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-rw-r--r--main.py84
1 files changed, 36 insertions, 48 deletions
diff --git a/main.py b/main.py
index 65a10da..bbe095b 100644
--- a/main.py
+++ b/main.py
@@ -1,57 +1,45 @@
+import json
import os
-
-# The decky plugin module is located at decky-loader/plugin
-# For easy intellisense checkout the decky-loader code repo
-# and add the `decky-loader/plugin/imports` path to `python.analysis.extraPaths` in `.vscode/settings.json`
import decky
import asyncio
class Plugin:
- # A normal method. It can be called from the TypeScript side using @decky/api.
- async def add(self, left: int, right: int) -> int:
- return left + right
-
- async def long_running(self):
- await asyncio.sleep(15)
- # Passing through a bunch of random data, just as an example
- await decky.emit("timer_event", "Hello from the backend!", True, 2)
+ async def get_installed_games(self) -> str:
+ library_file = "/home/deck/.steam/steam/steamapps/libraryfolders.vdf"
+ libraries = []
+
+ # Parse libraryfolders.vdf
+ if os.path.exists(library_file):
+ with open(library_file, "r") as f:
+ lines = f.readlines()
+ for line in lines:
+ if '"path"' in line:
+ path = line.split('"')[3]
+ libraries.append(os.path.join(path, "steamapps"))
+
+ # Fetch installed games from libraries
+ games = []
+ for library in libraries:
+ if os.path.exists(library):
+ manifest_files = [f for f in os.listdir(library) if f.startswith("appmanifest_")]
+ for manifest in manifest_files:
+ with open(os.path.join(library, manifest), "r") as f:
+ lines = f.readlines()
+ appid = ""
+ name = ""
+ for line in lines:
+ if '"appid"' in line:
+ appid = line.split('"')[3]
+ elif '"name"' in line:
+ name = line.split('"')[3]
+ if appid and name:
+ games.append({"appid": appid, "name": name})
+
+ # Return games as JSON string for compatibility with TSX
+ return json.dumps(games)
- # Asyncio-compatible long-running code, executed in a task when the plugin is loaded
async def _main(self):
- self.loop = asyncio.get_event_loop()
- decky.logger.info("Hello World!")
+ decky.logger.info("Plugin loaded.")
- # Function called first during the unload process, utilize this to handle your plugin being stopped, but not
- # completely removed
async def _unload(self):
- decky.logger.info("Goodnight World!")
- pass
-
- # Function called after `_unload` during uninstall, utilize this to clean up processes and other remnants of your
- # plugin that may remain on the system
- async def _uninstall(self):
- decky.logger.info("Goodbye World!")
- pass
-
- async def start_timer(self):
- self.loop.create_task(self.long_running())
-
- # Migrations that should be performed before entering `_main()`.
- async def _migration(self):
- decky.logger.info("Migrating")
- # Here's a migration example for logs:
- # - `~/.config/decky-template/template.log` will be migrated to `decky.decky_LOG_DIR/template.log`
- decky.migrate_logs(os.path.join(decky.DECKY_USER_HOME,
- ".config", "decky-template", "template.log"))
- # Here's a migration example for settings:
- # - `~/homebrew/settings/template.json` is migrated to `decky.decky_SETTINGS_DIR/template.json`
- # - `~/.config/decky-template/` all files and directories under this root are migrated to `decky.decky_SETTINGS_DIR/`
- decky.migrate_settings(
- os.path.join(decky.DECKY_HOME, "settings", "template.json"),
- os.path.join(decky.DECKY_USER_HOME, ".config", "decky-template"))
- # Here's a migration example for runtime data:
- # - `~/homebrew/template/` all files and directories under this root are migrated to `decky.decky_RUNTIME_DIR/`
- # - `~/.local/share/decky-template/` all files and directories under this root are migrated to `decky.decky_RUNTIME_DIR/`
- decky.migrate_runtime(
- os.path.join(decky.DECKY_HOME, "template"),
- os.path.join(decky.DECKY_USER_HOME, ".local", "share", "decky-template"))
+ decky.logger.info("Plugin unloaded.") \ No newline at end of file