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-rw-r--r--src/utils/constants.ts2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/utils/constants.ts b/src/utils/constants.ts
index 74ffd7f..d764e8f 100644
--- a/src/utils/constants.ts
+++ b/src/utils/constants.ts
@@ -50,5 +50,5 @@ export const MESSAGES = {
uninstallSuccess: '✅ Prefix-managed OptiScaler runtime removed successfully.',
instructionTitle: 'How it works:',
instructionText:
- 'Use the Steam game integration section to enable OptiScaler for a specific game, or copy the launch command manually.\n\nOn launch, the plugin stages OptiScaler into compatdata/<appid>/pfx/drive_c/windows/system32 and keeps its writable INI under compatdata/<appid>/optiscaler-managed. The game install directory is left untouched.\n\nDefault proxy: winmm.dll. For advanced testing you can override it in launch options, e.g. OPTISCALER_PROXY=dxgi ~/fgmod/fgmod %command%.\n\nIn-game: press Insert to open the OptiScaler menu.'
+ 'Use the Steam game integration section to enable OptiScaler for a specific game, or copy the launch command manually.\n\nOn launch, the plugin stages OptiScaler into compatdata/<appid>/pfx/drive_c/windows/system32 and keeps its writable INI under compatdata/<appid>/optiscaler-managed. The game install directory is left untouched.\n\nYou can now detect the current running game from the plugin, persist per-game proxy/config changes, and mirror INI edits into the live prefix copy while the game is running.\n\nDefault proxy: winmm.dll unless you set a different per-game preference. In-game: press Insert to open the OptiScaler menu.'
};