#!/usr/bin/env bash set -x # Enable debugging exec > >(tee -i /tmp/prepare.log) 2>&1 # Log output and errors error_exit() { echo "$1" if [[ -n $STEAM_ZENITY ]]; then $STEAM_ZENITY --error --text "$1" else zenity --error --text "$1" fi exit 1 } mod_path="/usr/share/fgmod" if [ "$#" -lt 1 ]; then echo "Usage: $0 program [program_arguments...]" exit 1 fi # One arg means the command is ran standalone if [[ $# -eq 1 ]]; then if [[ "$1" == *.exe ]]; then exe_folder_path=$(dirname "$1") else exe_folder_path=$1 fi else for arg in "$@"; do if [[ "$arg" == *.exe ]]; then # Special cases, only FG-supported games [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe} [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe} [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} # UE with a launcher [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} # 2K launcher games [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe} [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe} [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe} exe_folder_path=$(dirname "$arg") break fi done fi # Fallback to STEAM_COMPAT_INSTALL_PATH when no path was found if [[ ! -d $exe_folder_path ]] && [[ -n ${STEAM_COMPAT_INSTALL_PATH} ]]; then echo "Trying the path from STEAM_COMPAT_INSTALL_PATH" exe_folder_path=${STEAM_COMPAT_INSTALL_PATH} fi # Check for UE games if [[ -d "$exe_folder_path/Engine" ]]; then ue_exe_path=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) exe_folder_path=$(dirname "$ue_exe_path") fi if [[ -d $exe_folder_path ]]; then if [[ ! -w $exe_folder_path ]]; then error_exit "No write permission to the game folder!" fi original_dlls=("libxess.dll" "d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll") # Assume that the mod is not installed when dlss-enabler.dll is not present if [[ ! -f "$exe_folder_path/dlss-enabler.dll" ]]; then [[ -f "$exe_folder_path/dxgi.dll" ]] && error_exit 'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll or install DLSS Enabler manually.' for dll in "${original_dlls[@]}"; do if [[ ! -f "$exe_folder_path/${dll}.b" ]]; then mv -f "$exe_folder_path/$dll" "$exe_folder_path/${dll}.b" 2>/dev/null fi done fi cp -f "$mod_path/fgmod-uninstaller.sh" "$exe_folder_path" || error_exit "Couldn't copy the uninstaller!" cp -f "$mod_path/dlss-enabler.dll" "$exe_folder_path" && cp -f "$mod_path/dxgi.dll" "$exe_folder_path" && cp -f "$mod_path/nvngx-wrapper.dll" "$exe_folder_path" || error_exit "Couldn't copy DLSS Enabler files!" # File is not preset on Nvidia installs so will fail on some setups on purpose cp -f "$mod_path/nvapi64.dll" "$exe_folder_path" 2>/dev/null cp -f "$mod_path/_nvngx.dll" "$exe_folder_path" || error_exit "Couldn't copy _nvngx.dll!" cp -f "$mod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path" && cp -f "$mod_path/dlssg_to_fsr3_amd_is_better-3.0.dll" "$exe_folder_path" || error_exit "Couldn't copy dlssg-to-fsr3!" cp -f "$mod_path/dlss-enabler-upscaler.dll" "$exe_folder_path" && cp -f "$mod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path" && cp -f "$mod_path/amd_fidelityfx_vk.dll" "$exe_folder_path" && cp -f "$mod_path/libxess.dll" "$exe_folder_path" && cp -f "$mod_path/d3dcompiler_47.dll" "$exe_folder_path" || error_exit "Couldn't copy Optiscaler files!" cp -n "$mod_path/nvngx.ini" "$exe_folder_path" cp -n "$mod_path/fakenvapi.ini" "$exe_folder_path" else error_exit "Path doesn't exist!" fi if [[ $# -gt 1 ]]; then # Execute the original command export SteamDeck=0 export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b" "$@" else echo Done! fi