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| author | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-04-03 09:52:39 -0400 |
|---|---|---|
| committer | xXJSONDeruloXx <danielhimebauch@gmail.com> | 2026-04-03 09:52:39 -0400 |
| commit | a6955e828b1dee7b14f8021a8a470dd51d77e33e (patch) | |
| tree | 32824be9f9a76966f1d6fc38c50284bb5ec98e09 /src/components/CustomPathOverride.tsx | |
| parent | d1ce48eba2a38909f33df965ab672249156dc47d (diff) | |
| download | Decky-Framegen-a6955e828b1dee7b14f8021a8a470dd51d77e33e.tar.gz Decky-Framegen-a6955e828b1dee7b14f8021a8a470dd51d77e33e.zip | |
feat: proxy DLL name picker
Expose the proxy DLL rename as a user-selectable option across all
injection paths. Previously hardcoded to dxgi.dll with no way to
change it short of manually prepending DLL=<name> to the Steam launch
option.
src/utils/constants.ts
- Add PROXY_DLL_OPTIONS (7 entries matching _create_renamed_copies)
each with a label and one-line hint
- Add DEFAULT_PROXY_DLL constant (dxgi.dll) and ProxyDllValue type
src/api/index.ts
- runManualPatch now takes [directory, dll_name] so the chosen name
reaches the backend
src/components/OptiScalerControls.tsx
- Own dllName state (default: dxgi.dll)
- Render a DropdownItem (visible when installed) showing the 7 options
with the selected option's hint as the description
- Pass dllName down to both ClipboardCommands and ManualPatchControls
src/components/ClipboardCommands.tsx
- Accept dllName prop
- Patch command is plain ~/fgmod/fgmod %command% for the default;
prefixed DLL=<name> ~/fgmod/fgmod %command% for any other choice
src/components/CustomPathOverride.tsx
- Accept dllName prop
- Pass it to runManualPatch
- Manual launch cmd clipboard button builds
WINEDLLOVERRIDES="<stem>=n,b" dynamically; emits bare
SteamDeck=0 %command% for OptiScaler.asi (ASI loader path needs no
Wine DLL override)
main.py
- Add VALID_DLL_NAMES set (whitelist matching the renames dir)
- manual_patch_directory validates dll_name against the whitelist and
returns an error for unknown values
- _manual_patch_directory_impl accepts dll_name param; removes the
hardcoded "dxgi.dll" line
defaults/assets/fgmod.sh
- Fix longstanding bug: WINEDLLOVERRIDES was hardcoded to dxgi=n,b
regardless of the DLL= env var selection. Now derives the stem from
$dll_name and skips the override entirely for .asi files.
Diffstat (limited to 'src/components/CustomPathOverride.tsx')
| -rw-r--r-- | src/components/CustomPathOverride.tsx | 13 |
1 files changed, 9 insertions, 4 deletions
diff --git a/src/components/CustomPathOverride.tsx b/src/components/CustomPathOverride.tsx index ffc4b1f..14a0905 100644 --- a/src/components/CustomPathOverride.tsx +++ b/src/components/CustomPathOverride.tsx @@ -36,6 +36,7 @@ const ensureDirectory = (value: string) => { interface ManualPatchControlsProps { isAvailable: boolean; onManualModeChange?: (enabled: boolean) => void; + dllName: string; } interface PickerState { @@ -56,7 +57,7 @@ const formatResultMessage = (result: ApiResponse | null) => { return result.message || result.output || "Operation failed."; }; -export const ManualPatchControls = ({ isAvailable, onManualModeChange }: ManualPatchControlsProps) => { +export const ManualPatchControls = ({ isAvailable, onManualModeChange, dllName }: ManualPatchControlsProps) => { const [isEnabled, setEnabled] = useState(false); const [defaults, setDefaults] = useState<PathDefaults>(INITIAL_DEFAULTS); const [pickerState, setPickerState] = useState<PickerState>(INITIAL_PICKER_STATE); @@ -165,7 +166,7 @@ export const ManualPatchControls = ({ isAvailable, onManualModeChange }: ManualP try { const response = action === "patch" - ? await runManualPatch(selectedPath) + ? await runManualPatch(selectedPath, dllName) : await runManualUnpatch(selectedPath); setOperationResult(response ?? { status: "error", message: "No response from backend." }); } catch (err) { @@ -177,7 +178,7 @@ export const ManualPatchControls = ({ isAvailable, onManualModeChange }: ManualP setBusy(false); } }, - [selectedPath] + [selectedPath, dllName] ); const handleToggle = (value: boolean) => { @@ -216,7 +217,11 @@ export const ManualPatchControls = ({ isAvailable, onManualModeChange }: ManualP {canInteract && ( <> <SmartClipboardButton - command='WINEDLLOVERRIDES="dxgi=n,b" SteamDeck=0 %command%' + command={ + dllName === "OptiScaler.asi" + ? "SteamDeck=0 %command%" + : `WINEDLLOVERRIDES="${dllName.replace(".dll", "")}=n,b" SteamDeck=0 %command%` + } buttonText="Manual launch cmd" /> <PanelSectionRow> |
