From 81124a948adb0e9e7e165283dadafacf1b25f978 Mon Sep 17 00:00:00 2001 From: xXJsonDeruloXx Date: Sat, 21 Mar 2026 08:27:11 -0400 Subject: Render full autosaving OptiScaler config UI --- src/utils/constants.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/utils/constants.ts') diff --git a/src/utils/constants.ts b/src/utils/constants.ts index d764e8f..6c16960 100644 --- a/src/utils/constants.ts +++ b/src/utils/constants.ts @@ -50,5 +50,5 @@ export const MESSAGES = { uninstallSuccess: '✅ Prefix-managed OptiScaler runtime removed successfully.', instructionTitle: 'How it works:', instructionText: - 'Use the Steam game integration section to enable OptiScaler for a specific game, or copy the launch command manually.\n\nOn launch, the plugin stages OptiScaler into compatdata//pfx/drive_c/windows/system32 and keeps its writable INI under compatdata//optiscaler-managed. The game install directory is left untouched.\n\nYou can now detect the current running game from the plugin, persist per-game proxy/config changes, and mirror INI edits into the live prefix copy while the game is running.\n\nDefault proxy: winmm.dll unless you set a different per-game preference. In-game: press Insert to open the OptiScaler menu.' + 'Use the Steam game integration section to enable OptiScaler for a specific game, or copy the launch command manually.\n\nOn launch, the plugin stages OptiScaler into compatdata//pfx/drive_c/windows/system32 and keeps its writable INI under compatdata//optiscaler-managed. The game install directory is left untouched.\n\nThe live config UI now parses the bundled OptiScaler.ini template and exposes its sections/settings with Decky controls. Changes autosave immediately, and if the selected game is running they are mirrored into the live prefix INI automatically.\n\nDefault proxy fallback: winmm.dll. In-game: press Insert to open the OptiScaler menu.' }; -- cgit v1.2.3