import { useCallback, useEffect, useMemo, useRef, useState } from "react"; import { ButtonItem, ConfirmModal, DropdownItem, Field, PanelSection, PanelSectionRow, SliderField, TextField, Router, showModal, } from "@decky/ui"; import { cleanupManagedGame, getGameConfig, listInstalledGames, logError, saveGameConfig, } from "../api"; import { safeAsyncOperation } from "../utils"; import type { ApiResponse, GameConfigResponse, GameConfigSettingSchema, GameInfo, } from "../types/index"; import { STYLES } from "../utils/constants"; const DEFAULT_LAUNCH_COMMAND = "~/fgmod/fgmod %COMMAND%"; const POLL_INTERVAL_MS = 3000; const AUTOSAVE_DELAY_MS = 500; type RunningApp = { appid: string; display_name: string; }; interface InstalledGamesSectionProps { isAvailable: boolean; } const formatResult = (result: ApiResponse | null, fallbackSuccess: string) => { if (!result) return ""; if (result.status === "success") { return result.message || result.output || fallbackSuccess; } return `Error: ${result.message || result.output || "Operation failed"}`; }; const buildSignature = (proxy: string, settings: Record) => JSON.stringify({ proxy, settings }); const valueForSetting = (settings: Record, setting: GameConfigSettingSchema) => settings[setting.id] ?? setting.default ?? "auto"; const defaultNumericValue = (setting: GameConfigSettingSchema) => { const parsedDefault = Number.parseFloat(setting.default ?? ""); if (Number.isFinite(parsedDefault)) return parsedDefault; if (typeof setting.rangeMin === "number") return setting.rangeMin; return 0; }; export function InstalledGamesSection({ isAvailable }: InstalledGamesSectionProps) { const [games, setGames] = useState([]); const [selectedGame, setSelectedGame] = useState(null); const [runningApps, setRunningApps] = useState([]); const [mainRunningApp, setMainRunningApp] = useState(null); const [loadingGames, setLoadingGames] = useState(false); const [enabling, setEnabling] = useState(false); const [disabling, setDisabling] = useState(false); const [configLoading, setConfigLoading] = useState(false); const [configResult, setConfigResult] = useState(""); const [config, setConfig] = useState(null); const [settingValues, setSettingValues] = useState>({}); const [selectedProxy, setSelectedProxy] = useState("winmm"); const [selectedSectionId, setSelectedSectionId] = useState(""); const [autoSaving, setAutoSaving] = useState(false); const skipAutosaveRef = useRef(true); const lastLoadedSignatureRef = useRef(""); const selectedAppId = selectedGame ? String(selectedGame.appid) : null; const selectedIsRunning = useMemo( () => Boolean(selectedAppId && runningApps.some((app) => String(app.appid) === selectedAppId)), [runningApps, selectedAppId] ); const sectionOptions = useMemo( () => (config?.schema || []).map((section) => ({ data: section.id, label: `${section.label} (${section.settings.length})`, })), [config?.schema] ); const activeSection = useMemo( () => (config?.schema || []).find((section) => section.id === selectedSectionId) || config?.schema?.[0] || null, [config?.schema, selectedSectionId] ); const refreshRunningApps = useCallback(() => { try { const nextRunningApps = ((Router?.RunningApps || []) as RunningApp[]) .filter((app) => app?.appid && app?.display_name) .map((app) => ({ appid: String(app.appid), display_name: app.display_name })); const nextMainRunningApp = Router?.MainRunningApp ? { appid: String(Router.MainRunningApp.appid), display_name: Router.MainRunningApp.display_name, } : nextRunningApps[0] || null; setRunningApps(nextRunningApps); setMainRunningApp(nextMainRunningApp); if (!selectedGame && nextMainRunningApp) { setSelectedGame({ appid: nextMainRunningApp.appid, name: nextMainRunningApp.display_name, }); } } catch (error) { console.error("InstalledGamesSection.refreshRunningApps", error); } }, [selectedGame]); const loadConfig = useCallback( async (appid: string) => { setConfigLoading(true); const response = await safeAsyncOperation(() => getGameConfig(appid), `InstalledGamesSection.loadConfig.${appid}`); if (!response) { setConfigLoading(false); return; } if (response.status === "success") { skipAutosaveRef.current = true; setConfig(response); setSettingValues(response.settings || {}); setSelectedProxy(response.proxy || "winmm"); setSelectedSectionId((current) => current && response.schema?.some((section) => section.id === current) ? current : response.schema?.[0]?.id || "" ); setConfigResult(""); lastLoadedSignatureRef.current = buildSignature(response.proxy || "winmm", response.settings || {}); } else { setConfig(null); setSettingValues({}); setSelectedSectionId(""); setConfigResult(`Error: ${response.message || response.output || "Failed to load game config"}`); } setConfigLoading(false); }, [] ); useEffect(() => { if (!isAvailable) return; let cancelled = false; const fetchGames = async () => { setLoadingGames(true); const response = await safeAsyncOperation(async () => await listInstalledGames(), "InstalledGamesSection.fetchGames"); if (cancelled || !response) { setLoadingGames(false); return; } if (response.status === "success") { const sortedGames = [...response.games] .map((game) => ({ ...game, appid: parseInt(String(game.appid), 10), })) .sort((a, b) => a.name.toLowerCase().localeCompare(b.name.toLowerCase())); setGames(sortedGames); } else { logError(`InstalledGamesSection.fetchGames: ${JSON.stringify(response)}`); } setLoadingGames(false); }; fetchGames(); refreshRunningApps(); const interval = setInterval(refreshRunningApps, POLL_INTERVAL_MS); return () => { cancelled = true; clearInterval(interval); }; }, [isAvailable, refreshRunningApps]); useEffect(() => { if (!isAvailable || !selectedAppId) return; void loadConfig(selectedAppId); }, [isAvailable, loadConfig, selectedAppId]); useEffect(() => { if (!selectedAppId || !config?.schema?.length) return; const currentSignature = buildSignature(selectedProxy, settingValues); if (skipAutosaveRef.current) { skipAutosaveRef.current = false; lastLoadedSignatureRef.current = currentSignature; return; } if (currentSignature === lastLoadedSignatureRef.current) { return; } const timer = setTimeout(async () => { setAutoSaving(true); try { const response = await saveGameConfig(selectedAppId, settingValues, selectedProxy, selectedIsRunning, null); if (response.status === "success") { const updated = response as GameConfigResponse; skipAutosaveRef.current = true; setConfig(updated); setSettingValues(updated.settings || settingValues); setSelectedProxy(updated.proxy || selectedProxy); setSelectedSectionId((current) => current && updated.schema?.some((section) => section.id === current) ? current : updated.schema?.[0]?.id || "" ); lastLoadedSignatureRef.current = buildSignature(updated.proxy || selectedProxy, updated.settings || settingValues); setConfigResult( response.message || (selectedIsRunning ? "Applied config immediately to the running game." : "Saved config for the selected game.") ); } else { setConfigResult(formatResult(response, "Failed to save config.")); } } catch (error) { setConfigResult(error instanceof Error ? `Error: ${error.message}` : "Error saving config"); } finally { setAutoSaving(false); } }, AUTOSAVE_DELAY_MS); return () => clearTimeout(timer); }, [config?.schema, selectedAppId, selectedIsRunning, selectedProxy, settingValues]); const handleEnable = async () => { if (!selectedGame) return; showModal( { setEnabling(true); try { await SteamClient.Apps.SetAppLaunchOptions(selectedGame.appid, DEFAULT_LAUNCH_COMMAND); setConfigResult(`✓ Enabled prefix-managed OptiScaler for ${selectedGame.name}. Launch the game, enable DLSS if needed, then press Insert for the OptiScaler menu.`); } catch (error) { logError(`InstalledGamesSection.handleEnable: ${String(error)}`); setConfigResult(error instanceof Error ? `Error: ${error.message}` : "Error enabling prefix-managed OptiScaler"); } finally { setEnabling(false); } }} /> ); }; const handleDisable = async () => { if (!selectedGame) return; setDisabling(true); try { const cleanupResult = await cleanupManagedGame(String(selectedGame.appid)); if (cleanupResult?.status !== "success") { setConfigResult(`Error: ${cleanupResult?.message || cleanupResult?.output || "Failed to clean managed compatdata prefix"}`); return; } await SteamClient.Apps.SetAppLaunchOptions(selectedGame.appid, ""); setConfig(null); setSettingValues({}); setSelectedProxy("winmm"); setSelectedSectionId(""); setConfigResult(`✓ Cleared launch options and cleaned the managed compatdata prefix for ${selectedGame.name}.`); } catch (error) { logError(`InstalledGamesSection.handleDisable: ${String(error)}`); setConfigResult(error instanceof Error ? `Error: ${error.message}` : "Error disabling prefix-managed OptiScaler"); } finally { setDisabling(false); } }; const updateSettingValue = (settingId: string, value: string) => { setSettingValues((prev) => ({ ...prev, [settingId]: value })); }; const renderSettingControl = (setting: GameConfigSettingSchema) => { const currentValue = valueForSetting(settingValues, setting); if (setting.control === "dropdown") { const options = [...setting.options]; if (!options.some((option) => option.value === currentValue)) { options.push({ value: currentValue, label: currentValue }); } return ( ({ data: option.value, label: option.label }))} selectedOption={currentValue} onChange={(option) => updateSettingValue(setting.id, String(option.data))} menuLabel={setting.label} strDefaultLabel={setting.label} /> ); } if (setting.control === "range") { const isAuto = currentValue === "auto"; const numericValue = Number.parseFloat(currentValue); const effectiveValue = Number.isFinite(numericValue) ? numericValue : defaultNumericValue(setting); return (
{ if (String(option.data) === "auto") { updateSettingValue(setting.id, "auto"); } else if (currentValue === "auto") { const baseValue = defaultNumericValue(setting); updateSettingValue( setting.id, setting.numericType === "float" ? baseValue.toFixed(2) : String(Math.round(baseValue)) ); } }} menuLabel={`${setting.label} mode`} strDefaultLabel={`${setting.label} mode`} /> {!isAuto ? ( updateSettingValue( setting.id, setting.numericType === "float" ? value.toFixed(2) : String(Math.round(value)) ) } /> ) : null}
); } return ( updateSettingValue(setting.id, event.currentTarget.value)} /> ); }; if (!isAvailable) return null; return (
{runningApps.length > 0 ? runningApps.map((app) => app.display_name).join("\n") : "Idle"}
{mainRunningApp ? ( setSelectedGame({ appid: mainRunningApp.appid, name: mainRunningApp.display_name, }) } > Use current running game ) : null} ({ data: String(game.appid), label: game.name, }))} selectedOption={selectedAppId} onChange={(option) => { const game = games.find((entry) => String(entry.appid) === String(option.data)); setSelectedGame(game || null); setConfigResult(""); }} strDefaultLabel={loadingGames ? "Loading installed games..." : "Choose a game"} menuLabel="Installed Steam games" disabled={loadingGames || games.length === 0} />
Enable writes the wrapper launch option automatically. Disable clears launch options and removes staged files from the selected game's compatdata prefix. All config controls below now autosave immediately, and if the selected game is running they also update the live prefix copy automatically.
{selectedGame ? ( <> {selectedGame.name} {enabling ? "Enabling..." : "Enable for selected game"} {disabling ? "Cleaning..." : "Disable and clean selected game"} loadConfig(String(selectedGame.appid))} disabled={configLoading}> {configLoading ? "Loading config..." : "Reload selected game config"} ) : null} {configResult || autoSaving ? (
{autoSaving ? "💾 Autosaving configuration..." : null} {autoSaving && configResult ? "\n" : null} {configResult ? `${configResult.startsWith("Error") ? "❌" : "✅"} ${configResult}` : null}
) : null} {selectedGame && config ? ( <>
{config.paths?.managed_ini ? `Managed INI: ${config.paths.managed_ini}\n` : ""} {config.paths?.live_ini ? `Live INI: ${config.paths.live_ini}` : ""}
({ data: proxy, label: proxy, }))} selectedOption={selectedProxy} onChange={(option) => setSelectedProxy(String(option.data))} menuLabel="Proxy DLL" strDefaultLabel="Proxy DLL" /> setSelectedSectionId(String(option.data))} menuLabel="Config section" strDefaultLabel="Config section" disabled={sectionOptions.length === 0} /> {activeSection ? ( <> {selectedIsRunning ? "Changes in this section will be applied to the managed config and the live prefix copy." : "Changes in this section will be saved for the next launch unless the game is already running."} {activeSection.settings.map(renderSettingControl)} ) : null} ) : null}
); }