }; function getLangs() { - const langs = languages.language_metadata; + const langs = languageData.language_metadata; - Object.keys(languages).map((lang) => { + Object.keys(languageData).forEach((lang) => { if (lang === "language_metadata" || lang == "steam_language_map") { return; } - const strs = languages[lang]; + const strs = languageData[lang] as LanguageStrings; if (lang && strs && langs[lang]?.name) { langs[lang].strings = strs; } @@ -27,12 +35,7 @@ function getLangs() { } export const LANGS: { - [key: string]: { - name: string; - strings: { - [key: string]: string; - }; - }; + [key: string]: Language; } = getLangs(); let cachedLang: string | undefined; diff --git a/src/i18n/languages.json b/src/i18n/languages.json index c1a49b8..7e5676b 100644 --- a/src/i18n/languages.json +++ b/src/i18n/languages.json @@ -10,7 +10,7 @@ "CONFIG_FLOW_SCALE_DESC": "内部モーション推定解像度を下げて、パフォーマンスをわずかに向上させます", "CONFIG_BASE_FPS_CAP": "基本FPS上限", "CONFIG_BASE_FPS_CAP_OFF": "オフ", - "CONFIG_BASE_FPS_CAP_DESC": "フレーム倍率適用前のDirectXゲームの基本フレームレート上限。(ゲームの再起動が必要)", + "CONFIG_BASE_FPS_CAP_DESC": "フレーム生成前のDXVKゲームの基本上限。0で無効。ゲームの再起動が必要です。", "CONFIG_PRESENT_MODE": "プレゼンテーションモード", "CONFIG_PRESENT_MODE_FIFO": "FIFO - VSync", "CONFIG_PRESENT_MODE_MAILBOX": "Mailbox", @@ -21,18 +21,16 @@ "CONFIG_HDR_MODE_DESC": "HDRモードを有効化します(HDRをサポートするゲームのみ)", "CONFIG_ENABLE_WSI": "WSIを有効化", "CONFIG_ENABLE_WSI_DESC": "Gamescope WSIレイヤーを再有効化します。ゲームの再起動が必要。", - "CONFIG_ENABLE_WOW64": "32ビットゲーム用WOW64を有効化", - "CONFIG_ENABLE_WOW64_DESC": "32ビットゲームにPROTON_USE_WOW64=1を有効化します(ProtonGEと併用してクラッシュを修正)", + "CONFIG_DISABLE_GAMESCOPE_WSI": "Gamescope WSIを無効化", + "CONFIG_DISABLE_GAMESCOPE_WSI_DESC": "ENABLE_GAMESCOPE_WSI=0を追加します。ゲームの再起動が必要です。", + "CONFIG_DISABLE_HDR": "HDRを無効化", + "CONFIG_DISABLE_HDR_DESC": "DXVKがゲームにHDRを公開しないようにします。ゲームの再起動が必要です。", "CONFIG_DISABLE_STEAMDECK_MODE": "Steam Deckモードを無効化", - "CONFIG_DISABLE_STEAMDECK_MODE_DESC": "Steam Deckモードを無効化します(一部ゲームの隠し設定を解放)", - "CONFIG_MANGOHUD_WORKAROUND": "MangoHudワークアラウンド", - "CONFIG_MANGOHUD_WORKAROUND_DESC": "透明なMangoHudオーバーレイを有効化します。ゲームモードでの2X倍率問題を修正することがあります", + "CONFIG_DISABLE_STEAMDECK_MODE_DESC": "ゲーム固有のSteam Deck互換スイッチを無効化します。ゲームの再起動が必要です。", "CONFIG_DISABLE_VKBASALT": "vkBasaltを無効化", "CONFIG_DISABLE_VKBASALT_DESC": "LSFGと競合する可能性のあるvkBasaltレイヤーを無効化します(Reshade、一部のDeckyプラグイン)", - "CONFIG_FORCE_ENABLE_VKBASALT": "vkBasaltを強制有効化", - "CONFIG_FORCE_ENABLE_VKBASALT_DESC": "ゲームモードのフレームペーシング問題を修正するためにvkBasaltを強制有効化します", - "CONFIG_ENABLE_ZINK": "OpenGLゲーム用Zinkを有効化", - "CONFIG_ENABLE_ZINK_DESC": "OpenGLゲームにVulkanベースのOpenGL実装を使用します(一部のゲームでクラッシュやフリーズが発生する場合があります)", + "CONFIG_ENABLE_ZINK": "OpenGLゲームでZinkを強制", + "CONFIG_ENABLE_ZINK_DESC": "MesaのZink OpenGL-to-Vulkanドライバーを使用します。一部のゲームでクラッシュやフリーズが発生する可能性があります。ゲームの再起動が必要です。", "INSTALL_INSTALLING": "インストール中...", "INSTALL_UNINSTALLING": "アンインストール中...", "INSTALL_UNINSTALL_BTN": "LSFG-VKをアンインストール", @@ -58,21 +56,12 @@ "FLATPAK_ERROR": "エラー", "FLATPAK_ERROR_STATUS": "拡張ステータスの確認に失敗しました", "FLATPAK_ERROR_APPS": "Flatpakアプリケーションの読み込みに失敗しました", - "FLATPAK_STEAM_CONFIG_TITLE": "Steam設定", - "FLATPAK_STEAM_CONFIG_HEADER": "Steam Flatpakショートカットの設定", - "FLATPAK_STEAM_CONFIG_DESC": "Steamでflatpakゲームを開き、歯車アイコンをクリックしてください。", - "FLATPAK_STEAM_CONFIG_IMPORTANT": "重要: 起動オプションではなくターゲット(TARGET)に設定してください", - "FLATPAK_STEP_TRY_FIRST": "まず試す:", - "FLATPAK_STEP_TRY_FULL_PATH": "うまくいかない場合、フルパスを試す:", - "FLATPAK_STEP_FINAL": "最終的な結果はこのようになります:", "FLATPAK_CLOSE": "閉じる", "NERD_LOADING": "情報を読み込み中...", "NERD_DLL_PATH": "DLLパス", "NERD_NOT_AVAILABLE": "利用不可", "NERD_DLL_HASH": "DLL SHA256ハッシュ", "NERD_DETECTION_SOURCE": "検出ソース", - "NERD_LAUNCH_SCRIPT": "起動スクリプト", - "NERD_SCRIPT_NOT_FOUND_PREFIX": "スクリプトが見つかりません:", "NERD_PATH_PREFIX": "パス:", "NERD_NO_CONTENT": "コンテンツなし", "NERD_CONFIG_FILE": "設定ファイル", @@ -97,14 +86,7 @@ "PROFILE_DELETE_DESC_SUFFIX": "この操作は取り消せません。", "PROFILE_DELETE_BTN": "削除", "PROFILE_CANNOT_RENAME_TITLE": "デフォルトプロファイルの名前は変更できません", - "PROFILE_CANNOT_RENAME_MSG": "デフォルトプロファイルの名前は変更できません", - "USAGE_TITLE": "使用方法", - "USAGE_DESC": "「起動オプションをコピー」ボタンをクリックし、Steamゲームの起動オプションに貼り付けてフレーム生成を有効化してください。", - "USAGE_CONFIG_NOTE": "設定は~/.config/lsfg-vk/conf.tomlに保存され、ゲーム実行中もホットリロードされます。", - "CLIPBOARD_COPIED": "クリップボードにコピーしました", - "CLIPBOARD_COPYING": "コピー中...", - "CLIPBOARD_COPY_LAUNCH": "起動オプションをコピー", - "CLIPBOARD_LSFG_FGMOD": "LSFG + DeckyFG" + "PROFILE_CANNOT_RENAME_MSG": "デフォルトプロファイルの名前は変更できません" }, "ko": { "CONTENT_FPS_MULTIPLIER": "FPS 배율", @@ -117,7 +99,7 @@ "CONFIG_FLOW_SCALE_DESC": "내부 모션 추정 해상도를 낮춰 성능을 약간 향상시킵니다", "CONFIG_BASE_FPS_CAP": "기본 FPS 상한", "CONFIG_BASE_FPS_CAP_OFF": "끄기", - "CONFIG_BASE_FPS_CAP_DESC": "프레임 배율 적용 전 DirectX 게임의 기본 프레임 상한. (게임 재시작 필요)", + "CONFIG_BASE_FPS_CAP_DESC": "프레임 생성 전 DXVK 게임의 기본 제한입니다. 0은 비활성화합니다. 게임 재시작 필요.", "CONFIG_PRESENT_MODE": "프레젠테이션 모드", "CONFIG_PRESENT_MODE_FIFO": "FIFO - VSync", "CONFIG_PRESENT_MODE_MAILBOX": "Mailbox", @@ -128,18 +110,16 @@ "CONFIG_HDR_MODE_DESC": "HDR 모드를 활성화합니다 (HDR을 지원하는 게임에만 해당)", "CONFIG_ENABLE_WSI": "WSI 활성화", "CONFIG_ENABLE_WSI_DESC": "Gamescope WSI 레이어를 다시 활성화합니다. 게임 재시작 필요.", - "CONFIG_ENABLE_WOW64": "32비트 게임용 WOW64 활성화", - "CONFIG_ENABLE_WOW64_DESC": "32비트 게임에 PROTON_USE_WOW64=1을 활성화합니다 (크래시 수정을 위해 ProtonGE와 함께 사용)", + "CONFIG_DISABLE_GAMESCOPE_WSI": "Gamescope WSI 비활성화", + "CONFIG_DISABLE_GAMESCOPE_WSI_DESC": "ENABLE_GAMESCOPE_WSI=0을 추가합니다. 게임 재시작 필요.", + "CONFIG_DISABLE_HDR": "HDR 비활성화", + "CONFIG_DISABLE_HDR_DESC": "DXVK가 게임에 HDR을 노출하지 않도록 합니다. 게임 재시작 필요.", "CONFIG_DISABLE_STEAMDECK_MODE": "Steam Deck 모드 비활성화", - "CONFIG_DISABLE_STEAMDECK_MODE_DESC": "Steam Deck 모드를 비활성화합니다 (일부 게임의 숨겨진 설정 잠금 해제)", - "CONFIG_MANGOHUD_WORKAROUND": "MangoHud 우회", - "CONFIG_MANGOHUD_WORKAROUND_DESC": "투명한 MangoHud 오버레이를 활성화합니다. 게임 모드에서 2X 배율 문제를 수정하는 데 도움이 될 수 있습니다", + "CONFIG_DISABLE_STEAMDECK_MODE_DESC": "게임별 Steam Deck 호환 스위치를 비활성화합니다. 게임 재시작 필요.", "CONFIG_DISABLE_VKBASALT": "vkBasalt 비활성화", "CONFIG_DISABLE_VKBASALT_DESC": "LSFG와 충돌할 수 있는 vkBasalt 레이어를 비활성화합니다 (Reshade, 일부 Decky 플러그인)", - "CONFIG_FORCE_ENABLE_VKBASALT": "vkBasalt 강제 활성화", - "CONFIG_FORCE_ENABLE_VKBASALT_DESC": "게임 모드에서 프레임 페이싱 문제 수정을 위해 vkBasalt를 강제 활성화합니다", - "CONFIG_ENABLE_ZINK": "OpenGL 게임에 Zink 활성화", - "CONFIG_ENABLE_ZINK_DESC": "OpenGL 게임에 Vulkan 기반 OpenGL 구현을 사용합니다 (일부 게임에서 크래시나 멈춤이 발생할 수 있습니다)", + "CONFIG_ENABLE_ZINK": "OpenGL 게임에 Zink 강제", + "CONFIG_ENABLE_ZINK_DESC": "Mesa의 Zink OpenGL-to-Vulkan 드라이버를 사용합니다. 일부 게임에서 충돌 또는 멈춤이 발생할 수 있으며 게임 재시작이 필요합니다.", "INSTALL_INSTALLING": "설치 중...", "INSTALL_UNINSTALLING": "제거 중...", "INSTALL_UNINSTALL_BTN": "LSFG-VK 제거", @@ -165,21 +145,12 @@ "FLATPAK_ERROR": "오류", "FLATPAK_ERROR_STATUS": "확장 상태 확인 실패", "FLATPAK_ERROR_APPS": "Flatpak 애플리케이션 로드 실패", - "FLATPAK_STEAM_CONFIG_TITLE": "Steam 설정", - "FLATPAK_STEAM_CONFIG_HEADER": "Steam Flatpak 단축키 설정", - "FLATPAK_STEAM_CONFIG_DESC": "Steam에서 Flatpak 게임을 열고 톱니바퀴를 클릭하세요.", - "FLATPAK_STEAM_CONFIG_IMPORTANT": "중요: 실행 옵션이 아닌 대상(TARGET)에 설정하세요", - "FLATPAK_STEP_TRY_FIRST": "먼저 시도:", - "FLATPAK_STEP_TRY_FULL_PATH": "작동하지 않으면 전체 경로 시도:", - "FLATPAK_STEP_FINAL": "최종 결과는 다음과 같아야 합니다:", "FLATPAK_CLOSE": "닫기", "NERD_LOADING": "정보 불러오는 중...", "NERD_DLL_PATH": "DLL 경로", "NERD_NOT_AVAILABLE": "사용 불가", "NERD_DLL_HASH": "DLL SHA256 해시", "NERD_DETECTION_SOURCE": "감지 소스", - "NERD_LAUNCH_SCRIPT": "실행 스크립트", - "NERD_SCRIPT_NOT_FOUND_PREFIX": "스크립트 없음:", "NERD_PATH_PREFIX": "경로:", "NERD_NO_CONTENT": "내용 없음", "NERD_CONFIG_FILE": "설정 파일", @@ -204,14 +175,7 @@ "PROFILE_DELETE_DESC_SUFFIX": "이 작업은 취소할 수 없습니다.", "PROFILE_DELETE_BTN": "삭제", "PROFILE_CANNOT_RENAME_TITLE": "기본 프로필 이름 변경 불가", - "PROFILE_CANNOT_RENAME_MSG": "기본 프로필의 이름은 변경할 수 없습니다", - "USAGE_TITLE": "사용 방법", - "USAGE_DESC": "\"실행 옵션 복사\" 버튼을 클릭한 후, Steam 게임의 실행 옵션에 붙여넣어 프레임 생성을 활성화하세요.", - "USAGE_CONFIG_NOTE": "설정은 ~/.config/lsfg-vk/conf.toml에 저장되며 게임 실행 중에도 즉시 반영됩니다.", - "CLIPBOARD_COPIED": "클립보드에 복사됨", - "CLIPBOARD_COPYING": "복사 중...", - "CLIPBOARD_COPY_LAUNCH": "실행 옵션 복사", - "CLIPBOARD_LSFG_FGMOD": "LSFG + DeckyFG" + "PROFILE_CANNOT_RENAME_MSG": "기본 프로필의 이름은 변경할 수 없습니다" }, "language_metadata": { "ko": { @@ -252,7 +216,7 @@ "CONFIG_FLOW_SCALE_DESC": "Lowers internal motion estimation resolution, improving performance slightly", "CONFIG_BASE_FPS_CAP": "Base FPS Cap", "CONFIG_BASE_FPS_CAP_OFF": "Off", - "CONFIG_BASE_FPS_CAP_DESC": "Base framerate cap for DirectX games, before frame multiplier. (Requires game restart to apply)", + "CONFIG_BASE_FPS_CAP_DESC": "Base cap for DXVK-backed games before frame generation; 0 disables. Requires game restart to apply.", "CONFIG_PRESENT_MODE": "Present Mode", "CONFIG_PRESENT_MODE_FIFO": "FIFO - VSync", "CONFIG_PRESENT_MODE_MAILBOX": "Mailbox", @@ -263,18 +227,16 @@ "CONFIG_HDR_MODE_DESC": "Enables HDR mode (only for games that support HDR)", "CONFIG_ENABLE_WSI": "Enable WSI", "CONFIG_ENABLE_WSI_DESC": "Re-Enable Gamescope WSI Layer. Requires game restart to apply.", - "CONFIG_ENABLE_WOW64": "Enable WOW64 for 32-bit games", - "CONFIG_ENABLE_WOW64_DESC": "Enables PROTON_USE_WOW64=1 for 32-bit games (Use with ProtonGE to fix crashing)", + "CONFIG_DISABLE_GAMESCOPE_WSI": "Disable Gamescope WSI", + "CONFIG_DISABLE_GAMESCOPE_WSI_DESC": "Adds ENABLE_GAMESCOPE_WSI=0. Requires game restart to apply.", + "CONFIG_DISABLE_HDR": "Disable HDR", + "CONFIG_DISABLE_HDR_DESC": "Prevents DXVK from exposing HDR to the game. Requires game restart to apply.", "CONFIG_DISABLE_STEAMDECK_MODE": "Disable Steam Deck Mode", - "CONFIG_DISABLE_STEAMDECK_MODE_DESC": "Disables Steam Deck mode (Unlocks hidden settings in some games)", - "CONFIG_MANGOHUD_WORKAROUND": "MangoHud Workaround", - "CONFIG_MANGOHUD_WORKAROUND_DESC": "Enables a transparent mangohud overlay, sometimes fixes issues with 2X multiplier in game mode", + "CONFIG_DISABLE_STEAMDECK_MODE_DESC": "Disables a game-specific Steam Deck compatibility switch. Requires game restart to apply.", "CONFIG_DISABLE_VKBASALT": "Disable vkBasalt", "CONFIG_DISABLE_VKBASALT_DESC": "Disables vkBasalt layer which can conflict with LSFG (Reshade, some Decky plugins)", - "CONFIG_FORCE_ENABLE_VKBASALT": "Force Enable vkBasalt", - "CONFIG_FORCE_ENABLE_VKBASALT_DESC": "Force vkBasalt to engage to fix framepacing issues in gamemode", - "CONFIG_ENABLE_ZINK": "Enable Zink for OpenGL Games", - "CONFIG_ENABLE_ZINK_DESC": "Use Vulkan-based OpenGL implementation for OpenGL games (may cause crashes or freezes with some games)", + "CONFIG_ENABLE_ZINK": "Force Zink for OpenGL Games", + "CONFIG_ENABLE_ZINK_DESC": "Uses Mesa's Zink OpenGL-to-Vulkan driver. May cause crashes or freezes with some games. Requires game restart to apply.", "INSTALL_INSTALLING": "Installing...", "INSTALL_UNINSTALLING": "Uninstalling...", "INSTALL_UNINSTALL_BTN": "Uninstall LSFG-VK", @@ -300,21 +262,12 @@ "FLATPAK_ERROR": "Error", "FLATPAK_ERROR_STATUS": "Failed to check extension status", "FLATPAK_ERROR_APPS": "Failed to load Flatpak applications", - "FLATPAK_STEAM_CONFIG_TITLE": "Steam Configuration", - "FLATPAK_STEAM_CONFIG_HEADER": "Configure Steam Flatpak Shortcuts", - "FLATPAK_STEAM_CONFIG_DESC": "In Steam, open your flatpak game and click the cog wheel.", - "FLATPAK_STEAM_CONFIG_IMPORTANT": "IMPORTANT: Set this in TARGET (NOT LAUNCH OPTIONS)", - "FLATPAK_STEP_TRY_FIRST": "Try first:", - "FLATPAK_STEP_TRY_FULL_PATH": "If that doesn't work, try full path:", - "FLATPAK_STEP_FINAL": "Final result should look like:", "FLATPAK_CLOSE": "Close", "NERD_LOADING": "Loading information...", "NERD_DLL_PATH": "DLL Path", "NERD_NOT_AVAILABLE": "Not available", "NERD_DLL_HASH": "DLL SHA256 Hash", "NERD_DETECTION_SOURCE": "Detection Source", - "NERD_LAUNCH_SCRIPT": "Launch Script", - "NERD_SCRIPT_NOT_FOUND_PREFIX": "Script not found:", "NERD_PATH_PREFIX": "Path:", "NERD_NO_CONTENT": "No content", "NERD_CONFIG_FILE": "Configuration File", @@ -339,13 +292,6 @@ "PROFILE_DELETE_DESC_SUFFIX": "? This action cannot be undone.", "PROFILE_DELETE_BTN": "Delete", "PROFILE_CANNOT_RENAME_TITLE": "Cannot rename default profile", - "PROFILE_CANNOT_RENAME_MSG": "The default profile cannot be renamed", - "USAGE_TITLE": "Usage Instructions", - "USAGE_DESC": "Click \"Copy Launch Option\" button, then paste it into your Steam game's launch options to enable frame generation.", - "USAGE_CONFIG_NOTE": "The configuration is stored in ~/.config/lsfg-vk/conf.toml and hot-reloads while games are running.", - "CLIPBOARD_COPIED": "Copied to clipboard", - "CLIPBOARD_COPYING": "Copying...", - "CLIPBOARD_COPY_LAUNCH": "Copy Launch Option", - "CLIPBOARD_LSFG_FGMOD": "LSFG + DeckyFG" + "PROFILE_CANNOT_RENAME_MSG": "The default profile cannot be renamed" } } diff --git a/src/styles.ts b/src/styles.ts new file mode 100644 index 0000000..58c6b01 --- /dev/null +++ b/src/styles.ts @@ -0,0 +1,51 @@ +export const tabStyles = ` + .lsfg-vk-tabs > div > div:first-child { + background: #0D141C; + box-shadow: none; + backdrop-filter: none; + } + + .lsfg-vk-tabs [role="tabpanel"] { + padding-left: 8px !important; + padding-right: 8px !important; + } + + .lsfg-vk-tabs .lsfg-vk-tab-content { + padding-bottom: 96px; // workaround for in-game bottom bar padding behaving differently than in launcher, remove later? + } + + .lsfg-vk-tabs [role="tablist"] { + display: flex; + flex-wrap: nowrap; + justify-content: center; + } + + .lsfg-vk-tabs [role="tab"] { + flex: 0 1 auto; + min-width: 0; + box-sizing: border-box; + padding-left: 6px !important; + padding-right: 6px !important; + display: flex !important; + align-items: center; + justify-content: center; + } + + .lsfg-vk-tabs [role="tab"] svg { + display: block; + margin: 0; + } + + .lsfg-vk-tabs--content-focused [role="tablist"][aria-orientation="horizontal"], + .lsfg-vk-tabs--content-focused [role="tablist"][aria-orientation="horizontal"] > div, + .lsfg-vk-tabs--content-focused [role="tablist"][aria-orientation="horizontal"] > div > div, + .lsfg-vk-tabs--content-focused [role="tablist"][aria-orientation="horizontal"] [role="tab"] { + animation: none !important; + transition: none !important; + } + + .lsfg-vk-tabs--content-focused [role="tablist"][aria-orientation="horizontal"] > div > div { + scroll-behavior: auto !important; + scroll-snap-type: none !important; + } +`; diff --git a/src/types.d.ts b/src/types.d.ts index dfc0472..4adad61 100644 --- a/src/types.d.ts +++ b/src/types.d.ts @@ -12,3 +12,27 @@ declare module "*.jpg" { const content: string; export default content; } + +interface SteamAppDetails { + strLaunchOptions?: string; + strShortcutLaunchOptions?: string; +} + +interface SteamAppDetailsRegistration { + unregister: () => void; +} + +interface SteamApps { + RegisterForAppDetails( + appId: number, + callback: (details: SteamAppDetails) => void, + ): SteamAppDetailsRegistration; + SetAppLaunchOptions(appId: number, options: string): void | Promise<void>; + SetShortcutLaunchOptions(appId: number, options: string): void | Promise<void>; + TerminateApp(appId: string, param1: boolean): void; + GetAllShortcuts?(): Promise<unknown[]>; +} + +declare const SteamClient: { + Apps: SteamApps; +}; diff --git a/src/utils/clipboardUtils.ts b/src/utils/clipboardUtils.ts deleted file mode 100644 index 8a04caa..0000000 --- a/src/utils/clipboardUtils.ts +++ /dev/null @@ -1,64 +0,0 @@ -/** - * Clipboard utilities for reliable copy operations across different environments - */ - -/** - * Reliably copy text to clipboard using multiple fallback methods - * This is especially important in gaming mode where clipboard APIs may behave differently - */ -export async function copyToClipboard(text: string): Promise<boolean> { - const tempInput = document.createElement('input'); - tempInput.value = text; - tempInput.style.position = 'absolute'; - tempInput.style.left = '-9999px'; - document.body.appendChild(tempInput); - - try { - tempInput.focus(); - tempInput.select(); - - let copySuccess = false; - try { - if (document.execCommand('copy')) { - copySuccess = true; - } - } catch (e) { - try { - await navigator.clipboard.writeText(text); - copySuccess = true; - } catch (clipboardError) { - console.error('Both copy methods failed:', e, clipboardError); - } - } - - return copySuccess; - } finally { - document.body.removeChild(tempInput); - } -} - -/** - * Verify that text was successfully copied to clipboard - */ -export async function verifyCopy(expectedText: string): Promise<boolean> { - try { - const readBack = await navigator.clipboard.readText(); - return readBack === expectedText; - } catch (e) { - return true; - } -} - -/** - * Copy text with verification and return success status - */ -export async function copyWithVerification(text: string): Promise<{ success: boolean; verified: boolean }> { - const copySuccess = await copyToClipboard(text); - - if (!copySuccess) { - return { success: false, verified: false }; - } - - const verified = await verifyCopy(text); - return { success: true, verified }; -} diff --git a/src/utils/gameTargets.ts b/src/utils/gameTargets.ts new file mode 100644 index 0000000..8922e98 --- /dev/null +++ b/src/utils/gameTargets.ts @@ -0,0 +1,75 @@ +import type { GameConfigEntry, InstalledGame, WorkaroundApp } from "../api/lsfgApi"; + +export type GameSource = "steam" | "nonSteam" | "unknown"; +export type KnownGameSource = Exclude<GameSource, "unknown">; + +export interface GameTarget extends InstalledGame { + configured: boolean; + source: GameSource; +} + +export function sourceFromNonSteam(nonSteam: boolean): KnownGameSource { + return nonSteam ? "nonSteam" : "steam"; +} + +export function getTargetSource( + appid: string, + installedGames: InstalledGame[], + workaroundApps: WorkaroundApp[], +): GameSource { + const workaround = workaroundApps.find((item) => item.appid === appid); + if (workaround) return sourceFromNonSteam(workaround.non_steam); + + const installed = installedGames.find((game) => game.appid === appid); + return installed ? sourceFromNonSteam(installed.nonSteam) : "unknown"; +} + +export function mergeGameTargets( + configs: GameConfigEntry[], + installedGames: InstalledGame[], + workaroundApps: WorkaroundApp[], + runningGame: GameTarget | null = null, +): GameTarget[] { + const configuredIds = new Set(configs.map((game) => game.appid)); + const targets = installedGames.map((game) => { + const source = getTargetSource(game.appid, installedGames, workaroundApps); + return { + ...game, + nonSteam: source === "nonSteam", + source, + configured: configuredIds.has(game.appid), + }; + }); + + for (const game of configs) { + if (targets.some((target) => target.appid === game.appid)) continue; + const source = getTargetSource(game.appid, installedGames, workaroundApps); + targets.push({ + appid: game.appid, + name: game.profile || `App ${game.appid}`, + nonSteam: source === "nonSteam", + source, + configured: true, + }); + } + + if ( + runningGame + && !targets.some((target) => target.appid === runningGame.appid) + && (runningGame.configured || runningGame.source !== "unknown") + ) { + targets.unshift(runningGame); + } + + return targets; +} + +export function targetsForSource(targets: GameTarget[], source: KnownGameSource): GameTarget[] { + return targets.filter((target) => target.source === source || (target.source === "unknown" && target.configured)); +} + +export function sourceLabel(source: GameSource): string { + if (source === "nonSteam") return "Non-Steam"; + if (source === "steam") return "Steam"; + return "Unknown source"; +} diff --git a/src/utils/nowPlaying.ts b/src/utils/nowPlaying.ts new file mode 100644 index 0000000..a307f5c --- /dev/null +++ b/src/utils/nowPlaying.ts @@ -0,0 +1,86 @@ +import type { FlatpakApp, RunningFlatpakApp } from "../api/lsfgApi"; +import type { GameTarget } from "./gameTargets"; + +export type NowPlayingTarget = + | { + kind: "flatpak"; + app: FlatpakApp; + launcher: GameTarget | null; + } + | { + kind: "steam"; + game: GameTarget; + } + | { + kind: "nonSteam"; + game: GameTarget; + }; + +function numericValue(value: number | null | undefined): number { + return typeof value === "number" && Number.isFinite(value) ? value : -1; +} + +function numericPid(value: string | undefined): number { + return value && /^\d+$/.test(value) ? Number(value) : -1; +} + +function compareRunningProcesses(a: RunningFlatpakApp, b: RunningFlatpakApp): number { + if (a.active !== b.active) return a.active ? -1 : 1; + const startDifference = numericValue(b.start_time) - numericValue(a.start_time); + if (startDifference !== 0) return startDifference; + return numericPid(b.pid) - numericPid(a.pid); +} + +export function selectMostRecentRunningFlatpak( + apps: FlatpakApp[], + runningApps: RunningFlatpakApp[], +): FlatpakApp | null { + const newestProcessByApp = new Map<string, RunningFlatpakApp>(); + for (const running of runningApps) { + const current = newestProcessByApp.get(running.app_id); + if (!current || compareRunningProcesses(running, current) < 0) { + newestProcessByApp.set(running.app_id, running); + } + } + + const candidates = Array.from(newestProcessByApp.values()) + .map((running) => ({ + running, + app: apps.find((app) => app.app_id === running.app_id) || null, + })) + .filter((candidate): candidate is { running: RunningFlatpakApp; app: FlatpakApp } => candidate.app !== null); + const activeCandidates = candidates.filter(({ running }) => running.active); + const eligibleCandidates = activeCandidates.length > 0 + ? activeCandidates + : candidates.length === 1 + ? candidates + : []; + + eligibleCandidates.sort((a, b) => { + const processDifference = compareRunningProcesses(a.running, b.running); + if (processDifference !== 0) return processDifference; + return a.running.app_id.localeCompare(b.running.app_id); + }); + + return eligibleCandidates[0]?.app || null; +} + +export function resolveNowPlayingTarget( + runningGame: GameTarget | null, + runningFlatpak: FlatpakApp | null, +): NowPlayingTarget | null { + if (runningGame?.source === "steam") { + return runningGame.configured ? { kind: "steam", game: runningGame } : null; + } + if (runningFlatpak) { + return { + kind: "flatpak", + app: runningFlatpak, + launcher: runningGame?.source === "nonSteam" ? runningGame : null, + }; + } + if (runningGame?.source === "nonSteam" && runningGame.configured) { + return { kind: "nonSteam", game: runningGame }; + } + return null; +} diff --git a/src/utils/steamLaunchOptions.ts b/src/utils/steamLaunchOptions.ts new file mode 100644 index 0000000..83c46f2 --- /dev/null +++ b/src/utils/steamLaunchOptions.ts @@ -0,0 +1,409 @@ +const DEFAULT_WRAPPER_PATH = "~/.lsfg"; +const COMMAND_TOKEN = "%command%"; + +export const LEGACY_WRAPPER_TOKENS = new Set([ + "~/lsfg", + "~/.local/bin/lsfg", + "~/.local/bin/lsfg-vk-experimental", + "~/.local/bin/mako-run", + "mako-run", + "~/.local/bin/mako-launch", + "mako-launch", +]); + +const LEGACY_ABSOLUTE_WRAPPER = /^\/(?:home|Users)\/[^/]+\/(?:lsfg|\.local\/bin\/(?:lsfg|lsfg-vk-experimental|mako-run|mako-launch))$/; +const MANAGED_ENV_KEYS = new Set([ + "ENABLE_GAMESCOPE_WSI", "DISABLE_GAMESCOPE_WSI", "DXVK_HDR", "SteamDeck", + "DISABLE_VKBASALT", "ENABLE_VKBASALT", "MESA_LOADER_DRIVER_OVERRIDE", + "__GLX_VENDOR_LIBRARY_NAME", "GALLIUM_DRIVER", "DXVK_FRAME_RATE", +]); +const DXVK_FRAME_RATE_SEGMENT = /^(?:dxvk\.maxFrameRate|dxgi\.maxFrameRate|d3d9\.maxFrameRate)\s*=/i; + +interface LaunchToken { raw: string; value: string; } +export interface SteamLaunchOptionsSnapshot { + appId: number; + nonSteam: boolean; + options: string; + details: SteamAppDetails; +} +export interface WrapperIntegrationResult { + snapshot: SteamLaunchOptionsSnapshot; + commandTokenAdded: boolean; + changed: boolean; +} + +function asError(error: unknown): Error { + return error instanceof Error ? error : new Error(String(error)); +} + +function apps(): Partial<SteamApps> | undefined { + return (globalThis as typeof globalThis & { SteamClient?: { Apps?: Partial<SteamApps> } }).SteamClient?.Apps; +} + +function validateAppId(appId: number): void { + if (!Number.isSafeInteger(appId) || appId <= 0) throw new Error("Invalid Steam App ID"); +} + +function timer() { + const host = typeof window !== "undefined" ? window : globalThis; + return { + set: (handler: () => void, ms: number) => host.setTimeout(handler, ms) as unknown as number, + clear: (id: number) => host.clearTimeout(id), + }; +} + +function snapshot(appId: number, nonSteam: boolean, details: SteamAppDetails): SteamLaunchOptionsSnapshot { + return { + appId, + nonSteam, + options: nonSteam ? details.strShortcutLaunchOptions || "" : details.strLaunchOptions || "", + details, + }; +} + +function registerDetails(appId: number, onDetails: (details: SteamAppDetails) => boolean | void): () => void { + validateAppId(appId); + const register = apps()?.RegisterForAppDetails; + if (!register) throw new Error("Steam app-details API is unavailable"); + let active = true; + let registration: SteamAppDetailsRegistration | undefined; + const unsubscribe = () => { + active = false; + try { registration?.unregister(); } catch {} + }; + registration = register.call(apps(), appId, (details) => { + if (active && onDetails(details || {}) === false) unsubscribe(); + }); + if (!active) unsubscribe(); + return unsubscribe; +} + +export async function readSteamLaunchOptions(appId: number, nonSteam: boolean): Promise<SteamLaunchOptionsSnapshot> { + return new Promise((resolve, reject) => { + let done = false; + let unsubscribe = () => {}; + const clock = timer(); + const timeout = clock.set(() => finish(new Error("Timed out reading Steam app details")), 5000); + const finish = (error?: unknown, details?: SteamAppDetails) => { + if (done) return; + done = true; + clock.clear(timeout); + unsubscribe(); + if (error) reject(asError(error)); + else resolve(snapshot(appId, nonSteam, details || {})); + }; + try { + unsubscribe = registerDetails(appId, (details) => { + finish(undefined, details); + return false; + }); + } catch (error) { + finish(error); + } + }); +} + +export function subscribeSteamLaunchOptions( + appId: number, + nonSteam: boolean, + onSnapshot: (value: SteamLaunchOptionsSnapshot) => void, + onError: (error: Error) => void, +): () => void { + return registerDetails(appId, (details) => { + try { onSnapshot(snapshot(appId, nonSteam, details)); } + catch (error) { onError(asError(error)); } + }); +} + +function decodeToken(raw: string): string { + let value = ""; + let quote: "'" | '"' | null = null; + for (let i = 0; i < raw.length; i++) { + const c = raw[i]; + if (c === "\\" && quote !== "'" && i + 1 < raw.length) value += raw[++i]; + else if (quote) { if (c === quote) quote = null; else value += c; } + else if (c === "'" || c === '"') quote = c; + else value += c; + } + return value; +} + +function tokenize(options: string): LaunchToken[] { + const tokens: LaunchToken[] = []; + let start = -1; + let quote: "'" | '"' | null = null; + let escaped = false; + const push = (end: number) => { + if (start < 0) return; + const raw = options.slice(start, end); + tokens.push({ raw, value: decodeToken(raw) }); + start = -1; + }; + for (let i = 0; i < options.length; i++) { + const c = options[i]; + if (start < 0) { if (/\s/.test(c)) continue; start = i; } + if (escaped) escaped = false; + else if (c === "\\" && quote !== "'") escaped = true; + else if (quote) { if (c === quote) quote = null; } + else if (c === "'" || c === '"') quote = c; + else if (/\s/.test(c)) push(i); + } + push(options.length); + return tokens; +} + +const serialize = (tokens: readonly LaunchToken[]) => tokens.map(({ raw }) => raw).join(" "); +function isCommandToken(token: LaunchToken): boolean { + return token.value.toLowerCase() === COMMAND_TOKEN; +} + +function isMalformedCommandToken(token: LaunchToken): boolean { + const value = token.value.toLowerCase(); + return value === "%command" || value === "command%"; +} + +function normalizeCommandTokens(tokens: LaunchToken[]): void { + for (const token of tokens) { + if (isCommandToken(token) || isMalformedCommandToken(token)) { + token.raw = COMMAND_TOKEN; + token.value = COMMAND_TOKEN; + } + } +} + +const commandIndex = (tokens: readonly LaunchToken[]) => tokens.findIndex(isCommandToken); +const isAssignment = (token: LaunchToken) => /^[A-Za-z_][A-Za-z0-9_]*=/.test(token.value); +const isLegacyToken = (value: string) => LEGACY_WRAPPER_TOKENS.has(value) || LEGACY_ABSOLUTE_WRAPPER.test(value); +const isWrapperToken = (value: string, wrapperPath: string) => decodeToken(value) === wrapperPath || isLegacyWrapperToken(value); + +export const normalizeLaunchOptions = (options: string) => serialize(tokenize(options)); +export const isLegacyWrapperToken = (value: string) => isLegacyToken(decodeToken(value)); + +function removeMatchingWrappers(tokens: LaunchToken[], predicate: (value: string) => boolean): boolean { + const command = commandIndex(tokens); + const prefixEnd = command >= 0 ? command : tokens.length; + const kept = tokens.filter((token, i) => i >= prefixEnd || !predicate(token.value)); + if (kept.length === tokens.length) return false; + tokens.splice(0, tokens.length, ...kept); + return true; +} + +function installLaunchOption( + options: string, + wrapperPath = DEFAULT_WRAPPER_PATH, +) { + const tokens = tokenize(options); + normalizeCommandTokens(tokens); + removeMatchingWrappers(tokens, isLegacyToken); + let command = commandIndex(tokens); + if (command >= 0) { + if (tokens[command - 1]?.value === wrapperPath) return { options: serialize(tokens), commandTokenAdded: false }; + removeMatchingWrappers(tokens, (value) => decodeToken(value) === wrapperPath); + command = commandIndex(tokens); + tokens.splice(command, 0, { raw: wrapperPath, value: wrapperPath }); + return { options: serialize(tokens), commandTokenAdded: false }; + } + + const existingWrapper = tokens.findIndex((token) => decodeToken(token.value) === wrapperPath); + if (existingWrapper >= 0) { + tokens.splice(existingWrapper + 1, 0, { raw: COMMAND_TOKEN, value: COMMAND_TOKEN }); + return { options: serialize(tokens), commandTokenAdded: true }; + } + + let insertion = 0; + while (insertion < tokens.length && isAssignment(tokens[insertion])) insertion++; + tokens.splice(insertion, 0, + { raw: wrapperPath, value: wrapperPath }, + { raw: COMMAND_TOKEN, value: COMMAND_TOKEN }, + ); + return { options: serialize(tokens), commandTokenAdded: true }; +} + +export function installWrapperLaunchOption(options: string, wrapperPath = DEFAULT_WRAPPER_PATH) { + return installLaunchOption(options, wrapperPath); +} + +export function removeWrapperLaunchOption( + options: string, + wrapperPath = DEFAULT_WRAPPER_PATH, + commandTokenAdded = false, +): string { + const tokens = tokenize(options); + normalizeCommandTokens(tokens); + if (removeMatchingWrappers(tokens, (value) => isWrapperToken(value, wrapperPath)) && commandTokenAdded) { + const command = commandIndex(tokens); + if (command >= 0) tokens.splice(command, 1); + } + return serialize(tokens); +} + +function encodeAssignmentValue(value: string): string { + return /^[A-Za-z0-9_./:+,%=-]+$/.test(value) + ? value + : `"${value.replace(/\\/g, "\\\\").replace(/"/g, '\\"')}"`; +} + +export function cleanupPluginAssignments(options: string): string { + const tokens = tokenize(options); + const command = commandIndex(tokens); + const prefixEnd = command >= 0 ? command : tokens.length; + return serialize(tokens.flatMap((token, i) => { + if (i >= prefixEnd || !isAssignment(token)) return [token]; + const split = token.value.indexOf("="); + const key = token.value.slice(0, split); + if (key === "DXVK_CONFIG") { + const value = token.value.slice(split + 1).split(";").map((part) => part.trim()) + .filter((part) => part && !DXVK_FRAME_RATE_SEGMENT.test(part)).join("; "); + return value ? [{ raw: `DXVK_CONFIG=${encodeAssignmentValue(value)}`, value: `DXVK_CONFIG=${value}` }] : []; + } + return MANAGED_ENV_KEYS.has(key) ? [] : [token]; + })); +} + +export function cleanupLegacyLaunchOptions(options: string): string { + const tokens = tokenize(options); + removeMatchingWrappers(tokens, isLegacyToken); + return serialize(tokens); +} +export const cleanupPluginLaunchOptions = (options: string, wrapperPath = DEFAULT_WRAPPER_PATH) => + cleanupPluginAssignments(removeWrapperLaunchOption(options, wrapperPath)); +export const cleanupLegacyWrapper = cleanupPluginLaunchOptions; +export function hasWrapperLaunchIntegration(options: string, wrapperPath = DEFAULT_WRAPPER_PATH): boolean { + const tokens = tokenize(options); + const command = commandIndex(tokens); + return command > 0 && tokens[command - 1].value === wrapperPath; +} + +export function isWrapperIntegrationInstalled( + steam: SteamLaunchOptionsSnapshot, + _nonSteam: boolean, + wrapperPath = DEFAULT_WRAPPER_PATH, +): boolean { + return hasWrapperLaunchIntegration(steam.options, wrapperPath); +} + +const queues = new Map<string, Promise<unknown>>(); +function queued<T>(appId: number, nonSteam: boolean, operation: () => Promise<T>): Promise<T> { + const key = `${nonSteam ? "shortcut" : "app"}:${appId}`; + const previous = queues.get(key) || Promise.resolve(); + const current = previous.catch(() => undefined).then(operation); + const cleanup = current.then( + () => { if (queues.get(key) === cleanup) queues.delete(key); }, + () => { if (queues.get(key) === cleanup) queues.delete(key); }, + ); + queues.set(key, cleanup); + return current; +} + +async function waitFor( + appId: number, + nonSteam: boolean, + matches: (value: SteamLaunchOptionsSnapshot) => boolean, + message: string, +): Promise<SteamLaunchOptionsSnapshot> { + const deadline = Date.now() + 5000; + let lastError: Error | null = null; + while (Date.now() <= deadline) { + try { + const value = await readSteamLaunchOptions(appId, nonSteam); + if (matches(value)) return value; + } catch (error) { lastError = asError(error); } + if (Date.now() < deadline) await new Promise((resolve) => timer().set(resolve as () => void, 100)); + } + throw lastError ? new Error(`${message}: ${lastError.message}`) : new Error(`${message} before the readback timeout`); +} + +async function writeVerified( + appId: number, + nonSteam: boolean, + previous: string, + next: string, + write: (value: string) => Promise<void>, + message: string, +): Promise<SteamLaunchOptionsSnapshot> { + try { + await write(next); + return await waitFor(appId, nonSteam, (value) => normalizeLaunchOptions(value.options) === normalizeLaunchOptions(next), message); + } catch (error) { + const failure = asError(error); + try { + await write(previous); + await waitFor(appId, nonSteam, (value) => normalizeLaunchOptions(value.options) === normalizeLaunchOptions(previous), "Steam did not restore the previous launch options"); + } catch (rollback) { + throw new Error(`${failure.message}; rollback also failed: ${asError(rollback).message}`); + } + throw failure; + } +} + +function writeOptions(appId: number, nonSteam: boolean, value: string): Promise<void> { + const setter = nonSteam ? apps()?.SetShortcutLaunchOptions : apps()?.SetAppLaunchOptions; + if (!setter) return Promise.reject(new Error(`Steam ${nonSteam ? "shortcut " : ""}launch options API is unavailable`)); + return Promise.resolve(setter.call(apps(), appId, value)); +} + +export function updateSteamLaunchOptions( + appId: number, + nonSteam: boolean, + transform: (options: string) => string, +): Promise<SteamLaunchOptionsSnapshot> { + return queued(appId, nonSteam, async () => { + const current = await readSteamLaunchOptions(appId, nonSteam); + const next = transform(current.options); + return next === current.options ? current : writeVerified( + appId, nonSteam, current.options, next, + (value) => writeOptions(appId, nonSteam, value), + "Steam did not accept the launch options", + ); + }); +} + +export function installWrapperIntegration( + appId: number, + nonSteam: boolean, + wrapperPath: string, + commandTokenAdded = false, +): Promise<WrapperIntegrationResult> { + return queued(appId, nonSteam, async () => { + const current = await readSteamLaunchOptions(appId, nonSteam); + const cleaned = cleanupPluginAssignments(cleanupLegacyLaunchOptions(current.options)); + const alreadyInstalled = hasWrapperLaunchIntegration(current.options, wrapperPath); + const rewrite = installLaunchOption(cleaned, wrapperPath); + if (rewrite.options === current.options) return { snapshot: current, commandTokenAdded, changed: false }; + const value = await writeVerified( + appId, nonSteam, current.options, rewrite.options, + (options) => writeOptions(appId, nonSteam, options), + "Steam did not accept the launch options", + ); + return { + snapshot: value, + commandTokenAdded: alreadyInstalled ? commandTokenAdded : commandTokenAdded || rewrite.commandTokenAdded, + changed: true, + }; + }); +} + +export function removeWrapperIntegration( + appId: number, + nonSteam: boolean, + wrapperPath: string, + commandTokenAdded = false, +): Promise<SteamLaunchOptionsSnapshot> { + return queued(appId, nonSteam, async () => { + const current = await readSteamLaunchOptions(appId, nonSteam); + const next = cleanupPluginAssignments(removeWrapperLaunchOption(current.options, wrapperPath, commandTokenAdded)); + return next === current.options ? current : writeVerified( + appId, nonSteam, current.options, next, + (options) => writeOptions(appId, nonSteam, options), + "Steam did not clean the launch options", + ); + }); +} + +export const cleanupLegacySteamLaunchOptions = ( + appId: number, + nonSteam: boolean, + wrapperPath = DEFAULT_WRAPPER_PATH, +) => updateSteamLaunchOptions(appId, nonSteam, (options) => cleanupPluginLaunchOptions(options, wrapperPath)); + +export const getDefaultWrapperPath = () => DEFAULT_WRAPPER_PATH; diff --git a/src/utils/toastUtils.ts b/src/utils/toastUtils.ts index dce0a59..c41f4c0 100644 --- a/src/utils/toastUtils.ts +++ b/src/utils/toastUtils.ts @@ -1,8 +1,3 @@ -/** - * Centralized toast notification utilities - * Provides consistent success/error messaging patterns - */ - import { toaster } from "@decky/api"; export interface ToastOptions { @@ -10,106 +5,46 @@ export interface ToastOptions { body: string; } -/** - * Show a success toast notification - */ -export function showSuccessToast(title: string, body: string): void { - toaster.toast({ - title, - body - }); -} - -/** - * Show an error toast notification - */ -export function showErrorToast(title: string, body: string): void { - toaster.toast({ - title, - body - }); -} +const showToast = (title: string, body: string): void => { + toaster.toast({ title, body }); +}; +export const showSuccessToast = showToast; +export const showErrorToast = showToast; -/** - * Standard success messages for common operations - */ export const ToastMessages = { INSTALL_SUCCESS: { title: "Installation Complete", - body: "lsfg-vk has been installed successfully" + body: "lsfg-vk has been installed successfully", }, INSTALL_ERROR: { title: "Installation Failed", - body: "Unknown error occurred" + body: "Unknown error occurred", }, UNINSTALL_SUCCESS: { - title: "Uninstallation Complete", - body: "lsfg-vk has been uninstalled successfully" + title: "Uninstallation Complete", + body: "lsfg-vk has been uninstalled successfully", }, UNINSTALL_ERROR: { title: "Uninstallation Failed", - body: "Unknown error occurred" + body: "Unknown error occurred", }, CONFIG_UPDATE_ERROR: { title: "Update Failed", - body: "Failed to update configuration" + body: "Failed to update configuration", }, - CLIPBOARD_SUCCESS: { - title: "Copied to Clipboard!", - body: "Launch option ready to paste" - }, - CLIPBOARD_ERROR: { - title: "Copy Failed", - body: "Unable to copy to clipboard" - } } as const; -/** - * Show a toast with dynamic error message - */ -export function showErrorToastWithMessage(title: string, error: unknown): void { - const errorMessage = error instanceof Error ? error.message : String(error); - showErrorToast(title, errorMessage); -} +export const showErrorToastWithMessage = (title: string, error: unknown): void => + showErrorToast(title, error instanceof Error ? error.message : String(error)); -/** - * Show installation success toast - */ -export function showInstallSuccessToast(): void { +export const showInstallSuccessToast = (): void => showSuccessToast(ToastMessages.INSTALL_SUCCESS.title, ToastMessages.INSTALL_SUCCESS.body); -} -/** - * Show installation error toast - */ -export function showInstallErrorToast(error?: string): void { +export const showInstallErrorToast = (error?: string): void => showErrorToast(ToastMessages.INSTALL_ERROR.title, error || ToastMessages.INSTALL_ERROR.body); -} -/** - * Show uninstallation success toast - */ -export function showUninstallSuccessToast(): void { +export const showUninstallSuccessToast = (): void => showSuccessToast(ToastMessages.UNINSTALL_SUCCESS.title, ToastMessages.UNINSTALL_SUCCESS.body); -} -/** - * Show uninstallation error toast - */ -export function showUninstallErrorToast(error?: string): void { +export const showUninstallErrorToast = (error?: string): void => showErrorToast(ToastMessages.UNINSTALL_ERROR.title, error || ToastMessages.UNINSTALL_ERROR.body); -} - -/** - * Show clipboard success toast - */ -export function showClipboardSuccessToast(): void { - showSuccessToast(ToastMessages.CLIPBOARD_SUCCESS.title, ToastMessages.CLIPBOARD_SUCCESS.body); -} - -/** - * Show clipboard error toast - */ -export function showClipboardErrorToast(): void { - showErrorToast(ToastMessages.CLIPBOARD_ERROR.title, ToastMessages.CLIPBOARD_ERROR.body); -} |
