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| author | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-09-05 23:44:37 -0400 |
|---|---|---|
| committer | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-09-05 23:44:37 -0400 |
| commit | e8e469f99078858dc953663cba6f3428e80b1c5d (patch) | |
| tree | 6d0e6730bf439ec2cb5b3564c636ce8342466df1 /py_modules/lsfg_vk/dll_detection.py | |
| parent | 77656ad88655effe0411808baf2fb90c629a24f8 (diff) | |
| download | decky-lsfg-vk-e8e469f99078858dc953663cba6f3428e80b1c5d.tar.gz decky-lsfg-vk-e8e469f99078858dc953663cba6f3428e80b1c5d.zip | |
refactor: delegate runtime checks to lsfg-vk
Diffstat (limited to 'py_modules/lsfg_vk/dll_detection.py')
| -rw-r--r-- | py_modules/lsfg_vk/dll_detection.py | 223 |
1 files changed, 0 insertions, 223 deletions
diff --git a/py_modules/lsfg_vk/dll_detection.py b/py_modules/lsfg_vk/dll_detection.py deleted file mode 100644 index f7ba444..0000000 --- a/py_modules/lsfg_vk/dll_detection.py +++ /dev/null @@ -1,223 +0,0 @@ -""" -DLL detection service for Lossless Scaling. -""" - -import os -import re -from pathlib import Path -from typing import Dict, Any, List - -from .base_service import BaseService -from .constants import ( - ENV_LSFG_DLL_PATH, ENV_XDG_DATA_HOME, ENV_HOME, - STEAM_COMMON_PATH, LOSSLESS_DLL_NAME -) -from .types import DllDetectionResponse - - -class DllDetectionService(BaseService): - """Service for detecting Lossless Scaling DLL""" - - def check_lossless_scaling_dll(self) -> DllDetectionResponse: - """Check if Lossless Scaling DLL is available at the expected paths - - Search order: - 1. LSFG_DLL_PATH environment variable - 2. XDG_DATA_HOME Steam directory - 3. HOME/.local/share Steam directory - 4. All Steam library folders (including SD cards) - - Returns: - DllDetectionResponse with detection status and path information - """ - try: - dll_path = self._check_env_dll_path() - if dll_path: - return dll_path - - xdg_path = self._check_xdg_data_home() - if xdg_path: - return xdg_path - - home_path = self._check_home_local_share() - if home_path: - return home_path - - steam_libraries_path = self._check_steam_library_folders() - if steam_libraries_path: - return steam_libraries_path - - return { - "detected": False, - "path": None, - "source": None, - "message": "Lossless Scaling DLL not found in expected locations", - "error": None - } - - except Exception as e: - error_msg = f"Error checking Lossless Scaling DLL: {str(e)}" - self.log.error(error_msg) - return { - "detected": False, - "path": None, - "source": None, - "message": None, - "error": str(e) - } - - def _check_env_dll_path(self) -> DllDetectionResponse | None: - """Check LSFG_DLL_PATH environment variable - - Returns: - DllDetectionResponse if found, None otherwise - """ - dll_path = os.getenv(ENV_LSFG_DLL_PATH) - if dll_path and dll_path.strip(): - dll_path_obj = Path(dll_path.strip()) - if dll_path_obj.exists(): - self.log.info(f"Found DLL via {ENV_LSFG_DLL_PATH}: {dll_path_obj}") - return { - "detected": True, - "path": str(dll_path_obj), - "source": f"{ENV_LSFG_DLL_PATH} environment variable", - "message": None, - "error": None - } - return None - - def _check_xdg_data_home(self) -> DllDetectionResponse | None: - """Check XDG_DATA_HOME Steam directory - - Returns: - DllDetectionResponse if found, None otherwise - """ - data_dir = os.getenv(ENV_XDG_DATA_HOME) - if data_dir and data_dir.strip(): - dll_path = Path(data_dir.strip()) / "Steam" / STEAM_COMMON_PATH / LOSSLESS_DLL_NAME - if dll_path.exists(): - self.log.info(f"Found DLL via {ENV_XDG_DATA_HOME}: {dll_path}") - return { - "detected": True, - "path": str(dll_path), - "source": f"{ENV_XDG_DATA_HOME} Steam directory", - "message": None, - "error": None - } - return None - - def _check_home_local_share(self) -> DllDetectionResponse | None: - """Check HOME/.local/share Steam directory - - Returns: - DllDetectionResponse if found, None otherwise - """ - home_dir = os.getenv(ENV_HOME) - if home_dir and home_dir.strip(): - dll_path = Path(home_dir.strip()) / ".local" / "share" / "Steam" / STEAM_COMMON_PATH / LOSSLESS_DLL_NAME - if dll_path.exists(): - self.log.info(f"Found DLL via {ENV_HOME}/.local/share: {dll_path}") - return { - "detected": True, - "path": str(dll_path), - "source": f"{ENV_HOME}/.local/share Steam directory", - "message": None, - "error": None - } - return None - - def _check_steam_library_folders(self) -> DllDetectionResponse | None: - """Check all Steam library folders for Lossless Scaling DLL - - This method parses Steam's libraryfolders.vdf file to find all - Steam library locations and checks each one for the DLL. - - Returns: - DllDetectionResponse if found, None otherwise - """ - steam_libraries = self._get_steam_library_paths() - - for library_path in steam_libraries: - dll_path = Path(library_path) / STEAM_COMMON_PATH / LOSSLESS_DLL_NAME - if dll_path.exists(): - self.log.info(f"Found DLL in Steam library: {dll_path}") - return { - "detected": True, - "path": str(dll_path), - "source": f"Steam library folder: {library_path}", - "message": None, - "error": None - } - - return None - - def _get_steam_library_paths(self) -> List[str]: - """Get all Steam library folder paths from libraryfolders.vdf - - Returns: - List of Steam library folder paths - """ - library_paths = [] - - steam_paths = [] - - data_dir = os.getenv(ENV_XDG_DATA_HOME) - if data_dir and data_dir.strip(): - steam_paths.append(Path(data_dir.strip()) / "Steam") - - home_dir = os.getenv(ENV_HOME) - if home_dir and home_dir.strip(): - steam_paths.append(Path(home_dir.strip()) / ".local" / "share" / "Steam") - - for steam_path in steam_paths: - if steam_path.exists(): - library_paths.append(str(steam_path)) - - vdf_path = steam_path / "steamapps" / "libraryfolders.vdf" - if vdf_path.exists(): - try: - additional_paths = self._parse_library_folders_vdf(vdf_path) - library_paths.extend(additional_paths) - except Exception as e: - self.log.warning(f"Failed to parse {vdf_path}: {str(e)}") - - seen = set() - unique_paths = [] - for path in library_paths: - if path not in seen: - seen.add(path) - unique_paths.append(path) - - self.log.info(f"Found {len(unique_paths)} Steam library paths: {unique_paths}") - return unique_paths - - def _parse_library_folders_vdf(self, vdf_path: Path) -> List[str]: - """Parse Steam's libraryfolders.vdf file to extract library paths - - Args: - vdf_path: Path to the libraryfolders.vdf file - - Returns: - List of additional Steam library folder paths - """ - library_paths = [] - - try: - with open(vdf_path, 'r', encoding='utf-8', errors='ignore') as f: - content = f.read() - - path_pattern = r'"path"\s*"([^"]+)"' - matches = re.findall(path_pattern, content, re.IGNORECASE) - - for path_match in matches: - path = path_match.replace('\\\\', '/').replace('\\', '/') - library_path = Path(path) - - if library_path.exists() and (library_path / "steamapps").exists(): - library_paths.append(str(library_path)) - self.log.info(f"Found additional Steam library: {library_path}") - - except Exception as e: - self.log.error(f"Error parsing libraryfolders.vdf: {str(e)}") - - return library_paths |
