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Already-patched games have OptiScaler.ini entries using the old FGType
key (e.g. FGType=nukems). The v0.9-final DLL no longer recognises
FGType and silently falls back to nofg, breaking frame gen without any
error.
Add _migrate_optiscaler_ini() in main.py which:
- detects FGType=<value> in a per-game INI
- if FGInput is absent: replaces the single FGType line with both
FGInput=<value> and FGOutput=<value>
- if FGInput is already present (INI already migrated): just drops the
stale FGType line
- is a no-op when FGType is not present (fresh installs, already
migrated)
Call the migration from _manual_patch_directory_impl immediately before
_disable_hq_font_auto so any re-patch via the GUI heals the INI.
Mirror the same logic in fgmod.sh so that games using the launch
wrapper are migrated automatically on the very next launch, with no
manual re-patch required.
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- package.json: point remote_binary at official optiscaler/OptiScaler
v0.9 release (Optiscaler_0.9.0-final.20260401._AF.7z) with updated
sha256 hash; drop staging-repo pre11 URL
- main.py (_modify_optiscaler_ini): FGType was split into FGInput +
FGOutput in the final release INI; replace the old FGType=nukems
substitution with FGInput=nukems and FGOutput=nukems so defaults are
actually applied
- main.py (_manual_patch_directory_impl): copy D3D12_Optiscaler/
directory to the game folder (OptiScaler.ini explicitly requires it
next to the exe for FSR4/FidelityFX DX12 path)
- main.py (_manual_unpatch_directory_impl): remove D3D12_Optiscaler/
directory when cleaning a game folder
- fgmod.sh: cp -r D3D12_Optiscaler/ to game folder during launch-time
install, matching the per-game patch behaviour above
- Scrub stale pre3/pre4/pre11 references from comments throughout
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# Conflicts:
# defaults/assets/fgmod.sh
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Fix Steam process tracking - remove exec and filter -- separators
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Steam process tracking requires:
1. Remove 'exec' from command execution (use direct call)
2. Filter out leading -- separators from launch options
3. Add trailing space to sed command (Lutris fix)
Applied to defaults/assets/fgmod.sh
Credit: https://github.com/benjamimgois/goverlay/commit/72d38b10a7710e628fef731eb4f9f335a4d80bd2
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upgrading
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for extended spoofing
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Added Exe path detection for games added as steam shortcut in lutris
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linked (#113)
* initial implementation of proper optiscaler nightly statically linked
* default ini to nukems on mod dir install
* description tweaks
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correctly (#28)
* Changed all paths to use environment variables from decky as base paths
* Remove alwaysRender from front-end so setInterval does not run in the
background during a game session
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