From d845c74d039fd08449ce723d25958cd96a72ee06 Mon Sep 17 00:00:00 2001 From: xXJSONDeruloXx Date: Fri, 3 Apr 2026 10:10:36 -0400 Subject: chore: remove all emojis from source files --- defaults/assets/fgmod-uninstaller.sh | 36 +++++++++---------- defaults/assets/fgmod.sh | 62 ++++++++++++++++---------------- src/components/CustomPathOverride.tsx | 4 +-- src/components/InstalledGamesSection.tsx | 8 ++--- src/components/ResultDisplay.tsx | 4 +-- src/components/SteamGamePatcher.tsx | 8 ++--- src/utils/constants.ts | 8 ++--- 7 files changed, 64 insertions(+), 66 deletions(-) diff --git a/defaults/assets/fgmod-uninstaller.sh b/defaults/assets/fgmod-uninstaller.sh index 8c5e7b9..2fd853f 100755 --- a/defaults/assets/fgmod-uninstaller.sh +++ b/defaults/assets/fgmod-uninstaller.sh @@ -4,13 +4,13 @@ set -x exec > >(tee -i /tmp/fgmod-uninstaller.log) 2>&1 error_exit() { - echo "โŒ $1" + echo " $1" if [[ -n $STEAM_ZENITY ]]; then $STEAM_ZENITY --error --text "$1" else zenity --error --text "$1" || echo "Zenity failed to display error" fi - logger -t fgmod-uninstaller "โŒ ERROR: $1" + logger -t fgmod-uninstaller "ERROR: $1" exit 1 } @@ -101,20 +101,20 @@ cd "$exe_folder_path" || error_exit "Failed to change directory to $exe_folder_p # Verify current directory before proceeding [[ "$(pwd)" != "$exe_folder_path" ]] && error_exit "Unexpected working directory: $(pwd)" -logger -t fgmod-uninstaller "๐ŸŸข Uninstalling from: $exe_folder_path" +logger -t fgmod-uninstaller "Uninstalling from: $exe_folder_path" # === Remove OptiScaler Files === -echo "๐Ÿงน Removing OptiScaler files..." +echo " Removing OptiScaler files..." rm -f "OptiScaler.dll" "dxgi.dll" "winmm.dll" "dbghelp.dll" "version.dll" "wininet.dll" "winhttp.dll" "OptiScaler.asi" rm -f "OptiScaler.ini" "OptiScaler.log" # === Remove Nukem FG Mod Files === -echo "๐Ÿงน Removing Nukem FG Mod files..." +echo " Removing Nukem FG Mod files..." rm -f "dlssg_to_fsr3_amd_is_better.dll" "dlssg_to_fsr3.ini" "dlssg_to_fsr3.log" rm -f "nvapi64.dll" "fakenvapi.ini" "fakenvapi.log" # === Remove Supporting Libraries === -echo "๐Ÿงน Removing supporting libraries..." +echo " Removing supporting libraries..." rm -f "nvngx.dll" "nvngx.ini" # Only remove files if backups exist (to avoid removing restored originals) [[ -f "libxess.dll.b" ]] && rm -f "libxess.dll" @@ -127,49 +127,49 @@ rm -f "nvngx.dll" "nvngx.ini" [[ -f "amd_fidelityfx_vk.dll.b" ]] && rm -f "amd_fidelityfx_vk.dll" # === Remove FG Mod Files === -echo "๐Ÿงน Removing frame generation mod files..." +echo " Removing frame generation mod files..." rm -f "dlssg_to_fsr3_amd_is_better.dll" "dlssg_to_fsr3.ini" # === Remove NVAPI Files (Current and Legacy) === -echo "๐Ÿงน Removing NVAPI files..." +echo " Removing NVAPI files..." rm -f "fakenvapi.dll" "fakenvapi.ini" # Current v0.9.0-pre4 approach rm -f "nvapi64.dll" "nvapi64.dll.b" # Legacy cleanup for older versions and backups # === Remove ASI Plugins === -echo "๐Ÿงน Removing ASI plugins directory..." +echo " Removing ASI plugins directory..." rm -rf "plugins" # === Remove Legacy Files === -echo "๐Ÿงน Removing legacy files..." +echo " Removing legacy files..." rm -f "dlss-enabler.dll" "dlss-enabler-upscaler.dll" "dlss-enabler.log" rm -f "nvngx-wrapper.dll" "_nvngx.dll" rm -f "dlssg_to_fsr3_amd_is_better-3.0.dll" # === Restore Original DLLs === -echo "๐Ÿ”„ Restoring original DLLs..." +echo " Restoring original DLLs..." original_dlls=("d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_framegeneration_dx12.dll" "amd_fidelityfx_upscaler_dx12.dll" "amd_fidelityfx_vk.dll" "libxess.dll" "libxess_dx11.dll" "libxess_fg.dll" "libxell.dll") for dll in "${original_dlls[@]}"; do if [[ -f "${dll}.b" ]]; then mv "${dll}.b" "$dll" - echo "โœ… Restored original $dll" - logger -t fgmod-uninstaller "โœ… Restored original $dll" + echo " Restored original $dll" + logger -t fgmod-uninstaller "Restored original $dll" fi done # === Self-remove uninstaller === -echo "๐Ÿ—‘๏ธ Removing uninstaller..." +echo " Removing uninstaller..." rm -f "fgmod-uninstaller.sh" -echo "โœ… fgmod removed from this game successfully!" -logger -t fgmod-uninstaller "โœ… fgmod removed from $exe_folder_path" +echo " fgmod removed from this game successfully!" +logger -t fgmod-uninstaller "fgmod removed from $exe_folder_path" # === Execute original command if provided === if [[ $# -gt 1 ]]; then - echo "๐Ÿš€ Launching the game..." + echo " Launching the game..." export SteamDeck=0 export WINEDLLOVERRIDES="${WINEDLLOVERRIDES},dxgi=n,b" exec >/dev/null 2>&1 exec "$@" else - echo "โœ… Uninstallation complete. No game specified to run." + echo " Uninstallation complete. No game specified to run." fi \ No newline at end of file diff --git a/defaults/assets/fgmod.sh b/defaults/assets/fgmod.sh index 99ea447..decb981 100755 --- a/defaults/assets/fgmod.sh +++ b/defaults/assets/fgmod.sh @@ -4,13 +4,13 @@ set -x exec > >(tee -i /tmp/fgmod-install.log) 2>&1 error_exit() { - echo "โŒ $1" + echo " $1" if [[ -n $STEAM_ZENITY ]]; then $STEAM_ZENITY --error --text "$1" else zenity --error --text "$1" || echo "Zenity failed to display error" fi - logger -t fgmod "โŒ ERROR: $1" + logger -t fgmod "ERROR: $1" exit 1 } @@ -89,12 +89,12 @@ if [[ -d "$exe_folder_path/Engine" ]]; then exe_folder_path=$(dirname "$ue_exe") fi -[[ ! -d "$exe_folder_path" ]] && error_exit "โŒ Could not resolve game directory!" -[[ ! -w "$exe_folder_path" ]] && error_exit "๐Ÿ›‘ No write permission to the game folder!" +[[ ! -d "$exe_folder_path" ]] && error_exit " Could not resolve game directory!" +[[ ! -w "$exe_folder_path" ]] && error_exit " No write permission to the game folder!" -logger -t fgmod "๐ŸŸข Target directory: $exe_folder_path" -logger -t fgmod "๐Ÿงฉ Using DLL name: $dll_name" -logger -t fgmod "๐Ÿ“„ Preserve INI: $preserve_ini" +logger -t fgmod "Target directory: $exe_folder_path" +logger -t fgmod "Using DLL name: $dll_name" +logger -t fgmod "Preserve INI: $preserve_ini" # === Cleanup Old Injectors === rm -f "$exe_folder_path"/{dxgi.dll,winmm.dll,nvngx.dll,_nvngx.dll,nvngx-wrapper.dll,dlss-enabler.dll,OptiScaler.dll} @@ -107,25 +107,25 @@ done # === Remove nvapi64.dll and its backup (conflicts from previous fakenvapi versions) === rm -f "$exe_folder_path/nvapi64.dll" "$exe_folder_path/nvapi64.dll.b" -echo "๐Ÿงน Cleaned up nvapi64.dll and backup (legacy fakenvapi conflicts)" +echo " Cleaned up nvapi64.dll and backup (legacy fakenvapi conflicts)" # === Core Install === if [[ -f "$fgmod_path/renames/$dll_name" ]]; then - echo "โœ… Using pre-renamed $dll_name" - cp "$fgmod_path/renames/$dll_name" "$exe_folder_path/$dll_name" || error_exit "โŒ Failed to copy $dll_name" + echo " Using pre-renamed $dll_name" + cp "$fgmod_path/renames/$dll_name" "$exe_folder_path/$dll_name" || error_exit " Failed to copy $dll_name" else - echo "โš ๏ธ Pre-renamed $dll_name not found, falling back to OptiScaler.dll" - cp "$fgmod_path/OptiScaler.dll" "$exe_folder_path/$dll_name" || error_exit "โŒ Failed to copy OptiScaler.dll as $dll_name" + echo " Pre-renamed $dll_name not found, falling back to OptiScaler.dll" + cp "$fgmod_path/OptiScaler.dll" "$exe_folder_path/$dll_name" || error_exit " Failed to copy OptiScaler.dll as $dll_name" fi # === OptiScaler.ini Handling === if [[ "$preserve_ini" == "true" && -f "$exe_folder_path/OptiScaler.ini" ]]; then - echo "๐Ÿ“„ Preserving existing OptiScaler.ini (user settings retained)" - logger -t fgmod "๐Ÿ“„ Existing OptiScaler.ini preserved in $exe_folder_path" + echo " Preserving existing OptiScaler.ini (user settings retained)" + logger -t fgmod "Existing OptiScaler.ini preserved in $exe_folder_path" else - echo "๐Ÿ“„ Installing OptiScaler.ini from plugin defaults" - cp "$fgmod_path/OptiScaler.ini" "$exe_folder_path/OptiScaler.ini" || error_exit "โŒ Failed to copy OptiScaler.ini" - logger -t fgmod "๐Ÿ“„ OptiScaler.ini installed to $exe_folder_path" + echo " Installing OptiScaler.ini from plugin defaults" + cp "$fgmod_path/OptiScaler.ini" "$exe_folder_path/OptiScaler.ini" || error_exit " Failed to copy OptiScaler.ini" + logger -t fgmod "OptiScaler.ini installed to $exe_folder_path" fi # === OptiScaler env variables Handling === @@ -144,8 +144,8 @@ sed -i 's/^UseHQFont[[:space:]]*=[[:space:]]*auto$/UseHQFont=false/' "$exe_folde _fgtype_ini="$exe_folder_path/OptiScaler.ini" if grep -q '^FGType=' "$_fgtype_ini" 2>/dev/null; then _fgtype_val=$(sed -n 's/^FGType=\(.*\)/\1/p' "$_fgtype_ini") - echo "๐Ÿ”„ Migrating FGType=$_fgtype_val โ†’ FGInput/FGOutput in OptiScaler.ini" - logger -t fgmod "๐Ÿ”„ Migrating FGType=$_fgtype_val โ†’ FGInput/FGOutput" + echo " Migrating FGType=$_fgtype_val โ†’ FGInput/FGOutput in OptiScaler.ini" + logger -t fgmod "Migrating FGType=$_fgtype_val โ†’ FGInput/FGOutput" if grep -q '^FGInput=' "$_fgtype_ini"; then # FGInput already present โ€” INI already in v0.9-final format; just drop FGType sed -i '/^FGType=/d' "$_fgtype_ini" || true @@ -158,20 +158,20 @@ unset _fgtype_ini _fgtype_val # === ASI Plugins Directory === if [[ -d "$fgmod_path/plugins" ]]; then - echo "๐Ÿ”Œ Installing ASI plugins directory" + echo " Installing ASI plugins directory" cp -r "$fgmod_path/plugins" "$exe_folder_path/" || true - logger -t fgmod "๐Ÿ”Œ ASI plugins directory installed to $exe_folder_path" + logger -t fgmod "ASI plugins directory installed to $exe_folder_path" else - echo "โš ๏ธ No plugins directory found in fgmod" + echo " No plugins directory found in fgmod" fi # === D3D12_Optiscaler Directory (required for FSR4/FidelityFX DX12 path) === if [[ -d "$fgmod_path/D3D12_Optiscaler" ]]; then - echo "๐Ÿ“ฆ Installing D3D12_Optiscaler directory" + echo " Installing D3D12_Optiscaler directory" cp -r "$fgmod_path/D3D12_Optiscaler" "$exe_folder_path/" || true - logger -t fgmod "๐Ÿ“ฆ D3D12_Optiscaler directory installed to $exe_folder_path" + logger -t fgmod "D3D12_Optiscaler directory installed to $exe_folder_path" else - echo "โš ๏ธ No D3D12_Optiscaler directory found in fgmod" + echo " No D3D12_Optiscaler directory found in fgmod" fi # === Supporting Libraries === @@ -192,22 +192,22 @@ cp -f "$fgmod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path/" || true # === FakeNVAPI Files === # Remove legacy nvapi64.dll to avoid conflicts # rm -f "$exe_folder_path/nvapi64.dll" -# echo "๐Ÿงน Removed legacy nvapi64.dll" +# echo " Removed legacy nvapi64.dll" # Copy fakenvapi.dll with original name (v1.3.8.1) cp -f "$fgmod_path/fakenvapi.dll" "$exe_folder_path/" || true cp -f "$fgmod_path/fakenvapi.ini" "$exe_folder_path/" || true -echo "๐Ÿ“ฆ Installed fakenvapi.dll and fakenvapi.ini" +echo " Installed fakenvapi.dll and fakenvapi.ini" # === Additional Support Files === # cp -f "$fgmod_path/d3dcompiler_47.dll" "$exe_folder_path/" || true # Note: d3dcompiler_47.dll is not included in v0.9.0-final archive -echo "โœ… Installation completed successfully!" -echo "๐Ÿ“„ For Steam, add this to the launch options: \"$fgmod_path/fgmod\" %COMMAND%" -echo "๐Ÿ“„ For Heroic, add this as a new wrapper: \"$fgmod_path/fgmod\"" -logger -t fgmod "๐ŸŸข Installation completed successfully for $exe_folder_path" +echo " Installation completed successfully!" +echo " For Steam, add this to the launch options: \"$fgmod_path/fgmod\" %COMMAND%" +echo " For Heroic, add this as a new wrapper: \"$fgmod_path/fgmod\"" +logger -t fgmod "Installation completed successfully for $exe_folder_path" # === Execute original command === if [[ $# -gt 1 ]]; then diff --git a/src/components/CustomPathOverride.tsx b/src/components/CustomPathOverride.tsx index 14a0905..4effc6c 100644 --- a/src/components/CustomPathOverride.tsx +++ b/src/components/CustomPathOverride.tsx @@ -239,9 +239,7 @@ export const ManualPatchControls = ({ isAvailable, onManualModeChange, dllName } - โš ๏ธ - + /> )} diff --git a/src/components/InstalledGamesSection.tsx b/src/components/InstalledGamesSection.tsx index 71278d7..04d653b 100644 --- a/src/components/InstalledGamesSection.tsx +++ b/src/components/InstalledGamesSection.tsx @@ -42,14 +42,14 @@ export function InstalledGamesSection() { { try { await SteamClient.Apps.SetAppLaunchOptions(selectedGame.appid, '~/fgmod/fgmod %COMMAND%'); - setResult(`โœ“ Frame generation enabled for ${selectedGame.name}. Launch the game, enable DLSS in graphics settings, then press Insert to access OptiScaler options.`); + setResult(`Frame generation enabled for ${selectedGame.name}. Launch the game, enable DLSS in graphics settings, then press Insert to access OptiScaler options.`); } catch (error) { logError('handlePatchClick: ' + String(error)); setResult(error instanceof Error ? `Error: ${error.message}` : 'Error enabling frame generation'); @@ -64,7 +64,7 @@ export function InstalledGamesSection() { try { await SteamClient.Apps.SetAppLaunchOptions(selectedGame.appid, '~/fgmod/fgmod-uninstaller.sh %COMMAND%'); - setResult(`โœ“ Frame generation will be disabled on next launch of ${selectedGame.name}.`); + setResult(`Frame generation will be disabled on next launch of ${selectedGame.name}.`); } catch (error) { logError('handleUnpatchClick: ' + String(error)); setResult(error instanceof Error ? `Error: ${error.message}` : 'Error disabling frame generation'); @@ -96,7 +96,7 @@ export function InstalledGamesSection() { ...STYLES.preWrap, ...(result.includes('Error') ? STYLES.statusNotInstalled : STYLES.statusInstalled) }}> - {result.includes('Error') ? 'โŒ' : 'โœ…'} {result} + {result} ) : null} diff --git a/src/components/ResultDisplay.tsx b/src/components/ResultDisplay.tsx index bcd66c0..b54e41d 100644 --- a/src/components/ResultDisplay.tsx +++ b/src/components/ResultDisplay.tsx @@ -19,13 +19,13 @@ export const ResultDisplay: FC = ({ result }) => {
{isSuccess ? ( <> - โœ… {result.output?.includes("uninstall") || result.output?.includes("remov") + {result.output?.includes("uninstall") || result.output?.includes("remov") ? "OptiScaler mod removed successfully" : "OptiScaler mod installed successfully"} ) : ( <> - โŒ Error: {result.message || "Operation failed"} + Error: {result.message || "Operation failed"} )} {result.output && !isSuccess && ( diff --git a/src/components/SteamGamePatcher.tsx b/src/components/SteamGamePatcher.tsx index 5947f01..06c373c 100644 --- a/src/components/SteamGamePatcher.tsx +++ b/src/components/SteamGamePatcher.tsx @@ -159,10 +159,10 @@ export function SteamGamePatcher({ dllName }: SteamGamePatcherProps) { setSteamLaunchOptions(Number(selectedAppId), targetCommand); setLaunchOptions(targetCommand); setResultMessage( - `โœ… Launch options set for ${selectedGame?.name ?? selectedAppId}` + `Launch options set for ${selectedGame?.name ?? selectedAppId}` ); } catch (e) { - setResultMessage(`โŒ ${e instanceof Error ? e.message : String(e)}`); + setResultMessage(`Error: ${e instanceof Error ? e.message : String(e)}`); } finally { setBusy(false); } @@ -176,10 +176,10 @@ export function SteamGamePatcher({ dllName }: SteamGamePatcherProps) { setSteamLaunchOptions(Number(selectedAppId), stripped); setLaunchOptions(stripped); setResultMessage( - `โœ… Removed fgmod from ${selectedGame?.name ?? selectedAppId}` + `Removed fgmod from ${selectedGame?.name ?? selectedAppId}` ); } catch (e) { - setResultMessage(`โŒ ${e instanceof Error ? e.message : String(e)}`); + setResultMessage(`Error: ${e instanceof Error ? e.message : String(e)}`); } finally { setBusy(false); } diff --git a/src/utils/constants.ts b/src/utils/constants.ts index 64b98c4..7fa6970 100644 --- a/src/utils/constants.ts +++ b/src/utils/constants.ts @@ -67,14 +67,14 @@ export const TIMEOUTS = { // Message strings export const MESSAGES = { - modInstalled: "โœ… OptiScaler Mod Installed", - modNotInstalled: "โŒ OptiScaler Mod Not Installed", + modInstalled: "OptiScaler Mod Installed", + modNotInstalled: "OptiScaler Mod Not Installed", installing: "Installing OptiScaler...", installButton: "Setup OptiScaler Mod", uninstalling: "Removing OptiScaler...", uninstallButton: "Remove OptiScaler Mod", - installSuccess: "โœ… OptiScaler mod setup successfully!", - uninstallSuccess: "โœ… OptiScaler mod removed successfully.", + installSuccess: "OptiScaler mod setup successfully!", + uninstallSuccess: "OptiScaler mod removed successfully.", instructionTitle: "How to Use:", instructionText: "Click 'Copy Patch Command' or 'Copy Unpatch Command', then go to your game's properties, and paste the command into the Launch Options field.\n\nIn-game: Enable DLSS in graphics settings to unlock FSR 3.1/XeSS 2.0 in DirectX12 Games.\n\nFor extended OptiScaler options, assign a back button to a keyboard's 'Insert' key." }; -- cgit v1.2.3