diff options
Diffstat (limited to 'defaults/assets/fgmod')
| -rwxr-xr-x | defaults/assets/fgmod | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/defaults/assets/fgmod b/defaults/assets/fgmod new file mode 100755 index 0000000..762f9bc --- /dev/null +++ b/defaults/assets/fgmod @@ -0,0 +1,113 @@ +#!/usr/bin/env bash + +error_exit() { + echo "$1" + if [[ -n $STEAM_ZENITY ]]; then + $STEAM_ZENITY --error --text "$1" + else + zenity --error --text "$1" + fi + exit 1 +} + +mod_path="/home/deck/fgmod" + +if [ "$#" -lt 1 ]; then + echo "Usage: $0 program [program_arguments...]" + exit 1 +fi + +# One arg means the command is ran standalone +if [[ $# -eq 1 ]]; then + if [[ "$1" == *.exe ]]; then + exe_folder_path=$(dirname "$1") + else + exe_folder_path=$1 + fi +else + for arg in "$@"; do + if [[ "$arg" == *.exe ]]; then + # Special cases, only FG-supported games + [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe} + [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe} + [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} + [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} + [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} # UE with a launcher + [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} # 2K launcher games + [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe} + [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe} + [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe} + exe_folder_path=$(dirname "$arg") + break + fi + done +fi + +# Fallback to STEAM_COMPAT_INSTALL_PATH when no path was found +if [[ ! -d $exe_folder_path ]] && [[ -n ${STEAM_COMPAT_INSTALL_PATH} ]]; then + echo "Trying the path from STEAM_COMPAT_INSTALL_PATH" + exe_folder_path=${STEAM_COMPAT_INSTALL_PATH} +fi + +# Check for UE games +if [[ -d "$exe_folder_path/Engine" ]]; then + ue_exe_path=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) + exe_folder_path=$(dirname "$ue_exe_path") +fi + +if [[ -d $exe_folder_path ]]; then + if [[ ! -w $exe_folder_path ]]; then + error_exit "No write permission to the game folder!" + fi + + original_dlls=("libxess.dll" "d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll") + + # Assume that the mod is not installed when dlss-enabler.dll is not present + if [[ ! -f "$exe_folder_path/dlss-enabler.dll" ]]; then + [[ -f "$exe_folder_path/dxgi.dll" ]] && error_exit 'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll or install DLSS Enabler manually.' + for dll in "${original_dlls[@]}"; do + if [[ ! -f "$exe_folder_path/${dll}.b" ]]; then + mv -f "$exe_folder_path/$dll" "$exe_folder_path/${dll}.b" 2>/dev/null + fi + done + fi + + cp -f "$mod_path/fgmod-uninstaller.sh" "$exe_folder_path" || + error_exit "Couldn't copy the uninstaller!" + + cp -f "$mod_path/dlss-enabler.dll" "$exe_folder_path" && + cp -f "$mod_path/dxgi.dll" "$exe_folder_path" && + cp -f "$mod_path/nvngx-wrapper.dll" "$exe_folder_path" || + error_exit "Couldn't copy DLSS Enabler files!" + + # File is not preset on Nvidia installs so will fail on some setups on purpose + cp -f "$mod_path/nvapi64.dll" "$exe_folder_path" 2>/dev/null + + cp -f "$mod_path/_nvngx.dll" "$exe_folder_path" || + error_exit "Couldn't copy _nvngx.dll!" + + cp -f "$mod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path" && + cp -f "$mod_path/dlssg_to_fsr3_amd_is_better-3.0.dll" "$exe_folder_path" || + error_exit "Couldn't copy dlssg-to-fsr3!" + + cp -f "$mod_path/dlss-enabler-upscaler.dll" "$exe_folder_path" && + cp -f "$mod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path" && + cp -f "$mod_path/amd_fidelityfx_vk.dll" "$exe_folder_path" && + cp -f "$mod_path/libxess.dll" "$exe_folder_path" && + cp -f "$mod_path/d3dcompiler_47.dll" "$exe_folder_path" || + error_exit "Couldn't copy Optiscaler files!" + + cp -n "$mod_path/nvngx.ini" "$exe_folder_path" + cp -n "$mod_path/fakenvapi.ini" "$exe_folder_path" +else + error_exit "Path doesn't exist!" +fi + +if [[ $# -gt 1 ]]; then + # Execute the original command + export SteamDeck=0 + export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b" + "$@" +else + echo Done! +fi |
