summaryrefslogtreecommitdiff
path: root/assets
diff options
context:
space:
mode:
Diffstat (limited to 'assets')
-rw-r--r--assets/fgmod-remover.sh18
-rwxr-xr-xassets/fgmod-uninstaller.sh105
-rwxr-xr-xassets/fgmod.sh113
-rwxr-xr-xassets/prepare.sh110
4 files changed, 0 insertions, 346 deletions
diff --git a/assets/fgmod-remover.sh b/assets/fgmod-remover.sh
deleted file mode 100644
index 1d12a18..0000000
--- a/assets/fgmod-remover.sh
+++ /dev/null
@@ -1,18 +0,0 @@
-#!/usr/bin/env bash
-
-# Remove ~/fgmod directory if it exists
-if [[ -d "$HOME/fgmod" ]]; then
- rm -rf "$HOME/fgmod"
-fi
-
-# Remove specific files from ~/Downloads if they exist
-downloads_dir="$HOME/Downloads"
-files_to_remove=("prepare.sh" "fgmod.sh" "fgmod-uninstaller.sh")
-
-for file in "${files_to_remove[@]}"; do
- if [[ -f "$downloads_dir/$file" ]]; then
- rm "$downloads_dir/$file"
- fi
-done
-
-echo "FGmod removed" \ No newline at end of file
diff --git a/assets/fgmod-uninstaller.sh b/assets/fgmod-uninstaller.sh
deleted file mode 100755
index 7bff63a..0000000
--- a/assets/fgmod-uninstaller.sh
+++ /dev/null
@@ -1,105 +0,0 @@
-#!/usr/bin/env bash
-
-set -x # Enable debugging
-exec > >(tee -i /tmp/prepare.log) 2>&1 # Log output and errors
-
-error_exit() {
- echo "$1"
- if [[ -n $STEAM_ZENITY ]]; then
- $STEAM_ZENITY --error --text "$1"
- else
- zenity --error --text "$1"
- fi
- exit 1
-}
-
-if [ "$#" -lt 1 ]; then
- echo "Usage: $0 program [program_arguments...]"
- exit 1
-fi
-
-game_path=""
-mod_path="/usr/share/fgmod"
-
-# Locate the game folder based on the first argument
-if [[ "$1" == *.exe ]]; then
- exe_folder_path=$(dirname "$1")
-else
- for arg in "$@"; do
- if [[ "$arg" == *.exe ]]; then
- # Handle special cases for specific games
- [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe}
- [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe}
- [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
- [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
- [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe}
- [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe}
- [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe}
- [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe}
- [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe}
- exe_folder_path=$(dirname "$arg")
- break
- fi
- done
-fi
-
-# Fallback to STEAM_COMPAT_INSTALL_PATH when no path was found
-if [[ ! -d $exe_folder_path ]] && [[ -n ${STEAM_COMPAT_INSTALL_PATH} ]]; then
- exe_folder_path=${STEAM_COMPAT_INSTALL_PATH}
-fi
-
-# Check for Unreal Engine game paths
-if [[ -d "$exe_folder_path/Engine" ]]; then
- ue_exe_path=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1)
- exe_folder_path=$(dirname "$ue_exe_path")
-fi
-
-# Verify the game folder exists
-if [[ ! -d $exe_folder_path ]]; then
- error_exit "Unable to locate the game folder. Ensure the game is installed and the path is correct."
-fi
-
-# Avoid operating on the uninstaller's own directory
-script_dir=$(dirname "$(realpath "$0")")
-if [[ "$(realpath "$exe_folder_path")" == "$script_dir" ]]; then
- error_exit "The target directory matches the script's directory. Aborting to prevent accidental deletion."
-fi
-
-# Change to the game directory
-cd "$exe_folder_path" || error_exit "Failed to change directory to $exe_folder_path"
-
-# Verify current directory before proceeding
-if [[ "$(pwd)" != "$exe_folder_path" ]]; then
- error_exit "Unexpected working directory: $(pwd)"
-fi
-
-# Log the resolved exe_folder_path for debugging
-echo "Resolved exe_folder_path: $exe_folder_path" >> /tmp/fgmod-uninstaller.log
-
-# Perform uninstallation
-rm -f "dlss-enabler.dll" "dxgi.dll" "nvngx-wrapper.dll" "_nvngx.dll"
-rm -f "dlssg_to_fsr3_amd_is_better.dll" "dlssg_to_fsr3_amd_is_better-3.0.dll"
-rm -f "dlss-enabler-upscaler.dll" "nvngx.ini" "libxess.dll"
-rm -f "d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll"
-rm -f "nvapi64.dll" "fakenvapi.ini" "OptiScaler.log"
-rm -f "dlss-enabler.log" "dlssg_to_fsr3.log" "fakenvapi.log"
-
-# Restore original DLLs if they exist
-mv -f "libxess.dll.b" "libxess.dll" 2>/dev/null
-mv -f "d3dcompiler_47.dll.b" "d3dcompiler_47.dll" 2>/dev/null
-mv -f "amd_fidelityfx_dx12.dll.b" "amd_fidelityfx_dx12.dll" 2>/dev/null
-mv -f "amd_fidelityfx_vk.dll.b" "amd_fidelityfx_vk.dll" 2>/dev/null
-
-# Self-remove uninstaller (now optional for safety)
-echo "Uninstaller self-removal skipped for safety. Remove manually if needed."
-
-echo "fgmod removed from this game."
-
-if [[ $# -gt 1 ]]; then
- echo "Launching the game..."
- export SteamDeck=0
- export WINEDLLOVERRIDES="${WINEDLLOVERRIDES},dxgi=n,b"
- exec "$@"
-else
- echo "Uninstallation complete. No game specified to run."
-fi \ No newline at end of file
diff --git a/assets/fgmod.sh b/assets/fgmod.sh
deleted file mode 100755
index dad2a41..0000000
--- a/assets/fgmod.sh
+++ /dev/null
@@ -1,113 +0,0 @@
-#!/usr/bin/env bash
-
-error_exit() {
- echo "$1"
- if [[ -n $STEAM_ZENITY ]]; then
- $STEAM_ZENITY --error --text "$1"
- else
- zenity --error --text "$1"
- fi
- exit 1
-}
-
-mod_path="/usr/share/fgmod"
-
-if [ "$#" -lt 1 ]; then
- echo "Usage: $0 program [program_arguments...]"
- exit 1
-fi
-
-# One arg means the command is ran standalone
-if [[ $# -eq 1 ]]; then
- if [[ "$1" == *.exe ]]; then
- exe_folder_path=$(dirname "$1")
- else
- exe_folder_path=$1
- fi
-else
- for arg in "$@"; do
- if [[ "$arg" == *.exe ]]; then
- # Special cases, only FG-supported games
- [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe}
- [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe}
- [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
- [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe}
- [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} # UE with a launcher
- [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} # 2K launcher games
- [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe}
- [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe}
- [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe}
- exe_folder_path=$(dirname "$arg")
- break
- fi
- done
-fi
-
-# Fallback to STEAM_COMPAT_INSTALL_PATH when no path was found
-if [[ ! -d $exe_folder_path ]] && [[ -n ${STEAM_COMPAT_INSTALL_PATH} ]]; then
- echo "Trying the path from STEAM_COMPAT_INSTALL_PATH"
- exe_folder_path=${STEAM_COMPAT_INSTALL_PATH}
-fi
-
-# Check for UE games
-if [[ -d "$exe_folder_path/Engine" ]]; then
- ue_exe_path=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1)
- exe_folder_path=$(dirname "$ue_exe_path")
-fi
-
-if [[ -d $exe_folder_path ]]; then
- if [[ ! -w $exe_folder_path ]]; then
- error_exit "No write permission to the game folder!"
- fi
-
- original_dlls=("libxess.dll" "d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll")
-
- # Assume that the mod is not installed when dlss-enabler.dll is not present
- if [[ ! -f "$exe_folder_path/dlss-enabler.dll" ]]; then
- [[ -f "$exe_folder_path/dxgi.dll" ]] && error_exit 'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll or install DLSS Enabler manually.'
- for dll in "${original_dlls[@]}"; do
- if [[ ! -f "$exe_folder_path/${dll}.b" ]]; then
- mv -f "$exe_folder_path/$dll" "$exe_folder_path/${dll}.b" 2>/dev/null
- fi
- done
- fi
-
- cp -f "$mod_path/fgmod-uninstaller.sh" "$exe_folder_path" ||
- error_exit "Couldn't copy the uninstaller!"
-
- cp -f "$mod_path/dlss-enabler.dll" "$exe_folder_path" &&
- cp -f "$mod_path/dxgi.dll" "$exe_folder_path" &&
- cp -f "$mod_path/nvngx-wrapper.dll" "$exe_folder_path" ||
- error_exit "Couldn't copy DLSS Enabler files!"
-
- # File is not preset on Nvidia installs so will fail on some setups on purpose
- cp -f "$mod_path/nvapi64.dll" "$exe_folder_path" 2>/dev/null
-
- cp -f "$mod_path/_nvngx.dll" "$exe_folder_path" ||
- error_exit "Couldn't copy _nvngx.dll!"
-
- cp -f "$mod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path" &&
- cp -f "$mod_path/dlssg_to_fsr3_amd_is_better-3.0.dll" "$exe_folder_path" ||
- error_exit "Couldn't copy dlssg-to-fsr3!"
-
- cp -f "$mod_path/dlss-enabler-upscaler.dll" "$exe_folder_path" &&
- cp -f "$mod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path" &&
- cp -f "$mod_path/amd_fidelityfx_vk.dll" "$exe_folder_path" &&
- cp -f "$mod_path/libxess.dll" "$exe_folder_path" &&
- cp -f "$mod_path/d3dcompiler_47.dll" "$exe_folder_path" ||
- error_exit "Couldn't copy Optiscaler files!"
-
- cp -n "$mod_path/nvngx.ini" "$exe_folder_path"
- cp -n "$mod_path/fakenvapi.ini" "$exe_folder_path"
-else
- error_exit "Path doesn't exist!"
-fi
-
-if [[ $# -gt 1 ]]; then
- # Execute the original command
- export SteamDeck=0
- export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b"
- "$@"
-else
- echo Done!
-fi
diff --git a/assets/prepare.sh b/assets/prepare.sh
deleted file mode 100755
index a48ffcb..0000000
--- a/assets/prepare.sh
+++ /dev/null
@@ -1,110 +0,0 @@
-#!/usr/bin/env bash
-
-set -x # Enable debugging
-exec > >(tee -i /tmp/prepare.log) 2>&1 # Log output and errors
-
-# Function to test if curl works with a given LD_LIBRARY_PATH
-test_curl() {
- local lib_path=$1
- export LD_LIBRARY_PATH=$lib_path:$LD_LIBRARY_PATH
- echo "Testing curl with LD_LIBRARY_PATH=$LD_LIBRARY_PATH"
- curl --version >/dev/null 2>&1
- return $?
-}
-
-# Try library paths and choose the one that works
-if test_curl "/usr/lib"; then
- echo "Using OpenSSL library path: /usr/lib"
- export LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH"
-elif test_curl "/usr/lib64"; then
- echo "Using OpenSSL library path: /usr/lib64"
- export LD_LIBRARY_PATH="/usr/lib64:$LD_LIBRARY_PATH"
-elif test_curl "/lib"; then
- echo "Using OpenSSL library path: /lib"
- export LD_LIBRARY_PATH="/usr/lib:$LD_LIBRARY_PATH"
-elif test_curl "/lib64"; then
- echo "Using OpenSSL library path: /lib64"
- export LD_LIBRARY_PATH="/usr/lib64:$LD_LIBRARY_PATH"
-elif test_curl "/usr/local/lib"; then
- echo "Using OpenSSL library path: /usr/local/lib"
- export LD_LIBRARY_PATH="/usr/local/lib:$LD_LIBRARY_PATH"
-elif test_curl "/usr/local/ssl/lib"; then
- echo "Using OpenSSL library path: /usr/local/ssl/lib"
- export LD_LIBRARY_PATH="/usr/local/ssl/lib:$LD_LIBRARY_PATH"
-else
- echo "Failed to configure OpenSSL for curl. Exiting."
- exit 1
-fi
-
-mod_path="$HOME/fgmod"
-nvidiaver=555.52.04
-enablerver=3.02.000.0
-fakenvapiver=v1.2.0
-standalone=1
-
-if [[ -d "$mod_path" ]] && [[ ! $mod_path == . ]]; then
- rm -r "$mod_path"
-fi
-
-# In case script gets ran from a different directory
-cd "$(dirname "$0")"
-
-mkdir -p "$mod_path"
-if [[ ! $standalone -eq 0 ]]; then
- [[ -f fgmod.sh ]] && cp fgmod.sh "$mod_path/fgmod" || exit 1
- [[ -f fgmod-uninstaller.sh ]] && cp fgmod-uninstaller.sh "$mod_path" || exit 1
-fi
-cd "$mod_path" || exit 1
-
-curl -OLf https://github.com/artur-graniszewski/DLSS-Enabler/releases/download/$enablerver/dlss-enabler-setup-$enablerver.exe || exit 1
-curl -OLf https://download.nvidia.com/XFree86/Linux-x86_64/$nvidiaver/NVIDIA-Linux-x86_64-$nvidiaver.run || exit 1
-curl -OLf https://raw.githubusercontent.com/mozilla/fxc2/master/dll/d3dcompiler_47.dll || exit 1
-curl -OLf https://github.com/FakeMichau/innoextract/releases/download/6.3.0/innoextract || exit 1
-curl -OLf https://github.com/FakeMichau/fakenvapi/releases/download/$fakenvapiver/fakenvapi.7z || exit 1
-[[ $standalone -eq 0 ]] && curl -o fgmod -Lf https://raw.githubusercontent.com/FakeMichau/fgmod/main/fgmod.sh
-[[ $standalone -eq 0 ]] && curl -OL https://raw.githubusercontent.com/FakeMichau/fgmod/main/fgmod-uninstaller.sh
-
-[[ ! -f dlss-enabler-setup-$enablerver.exe ]] ||
-[[ ! -f NVIDIA-Linux-x86_64-$nvidiaver.run ]] ||
-[[ ! -f d3dcompiler_47.dll ]] ||
-[[ ! -f innoextract ]] ||
-[[ ! -f fakenvapi.7z ]] ||
-[[ ! -f fgmod ]] ||
-[[ ! -f fgmod-uninstaller.sh ]] && exit 1
-
-# Extract files
-chmod +x NVIDIA-Linux-x86_64-$nvidiaver.run
-./NVIDIA-Linux-x86_64-$nvidiaver.run -x
-
-chmod +x innoextract
-./innoextract dlss-enabler-setup-$enablerver.exe
-
-# Prepare mod files
-mv app/* .
-rm -r app
-[[ -f "$(which 7z 2>/dev/null)" ]] && 7z -y x fakenvapi.7z
-cp -f NVIDIA-Linux-x86_64-$nvidiaver/nvngx.dll _nvngx.dll
-cp -f NVIDIA-Linux-x86_64-$nvidiaver/LICENSE "licenses/LICENSE (NVIDIA driver)"
-chmod +r _nvngx.dll
-rm -rf innoextract NVIDIA-Linux-x86_64-$nvidiaver dlss-enabler-setup-$enablerver.exe NVIDIA-Linux-x86_64-$nvidiaver.run fakenvapi.7z
-rm -rf plugins nvapi64-proxy.dll dlss-enabler-fsr.dll dlss-enabler-xess.dll dbghelp.dll version.dll winmm.dll nvngx.dll dlss-finder.exe dlss-enabler.log dlssg_to_fsr3.log fakenvapi.log "LICENSE (DLSSG to FSR3 mod).txt" "Readme (DLSS enabler).txt" "READ ME (DLSSG to FSR3 mod).txt" "XESS LICENSE.pdf"
-[[ -f "$(which nvidia-smi 2>/dev/null)" ]] && rm -rf nvapi64.dll fakenvapi.ini
-
-sed -i 's|mod_path="/usr/share/fgmod"|mod_path="'"$mod_path"'"|g' fgmod
-chmod +x fgmod
-
-sed -i 's|mod_path="/usr/share/fgmod"|mod_path="'"$mod_path"'"|g' fgmod-uninstaller.sh
-chmod +x fgmod-uninstaller.sh
-
-echo ""
-
-# Flatpak doesn't have access to home by default
-if flatpak list | grep "com.valvesoftware.Steam" 1>/dev/null; then
- echo Flatpak version of Steam detected, adding access to fgmod\'s folder
- echo Please restart Steam!
- flatpak override --user --filesystem="$mod_path" com.valvesoftware.Steam
-fi
-
-echo For Steam, add this to the launch options: "$mod_path/fgmod" %COMMAND%
-echo For Heroic, add this as a new wrapper: "$mod_path/fgmod"
-echo All done! \ No newline at end of file