#!/usr/bin/env bash set -x exec > >(tee -i /tmp/fgmod-install.log) 2>&1 error_exit() { echo "❌ $1" if [[ -n $STEAM_ZENITY ]]; then $STEAM_ZENITY --error --text "$1" else zenity --error --text "$1" || echo "Zenity failed to display error" fi logger -t fgmod "❌ ERROR: $1" exit 1 } # === CONFIG === fgmod_path="$HOME/fgmod" dll_name="${DLL:-dxgi.dll}" preserve_ini="${PRESERVE_INI:-true}" # === Resolve Game Path === if [[ "$#" -lt 1 ]]; then error_exit "Usage: $0 program [program_arguments...]" fi exe_folder_path="" if [[ $# -eq 1 ]]; then [[ "$1" == *.exe ]] && exe_folder_path=$(dirname "$1") || exe_folder_path="$1" else for arg in "$@"; do if [[ "$arg" == *.exe ]]; then [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe} [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe} [[ "$arg" == *"Baldurs Gate 3"* ]] && arg=${arg//Launcher\/LariLauncher.exe/bin/bg3_dx11.exe} [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe} [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe} [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe} exe_folder_path=$(dirname "$arg") break fi done fi [[ -z "$exe_folder_path" && -n "$STEAM_COMPAT_INSTALL_PATH" ]] && exe_folder_path="$STEAM_COMPAT_INSTALL_PATH" if [[ -d "$exe_folder_path/Engine" ]]; then ue_exe=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) exe_folder_path=$(dirname "$ue_exe") fi [[ ! -d "$exe_folder_path" ]] && error_exit "❌ Could not resolve game directory!" [[ ! -w "$exe_folder_path" ]] && error_exit "🛑 No write permission to the game folder!" logger -t fgmod "🟢 Target directory: $exe_folder_path" logger -t fgmod "🧩 Using DLL name: $dll_name" logger -t fgmod "📄 Preserve INI: $preserve_ini" # === Cleanup Old Injectors === rm -f "$exe_folder_path"/{dxgi.dll,winmm.dll,nvngx.dll,_nvngx.dll,nvngx-wrapper.dll,dlss-enabler.dll,OptiScaler.dll} # === Optional: Backup Original DLLs === original_dlls=("d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_framegeneration_dx12.dll" "amd_fidelityfx_upscaler_dx12.dll" "amd_fidelityfx_vk.dll" "nvapi64.dll") for dll in "${original_dlls[@]}"; do [[ -f "$exe_folder_path/$dll" && ! -f "$exe_folder_path/$dll.b" ]] && mv -f "$exe_folder_path/$dll" "$exe_folder_path/$dll.b" done # === Core Install === if [[ -f "$fgmod_path/renames/$dll_name" ]]; then echo "✅ Using pre-renamed $dll_name" cp "$fgmod_path/renames/$dll_name" "$exe_folder_path/$dll_name" || error_exit "❌ Failed to copy $dll_name" else echo "⚠️ Pre-renamed $dll_name not found, falling back to OptiScaler.dll" cp "$fgmod_path/OptiScaler.dll" "$exe_folder_path/$dll_name" || error_exit "❌ Failed to copy OptiScaler.dll as $dll_name" fi # === OptiScaler.ini Handling === if [[ "$preserve_ini" == "true" && -f "$exe_folder_path/OptiScaler.ini" ]]; then echo "📄 Preserving existing OptiScaler.ini (user settings retained)" logger -t fgmod "📄 Existing OptiScaler.ini preserved in $exe_folder_path" else echo "📄 Installing OptiScaler.ini from plugin defaults" cp "$fgmod_path/OptiScaler.ini" "$exe_folder_path/OptiScaler.ini" || error_exit "❌ Failed to copy OptiScaler.ini" logger -t fgmod "📄 OptiScaler.ini installed to $exe_folder_path" fi # === Supporting Libraries === cp -f "$fgmod_path/libxess.dll" "$exe_folder_path/" || true cp -f "$fgmod_path/libxess_dx11.dll" "$exe_folder_path/" || true cp -f "$fgmod_path/libxess_fg.dll" "$exe_folder_path/" || true cp -f "$fgmod_path/libxell.dll" "$exe_folder_path/" || true cp -f "$fgmod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path/" || true cp -f "$fgmod_path/amd_fidelityfx_framegeneration_dx12.dll" "$exe_folder_path/" || true cp -f "$fgmod_path/amd_fidelityfx_upscaler_dx12.dll" "$exe_folder_path/" || true cp -f "$fgmod_path/amd_fidelityfx_vk.dll" "$exe_folder_path/" || true cp -f "$fgmod_path/nvngx.dll" "$exe_folder_path/" || true # === Nukem FG Mod Files (now in fgmod directory) === cp -f "$fgmod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path/" || true # cp -f "$fgmod_path/dlssg_to_fsr3.ini" "$exe_folder_path/" || true # Note: dlssg_to_fsr3.ini is not included in v0.9.0-pre4 archive # Copy fakenvapi.dll as nvapi64.dll (v1.3.8.1) - this replaces the real NVIDIA API if [[ -f "$fgmod_path/fakenvapi.dll" ]]; then cp -f "$fgmod_path/fakenvapi.dll" "$exe_folder_path/nvapi64.dll" || true echo "📦 Installed fakenvapi.dll as nvapi64.dll" else # Legacy fallback for older setups cp -f "$fgmod_path/nvapi64.dll" "$exe_folder_path/" || true echo "📦 Using legacy nvapi64.dll" fi cp -f "$fgmod_path/fakenvapi.ini" "$exe_folder_path/" || true # === Additional Support Files === # cp -f "$fgmod_path/d3dcompiler_47.dll" "$exe_folder_path/" || true # Note: d3dcompiler_47.dll is not included in v0.9.0-pre4 archive echo "✅ Installation completed successfully!" echo "📄 For Steam, add this to the launch options: \"$fgmod_path/fgmod\" %COMMAND%" echo "📄 For Heroic, add this as a new wrapper: \"$fgmod_path/fgmod\"" logger -t fgmod "🟢 Installation completed successfully for $exe_folder_path" # === Execute original command === if [[ $# -gt 1 ]]; then # Log to both file and system journal logger -t fgmod "==================" logger -t fgmod "Debug Info (Launch Mode):" logger -t fgmod "Number of arguments: $#" for i in $(seq 1 $#); do logger -t fgmod "Arg $i: ${!i}" done logger -t fgmod "Final executable path: $exe_folder_path" logger -t fgmod "==================" # Execute the original command export SteamDeck=0 export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b" exec "$@" else echo "Done!" echo "----------------------------------------" echo "Debug Info (Standalone Mode):" echo "Number of arguments: $#" for i in $(seq 1 $#); do echo "Arg $i: ${!i}" done echo "Final executable path: $exe_folder_path" echo "----------------------------------------" # Also log standalone mode to journal logger -t fgmod "==================" logger -t fgmod "Debug Info (Standalone Mode):" logger -t fgmod "Number of arguments: $#" for i in $(seq 1 $#); do logger -t fgmod "Arg $i: ${!i}" done logger -t fgmod "Final executable path: $exe_folder_path" logger -t fgmod "==================" fi