diff options
Diffstat (limited to 'assets/fgmod.sh')
| -rwxr-xr-x | assets/fgmod.sh | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/assets/fgmod.sh b/assets/fgmod.sh deleted file mode 100755 index dad2a41..0000000 --- a/assets/fgmod.sh +++ /dev/null @@ -1,113 +0,0 @@ -#!/usr/bin/env bash - -error_exit() { - echo "$1" - if [[ -n $STEAM_ZENITY ]]; then - $STEAM_ZENITY --error --text "$1" - else - zenity --error --text "$1" - fi - exit 1 -} - -mod_path="/usr/share/fgmod" - -if [ "$#" -lt 1 ]; then - echo "Usage: $0 program [program_arguments...]" - exit 1 -fi - -# One arg means the command is ran standalone -if [[ $# -eq 1 ]]; then - if [[ "$1" == *.exe ]]; then - exe_folder_path=$(dirname "$1") - else - exe_folder_path=$1 - fi -else - for arg in "$@"; do - if [[ "$arg" == *.exe ]]; then - # Special cases, only FG-supported games - [[ "$arg" == *"Cyberpunk 2077"* ]] && arg=${arg//REDprelauncher.exe/bin/x64/Cyberpunk2077.exe} - [[ "$arg" == *"Witcher 3"* ]] && arg=${arg//REDprelauncher.exe/bin/x64_dx12/witcher3.exe} - [[ "$arg" == *"HITMAN 3"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} - [[ "$arg" == *"HITMAN World of Assassination"* ]] && arg=${arg//Launcher.exe/Retail/HITMAN3.exe} - [[ "$arg" == *"SYNCED"* ]] && arg=${arg//Launcher\/sop_launcher.exe/SYNCED.exe} # UE with a launcher - [[ "$arg" == *"2KLauncher"* ]] && arg=${arg//2KLauncher\/LauncherPatcher.exe/DoesntMatter.exe} # 2K launcher games - [[ "$arg" == *"Warhammer 40,000 DARKTIDE"* ]] && arg=${arg//launcher\/Launcher.exe/binaries/Darktide.exe} - [[ "$arg" == *"Warhammer Vermintide 2"* ]] && arg=${arg//launcher\/Launcher.exe/binaries_dx12/vermintide2_dx12.exe} - [[ "$arg" == *"Satisfactory"* ]] && arg=${arg//FactoryGameSteam.exe/Engine/Binaries/Win64/FactoryGameSteam-Win64-Shipping.exe} - exe_folder_path=$(dirname "$arg") - break - fi - done -fi - -# Fallback to STEAM_COMPAT_INSTALL_PATH when no path was found -if [[ ! -d $exe_folder_path ]] && [[ -n ${STEAM_COMPAT_INSTALL_PATH} ]]; then - echo "Trying the path from STEAM_COMPAT_INSTALL_PATH" - exe_folder_path=${STEAM_COMPAT_INSTALL_PATH} -fi - -# Check for UE games -if [[ -d "$exe_folder_path/Engine" ]]; then - ue_exe_path=$(find "$exe_folder_path" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) - exe_folder_path=$(dirname "$ue_exe_path") -fi - -if [[ -d $exe_folder_path ]]; then - if [[ ! -w $exe_folder_path ]]; then - error_exit "No write permission to the game folder!" - fi - - original_dlls=("libxess.dll" "d3dcompiler_47.dll" "amd_fidelityfx_dx12.dll" "amd_fidelityfx_vk.dll") - - # Assume that the mod is not installed when dlss-enabler.dll is not present - if [[ ! -f "$exe_folder_path/dlss-enabler.dll" ]]; then - [[ -f "$exe_folder_path/dxgi.dll" ]] && error_exit 'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll or install DLSS Enabler manually.' - for dll in "${original_dlls[@]}"; do - if [[ ! -f "$exe_folder_path/${dll}.b" ]]; then - mv -f "$exe_folder_path/$dll" "$exe_folder_path/${dll}.b" 2>/dev/null - fi - done - fi - - cp -f "$mod_path/fgmod-uninstaller.sh" "$exe_folder_path" || - error_exit "Couldn't copy the uninstaller!" - - cp -f "$mod_path/dlss-enabler.dll" "$exe_folder_path" && - cp -f "$mod_path/dxgi.dll" "$exe_folder_path" && - cp -f "$mod_path/nvngx-wrapper.dll" "$exe_folder_path" || - error_exit "Couldn't copy DLSS Enabler files!" - - # File is not preset on Nvidia installs so will fail on some setups on purpose - cp -f "$mod_path/nvapi64.dll" "$exe_folder_path" 2>/dev/null - - cp -f "$mod_path/_nvngx.dll" "$exe_folder_path" || - error_exit "Couldn't copy _nvngx.dll!" - - cp -f "$mod_path/dlssg_to_fsr3_amd_is_better.dll" "$exe_folder_path" && - cp -f "$mod_path/dlssg_to_fsr3_amd_is_better-3.0.dll" "$exe_folder_path" || - error_exit "Couldn't copy dlssg-to-fsr3!" - - cp -f "$mod_path/dlss-enabler-upscaler.dll" "$exe_folder_path" && - cp -f "$mod_path/amd_fidelityfx_dx12.dll" "$exe_folder_path" && - cp -f "$mod_path/amd_fidelityfx_vk.dll" "$exe_folder_path" && - cp -f "$mod_path/libxess.dll" "$exe_folder_path" && - cp -f "$mod_path/d3dcompiler_47.dll" "$exe_folder_path" || - error_exit "Couldn't copy Optiscaler files!" - - cp -n "$mod_path/nvngx.ini" "$exe_folder_path" - cp -n "$mod_path/fakenvapi.ini" "$exe_folder_path" -else - error_exit "Path doesn't exist!" -fi - -if [[ $# -gt 1 ]]; then - # Execute the original command - export SteamDeck=0 - export WINEDLLOVERRIDES="$WINEDLLOVERRIDES,dxgi=n,b" - "$@" -else - echo Done! -fi |
