From 80e8abebe227f4d1c265035cfea68e29400fab3f Mon Sep 17 00:00:00 2001 From: xXJsonDeruloXx Date: Sat, 21 Mar 2026 07:58:24 -0400 Subject: Add running-game config editor UI --- src/utils/constants.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/utils') diff --git a/src/utils/constants.ts b/src/utils/constants.ts index 74ffd7f..d764e8f 100644 --- a/src/utils/constants.ts +++ b/src/utils/constants.ts @@ -50,5 +50,5 @@ export const MESSAGES = { uninstallSuccess: '✅ Prefix-managed OptiScaler runtime removed successfully.', instructionTitle: 'How it works:', instructionText: - 'Use the Steam game integration section to enable OptiScaler for a specific game, or copy the launch command manually.\n\nOn launch, the plugin stages OptiScaler into compatdata//pfx/drive_c/windows/system32 and keeps its writable INI under compatdata//optiscaler-managed. The game install directory is left untouched.\n\nDefault proxy: winmm.dll. For advanced testing you can override it in launch options, e.g. OPTISCALER_PROXY=dxgi ~/fgmod/fgmod %command%.\n\nIn-game: press Insert to open the OptiScaler menu.' + 'Use the Steam game integration section to enable OptiScaler for a specific game, or copy the launch command manually.\n\nOn launch, the plugin stages OptiScaler into compatdata//pfx/drive_c/windows/system32 and keeps its writable INI under compatdata//optiscaler-managed. The game install directory is left untouched.\n\nYou can now detect the current running game from the plugin, persist per-game proxy/config changes, and mirror INI edits into the live prefix copy while the game is running.\n\nDefault proxy: winmm.dll unless you set a different per-game preference. In-game: press Insert to open the OptiScaler menu.' }; -- cgit v1.2.3