From 9e4dcc39af0aeacf47e1fb1cd8ec22635040d2ae Mon Sep 17 00:00:00 2001 From: xXJSONDeruloXx Date: Tue, 21 Jan 2025 22:51:09 -0500 Subject: trying script approach? --- assets/fgmod-uninstaller.sh | 39 +++++++++++++++ assets/fgmod.sh | 113 ++++++++++++++++++++++++++++++++++++++++++++ assets/prepare.sh | 83 ++++++++++++++++++++++++++++++++ 3 files changed, 235 insertions(+) create mode 100755 assets/fgmod-uninstaller.sh create mode 100755 assets/fgmod.sh create mode 100755 assets/prepare.sh (limited to 'assets') diff --git a/assets/fgmod-uninstaller.sh b/assets/fgmod-uninstaller.sh new file mode 100755 index 0000000..a2ef7f6 --- /dev/null +++ b/assets/fgmod-uninstaller.sh @@ -0,0 +1,39 @@ +#!/usr/bin/env bash + +mod_path="/usr/share/fgmod" + +if [[ $(pwd) == "$mod_path" ]]; then + rm -r $mod_path +else + rm "dlss-enabler.dll" + rm "dxgi.dll" + rm "nvngx-wrapper.dll" + rm "_nvngx.dll" + rm "dlssg_to_fsr3_amd_is_better.dll" + rm "dlssg_to_fsr3_amd_is_better-3.0.dll" + rm "dlss-enabler-upscaler.dll" + rm "nvngx.ini" + rm "libxess.dll" + rm "d3dcompiler_47.dll" + rm "amd_fidelityfx_dx12.dll" + rm "amd_fidelityfx_vk.dll" + + # Those files might not exist + rm "nvapi64.dll" 2>/dev/null + rm "fakenvapi.ini" 2>/dev/null + rm "OptiScaler.log" 2>/dev/null + rm "dlss-enabler.log" 2>/dev/null + rm "dlssg_to_fsr3.log" 2>/dev/null + rm "fakenvapi.log" 2>/dev/null + + # Restore files the game might've shipped with + mv -f "libxess.dll.b" "libxess.dll" 2>/dev/null + mv -f "d3dcompiler_47.dll.b" "d3dcompiler_47.dll" 2>/dev/null + mv -f "amd_fidelityfx_dx12.dll.b" "amd_fidelityfx_dx12.dll" 2>/dev/null + mv -f "amd_fidelityfx_vk.dll.b" "amd_fidelityfx_vk.dll" 2>/dev/null + + echo "fgmod removed from this game" + echo "Don't forget to remove /home/USERNAME/fgmod/fgmod from the launch options!" + + rm "$0" # remove the uninstaller itself +fi \ No newline at end of file diff --git a/assets/fgmod.sh b/assets/fgmod.sh new file mode 100755 index 0000000..dad2a41 --- /dev/null +++ b/assets/fgmod.sh @@ -0,0 +1,113 @@ +#!/usr/bin/env bash + +error_exit() { + echo "$1" + if [[ -n $STEAM_ZENITY ]]; then + $STEAM_ZENITY --error --text "$1" + else + zenity --error --text "$1" + fi + exit 1 +} + +mod_path="/usr/share/fgmod" + +if [ "$#" -lt 1 ]; then + echo "Usage: $0 program [program_arguments...]" + exit 1 +fi + +# One arg means the command is ran standalone +if [[ $# -eq 1 ]]; then + if [[ "$1" == *.exe ]]; then + exe_folder_path=$(dirname "$1") + else + exe_folder_path=$1 + fi +else + for arg in "$@"; do + if [[ "$arg" == *.exe ]]; then + # Special cases, only FG-supported games + [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe} + [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe} + [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} + [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} + [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} # UE with a launcher + [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} # 2K launcher games + [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe} + [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe} + [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe} + exe_folder_path=$(dirname "$arg") + break + fi + done +fi + +# Fallback to STEAM_COMPAT_INSTALL_PATH when no path was found +if [[ ! -d $exe_folder_path ]] && [[ -n ${STEAM_COMPAT_INSTALL_PATH} ]]; then + echo "Trying the path from STEAM_COMPAT_INSTALL_PATH" + exe_folder_path=${STEAM_COMPAT_INSTALL_PATH} +fi + +# Check for UE games +if [[ -d "$exe_folder_path/Engine" ]]; then + ue_exe_path=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) + exe_folder_path=$(dirname "$ue_exe_path") +fi + +if [[ -d $exe_folder_path ]]; then + if [[ ! -w $exe_folder_path ]]; then + error_exit "No write permission to the game folder!" + fi + + original_dlls=("libxess.dll" "d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll") + + # Assume that the mod is not installed when dlss-enabler.dll is not present + if [[ ! -f "$exe_folder_path/dlss-enabler.dll" ]]; then + [[ -f "$exe_folder_path/dxgi.dll" ]] && error_exit 'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll or install DLSS Enabler manually.' + for dll in "${original_dlls[@]}"; do + if [[ ! -f "$exe_folder_path/${dll}.b" ]]; then + mv -f "$exe_folder_path/$dll" "$exe_folder_path/${dll}.b" 2>/dev/null + fi + done + fi + + cp -f "$mod_path/fgmod-uninstaller.sh" "$exe_folder_path" || + error_exit "Couldn't copy the uninstaller!" + + cp -f "$mod_path/dlss-enabler.dll" "$exe_folder_path" && + cp -f "$mod_path/dxgi.dll" "$exe_folder_path" && + cp -f "$mod_path/nvngx-wrapper.dll" "$exe_folder_path" || + error_exit "Couldn't copy DLSS Enabler files!" + + # File is not preset on Nvidia installs so will fail on some setups on purpose + cp -f "$mod_path/nvapi64.dll" "$exe_folder_path" 2>/dev/null + + cp -f "$mod_path/_nvngx.dll" "$exe_folder_path" || + error_exit "Couldn't copy _nvngx.dll!" + + cp -f "$mod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path" && + cp -f "$mod_path/dlssg_to_fsr3_amd_is_better-3.0.dll" "$exe_folder_path" || + error_exit "Couldn't copy dlssg-to-fsr3!" + + cp -f "$mod_path/dlss-enabler-upscaler.dll" "$exe_folder_path" && + cp -f "$mod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path" && + cp -f "$mod_path/amd_fidelityfx_vk.dll" "$exe_folder_path" && + cp -f "$mod_path/libxess.dll" "$exe_folder_path" && + cp -f "$mod_path/d3dcompiler_47.dll" "$exe_folder_path" || + error_exit "Couldn't copy Optiscaler files!" + + cp -n "$mod_path/nvngx.ini" "$exe_folder_path" + cp -n "$mod_path/fakenvapi.ini" "$exe_folder_path" +else + error_exit "Path doesn't exist!" +fi + +if [[ $# -gt 1 ]]; then + # Execute the original command + export SteamDeck=0 + export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b" + "$@" +else + echo Done! +fi diff --git a/assets/prepare.sh b/assets/prepare.sh new file mode 100755 index 0000000..debfede --- /dev/null +++ b/assets/prepare.sh @@ -0,0 +1,83 @@ +#!/usr/bin/env bash + +mod_path="$HOME/fgmod" +nvidiaver=555.52.04 +enablerver=3.02.000.0 +fakenvapiver=v1.2.0 +# standalone makes use of fgmod.sh and fgmod-uninstaller.sh from the working directory +# To make it fully standalone with files being installed to pwd, set standalone=1 and mod_path=. +standalone=1 + +if [[ -d "$mod_path" ]] && [[ ! $mod_path == . ]]; then + read -p "$mod_path already exists, override the old version? [y/N] " -n 1 -r /dev/null)" ]] && 7z -y x fakenvapi.7z +cp -f NVIDIA-Linux-x86_64-$nvidiaver/nvngx.dll _nvngx.dll +cp -f NVIDIA-Linux-x86_64-$nvidiaver/LICENSE "licenses/LICENSE (NVIDIA driver)" +chmod +r _nvngx.dll +rm -rf innoextract NVIDIA-Linux-x86_64-$nvidiaver dlss-enabler-setup-$enablerver.exe NVIDIA-Linux-x86_64-$nvidiaver.run fakenvapi.7z +rm -rf plugins nvapi64-proxy.dll dlss-enabler-fsr.dll dlss-enabler-xess.dll dbghelp.dll version.dll winmm.dll nvngx.dll dlss-finder.exe dlss-enabler.log dlssg_to_fsr3.log fakenvapi.log "LICENSE (DLSSG to FSR3 mod).txt" "Readme (DLSS enabler).txt" "READ ME (DLSSG to FSR3 mod).txt" "XESS LICENSE.pdf" +[[ -f "$(which nvidia-smi 2>/dev/null)" ]] && rm -rf nvapi64.dll fakenvapi.ini + +sed -i 's|mod_path="/usr/share/fgmod"|mod_path="'"$mod_path"'"|g' fgmod +chmod +x fgmod + +sed -i 's|mod_path="/usr/share/fgmod"|mod_path="'"$mod_path"'"|g' fgmod-uninstaller.sh +chmod +x fgmod-uninstaller.sh + +echo "" + +# Flatpak doesn't have access to home by default +if flatpak list | grep "com.valvesoftware.Steam" 1>/dev/null; then + echo Flatpak version of Steam detected, adding access to fgmod\'s folder + echo Please restart Steam! + flatpak override --user --filesystem="$mod_path" com.valvesoftware.Steam +fi + +echo All done! +echo For Steam, add this to the launch options: "$mod_path/fgmod" %COMMAND% +echo For Heroic, add this as a new wrapper: "$mod_path/fgmod" -- cgit v1.2.3