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authorxXJSONDeruloXx <danielhimebauch@gmail.com>2026-04-03 09:52:39 -0400
committerxXJSONDeruloXx <danielhimebauch@gmail.com>2026-04-03 09:52:39 -0400
commita6955e828b1dee7b14f8021a8a470dd51d77e33e (patch)
tree32824be9f9a76966f1d6fc38c50284bb5ec98e09 /src/utils
parentd1ce48eba2a38909f33df965ab672249156dc47d (diff)
downloadDecky-Framegen-a6955e828b1dee7b14f8021a8a470dd51d77e33e.tar.gz
Decky-Framegen-a6955e828b1dee7b14f8021a8a470dd51d77e33e.zip
feat: proxy DLL name picker
Expose the proxy DLL rename as a user-selectable option across all injection paths. Previously hardcoded to dxgi.dll with no way to change it short of manually prepending DLL=<name> to the Steam launch option. src/utils/constants.ts - Add PROXY_DLL_OPTIONS (7 entries matching _create_renamed_copies) each with a label and one-line hint - Add DEFAULT_PROXY_DLL constant (dxgi.dll) and ProxyDllValue type src/api/index.ts - runManualPatch now takes [directory, dll_name] so the chosen name reaches the backend src/components/OptiScalerControls.tsx - Own dllName state (default: dxgi.dll) - Render a DropdownItem (visible when installed) showing the 7 options with the selected option's hint as the description - Pass dllName down to both ClipboardCommands and ManualPatchControls src/components/ClipboardCommands.tsx - Accept dllName prop - Patch command is plain ~/fgmod/fgmod %command% for the default; prefixed DLL=<name> ~/fgmod/fgmod %command% for any other choice src/components/CustomPathOverride.tsx - Accept dllName prop - Pass it to runManualPatch - Manual launch cmd clipboard button builds WINEDLLOVERRIDES="<stem>=n,b" dynamically; emits bare SteamDeck=0 %command% for OptiScaler.asi (ASI loader path needs no Wine DLL override) main.py - Add VALID_DLL_NAMES set (whitelist matching the renames dir) - manual_patch_directory validates dll_name against the whitelist and returns an error for unknown values - _manual_patch_directory_impl accepts dll_name param; removes the hardcoded "dxgi.dll" line defaults/assets/fgmod.sh - Fix longstanding bug: WINEDLLOVERRIDES was hardcoded to dxgi=n,b regardless of the DLL= env var selection. Now derives the stem from $dll_name and skips the override entirely for .asi files.
Diffstat (limited to 'src/utils')
-rw-r--r--src/utils/constants.ts14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/utils/constants.ts b/src/utils/constants.ts
index 1f583c0..ce61263 100644
--- a/src/utils/constants.ts
+++ b/src/utils/constants.ts
@@ -45,6 +45,20 @@ export const STYLES = {
}
};
+// Proxy DLL name options for OptiScaler injection
+export const PROXY_DLL_OPTIONS = [
+ { value: "dxgi.dll", label: "dxgi.dll", hint: "Works for most DX12 games. Default." },
+ { value: "winmm.dll", label: "winmm.dll", hint: "Use when dxgi.dll conflicts with an existing game file." },
+ { value: "version.dll", label: "version.dll", hint: "Common fallback; works well with many launchers." },
+ { value: "dbghelp.dll", label: "dbghelp.dll", hint: "Use for debug helper hook paths." },
+ { value: "winhttp.dll", label: "winhttp.dll", hint: "Use when other DLL names conflict." },
+ { value: "wininet.dll", label: "wininet.dll", hint: "Use when other DLL names conflict." },
+ { value: "OptiScaler.asi", label: "OptiScaler.asi", hint: "For ASI loaders. Requires an ASI loader already installed in the game." },
+] as const;
+
+export type ProxyDllValue = typeof PROXY_DLL_OPTIONS[number]["value"];
+export const DEFAULT_PROXY_DLL: ProxyDllValue = "dxgi.dll";
+
// Common timeout values
export const TIMEOUTS = {
resultDisplay: 5000, // 5 seconds