diff options
Diffstat (limited to 'src/components/InstalledGamesSection.tsx')
| -rw-r--r-- | src/components/InstalledGamesSection.tsx | 158 |
1 files changed, 101 insertions, 57 deletions
diff --git a/src/components/InstalledGamesSection.tsx b/src/components/InstalledGamesSection.tsx index 71278d7..eb750c8 100644 --- a/src/components/InstalledGamesSection.tsx +++ b/src/components/InstalledGamesSection.tsx @@ -1,122 +1,166 @@ -import { useState, useEffect } from "react"; -import { PanelSection, PanelSectionRow, ButtonItem, DropdownItem, ConfirmModal, showModal } from "@decky/ui"; -import { listInstalledGames, logError } from "../api"; +import { useEffect, useState } from "react"; +import { + ButtonItem, + ConfirmModal, + DropdownItem, + PanelSection, + PanelSectionRow, + showModal, +} from "@decky/ui"; +import { cleanupManagedGame, listInstalledGames, logError } from "../api"; import { safeAsyncOperation } from "../utils"; -import { STYLES } from "../utils/constants"; import { GameInfo } from "../types/index"; +import { STYLES } from "../utils/constants"; + +const DEFAULT_LAUNCH_COMMAND = 'OPTISCALER_PROXY=winmm ~/fgmod/fgmod %COMMAND%'; -export function InstalledGamesSection() { +interface InstalledGamesSectionProps { + isAvailable: boolean; +} + +export function InstalledGamesSection({ isAvailable }: InstalledGamesSectionProps) { const [games, setGames] = useState<GameInfo[]>([]); const [selectedGame, setSelectedGame] = useState<GameInfo | null>(null); - const [result, setResult] = useState<string>(''); + const [result, setResult] = useState<string>(""); + const [loadingGames, setLoadingGames] = useState(false); + const [enabling, setEnabling] = useState(false); + const [disabling, setDisabling] = useState(false); useEffect(() => { + if (!isAvailable) return; + + let cancelled = false; + const fetchGames = async () => { - const response = await safeAsyncOperation( - async () => await listInstalledGames(), - 'fetchGames' - ); - - if (response?.status === "success") { + setLoadingGames(true); + const response = await safeAsyncOperation(async () => await listInstalledGames(), "InstalledGamesSection.fetchGames"); + + if (cancelled || !response) { + setLoadingGames(false); + return; + } + + if (response.status === "success") { const sortedGames = [...response.games] - .map(game => ({ + .map((game) => ({ ...game, - appid: parseInt(game.appid, 10), + appid: parseInt(String(game.appid), 10), })) .sort((a, b) => a.name.toLowerCase().localeCompare(b.name.toLowerCase())); setGames(sortedGames); - } else if (response) { - logError('fetchGames: ' + JSON.stringify(response)); - console.error('fetchGames: ' + JSON.stringify(response)); + } else { + logError(`InstalledGamesSection.fetchGames: ${JSON.stringify(response)}`); } + + setLoadingGames(false); }; - + fetchGames(); - }, []); - const handlePatchClick = async () => { + return () => { + cancelled = true; + }; + }, [isAvailable]); + + const handleEnable = async () => { if (!selectedGame) return; - // Show confirmation modal showModal( - <ConfirmModal - strTitle={`Enable Frame Generation for ${selectedGame.name}?`} + <ConfirmModal + strTitle={`Enable prefix-managed OptiScaler for ${selectedGame.name}?`} strDescription={ - "⚠️ Important: This plugin does not automatically unpatch games when uninstalled. If you uninstall this plugin or experience game issues, use the 'Disable Frame Generation' option or verify game file integrity through Steam." + "This only changes the Steam launch option for the selected game. OptiScaler itself is staged into compatdata/pfx/system32 at launch time and does not write into the game install directory." } - strOKButtonText="Enable Frame Generation" + strOKButtonText="Enable" strCancelButtonText="Cancel" onOK={async () => { + setEnabling(true); try { - await SteamClient.Apps.SetAppLaunchOptions(selectedGame.appid, '~/fgmod/fgmod %COMMAND%'); - setResult(`✓ Frame generation enabled for ${selectedGame.name}. Launch the game, enable DLSS in graphics settings, then press Insert to access OptiScaler options.`); + await SteamClient.Apps.SetAppLaunchOptions(selectedGame.appid, DEFAULT_LAUNCH_COMMAND); + setResult(`✓ Enabled prefix-managed OptiScaler for ${selectedGame.name}. Launch the game, enable DLSS if needed, then press Insert for the OptiScaler menu.`); } catch (error) { - logError('handlePatchClick: ' + String(error)); - setResult(error instanceof Error ? `Error: ${error.message}` : 'Error enabling frame generation'); + logError(`InstalledGamesSection.handleEnable: ${String(error)}`); + setResult(error instanceof Error ? `Error: ${error.message}` : "Error enabling prefix-managed OptiScaler"); + } finally { + setEnabling(false); } }} /> ); }; - const handleUnpatchClick = async () => { + const handleDisable = async () => { if (!selectedGame) return; + setDisabling(true); try { - await SteamClient.Apps.SetAppLaunchOptions(selectedGame.appid, '~/fgmod/fgmod-uninstaller.sh %COMMAND%'); - setResult(`✓ Frame generation will be disabled on next launch of ${selectedGame.name}.`); + const cleanupResult = await cleanupManagedGame(String(selectedGame.appid)); + if (cleanupResult?.status !== "success") { + setResult(`Error: ${cleanupResult?.message || cleanupResult?.output || "Failed to clean managed compatdata prefix"}`); + return; + } + + await SteamClient.Apps.SetAppLaunchOptions(selectedGame.appid, ""); + setResult(`✓ Cleared launch options and cleaned the managed compatdata prefix for ${selectedGame.name}.`); } catch (error) { - logError('handleUnpatchClick: ' + String(error)); - setResult(error instanceof Error ? `Error: ${error.message}` : 'Error disabling frame generation'); + logError(`InstalledGamesSection.handleDisable: ${String(error)}`); + setResult(error instanceof Error ? `Error: ${error.message}` : "Error disabling prefix-managed OptiScaler"); + } finally { + setDisabling(false); } }; + if (!isAvailable) return null; + return ( - <PanelSection title="Select a Game to Patch:"> + <PanelSection title="Steam game integration"> <PanelSectionRow> <DropdownItem - rgOptions={games.map(game => ({ + rgOptions={games.map((game) => ({ data: game.appid, - label: game.name + label: game.name, }))} selectedOption={selectedGame?.appid} onChange={(option) => { - const game = games.find(g => g.appid === option.data); + const game = games.find((entry) => entry.appid === option.data); setSelectedGame(game || null); - setResult(''); + setResult(""); }} - strDefaultLabel="Choose a game" - menuLabel="Installed Games" + strDefaultLabel={loadingGames ? "Loading installed games..." : "Choose a game"} + menuLabel="Installed Steam games" + disabled={loadingGames || games.length === 0} /> </PanelSectionRow> + <PanelSectionRow> + <div style={STYLES.instructionCard}> + Enable writes the launch option automatically. Disable clears launch options and removes staged files from the selected game's compatdata prefix. + </div> + </PanelSectionRow> + {result ? ( <PanelSectionRow> - <div style={{ - ...STYLES.preWrap, - ...(result.includes('Error') ? STYLES.statusNotInstalled : STYLES.statusInstalled) - }}> - {result.includes('Error') ? '❌' : '✅'} {result} + <div + style={{ + ...STYLES.preWrap, + ...(result.startsWith("Error") ? STYLES.statusNotInstalled : STYLES.statusInstalled), + }} + > + {result.startsWith("Error") ? "❌" : "✅"} {result} </div> </PanelSectionRow> ) : null} - + {selectedGame ? ( <> <PanelSectionRow> - <ButtonItem - layout="below" - onClick={handlePatchClick} - > - Enable Frame Generation + <ButtonItem layout="below" onClick={handleEnable} disabled={enabling || disabling}> + {enabling ? "Enabling..." : "Enable for selected game"} </ButtonItem> </PanelSectionRow> <PanelSectionRow> - <ButtonItem - layout="below" - onClick={handleUnpatchClick} - > - Disable Frame Generation + <ButtonItem layout="below" onClick={handleDisable} disabled={enabling || disabling}> + {disabling ? "Cleaning..." : "Disable and clean selected game"} </ButtonItem> </PanelSectionRow> </> |
