diff options
Diffstat (limited to 'main.py')
| -rw-r--r-- | main.py | 84 |
1 files changed, 36 insertions, 48 deletions
@@ -1,57 +1,45 @@ +import json import os - -# The decky plugin module is located at decky-loader/plugin -# For easy intellisense checkout the decky-loader code repo -# and add the `decky-loader/plugin/imports` path to `python.analysis.extraPaths` in `.vscode/settings.json` import decky import asyncio class Plugin: - # A normal method. It can be called from the TypeScript side using @decky/api. - async def add(self, left: int, right: int) -> int: - return left + right - - async def long_running(self): - await asyncio.sleep(15) - # Passing through a bunch of random data, just as an example - await decky.emit("timer_event", "Hello from the backend!", True, 2) + async def get_installed_games(self) -> str: + library_file = "/home/deck/.steam/steam/steamapps/libraryfolders.vdf" + libraries = [] + + # Parse libraryfolders.vdf + if os.path.exists(library_file): + with open(library_file, "r") as f: + lines = f.readlines() + for line in lines: + if '"path"' in line: + path = line.split('"')[3] + libraries.append(os.path.join(path, "steamapps")) + + # Fetch installed games from libraries + games = [] + for library in libraries: + if os.path.exists(library): + manifest_files = [f for f in os.listdir(library) if f.startswith("appmanifest_")] + for manifest in manifest_files: + with open(os.path.join(library, manifest), "r") as f: + lines = f.readlines() + appid = "" + name = "" + for line in lines: + if '"appid"' in line: + appid = line.split('"')[3] + elif '"name"' in line: + name = line.split('"')[3] + if appid and name: + games.append({"appid": appid, "name": name}) + + # Return games as JSON string for compatibility with TSX + return json.dumps(games) - # Asyncio-compatible long-running code, executed in a task when the plugin is loaded async def _main(self): - self.loop = asyncio.get_event_loop() - decky.logger.info("Hello World!") + decky.logger.info("Plugin loaded.") - # Function called first during the unload process, utilize this to handle your plugin being stopped, but not - # completely removed async def _unload(self): - decky.logger.info("Goodnight World!") - pass - - # Function called after `_unload` during uninstall, utilize this to clean up processes and other remnants of your - # plugin that may remain on the system - async def _uninstall(self): - decky.logger.info("Goodbye World!") - pass - - async def start_timer(self): - self.loop.create_task(self.long_running()) - - # Migrations that should be performed before entering `_main()`. - async def _migration(self): - decky.logger.info("Migrating") - # Here's a migration example for logs: - # - `~/.config/decky-template/template.log` will be migrated to `decky.decky_LOG_DIR/template.log` - decky.migrate_logs(os.path.join(decky.DECKY_USER_HOME, - ".config", "decky-template", "template.log")) - # Here's a migration example for settings: - # - `~/homebrew/settings/template.json` is migrated to `decky.decky_SETTINGS_DIR/template.json` - # - `~/.config/decky-template/` all files and directories under this root are migrated to `decky.decky_SETTINGS_DIR/` - decky.migrate_settings( - os.path.join(decky.DECKY_HOME, "settings", "template.json"), - os.path.join(decky.DECKY_USER_HOME, ".config", "decky-template")) - # Here's a migration example for runtime data: - # - `~/homebrew/template/` all files and directories under this root are migrated to `decky.decky_RUNTIME_DIR/` - # - `~/.local/share/decky-template/` all files and directories under this root are migrated to `decky.decky_RUNTIME_DIR/` - decky.migrate_runtime( - os.path.join(decky.DECKY_HOME, "template"), - os.path.join(decky.DECKY_USER_HOME, ".local", "share", "decky-template")) + decky.logger.info("Plugin unloaded.")
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