diff options
| author | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-04-03 09:52:39 -0400 |
|---|---|---|
| committer | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-04-03 09:52:39 -0400 |
| commit | a6955e828b1dee7b14f8021a8a470dd51d77e33e (patch) | |
| tree | 32824be9f9a76966f1d6fc38c50284bb5ec98e09 /src/utils | |
| parent | d1ce48eba2a38909f33df965ab672249156dc47d (diff) | |
| download | Decky-Framegen-a6955e828b1dee7b14f8021a8a470dd51d77e33e.tar.gz Decky-Framegen-a6955e828b1dee7b14f8021a8a470dd51d77e33e.zip | |
feat: proxy DLL name picker
Expose the proxy DLL rename as a user-selectable option across all
injection paths. Previously hardcoded to dxgi.dll with no way to
change it short of manually prepending DLL=<name> to the Steam launch
option.
src/utils/constants.ts
- Add PROXY_DLL_OPTIONS (7 entries matching _create_renamed_copies)
each with a label and one-line hint
- Add DEFAULT_PROXY_DLL constant (dxgi.dll) and ProxyDllValue type
src/api/index.ts
- runManualPatch now takes [directory, dll_name] so the chosen name
reaches the backend
src/components/OptiScalerControls.tsx
- Own dllName state (default: dxgi.dll)
- Render a DropdownItem (visible when installed) showing the 7 options
with the selected option's hint as the description
- Pass dllName down to both ClipboardCommands and ManualPatchControls
src/components/ClipboardCommands.tsx
- Accept dllName prop
- Patch command is plain ~/fgmod/fgmod %command% for the default;
prefixed DLL=<name> ~/fgmod/fgmod %command% for any other choice
src/components/CustomPathOverride.tsx
- Accept dllName prop
- Pass it to runManualPatch
- Manual launch cmd clipboard button builds
WINEDLLOVERRIDES="<stem>=n,b" dynamically; emits bare
SteamDeck=0 %command% for OptiScaler.asi (ASI loader path needs no
Wine DLL override)
main.py
- Add VALID_DLL_NAMES set (whitelist matching the renames dir)
- manual_patch_directory validates dll_name against the whitelist and
returns an error for unknown values
- _manual_patch_directory_impl accepts dll_name param; removes the
hardcoded "dxgi.dll" line
defaults/assets/fgmod.sh
- Fix longstanding bug: WINEDLLOVERRIDES was hardcoded to dxgi=n,b
regardless of the DLL= env var selection. Now derives the stem from
$dll_name and skips the override entirely for .asi files.
Diffstat (limited to 'src/utils')
| -rw-r--r-- | src/utils/constants.ts | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/utils/constants.ts b/src/utils/constants.ts index 1f583c0..ce61263 100644 --- a/src/utils/constants.ts +++ b/src/utils/constants.ts @@ -45,6 +45,20 @@ export const STYLES = { } }; +// Proxy DLL name options for OptiScaler injection +export const PROXY_DLL_OPTIONS = [ + { value: "dxgi.dll", label: "dxgi.dll", hint: "Works for most DX12 games. Default." }, + { value: "winmm.dll", label: "winmm.dll", hint: "Use when dxgi.dll conflicts with an existing game file." }, + { value: "version.dll", label: "version.dll", hint: "Common fallback; works well with many launchers." }, + { value: "dbghelp.dll", label: "dbghelp.dll", hint: "Use for debug helper hook paths." }, + { value: "winhttp.dll", label: "winhttp.dll", hint: "Use when other DLL names conflict." }, + { value: "wininet.dll", label: "wininet.dll", hint: "Use when other DLL names conflict." }, + { value: "OptiScaler.asi", label: "OptiScaler.asi", hint: "For ASI loaders. Requires an ASI loader already installed in the game." }, +] as const; + +export type ProxyDllValue = typeof PROXY_DLL_OPTIONS[number]["value"]; +export const DEFAULT_PROXY_DLL: ProxyDllValue = "dxgi.dll"; + // Common timeout values export const TIMEOUTS = { resultDisplay: 5000, // 5 seconds |
