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import { callable } from "@decky/api";
export const runInstallFGMod = callable<
[selected_default_variant?: string],
{
status: string;
message?: string;
output?: string;
version?: string;
selected_default_variant?: string;
selected_default_variant_label?: string;
}
>("run_install_fgmod");
export const runUninstallFGMod = callable<
[],
{ status: string; message?: string; output?: string }
>("run_uninstall_fgmod");
export const setDefaultFsr4Variant = callable<
[selected_default_variant?: string],
{
status: string;
message?: string;
output?: string;
version?: string;
selected_default_variant?: string;
selected_default_variant_label?: string;
}
>("set_default_fsr4_variant");
export const checkFGModPath = callable<
[],
{
exists: boolean;
version?: string | null;
selected_fsr4_variant?: string | null;
selected_fsr4_variant_label?: string | null;
install_manifest_present?: boolean;
}
>("check_fgmod_path");
export const listInstalledGames = callable<
[],
{ status: string; message?: string; games: { appid: string; name: string; install_found?: boolean }[] }
>("list_installed_games");
export const logError = callable<[string], void>("log_error");
export const getPathDefaults = callable<
[],
{ home: string; steam_common?: string }
>("get_path_defaults");
export const runManualPatch = callable<
[string, string, string],
{
status: string;
message?: string;
output?: string;
fsr4_variant?: string;
fsr4_variant_label?: string;
fsr4_upscaler_sha256?: string;
optiscaler_version?: string | null;
}
>("manual_patch_directory");
export const runManualUnpatch = callable<
[string],
{ status: string; message?: string; output?: string }
>("manual_unpatch_directory");
export const getGameStatus = callable<
[appid: string],
{
status: string;
message?: string;
appid?: string;
name?: string;
install_found?: boolean;
patched?: boolean;
dll_name?: string | null;
target_dir?: string | null;
patched_at?: string | null;
optiscaler_version?: string | null;
fsr4_variant?: string | null;
fsr4_variant_label?: string | null;
fsr4_upscaler_sha256?: string | null;
}
>("get_game_status");
export const patchGame = callable<
[appid: string, dll_name: string, current_launch_options: string, fsr4_variant: string],
{
status: string;
message?: string;
appid?: string;
name?: string;
dll_name?: string;
target_dir?: string;
launch_options?: string;
original_launch_options?: string;
optiscaler_version?: string | null;
fsr4_variant?: string;
fsr4_variant_label?: string;
fsr4_upscaler_sha256?: string;
}
>("patch_game");
export const unpatchGame = callable<
[appid: string],
{
status: string;
message?: string;
appid?: string;
name?: string;
launch_options?: string;
}
>("unpatch_game");
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